I am now officially a Ph.D.! It was a long road until this point.
Well, this week we bring another polishing phase update.
You will notice several art and code improvements, as well as more accurate mechanics. The gameplay should look more complex and challenging, from now on.
We also changed the translation system completely. We will ask for the patience of non-English speakers because we are still gradually bringing the localization script to this new system. This dramatic change will make it easier for us to include more languages in the future after the 1.0 release of the game. We will also be able to release the whole game script for the modding community to contribute with more languages too!
If you are enjoying the experience, would you please review the game on the Steam Store page? This would help us gain more visibility and may accelerate the final production phase.
If you want to read about Dino Hazard projects, like the comic book, figures, books, etc:
May you have a post-carnival week with peace and happiness!
Jurassic greetings, BoneCollectors.
Minor bugfix
Hi!
This update fixes a bug pointed out by TaleszillaBr.
Thanks!
Sincerely, BoneCollectors.
Minor bugfix
Hi!
This update improves the AI in the autobattle mode and fixes a bug pointed out by ccma.
Thanks!
Sincerely, BoneCollectors.
THE BIGGEST UPDATE EVER: Part 5 conclusion + more
Hi, everybody!
This is the most significant update this game has ever had. We have spent the last month redesigning many sprites, including many new concepts, and reprogramming many systems in the game.
This is already part of the final polishing of the game, as we plan to bring it to consoles soon.
I have to admit that it already looks like a finished game. We are very happy.
New features include: • New wildlife NPCs; • Redrawn wildlife NPCs; • Awsome idle animations for the protagonists, according to each one's personality. Tell us which one you like the most! • New extinct vegetation sprites to differentiate the Safari Zones; • New armors: Hazmat suit C; • New items: Antifreeze genes; Antiburning genes; • New achievements; • New Chronos Secrets; • New window skins; • We have a new completely reprogrammed bait system. It now works much more similar to the Poke. series, with several types of baits for your strategies. You can also craft these inside the Maintenance Sheds.
New animals: • Spectrovenator; • Kurupi; • Siriusgnathus; • Macrauchenia;
We have new buildings unlocked:
• Research Center.
These are the complexes already unlocked during the Early Access:
• Command Center; • Radio Tower; • Hospital; • Hotel; • Heliport; • Airport; • River Cruise; • Hydroelectric Power Plant; • Water Treatment Station; • Nuclear Power Plant; • Geothermal Power Plant; • The Harbor; • The community; • Trophy Room; • Almeida Mansion. • Research Center.
These are the following complexes I am working on towards the end of the development:
• Underground complex (PART VI);
OF COURSE: I corrected several bugs you sent me in the past weeks! The game is much cleaner now. Please reach out to us if you still find anything weird, ok? We are in the last 2 months of development. Now is the time to make all corrections.
If you are enjoying the experience, would you please review the game on the Steam Store page? This would help us gain more visibility and may accelerate the final production phase.
If you want to read about Dino Hazard projects, like the comic book, figures, books, etc:
Some players reported chromaphobia from the standard purple cyberpunk colors of the dialog windows in our game. We now added an option to the menu allowing you to change between several window styles to match your taste. They are based on FF series, Chrono Trigger, Earthbound, and Undertale.
We finally have grenades available as loot and at the main shop terminals.
We also now have special ammo for handguns, shotguns, and rifles that will trigger different vulnerabilities of the animals and robots:
Incendiary ammo;
Freezing ammo;
Electric ammo;
Aline updated several sprites of the game. The enanthiornitine birds, the raptor, and the Tupandactylus now look gorgeous!!!
She is also working very closely with me in the polishing phase. We are getting so close to 90% completion.
We expect to conclude the game before May!
If you are enjoying the experience so far, would you please review the game on the Steam Store page? This would help us gain more visibility and may accelerate the final production phase.
If you want to read about Dino Hazard projects, like the comic book, figures, books, etc:
Really anxious to conclude Part 5 chapter next week. It is the most extensive chapter of the history. Part 6 will be shorter and SHOCKING!
Jurassic greetings, BoneCollectors.
Minor bugfix
Hi!
This update fixes errors with the android Dimas after fishing or diving.
It was reported by 馮ormers. Thanks!
Sincerely, BoneCollectors.
Grenade launcher + graphic improvements
Hi!
We finally have grenades available as loot and at the main shop terminals. There are several types of grenades that will trigger different vulnerabilities of the animals and robots:
Explosive grenade;
Gas grenade;
Flash grenade;
Incendiary grenade;
Freezing grenade;
You need to equip the grenade launcher to be able to use them.
We also have some new battle animations and sounds.
We have new art for aquatic creature NPCs!
We now have animated terminals as suggested by Bea Hörmanseder!
I improved quite a lot of the graphic interface scripts to start preparing the game for release on consoles.
I just fixed some bugs. Thanks to TioLu for reporting them to me.
If you are enjoying the experience so far, would you please review the game on the Steam Store page? This would help us gain more visibility and may accelerate the final production phase.
If you want to read about Dino Hazard projects, like the comic book, figures, books, etc:
That's it! We are finally close to the end of the game development! Thank you very much to everyone that is following us since the beginning of the Early Access in Nov 2020!
Jurassic greetings, BoneCollectors.
Minor bugfix
Hi!
This update fixes a DinoDEX discovery error with some aquatic species. It was reported by Taleszilla. Thanks!
Sincerely, BoneCollectors.
BIG UPDATE: Underwater level + Fishing System + more
Good evening dear community!
We bring good news!!!
There is a Big Update today with features you have requested for over a year.
New features include: • New underwater wildlife NPCs; • You can now find the fishing rod inside the Harbor; • New armors: Diver suit, Hazmat suit A; • New weapon: Harpoon; • Over 50 new aquatic animals; • New achievements; • We finally launched our FISHING SYSTEM!!!! You unlock it after you get the Fishing rod at the Harbor.
We have new buildings unlocked:
• The Harbor; • Geothermal Power Plant.
These are the complexes already unlocked during the Early Access:
• Command Center; • Radio Tower; • Hospital; • Hotel; • Heliport; • Airport; • River Cruise; • Hydroelectric Power Plant; • Water Treatment Station; • Nuclear Power Plant; • Geothermal Power Plant; • The Harbor; • The community; • Trophy Room; • Almeida Mansion.
These are the following complexes I am working on towards the end of the development:
• Research Center; • Underground complex (PART VI);
I am concluding my PhD project this month and will get the title in February. I ask for your patience because the next big update will not arrive before April, alright? Of course: I will be ready to fix any bugs you find along the way, with those minor updates!
If you are enjoying the experience, would you please review the game on the Steam Store page? This would help us gain more visibility and may accelerate the final production phase.
If you want to read about Dino Hazard projects, like the comic book, figures, books, etc: