I have exciting news! My newest game is out today! For those that enjoy the small arcade style games I create, Poosh XL should fit right in to your collection, check it out below, its currently 40% off for release week.
I hope you'll give it a shot and have some fun with it. Thanks for the support all these years. I really appreciate it.
Hey everyone! Since I have a new game coming out soon (Poosh XL - Wishlist here) I wanted to pop back into some of my other games and fix bugs and make some improvements.
-Updated to a newer Unity Engine version -Fixed a bunch of minor reported bugs -Adjusted some particle effects to be less performance draining -Added the internal leaderboards menu (and kept link to Steam full menu) -Updated the Adamvision logo splash, no more bright white screen, this is the future. -Made some changes to ensure compatibility on Steam Deck, tested and confirmed working great :)
The only thing that I couldn't update was the Linux 32-bit version. Which honestly I forgot I even had. So that will stay on the old version I guess. To be fair I don't really understand the whole 32-bit / 64-bit thing anyways. BUT the Linux 64-bit / universal build should hopefully work on both? I don't know man, I just work here.
I hope you continue to enjoy my games, and please check out Poosh XL.
Thanks as always for the support, I really hope you all will enjoy this one too!
V8s
-Updated the Adamvision Studios logo to the newer version -Updated the Twitter account the @theadamvision -Added ability to hold 'Start' or 'Space' for 15 seconds in the main menu to be given points to spend on unlocking all player characters for free -Modified the Player Select and Mode Select menus to better display the different modes to players. (many people didn't know there is three modes to play)
A new challenge awaits you in the brand new game changing Infinite Mode! Improved graphics, better balance, and many more additions and changes. Check out Ding Dong XL V7 now!
Patch Notes: (additional leader boards + online for switch)
New Infinite play mode added
New Unlock-able Space Rocks skin
Bonus Points power-up is now worth 5 Points
Added Bit Blaster, Orbt, and Diamo songs for each of the special characters
When you're stationary with a time slow power-up, the growth of the ball will stop completely
Early button presses after death will not be erroneously detected
Power-up timers correctly reset when dying and restarting they now also disappear upon death
Pink enemy now correctly has it's trail fade in/out with the rest of the enemy
Modified and added some little secrets here and there
Re-balanced some late game elements to ensure there are always viable paths to take and made 250+ not dependent on power-ups
Player can now remain idle slightly longer before exploding
I hope you enjoy the latest update, and if you do, make sure to leave a Steam review and share the game with your friends. Thanks for the continued support of my games.
A new challenge awaits you in the brand new game changing Infinite Mode. Improved graphics, better balance, and many more additions and changes. Check out Ding Dong XL V7 now!
Patch Notes: (additional leader boards + online for switch)
New Infinite play mode added
New Unlock-able Space Rocks skin
Bonus Points power-up is now worth 5 Points
Added Bit Blaster, Orbt, and Diamo songs for each of the special characters
When you're stationary with a time slow power-up, the growth of the ball will stop completely
Early button presses after death will not be erroneously detected
Power-up timers correctly reset when dying and restarting they now also disappear upon death
Pink enemy now correctly has it's trail fade in/out with the rest of the enemy
Modified and added some little secrets here and there
Re-balanced some late game elements to ensure there are always viable paths to take and made 250+ not dependent on power-ups
Player can now remain idle slightly longer before exploding
I hope you enjoy the latest update, and if you do, make sure to leave a Steam review and share the game with your friends. Thanks for the continued support of my games.
-Added new skins to unlock
-Added new background pop-up when you reach a new highscore
-Modified the power up timers to no longer be on player and now appear in the background above and below the points counter
-Updated to latest available translation suggestions from community form
-Modified and upgraded various GFX and effects
-Refined tutorial further
EDIT (2019-04-30) V6s1
-Added Korean Translation
-Added Japanese Translation
-Added new selection indicators on game mode type
-Picking up a power-up before your current power-ups duration has completed will now reset that power-ups duration correctly
-Increased the visibility of the power-up duration countdown in the background
Thank you to everyone for playing and sharing the game with your friends and family I appreciate your support immensely. If you are enjoying my games, make sure to leave brief Steam Reviews and let others know to check them out, this is incredibly helpful for us small developers to get discovered by more players.
ALSO! Huge announcement, not only is Ding Dong XL on Steam, Android and iOS, but for the first time ever Ding Dong XL is on the Nintendo Switch eShop. Please check it out :)
-Added Dual mode for players looking for an even bigger challenge (includes separate leader board)
-Added five New Skins to unlock
-Various small GFX/Gameplay improvements for +fidelity and +performance
Thank you to everyone for playing and sharing the game with your friends and family I appreciate your support immensely. If you are enjoying my games, make sure to leave brief Steam Reviews and let others know to check them out, this is incredibly helpful for us small developers to get discovered by more players. :)
-Modified the Blade (power03) power up to now award a point for every enemy that you cut through during it's duration
-Modified the Point (power00) power up to now award three points upon activation instead of two
-Modified the Time (power01) power up to no longer completely stop time. Now the power will slow time to about 25% speed but for a longer duration. This adds more challenge as the enemies still move which decreases the over powered nature of this power up in end game times but also allows players to better get close calls on the slower enemies.
-Slightly altered the overall balancing of enemy spawning and speeds to compensate for the changes made to power ups.
-Changed font throughout to better fit into the games aesthetic
-Improved the look of power up pick ups
-Changed the appearance of text and effects for bonus points
-Better effects and particles for when enemies explode and hit walls
-Softened and altered a variety of particle effects to make them blend better with the overall aesthetics and be more lean for lower end CPUs
-Altered all in game menus to have more noticeable / functional selection methods.
-Added minor new background effects to further the neon / soft / ?foggy? kind of aesthetic I was aiming for
-Pressing back from the round end menu will now back out to the character select screen, and then back again will go to the menu
-Resolved bug where screen shaking continued into pause menu
-Fixed some rare unusual particle layering during the pause menu
I have also created a separate branch on Steam for players that have issues or don't like the changes made, so they can still access V3 through the BETA menu in the Steam Client.
Thanks for all the great suggestions from the community; special shout out to Hex Decimus.
Thank you to everyone for playing and sharing the game with your friends and family I appreciate your support immensely. If you are enjoying my games, make sure to leave brief Steam Reviews and let others know to check them out, this is incredibly helpful for us small developers to get discovered by more players. :)
-Fixed, resolved, and improved a variety of effects and code based on improvements I made for the upcoming Ding Dong VR version.
-Fixed Enemy07 not correctly slowing down during time stop.
-Improved the ++ point power up effect.
-Improved the time stop power up effect to make it easier to know when its running out.
-The points text will now flash briefly every time your points change.
-There is a new slight graphical effect on the edges of the screen that makes gaining a point even more satisfying.
-Modified various explosions to be more efficient and look cooler.
-Resolved a lag spike on first play that was being caused by the save system.
-Resolved some issues with incorrect tutorial icons
Thank you to everyone for playing and sharing the game with your friends and family I appreciate your support immensely. If you are enjoying my games, make sure to leave brief Steam Reviews and let others know to check them out, this is incredibly helpful for us small developers to get discovered by more players. :)
If you happen to have a VR headset (Rift, Vive, or Mixed Reality) I have my first Virtual Reality game coming to Steam on August 3rd. It was a totally new learning experience for me and I think it turned out really cool to play in 3D with things popping out at you. Make sure to add it to your wishlist if you're interested.