Dino Scourge cover
Dino Scourge screenshot
Genre: Role-playing (RPG), Adventure

Dino Scourge

v0.1.4 Released!

Apologies for the many updates to the game, I hope it is not draining your bandwidth. I have made some gameplay balances to the game, some of which were really ruining the gameplay experience for higher level players. The generator bug was pretty extreme and needed to be fixed so energy would actually be an issue at higher levels

Changes:

Item Attachments:
Burst: base weapon damage modifcation is now -30% instead of +5% and it now scales up. Energy cost
Pierce: base weapon damage modifcation is now -20% instead of -50%
Output multiplier: base weapon damage is now -50% instead of -25% and now grants 2 extra projectiles
Density Matrix: now does -10 damage and the weapon energy multiplier is now to +250%

Weapons:
Chainlightning cannon reduced max distance to 250

Quality now affects all weapons energy expenditure to reducing expenditure up to 25%

Generator:
Flat + energy regeneration laws have now been fixed to no longer multiply the energy output
They have now doubled in effectiveness to compensate.

Other Changes:
The engine emitters use a different scale for the scale, so it doesn't look as silly at high levels.
Decreased the Cargo Ship's level scaling bonuses by 25%.

v0.1.3 Released!

As usual, more changes due to realising the game still is far from balanced.

These changes should improve the usefulness of some of the attachments.

Changes

Item Attachments:
Force Magnifier: Engine Expenditure no longer scales up from 100% and is now locked at 200%.
Haste: Engine Expenditure no longer scales up from 15% and is now locked at 30%
Accelerated Time: Engine Expenditure no longer scales up from 20% and is now locked at 30%
Burst: Engine Expenditure Multiplier no longer scales up from 100% and is now locked at 300%, engine speed multipler now scales from 60% and only applies to afterburner
Density matrix: Engine Speed now scales from 40% instead of 50%..
Chaos: Damage multiply base increase from 30% to 60%. Quality points: Damage increased from 2 to 4
Proximity - base Splash damage increased from 10% to 30%. Quality points: increases splash distance from 1 to 2.
Sweeping element damage increased from 15% to 25%

Momentum: Engine Expenditure multiplier no longer scales up from 50% and is now locked at 100%, afterburner speed bonus reduced to 40% base
Disruptor Energiser: Engine Expenditure no longer scales up from 10% and is now locked at 30%.
Shield & Armour DR reduced to 7% base


Kinetic Energiser: Engine Expenditure no longer scales up from 10% and is now locked at 25%
Shield & Armour DR reduced to 7% base
Heat Energiser: Engine Expenditure no longer scales up from 20%
Shield & Armour DR reduced to 7% base
Electric Energiser: Engine Expenditure no longer scales up from 20% and is now locked at 35%
Shield & Armour DR reduced to 7% base
Knockback Energiser: Engine Expenditure no longer scales up from 10% and is now locked at 25%
Shield & Armour DR reduced to 3% base
Seeker: Shield & Armour DR reduced to 6%
Spin: Shiled DR reduced to 8%

Pierce: base Engine Speed reverted back to 15%
Seeker: Shield & Armour DR increased to 6%

reduced the brightness of the lightning in the plasma ball gun
Plasma ball range increased by 50%

Chain Lightning Cannon Reduced damage per second from 350 to 325

v0.1.2 Released!

Hello everyone.

Some more changes to the game! Bugs are slowly getting ironed out!

Changes:

The cargo ship is now 10 times heavier to make it more difficult to push to the end of the map.

It is now possible to resassign your paragon points (which are earned after level 50) by right clicking. Holding left shift will increase the amount clicked by 10.

The trade screen no longer hides the ship information screen

Various Item descriptions have been amended to be more readable and tidied them up

There is now a stat for max speed displayed for engines.
Moved the engine output panel into the defensive panel

Item fixes:
Spin: Quality no longer multiplies armour values by 100% per point.
Pierce: Quality now reduces energy expenditure by a rather than increasing it by a percentage.
Speed increase - increased to 70% base
Density Matrix: Quality now reduces energy expenditure correctly.
Item attachments for Damage Resistance (DR) now scales correctly - level 100 will mean it triples the level 1 value of resistance.

Cruiser ship hull no longer turns on the nose.

When Dinosaur eggs spawn, the enemy ships are now spread further apart

Skill node:
Reinforced Armour fixed - no longer provides 100% Shield Kinetic DR, now provides +25% armour

Fixed an issue with right clicking to cancel item in the game

Defense display now shows the maximum possible DR.

v0.1 server hotfix

Just a short note to inform of some recent fixes applied to the server:

- level 50->51 had a skill point allocaiton issue where it would grant skil points instead of paragon points leading to a skill allocation bug

- Pilots now gain a refund point every 10 levels, existing characters over level 10 have received, this has been retrospectively applied to anyone over level 10.

v0.1 Released!

Thank you all for playing this game, especially Zerul who has found so many bugs (which are all still yet to be fixed).

Dev will be focusing on fixing more bugs in the near future.

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Patch Notes:

Added Options Buttons and removed activating the options menu via the escape button.

Added ingame resolution change options.

Improved Cargo ship survivability by increasing hp and shield regeneration on higher levels

Seeker now:
No longer reduces reload time.
Increased turning speed boost by item level by 50%
Energy cost modifier reduced from 20% to 10%

Fixed a display issue with extra bullet casings on the shotguns

Fixed display on the trading screen (right clicking on an item). Added an close button. Made the trading screen reload data on the item when opening and scrollable.

Energiser attachments now increase reload speed by a flat amount 0.1 seconds but the flat damage has increased by 60%.

Fixed a critical bug where players could not perform any actions past level 61

It is now possible to purchasing refund points with Dino Crystals

Fixed minor reloading issue after purchasing a stash tab.

Improved button animations

Fixed bug where - Double clicking on exit button from hangar caused the main menu to not display if your connection was very fast
Hyphens do not cause the text at the start of the mission to stop anymore

Made buttons darker when disabled

Reworked crafting screen:
Made the crafting display scrollable
Hovering over the crafting selection will provide a small description
Fixed issues related to refreshing the crafted item.
Added a cancel button to the crafting screen.
Various fixes on the crafting screen.
Crafting costs should scale on the level of the item (20% at item level 1 -> 100% crafting cost at item level 81) - Exceptions are: renaming items, increasing quality of dinojuicers & attachments.