Dinkum cover
Dinkum screenshot
Genre: Role-playing (RPG), Simulator, Indie

Dinkum

Hot Fix - Version 0.4.6


  • Added a pause button in the options tab in the journal (single player only)
  • Fixed another bug that was preventing some players from continuing to the next day.
  • Fixed a bug where moving the players house would remove the items on top of other furniture.
  • Fixed a bug where moving the players house would create duplicate items.
  • Players can no longer ask to upgrade their house while it’s being moved, or ask to move their house while it’s being upgraded.
  • Fixed a bug where visiting players would sometimes remain tired after sleeping.
  • Fixed a bug that prevented visitors from receiving health buffs.
  • Fixed a bug where animal traps would behave incorrectly when too far away from the host.
  • Fixed a bug where players would be locked in the air if they pressed jump in the island flyover
  • Fixed a bug that would lock inventory slot interactions if they clicked on their wallet while donating/selling
  • Fixed a bug involving shells and compost bins.
  • Vehicles that have fallen underwater will try to move to the surface after saving and reloading
  • Fixed a texture problem in the mines at night
  • Blocked objects you carry from being dropped into “the void”, especially inside buildings and mine walls
  • Buffed farming XP a bit
  • Commerce licence now gives the correct bonus for its level.
  • Fish and Bugs can no longer be right clicked to place them in chests.
  • Jellybrew now gives a fishing buff.
  • Wattlebrew no longer gives a fishing buff.
  • Deeds can no longer be placed in chests
  • Increased stability for players who have experienced crashes.
  • Straightened the Museum

A big thank you!

G’day!

I can’t believe the response Dinkum has received. I would have never predicted this kind of reaction. I spent four years imagining Dinkum’s release into the world, but the response has been absolutely incredible.

A few hours before pushing that release button, I saw how many of you were waiting to play Dinkum - the Dinkum Discord was buzzing! You showed me so much support, love, and encouragement. I don’t know what to say. except thank you. You are the best community a dev could ever ask for. And thanks to you, Dinkum is in the top selling games on Steam! That’s amazing! Your support is really something else!

Thank you once again for everything. I am happy that I could bring a little slice of Australiana to your lives. And I will continue to work on this game through the Early Access phase, to make it even more enjoyable. And don’t forget, I want this game to grow with the community, so all your suggestions and comments are being noted.

Oh, and there are a few more people I’d like to thank, so, I’ve added some credits into the main menu of Dinkum.

Alright, I have to get back to doing some bug fixes. We will talk soon though! This is just the beginning of the adventure.


Thank you once again and speak to you soon,

James

Hot Fix #7

Just a couple of small bug fixes and features.


  • Added an option to make the mini map always face north
  • Fixed a bug where the lawnmower didn’t work for visitors
  • Fixed a bug where placing containers underground would instantly fill them with axes
  • Fixed another bug where some players could not progress to the next day.
  • Added Credits

Hot Fix # 6 Version 0.4.5

This is mainly a quick weekend patch for people who have been stuck on a single day unable to progress. There are some other little fixes as well.


  • Fixed a bug where some people would get locked in the save screen due to a bug in sending mail.
  • Fixed an issue with the shady visitor not giving items after purchasing them.
  • Fixed an issue where the lobby setting could be changed by accident after clicking the host game button in multiplayer.
  • Franklyn and villagers will no longer offer recipes for certain items that can’t be crafted (Including golden statues, animal food, animal feeders, old sign and whistles)
  • Motorbikes now have a map marker.

Hot Fix #5 - Version 0.4.4

This is a small patch with a extra save level to prevent corrupted saves.


  • When players faint in the mines, they will be sent to the Mine Elevator and not start a new day
  • Fixed the fog of war stopping when reaching the edge of the mines.


More bug fixes coming soon!

Testers needed!

Welcome everyone,

A few of you have reported that you’re having issues with your saves. I’ve made a new test build for Dinkum to fix issues you might experience with the ruby related end of day save screen. This build will also create a backup of your save files when the game successfully loads them.

I want to make sure that this build doesn't disrupt players save files, so I've put it in a beta branch.

If you would like to help test this build please backup your save first!



All your saves are stored here: %userprofile%\AppData\LocalLow\James Bendon\Dinkum



You can copy the save file you want to backup and store it somewhere else on your computer to keep it safe.

Once you have backed up your save file, you can test a new build. To get access to the experimental branch, right-click on Dinkum in Steam. Go to betas and type in "letmetestplease" and click “Check Code”. Then select the new experimental Beta branch from the drop-down menu, just above where you enter the password. It should now update and download the new build.

Please let me know in the comments below if you can load, save, and exit to the menu to load again. Any help on this will be greatly, greatly appreciated.


Regards,

James

Hot Fix 4 Version 0.4.3

This patch is mostly just some quick fixes to hold people over for a bigger patch. I'm still working on a lot of other bugs people are reporting.


  • Visiting players can now place bugs, fish or clothing.
  • Fixed a bug that could softlock the player when repairing tele-towers.
  • Fixed a bug that would sometimes stop saves after selling things on John’s scales.
  • Fixed a bug that softlocked players when buying things from a shady visitor.
  • Traps containing certain animals shouldn’t float in the sky anymore.
  • Added another failsafe for people who have characters locked in the sky after loading (wait a while to come to the ground)
  • Bridges can no longer be placed in/under the water
  • Bridges that have been placed under water can be picked up.
  • Mining helmets can no longer be placed
  • Things like Furnaces and BBQs that have been stuck cooking/working for ages can now be picked up by the host.
  • John won't buy Dinks from you anymore.
  • Added a biome indicator at the bottom of the screen when the map is open.
  • Added a toggle to disable controller detection for people with different control setups.


I can't believe so many people are playing Dinkum and I just want to say thank you! And thank you for staying patient while I make my way through the bigger bug fixes.

Hot Fix # 3

Hi there! These are just some smaller bug fixes. There are a lot of bugs I’m still looking into (like the animal spawn bug and refresh rate bug), but I wanted to get this hotfix out today.


  • Fixed a bug that would freeze the game every 3 days if all NPCs have moved in.
  • Fixed another bug that prevented save files from appearing if one save file was corrupted.
  • Fixed Tele-pad item requirements not letting people insert the last two green boards.(Replaced them with wires)
  • Fixed Mine Deed not appearing for some players after unlocking the Deep Mining Licence.
  • Bulletin Boards are now craftable if you have ever held the Deed for one. This is for people who have picked it up in another world or if you want more than one.
  • Franklyn has been caught scamming some players. For now he will always send a letter the next day with the item you’ve ordered.
  • Coconuts don’t grow up to be invisible tress anymore. The sneaky ones that are already invisible will appear after you sleep.
  • Garden Lights don’t float anymore
  • Gacha Machines only pay out one item. No more big lotto wins, sorry.
  • Increased the value of Wattle Brew and Bottled Brush
  • Wattle and Bottle Brush plants take a bit longer to flower again.


Thanks again to everyone playing Dinkum. I hope you’re enjoying the game. More bug fixes on the way.

Hot Fix #1

Thank you to everyone playing Dinkum. It's crazy to think that my little game is in so many hands. I've been getting bug reports and suggestions and I am noting them all down. For now, I have some quick bug fixes. More updates soon!


  • Fixed an issue when swapping/breaking your fishing rod would sometimes lock the game.
  • Fixed Alpha Croco being invisible to client in multiplayer
  • Fixed the walls in the Airship to prevent falling out of the world.
  • Fixed some texture bugs in the deep mines and on the quarries.
  • Fixed daily tasks asking you to sell items on Sunday when John is closed
  • Added a wide screen UI option for ultrawide monitors.
  • Other minor fixes


Thank you for your patience as I make my way through all the bugs. This is a one man team, but this one man is very grateful for playing his game!

Cheers,
James

Dinkum is released!

Start your new fair Dinkum life and build a new home out in the bush today. Get out there and explore a wild Australian-inspired outback! Roll out your sleeping bag and start building your little slice of paradise. Grow your own garden, take care of chooks, Pleeps, giant wombats called Vombats, build and grow your town, tame the outback (and a wheelbarrow), meet new island residents, mine, fish, and loads, loads more. You can live your life in Dinkum either by yourself, or with up to four mates.