This update improves the movement of the player, as well as the animations. It also has a lot of smaller, quality of life tweaks and additions.
This update is also another milestone, because it means that I will return into full production on Dimension Drifter soon!
I'll keep you guys updated and thanks for your patience!
New Untitled STRATEGY GAME
https://www.youtube.com/watch?v=70OBteXddTQ
Since Steam is pretty much hiding Early Access games, Dimension Drifter sold almost nothing and made me almost go out of business. I had two options: rush Dimension Drifter out the door as fast as possible or make an entirely new game. Since I have a lot of awesome features planned for Dimension Drifter that I didn't want to scrap, I ended up with option 2 - make a new game set in the Dimension Drifter Universe. This way, I can expand the world and when I come back to DD, I can add all kinds of awesome stuff that I have come up with in the meantime.
Like with all my games, I've put a lot of love and care into this one and I hope you're not mad with me - again, Steam visibility of indie titles has been very poor in the past 2 years now - and hopefully you're excited to see this game flourish on Steam so I can stay in business :)
Update #04
A half dozen of new rooms have made it into the game, enhancing the overall map variety greatly! I've also added new animations to the Butcher and Choppers, refined some other animations and added new platforms to big item spawns that have a nice shiny glow effect.
To read the full changelog, go here: https://steamcommunity.com/app/913590/discussions/0/3374780959384745244/
Update #03
The new update has hit the road. Along new bloom and lighting effects, there are over 50 new props scattered around the levels, making the levels feel much more alive. I've also improved the gameplay balance based on community feedback and added new rooms that increase level variety.
You can check out the whole changelog here: https://steamcommunity.com/app/913590/discussions/0/1736595227861662315/
Update #02 - New Dash Ability
In this new update, I've tweaked the player movement and added a new Dash Ability! This new ability gives the player a 500% speed boost for a fraction of a second. It moves the player in whatever direction they are currently moving by the press of a button. There is no need to unlock it, you have this ability right from the get go! The Dash has 3 charges and it takes 3 seconds to recharge.
Read the full changelog here: https://steamcommunity.com/app/913590/discussions/0/1735468061754330731/
Between Dimensions #01 (DEV VIDEO)
https://www.youtube.com/watch?v=bXzRO6C6qrU
In this video series I want to discuss the behind the scenes stuff about Dimension Drifter and the Early Access development. What can you expect in the near and distant future? What's going on with the Steam Direct release?
You can discuss everything in this video here: https://steamcommunity.com/app/913590/discussions/0/3145094199289873356/
Update #01 - Story Overhaul
The story progression of the initial release has been replaced. The new story mode offers 3 missions to choose from every time. After completing a mission, more and more parts of the story will unlock. This new system seems much more in tune with the rest of the gameplay. Please let me know your feedback!
For more details, please go here: https://steamcommunity.com/app/913590/discussions/0/2747650363469315965/
Gameplay Video - Dev Commentary
https://www.youtube.com/watch?v=sYMUHXEVIBM
In this video I demonstrate the customization of your weapons and right after I show the current version of the gameplay. This is right now pretty much "what you see is what you get" for the initial EA release, but balance changes or overall gameplay improvements will happen over the course of the entire Early Access phase.
Please tell me what you think and come to the discussion boards and I would be happy to see you there :)