Last day of the Free Weekend + Introducing Aeon Drive
The universe of Dimension Drive continues with Aeon Drive. Go from teleporting between screens to teleporting through time with this lightning-speed action platformer that continues where Dimension Drive left off.
You’re back in the boots of Jackelyne, a young space ranger from another dimension. After crash-landing on another planet, it’s now up to Jackelyne to explore the distinctly retro-futuristic city-scapes of Neo Barcelona. It’s up to you to find all the Drive Cores, repair your ship, and go home. The catch? The faulty pieces of your dimension-bending machinery are ready to tear the fabric of spacetime itself any second now, so get on it, and make it snappy!
Use your trusty Dagger to teleport through space: evade enemies and obstacles, and save precious time in your race to the finish. Run through more than 100 levels across several areas of the city of Neo Barcelona where everyone is out to get you. Slice and phase your way through the sights of real Barcelona, find collectables, and pick up precious time capsules. And if you get too lonely in a big city, you can always play with up to 3 other friends in co-op mode!
Dive into the Drive-verse with this mind-bending shoot-em-up! When the warmongering race of Ashajuls set its sights on the whole Universe, it triggered a full-scale war that left no one unscathed.
However, even keeping most of the Universe under his thumb couldn't sate the hunger of the supreme leader Nies. Gadgets called Dimension Drives have then been invented to expand into other dimensions and fan the flames of a never-ending multi-dimensional war.
As the last survivor of your race, it is your job to master dimension hopping, and put a stop to the bloodshed!
Blast your enemies, collect power-ups, and master hopping between two dimensions to keep yourself out of trouble. This old-school shoot-em-up with a new gameplay twist will test your body and mind and throw you into a battle of galactic proportions.
Get a free taste of this exciting new universe from June 3 through June 7, and then continue your adventure with the upcoming spiritual sequel, Aeon Drive!
Update #47: Japanese, Korean and Traditional Chinese
Hi all,
We hope you are having fun with Dimension Drive since we launched it. We have kept working on improving it and here is the second update of 2018.
This update does not bring many changes to the game but it bring the game to a wider audience. The game is now localized into Japanese, Korean and Traditional Chinese. So, from here we welcome the new players from these territories!
Besides the languages added, here's a list of other changes:
Fix bug: Pulse canon evolved not working on final boss
Fix bug: Start up stability ( Sometimes not loading game's textures)
Fix bug: Languages typos and grammar
Added Japanese, Korean and Traditional Chinese localization
Please share your feedback in Steam, your comments in the forums or just join us in our official Discord channel: discord.gg/2awesomestudio
Update #46: Rank system and better graphics
Hi all,
We hope you are having fun with Dimension Drive since we launched it. We have kept working on improving it and here is the first update of 2018.
So, what does this update bring? Check below the full list but one important change is the rank system. We've worked on improving the system and making it more competitive (and fair). Have a look:
We use data cubes, drive cores, energy warnings and now we also take into account the percentage destruction you achieve on a level. Playing to get an S rank in every level is now a real challenge, we hope you enjoy it!
New features included in this update:
New rank system
Collision warning improved (see animation at the top)
Improved graphics to better separate foreground from background
New logo
Bug fixing
Please share your feedback in Steam, your comments in the forums or just join us in our official Discord channel: discord.gg/2awesomestudio
Update #45: Achievements unlocked + Happy holidays to everyone
Dear all,
First of all we want to wish you all a happy holidays. Here at 2Awesome Studio we are already in "holiday mode"
But before leaving to visit our families, eat and drink a lot, sing Christmas songs and open our presents (we have been really good this year :) ) We wanted to publish one more update. So... here it goes:
We have enabled achievements. You might notice that the first time you open Dimension Drive, some achievements will be unlocked (depending on your progress).
Fixed bug of B button on Linux
Fixed bug on not saving properly the Datacubes after finishing a level
Fixed localization errors
Enjoy and happy 2018 to everyone !!!!
Update #44: Launch update, Ultimate Mega Super Awesome edition (1.0.2.3)
Dear all,
The day has come, we are official exiting Early access to full release.
After more than 3 years of hard work, we are proudly releasing Dimension Drive. It has been a though journey, we had our ups and downs, our fare share of bumpy roads and heavy winds that made us the team that we are today. It has been a blast working with our community during the early access phase to improve Dimension Drive, and we definitely will continue to do so, as more updates and improvements are to come.
New features included during the Early Access period available today for everyone:
Full voice acting on intro and ending cutscenes
Full story has been included
Several weapons available
New mirror mode (once you finish the game once)
Improved visuals
Keyboard bindings
Wolrd 3 levels
4 Datacubes per level ( 1 secret)
V.E.R.A ( library and enemy database )
Optimization for slower computers
Energy system using drops once you kill enemies
Trading cards
Score system improved
Bug fixing... lots of them actually :)
We really hope that you enjoy Dimension Drive as much as we enjoyed making it. Please share your reviews in Steam, your comments in the forums or just join us in our official Discord channel: discord.gg/dimensiondrive
Update #43: Release date: December 7!
Check out the full launch trailer here:
https://www.youtube.com/watch?v=B114iOGn2Qw
Thanks to everybody that has been playing the game from Kickstarter to Early Access! It's been a long ready but we are finally ready.
Note: On launch day the leaderboards will be reset (your save game will still work).
Update #42: The Answer to the Ultimate Question of Life, the Universe, and Everything
Hello everyone !
We are back from summer with good news:
This is the last update in the public branch before launch. We are launching next month!
This update contains all the story for worlds 1 and 2 finalized. We've changed also the movement control. If you play with a joystick now it uses analog movement so you can have a bit more precision. It's subtle but it's there.
Finally, this is the most important part, we have unlocked the Mirror Dimension levels. Each level now has the regular version and the mirror variant. Give them a go and let us know what you think.
Obviously, there's a new and final biweekly to play. We did 12 biweekly levels during Early Access! That's the same amount of levels the campaign has to give you an idea of how much work went into it. Hope you enjoyed them.
Here's version 0.8.4.8 full changelog:
Full story unlocked for worlds 1 and 2.
Analog movement.
Mirror dimension levels.
Obviously, a new biweekly multiverse level.
As usual remember that we will be watching all our official channels for your feedback. If you find any nasty bug that you want ironed out for release let us know ;)
That's right, we have a new boss at the end of world 2. Hope you enjoy (killing) it! We have also improved all the visuals to its final state before release. You really should play the whole game again to see the improvement (yes, we are proud :P ). There were a ton of changes (more than we can count) so we have listed only the main ones on the changelog below.
As we said in the last update we're going to do a small break for summer. We'll be back to our usual update cycle in September.
Here's version 0.8.3.0 full changelog:
New flow in levels.
Delete save slots.
New boss world 2
Visual upgrade in world 1 all levels.
Visual upgrade in world 2 all levels.
Power ups turn into crystals when already powerd up.
Obviously, a new biweekly multiverse level.
As usual remember that we will be watching all our official channels for your feedback.
We are in the final stages of development and our update schedule is going to change a bit due to that (and the summer break). We bring you a new update with another multiverse challenge level. This one also has 2 new enemies, you can find them in world 2. The one you see above these words is the Jumper, it teleports across dimensions and shots at you along a curve (be careful). The second one are the Pulse turrets that you can see below:
During the month of July we may push updates more frequently and during August we plan to have a break. We'll be back to our usual update cycle in September.
Here's version 0.8.2.0 full changelog (in case you really like to read this stuff):
Improved gameplay of world 2 levels.
Level 1-1 art updated.
Improved gameplay of level 1-3. Sprint area is longer and more challenging.
New respawn system for faster loading times in slow machines.
New Jumper enemies.
New Pulse turret enemies.
Inverse action changed to press instead of hold and moved to Y button.
Obviously, a new biweekly multiverse level.
As usual remember that we will be watching all our official channels for your feedback.