Wandering Village & Diplomacy is Not an Option Bundle!
Good Lords, Fair Ladies!
As you may have already noticed, Wandering Village & Diplomacy is Not an Option Bundle has been available on our store page for a while. Today we want to give our friends from Stray Fawn Studio a shout out for all their support! Check out this unique city builder where you can form a symbiotic relationship with a giant, wandering creature!
Yours, the Door 407 dev team
Hotfix 1.0.13
Balance
Alas! The notorious Rothglen mission ("Off we go, My Lord!") was nerfed on all difficulties. Though you should start it again to see the difference as the easier waves won't appear on pre-hotfix saves.
Bug Fixes
Fixed bugs with achievements "Stock market crash", "Staunch technophobe", "Greenpeace", "Long live the King" and "The triumph of the Resistance" not being given;
Some localization fixes.
Hotfix 1.0.10
Balance
Unique player units (e.g. Lord and Scott the Bloody) now have less regeneration.
Bug Fixes
Issue with game loading. Cache is not using system disk space at all anymore;
Bug with achievement "Salty dog" (Build a ship) not being given. If you managed to do it before the hotfix, you would get the achievement after loading the campaign map;
Bug with achievement "We have the technology…" (Complete each research during a single mission) not being given. The easiest way to get it now if you have already done the condition is to load the saved mission with all completed research;
Some localization fixes.
Pioneers of Pagonia and Diplomacy is Not an Option bundle!
If you have DiNaO you can get a nice discount on Pioneers of Pagonia now to develop your settlement in this amazing city building game. Or, if you have Pioneers of Pagonia and you’ve been thinking about purchasing DiNaO, you also get an additional discount!
Yours, Door 407 team
Hotfix 1.0.6
General
Game cache is moved to the game folder (was located on the system disk), therefore the approximate space you’ll need after the install is around 5GB.
Bug Fixes
Fixed several cases of game loading stuck on 60% and 100% (though the first launch may still take a few minutes depending on your device);
Fixed bug with non-ending saving process (looped chicken was stuck in the corner);
Twitch integration bug with only units spawning for subscription were Axe warriors;
Some localization fixes.
The big day has come!
Good Lords, Fair Ladies!
This time we won't bother you with long-reads. As we have only one news: today Diplomacy is Not an Option leaves Early Access.
This means the long-awaited single-player Campaign has finally made its way to the game. The Campaign that has several plot branches and choices for you to make. It is your decisions that determine an ending of the “My Lord” and his friends' journey.
Apart from that, we added Steam achievements and Twitch integration. Yet it's far from over. Not even close, as we do continue to develop and support the game. And we'll be back with more announcements and updates in the future. In the meantime, would you please welcome Diplomacy is Not an Option 1.0.!
Thank you for your faith in us and patience during all these years! But we don't stop working on the game with 1.0 release. We still have more to add - and our plans you can see in the roadmap below!
The full list of changes traditionally lays under the cut. [expand type=details] Release 1.0
Features
Complete Story campaign with 3 plot branches, 6 possible endings, and 35 missions on total;
2 new difficulty levels for the Campaign mode: “Pure insanity” and “Your worst nightmare”;
Achievements;
Twitch integration;
Additions to the Sandbox mode:
Sarranga troops and Sarranga “Barracks” where you can hire them;
New enemies from Sarranga faction, Undead faction, and Royal army;
New surroundings: Rothglen hills, Sacred forest, Niniende highlands, Uncharted wilds, Abberlore valley, and Rusted wastelands’ variations.
General
We’ve completely redesigned the disease mechanics. Now your citizens are automatically cured from all the diseases in the Hospital's and First Aid Tent's affected areas. These two buildings differ from each other only by their working range;
New building: First Aid Tent;
The “Common Wards” research has been removed. In its place we put the “Apothecary powder” research that increases the movement speed of sick citizens;
The health regeneration of melee warriors has been significantly increased. As a consequence, the “Warchestenshire Oat” research, responsible for the health regeneration of Horsemen, has been removed;
Performance increased.
Improvements
Berry bush's panel improved: added a timer counting down until berries are ripe again;
From now on, the “Show units through obstacles” option is by default enabled;
Multiple SFX improvements and fixes (including increased time interval between voice notifications of enemy attacks);
Multiple UI and UX improvements;
Some visual improvements.
Balance
“Burrdam Chimera”:
Explosion delay: 2 s → 0,5 s;
Wooden gates:
Durability: 320 → 450;
Wooden tower:
Durability: 280 → 350;
Wooden wall:
Durability: 100 → 150;
Watchtower I:
Vision range: 22 cells → 24 cells;
Watchtower II:
Vision range: 32 cells → 36 cells.
Bug Fixes
Bug that prevented the appearance of the next attacking wave direction indicator on the mini-map until the current attack was repelled;
Bug that prevented the selection of some wooden walls after double-clicking on a wooden wall;
A very rare bug with black holes showing up on the map after loading a save;
Multiple localization fixes.
Yours, the Door 407 dev team
Release Tomorrow and Development Diary (Part 25)
Good Lords, Fair Ladies!
Tomorrow we are releasing the 1.0 version! The long wait is almost over! But we still plan to cover all the campaign missions in these Diaries and today we are exploring another one.
BE CAREFUL, SPOILERS AHEAD [expand type=details] This time your travels bring you to the land of extreme cold. Regular blizzards make your people freeze to death without warm clothes… But there’s a way to get them. The whole place is filled with wargs, and their pelts are warm enough to keep your people alive through the winter.
It doesn’t mean that wargs will part with their skins willingly. They are predators, and your people are a good source of meat - so after each blizzard more and more wargs leave their caves to hunt.
So it’s up to you who of the two hunters will become prey.
This is it for today, but tomorrow we’ll be back - with the release!
Yours, the Door 407 dev team
Development Diary (Part 24)
Good Lords, Fair Ladies!
It’s less than a week till the release! Meanwhile, we continue following the story arc of the Sarranga tribes.
BE CAREFUL, SPOILERS AHEAD [expand type=details] Remember that in the previous mission you were tasked with taking the undead boss’ head off? Well… That wasn’t a figure of speech, so now you literally have his head. Clean cut. And what to do with it now? Boast about your victory, of course!
There are just a couple of complications.
The first - you are in the middle of nowhere. The best place to show off your achievement is the Sarranga capital - which means you have to deliver your trophy there.
The second - the head is huge. Fortunately, you have Pequod - a giant bug that can deliver it (if you played pre-EA demo, you may find it a reference to the porter system). Less fortunately, it isn’t very bright and once it embarks on its journey there’s no way to turn or stop it.
That’s where the third complication appears. The Undead need the head to resurrect their boss, so the trip won’t be a walk in the park - even if you play on the Walk in the Park difficulty. Clear the path ahead and defend Pequod from attacks, explore the map to gather resource piles and hire some help from Sarranga’s outposts! Escort Pequod to the Sarranga’s capital!
This is it for today, but follow our news and don’t miss the release!
Yours, the Door 407 dev team
P.S. Don’t forget your Holy Hand Grenade.
Diplomacy is Not an Option & Noble Fates bundle!
Good Lords, Fair Ladies!
Diplomacy is Not an Option and Noble Fates collab in the new Build and Battle Bundle! Check out this fantasy kingdom management sim, where you can rule from above or switch from strategy to action and take direct control to personally lead your people on adventure - now with a nice additional discount for DiNaO players!
Yours, the Door 407 dev team
Marriage is Not an Option
Good Lords, Fair Ladies!
We have an exciting announcement! ..No, DiNaO isn’t releasing earlier than October 4th. But have you ever wondered how our main character happened to be a lord? Well, soon you’ll have an opportunity to learn the story of honorable Duncan Ironbrow, the first Ironbrow to receive the title and a plot of land - the very plot of land from where his descendant starts his journey in Diplomacy is Not an Option.
This short story will give you a bit more content if finishing your DiNaO playthrough leaves you craving for more. And it’s free!
Since we are busy with the main campaign at the moment, the release date for Shareware will be announced after Diplomacy is Not an Option release. Keep an eye on our news and wishlist the game so you don’t miss it!
Yours, the Door 407 dev team
P.S. And to learn why the post is named like this you’ll have to play DiNaO: Shareware!