I also fixed some observations Thaleszilla mentioned for those using the cheat to jump ahead to part 4 and try to reach the Hospital.
I guess now with this build I spoiled a surprise that would only come next in the near future.ːsteammockingː
I am sorry for this delay. I got technical and health issues.
Best, Bone Collectors.
MASSIVE IMPROVEMENTS
Good afternoon!
Sorry for taking so long to publish the next update. I was collecting every suggestion new players sent me and adding new features to the game. I have been polishing everything for months now and I think we have a shining beta now!
Ne features include: • New NPCs/survivors give hints to assist players; • Vegetation system has been completely rewritten to avoid weird collisions. Trees now react when players touch them; • Access cards icons now show on the radar to assist players; • Shop terminals and car monitors do not present laggy animations anymore; • Battle system rebuilt (again); • Some map transitions were fixed to avoid the player being stuck; • New sound effects; • We now have 3X more unlockable achievements for Dino Hazard: Chronos Blackout. I hope you enjoy it; • Improved crafting system with several accessory items to create; • I changed to screen ratio to standard HD mode. The pixel art should look even more beautiful on modern monitors now;
These are the complexes already unlocked during the Early Access:
• Command Center; • Radio Tower; • Hospital; • Hotel; • Heliport; • Airport; • River Cruise; • Hydroelectric Power Plant; • Water Treatment Station;
These are the next complexes I am working on towards the end of the development:
• Almeida Mansion; • Dock; • Geothermal Power Plant; • Nuclear Power Plant; • Trophy Room; • Research Center; • Underground complex (PART VI);
I am working to conclude Part V in the next months. Cyberspace is ready to go, but I want to release all the remaining complexes altogether. Everything will be interconnected from now on. I don't want to break anyone's experience. This is why I decided I will only unlock all remaining buildings at once in our next update in the months to come. Please, be patient. Thank you.
If you get lost or stuck in the game, be sure to check our WIKI: https://dinohazard.fandom.com/wiki/Dino_Hazard_Wiki
If you are enjoying the experience so far, would you please review the game on the Steam Store page? This would help us gain more visibility and may accelerate the final production phase.
If you want to read about Dino Hazard projects, like the comic book, figures, books, etc:
A suggestion by Guilherme: when you load a save file the game will check if you have any previous achievements to receive.
System improvements & Bugfixes
Some small improvements in the map;
Some minor bug fixes;
ACHIEVEMENTS
Good afternoon!
We now have several unlockable achievements for Dino Hazard: Chronos Blackout. Many of you asked for this feature. I hope you enjoy it.
These are the complexes already unlocked during the Early Access: • Command Center; • Radio Tower; • Hospital; • Hotel; • Heliport; • Airport; • River Cruise; • Hydroelectric Power Plant; • Water Treatment Station;
These are the next complexes I am working on towards the end of the development: • Almeida Mansion; • Dock; • Geothermal Power Plant; • Nuclear Power Plant; • Trophy Room; • Underground complex;
If you get lost or stuck in the game, be sure to check our WIKI: https://dinohazard.fandom.com/wiki/Dino_Hazard_Wiki
If you are enjoying the experience so far, would you please review the game on the Steam Store page? This would help us gain more visibility and may accelerate the final production phase.
If you want to read about Dino Hazard projects, like the comic book, figures, books, etc:
I'm pleased to announce this new update. It’s the result of minimalistic improvements and the expansion of the game. It’s going to be hard to enumerate everything I implemented into version 0.8.8 but I will try to list it below.
We expanded the open world in Part 5 with: • We have a new complex unlocked: the Water Treatment Station. I hope you are ready to get wet; • 3 new survivors + one side quest; • Further improvements in deepening the effects of the player’s LOVE/HATE ratio through the game. Animals and characters respond accordingly; • Aquatic animals. You can now see them but you will only get the fishing rod once the Dock is ready;
Improvements: • Improvements in Russian, Spanish and Portuguese; • New control layout in Options menu; • Further improvements in gamepad controls. Now you can play with a single hand if you want. • It is easier to handle the flashlight now. Just having it in your inventory is enough to activate it in the dark; • We have a new lighting system from the ground up. This solved all of those blinking issues; • Map improvements all over; • I added a VSync option on the menu to support older/weaker computers. You experience;
These are the complexes already unlocked during the Early Access: • Command Center; • Radio Tower; • Hospital; • Hotel; • Heliport; • Airport; • River Cruise; • Hydroelectric Power Plant; • Water Treatment Station;
These are the next complexes I am working on towards the end of the development: • Almeida Mansion; • Dock; • Geothermal Power Plant; • Nuclear Power Plant; • Trophy Room; • Underground complex;
If you get lost or stuck in the game, be sure to check our WIKI: https://dinohazard.fandom.com/wiki/Dino_Hazard_Wiki
If you are enjoying the experience so far, would you please review the game on the Steam Store page? This would help us gain more visibility and may accelerate the final production phase.
If you want to read about Dino Hazard projects, like the comic book, figures, books, etc: