Our new idea for a game is looking for GreenLight, give it thumbs up if you like the idea, as usual any feedback is welcome and thank you for supporting us!
This update is quite big c.a. 2GB, mainly because of updated graphics features and upgraded core engine, on top of that here is what comes with it:
- multiplayer now counts headshots and kills correctly and attribute them correctly to players
- fixed a bug for player model rotation in multiplayer
- dino achivos can now be obtained also in multiplayer mode
- pausing a game now pauses all clients
- fixed a bug when assigning controls and pressing ESC would cause to unpause the game with controls window still visible
- fixed a bug with flashlight, now it is possible to assign a custom key
- more graphic options for post processing effects (Sunshafts, Tonemapping, Fog etc.)
- additional slider to adjust FOV
- Weather is now correctly sync in multiplayer mode
- fixed bugs with weapon pickups when player could pickup more weapons than 3 and it was difficult to switch between them, now weapons are correctly assigned to weapon keys (1,2,3)
- possibility to change quality setting directly in game (FAST to BEAUTIFUL)
- adjusted lobby UI, with a dark skin so it is correctly visible on white backgrounds
Enjoy
ANPA.US
Update #679
Hey All:
Updates released during this week:
1. Updated explosions effect for grenades and rpgs
2. Fixes for scopes in cartoon mode
3. Fixes for minigun achievement, that should be now available in all SP maps
4. Fixes for ragdoll positioning to be closer to ground
I hope you will find this satisfying
ANPA.US
Achievement images + names
Hey All:
If you would be interested in owning an achievement in Dinosaur Hunt,
just put your desired name of the achievement in the comments and put the image in your artwork and paste a link to it. (or just add me on Steam and tell me what you'd like).
You need create your custom artwork and own it, so it cant be avatars from other games or just someone else art or things like that.
I hope you will find this satisfying.
Thank you for your support
ANPA.US
Update #678
Hey All
This update include the following:
- weapons now carry over to next round
- updated blood and gore effects
- crossbow reloading time fixed
Thank you for playing
ANPA.US
Update #677
Hey All
This update brings bugfixes and performance updates
Thank you
ANPA.US
Achievements Survey
Hey All:
How do you feel about adding new achievements to Dinosaur Hunt?
1. Just NO
2. Add 50 achievements
3. Add 100 achievemnts
4. Add 2K achievements
Thank you
ANPA.US
Campaign - Story Mode
Hey All:
I'd like to ask your opinion about a story that our writer has come up with.
So if you have a spare few seconds here is a short intro to the story, please put a comment indicating if :
1. It is interesting and you would like to see in the game how this unfolds
2. It is boring as f*** and you would like us to work on different idea (some proposals are welcome)
3. It is not that bad, however some things need to be corrected (some hints would be welcome)
If you'd like to read the whole story and give your opinion about it, just add me/ping me and I'll send you a pdf for a good read :)
.
Thanks!
Introduction
Long ago, in a universe far away, there once existed a galaxy of Space Vikings...
For one hundred years the house of Starfall had ruled over a small world in a remote section of the quadrant. Life had been good, for a time. Things had remained the same for as long as any elder could remember. Glorious battles. Easy hunting. Mugs filled with mead. Fate seemed set on remaining steadfast and constant for many years to come. And it continued as such until the day young Kronoss, youngest prince of Starfall was born.
On that day, Hemspher the eldest and wisest witch of hold spun King Starfall a tale of grave news. Far away, across the distant stars, a powerful armada lead by a powerful house had begun the gathering of a massive armada. A fleet of a one thousand ships were being constructed. Thousands of powerful warriors and vicious heroes were making ready to lead their fellow men to glory.
The King thought for a long time, until finally he asked: How long do we have to prepare?
"If the gods allow," said the old witch. "We may have twenty years before the grand armada arrives to conquer us all."
The hall burst into laughter. No one had seemed to take the threat seriously. No one except King Starfall himself. Twenty years seemed like such a long time and for so long, the armada felt far away. But for twenty years, the people could stare up at the sky and see that entire stars had vanished from the heavens.
The King trained his sons for those twenty years, including Kronoss. They were trained in sword and shield. They were trained in bow and fist. They were trained in firearms and how to wear the armor of their ancestors and how to fly ships of their own.
Twenty years past and the grand armada arrived. Watched the fleet, the people of Starfall felt so ready, but they were still no match for their awesome might. In one day, the house of Starfall crumbled and prince Kronoss found himself adrift in empty space for a long time. Alone in his ship, he almost went mad. That is, until his ship's sensors located a strange, yet inhabitable planet. Kronoss couldn't believe his good fortune. He checked the sensors again and again. The answer was the same. A place for him to land was close at hand. But his ship was damaged and low on fuel. It flew well in space, but could not handle the new gravity of the planet. As his ship entered the atmosphere, the alarms began to ring and prince Kronoss found himself on a deadly course to the ground below.
Update #676
Hey All
This update is focused on another set of bugfixes:
- fixes for Wild West DLC Weapons, animations and crosshairs fixes
- fixes for rusty shotgun, both animations and crosshair fixes
+ Multiplayer fixes:
- fixed a bug when going to server browser and then to multiplayer to host a game, that would cause a game to pause
- fixed a firing sounds sync issue that other players always heard the same firing sound no matter which weapon was fired
Thank you for playing
ANPA.US
Update #675
Hey All:
This update is focused on another set of bugfixes and adjusting following issues:
- Multiplayer - added a server browser where you can see all available games
- Enemy hp bar enable/disable option in main menu options
- Bloom and other effects are now available as options in main menu
- adjusting font size as on some screens they were too small
- messaging box on some screens was getting outside the view