Dimensional Slaughter cover
Dimensional Slaughter screenshot
Genre: Shooter

Dimensional Slaughter

DIMENSIONAL SLAUGHTER HOTFIX UPDATE SIGMA 5.2


  • Fixed an issue where the UI would turn off during boss levels, creating a problem for new players trying to figure out how to defeat the bosses
  • Fixed an issue where the audio sliders would reset to default after each new scene load
  • Made some changes the blood effects
  • Fixed various audio bugs


Sorry I could not upload this fix earlier, I had a lot on my plate. Now that I am significantly more free I can focus on adding more content and fixing issues. Here's a sneak peek at the new tutorial level and a new variant of the Rvil Soldier, along with the new Rival character I'm working on!







Be sure to follow me on Twitter for more regular updates!

Halloween Update



From now on every October 31st there will be a spinning pumpkin on your screen. There is nothing you can do about it.

(except change the system date)

Follow me on Twitter and Youtube. And if you have not bought the game, then BUY IT!!!!!

DIMENSIONAL SLAUGHTER Sigma 5.1 Update

I've been listening to feedback and have decided to make some changes.

  • Cycorpions are now slower on Medium and Little Baby difficulties
  • Improved Cycorpion visibility, the solar panels on their backs now glow blue making them hard to miss even in the dark.
  • Doombas fire less and with slower speed bullets on Medium and Little Baby mode
  • You can no longer shoot or hit portals. This now means you can do seamless portal transitions with the Shocker Punch
  • You can now only walljump when side-ways next to a wall. I'm hoping this will make people realize walljumps aren't meant for spider-manning.
  • Fixed an issue where enemies would clip with the floor in some levels of The Cancer.
  • Did a minor re-design to most UI designs. A bigger one is planned later.
  • Added a pixelization slider.
  • Fixed a lot of issues with the options settings not working properly.
  • You can change the color palette now.
  • The blood particles have been edited a bit. I wanted to make them look a little less like the ones from a certain other really cool game, but didn't wanna change them too much as I'm already really fond of these ones. May still do some more changes here and there in future updates.
  • Fixed some issues with the Garbage World poison water.


There's a sale going on right now that's ending tomorrow, so be sure to purchase now if you haven't already!

Also the demo was outdated so I deleted it.

DIMENSIONAL SLAUGHTER EARLY ACCESS RELEASE


THE GAME IS OUT NOW IN EARLY ACCESS!
THERE'S ALSO A SPECIAL RELEASE SALE GOING ON SO GRAB IT WHILE YOU CAN!



Also
What's new about the Early Access release anyway?


  • Added a new Dimension, "THE CANCER"
  • It comes with a new Weapon, "The Cauterizer"
  • 3 (or 4?) new enemy types
  • Two new Secret Levels
  • Improved enemy visibilty greatly
  • The Mechavore can now be stunned via the Shocker Punch
  • The Shocker punch now has a much improved AOE for when your dashing
  • Also did some other balance changes on the Shocker punch to encourage you to not rely on it fully, and actually use the movement mechanics to get Ammo Crates.
  • Added an optional HUD element that shows how many alt fires you have left.
  • Many bugfixes
  • Added the backrooms.


If you buy the Early Access version you will also get access to more content as it releases. Currently my plans are to introduce the 4rth Dimension, most likely within a month or two.
I can't give you much yet due to spoiler purposes, but I can tell you that there will probably be a Grappel Hook.

The price will most likely increase a bit as more content is added so be sure to get it while it's cheap!

Also the demo is no longer planned to be updated.

DIMENSIONA SLAUGHTER SIGMA 4.1 PATCH NOTES

You guys have been letting me know about some issues recently, and as promised, I always try to make my game better. So here are some changes I made in response to your guys feedback.
- Increased Shocker punch reach distance a bit, in order to hopefully result in less misses.
- Made it so that if you fall out of bounds in the tutorial it teleports you back in.
- Fixed an issue where reaching 10 upgrades would result in a softlock.
- Fixed an issue where reaching the Cultist Realm secret level would result in not being able to choose an upgrade.
- Gave the Mechavore a more obvious audio cue for when the weakpoint is exposed.
- Made scorpions a bit taller, most of the time you don't even have to look down much anymore to shoot them, a forward shot with the shotgun often suffices. They also have decreased speed on normal and easy difficulty.
- Added some more splash text.
- Some other tiny fixes.

Please let me know about any other fixes needed. Also be sure to let me know more of what you DO like, so I can maybe add more things like it.

DIMENSIONAL SLAUGHTER SIGMA 4.0

After a long time, you guys have finally managed to convince me to add an upgrade system. I've been hard at work this past week and with the help of my friend @BrepTheNir here it is!



You can now choose an upgrade between each Dimension. Upgrades have rarity levels, going from
Rare (Blue) to Radical (Purple) , and then "LEGENDARY" (Gold). You also have the option to instead opt for an extra life, or even skip the upgrade entirely if you prefer more of a challenge
(Protip, the entire game WILL be beatable without upgrades)



I also added a screen where you get to choose the next Dimension. Of course, there is still some randomness in the layouts and you don't get to choose the first Dimension.


On top of that I've also done some smaller changes. I added a stat screen, buffed the Executioner and gave him a less flat look, made the sniper lower your sensitivity when scoped in, believe I fixed a bug where the Mechavore just wouldn't stun, decreased base slam damage, and a bunch of other smaller changes and bugfixes.

Be sure to add the game to your Wishlist if you haven't already, and follow me on Twitter for regular updates.

Also there is a discord server, feel free to join that too.




DIMENSIONAL SLAUGHTER DEMO UPDATE SIGMA 3.1



As promised, I have re-designed the revolver. As you can see, it is no longer ugly and generic.

If you don't know what the old one looked like, here it is.



Terrible. Glad that's gone.

Anyways, onto the other patch notes:
- FINALLY fixed the bug where people with an extra controller plugged in couldn't pause using esc.
- Added fun Splash Text!
- Re-did the health particles to be actual 3d objects instead of just crudely drawn 2d sprites.
- Touched up one of the Cultist Realm act 1 Variations to make it look cooler
- There is now a small sand waterfall sandfall there. I wanted to add more but couldn't figure out where.
- Yeah that's about it.

Be sure to add Dimensional Slaughter to your Wishlist, as early access is slated to release soon!

Also feel free to join the Discord and follow us on Twitter if you haven't already.

DIMENSIONAL SLAUGHTER SIGMA 3



On top of what is covered in this video, I've also fixed a lot of bugs and added new small features.
A few are:
- Added wallslide particles and SFX for when you can walljump
- Improved the tutorial
- Fixed? An issue where you couldn't pause mid game if you had a controller plugged in.
- Fixed a bug where upon startup vol would be set to 0
- Added a patch notes screen upon startup for older players who don't wanna replay the tutorial
- Made one of the Cultist Realm levels look better
- Removed Heroin

Be sure to add Dimensional Slaughter to your Steam Wishlist, as the NextFest is coming up soon and that will greatly help me in getting this game noticed.



DIMENNSIONAL SLAUGHTER DEMO ver. SIGMA 2.7 Patch

I've been working on some new content and reworks recently, such as a new way to get ammo via a new melee attack, the protagonist, a re-done revolver, re-done tutorial, and an upgrade system between Dimensions.

I am hoping to release all that stuff before the NextFest.

This update however is just mostly simple changes and fixes.
I have:
- Added a proper tutorial popup for the things that are hard to teach with 5 seconds of test-mid gameplay. Also because for some reason you guys can't seem to figure out what wall jump is.
- Added Connor Adams top the credits as a composer. You can't hear his music yet though because that's not available in the demo however.
- Added a border on UI elements
- HUD now sways with the players movement
- UI buttons now make sounds when pressed
- There is now a start screen before your first play that allows you to change some settings before starting the tutorial.
- Audio sliders have now work properly
- Made some balance changes, made Ammo now comes in higher quantities and the crate hitboxes sizes have been increased.
- Re-did some SFX
- Re-did some lighting
- Improved the teleporting effects between stages
- Did not add Herobrine

Since you read (or skimmed) this far , here is some concept art for the new revolver I made in a very short period of time.



Okay thanks for checking this out, be sure to Wishlist the game and follow me on Twitter if you haven't already!

DIMENSIONAL SLAUGHTER DEMO V. SIGMA 2.6 PATCH NOTES

This update isn't too big, mostly minor changes and fixes. I have been working on new levels and content but most of that won't be available till Early Access after the next fest. I do post regular updates on my Twitter though, so be sure to follow me there at https://twitter.com/manliestdev if you're interested in staying up to date mon the game's latest developments.

Also, I commissioned some actual cover art! It's not done yet but here's a sneak peek:

As you can see, we have a protagonist now. I'll work on implemented him into the actual game in a future update.

Alright, onto the real patch notes:
- Added proper knockback and stuff like explosion force. This is not too obvious however as the rocket launcher isn't in the demo
- Added Hit-stop on things like explosions, level clears, death, etc.
- Improved the screenshake
- Added an option to Invert the X and Y sensitivity
- Health drops from enemies heal less on expert mode
- Improved some sound effects
- Made menu UI look much cleaner when highlighting buttons
- Made menu UI work better for different resolutions
- Fixed some stuff in the manual
- Fixed the credits a bit. Still needs work though, I'll have a proper credits when the game is done.
- Scorpions are a bit more aggressive now
- You can now be damaged by the Revolver's alternate fire
- Fixed some small bugs
- And probably also added some new ones!

Thanks you all for reading. be sure to Wishlist or play the demo if you haven't already!
You can also join my Discord server here if you have any suggestions, I am always trying my best to listen to feedback.
Have a great day!