Jackal's Eve Update Release Notes - 25th October, 2017
Halloween has come to the streets of London, in a new two week event.
[I]The CDA have started enjoying the quiet life. So, we tasked Phantom with spreading a little Halloween cheer. A touch of invisibility and dash of spray paint later; well, let’s just say he’d done a little… rebranding. A few cases with our logo, a lick of paint for a few weapons… classic hooligan work.
Problem is, he did such a good job now every Tom, Dick and 'Arry wants one. So we've put them up for sale on the Black Market.[/I]
Jackal's Eve is a two week event that has you earning Limited Edition content as you battle on the streets of London.
Jackal's Eve will take place on the following dates:
[LIST]<*>London (BST, UTC +1): 09:00 Wed, October 25 - 9:00 Wed, November 8
<*>Los Angeles (PDT, UTC -7): 01:00 Wed, October 25 - 01:00 Wed, November 8
<*>Beijing (CST, UTC +8): 16:00 Wed, October 25 - 17:00 Wed, November 8
<*>Sydney (AEST, UTC +10): 19:00 Wed, October 25 - 20:00 Wed, November 8[/LIST]
Shrieks are a limited time currency that can be earned by playing in matches, or by picking up bundles of them in the Store. Shrieks left over at the end of the event transfer back to Credits at a 1:1 conversion.
The Jackal Lantern Trinket gives you extra Shrieks and your enemies shivers, with a spooky sound that nearby players can hear when you inspect your weapon.
Equipping it gives you 50% extra Shrieks for every match you complete, and also boosts the Shriek earnings of ALL players in your matches by 5%.
These stack up to an additional 50%, so the more players have them equipped, the more everyone will earn.
Pick it up in the Store and get earning those Shrieks!
Jackal's Eve Equipment Cases can be bought in the Store for 600 Shrieks. They have a 2% chance of dropping a Jackal's Eve Loadout Card.
[B]Jackal's Eve Elite Cases[/B]
These replace standard Elite Cases in the Store for the duration of the event, and give you a 10% chance of scoring a Jackal's Eve Loadout Card. Bundles also contain guaranteed Jackal's Eve Event Cases.
[B]Jackal's Eve Event Case[/B]
These cost 12,000 Shrieks and are guaranteed to drop a Jackal's Eve Loadout Card.
Jackal have smuggled a mysterious case into London. They're willing to part with it, for a price, but who knows when they'll give up the code to open it?
This case contains a mystery item, and will be openable in a future update. Make sure you hold onto it!
RANKED SEASON 4
We've been monitoring the performance of Ranked Season 4, and have started making tweaks to improve the overall experience. We'll keep on making more improvements as the season continues!
[LIST]<*>Updated the Win/Loss Elo calculations to better reflect actual chances of each team winning based on average team skill, this means that:
[LIST]<*>Winning against a higher skilled team results in a much greater Rank increase
<*>Winning against a lower skilled team results in a much smaller Rank increase
<*>Losing against a higher skilled team results in a much smaller Rank decrease
<*>Losing against a lower skilled team results in a much greater Rank decrease[/LIST]
<*>Updated Ranked penalties for leaving a match to scale up to 7 days (from 3 days)
<*>Fixed bug where average team rank would not appear for CDA
<*>Fixed bug where the 'Asia / Aus' region was named the 'Singapore' region
<*>Fixed bug where more than 3 maps could be deselected[/LIST]
GENERAL IMPROVEMENTS AND BUG FIXES
[LIST]<*>Fixed bug where Augments no longer had an effect
<*>Fixed bug where the proximity detection trigger-box for Proximity Mines was also acting as a hitbox for the Mine itself, and would often receive double damage if both boxes were hit at the same time
[LIST]<*>Reduced Proximity Mine health to 7HP to compensate for the smaller hitbox and that it no longer takes double damage (from 30HP)[/LIST]
<*>Fixed bug where projectiles thrown during warm-up phase could persist to the start of the round (Grenades, Molotovs, etc)
<*>Fixed bug where Guardian's Sky Shield would destroy deployables that have already been placed (Heartbeart Sensor, Sticky Grenades, Air Strike marker, Snitch)
<*>Renamed 'Guardian XP' to 'Savior XP' (XP earned from killing an enemy who is attacking a friendly) to avoid confusion
<*>Fixed a bug where estimated Match times could be significantly wrong in matchmaking
<*>Fixed a bug where the Exit button wouldn't exit the game on the first use[/LIST]
New Video: Ranked Season 4
Hey all!
It's time to get your hands dirty in Ranked Season 4
https://www.youtube.com/watch?v=mjlYrah-KrM
Full Release notes - http://forums.dirtybomb.com/discussion/38284/ranked-season-4-update-release-notes-20th-october-2017
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Enjoy!
shoe.
Ranked Season 4 Update Release Notes - 20th October, 2017
Ranked Season 4 kicks off today and will run until January. Use the skills you’ve been honing in the off season, and earn those Ranked rewards to show off to the rest of the community.
These are hardcore 5v5 matches with friendly fire and team collision enabled, so party up with 1 to 4 of your friends and show the community who’s boss. It won’t be easy, but practice, teamwork and a steady hand will go a long way.
GET RANKED
To start your ranked career you must be level 7. When you enter the new Season you’ll be asked to play 10 placement matches to determine your starting Rank.
Your placement will be affected by where you ended Season 3, but if you’re new to Ranked, then this opening salvo of games will give you your starting position.
RANKED POINTS
As you play you’ll earn Ranked Points which you can use to buy exclusive Ranked Season 4 content. This content will only be available during this Ranked Season, so play hard and save up, because they won’t be coming back!
As well as earning these Ranked Points for exclusive content, you’ll also get a 50% credit bonus while playing ranked. So if you’ve got your eyes on a shiny new Merc, Ranked is the place to play.
You can earn Ranked Points by:
1. PLAYING RANKED MATCHES
You will earn points for every match you play. The better your team does, the more points you earn.
Team Result Win Draw Loss
Points Earned 50 30 10
2. PLACEMENT
When Ranked Season 4 ends in January, you’ll earn points relative to the highest Rank you achieved in the season.
These range from 100 points for a Bronze Recruit, to 4500 for Elite Operative! All the purchasable content can be found on the ‘Ranked’ tab on the store, and the possible rewards are seen on the ‘Ranked’ tab in your profile.
When the Season ends, you won't have long to spend any remaining points on the exclusive Ranked Season 4 content. After that, any points you have left will carry over to the next Season.
EXCLUSIVE RANKED SEASON 4 CONTENT
Ranked content is back, and it’s better than ever.
RANKED SEASON 4 CASES
You can score limited edition Loadout Cards by playing in Ranked Season 4.
Each of these rare cases contains one random Loadout Card with an exclusive skin for a Merc and their weapons, available only during this season.
They’re not easy to get, but carry a prestige that will get the rest of the server talking.
Every time a case drops at the end of a Ranked match, there’s a 2% chance that it could be a Ranked Case.
FRAGGER OBSIDIAN
For this season only, you can find two Fragger Obsidian Loadout Cards in the Store.
These reflect the most-played Fragger card in Ranked Season 3 and Casual Play. Pick them up to look the business!
BATTLE HARDENED TRINKET
Need further proof of your Ranked prowess? A new Battle-Hardened Trinket is here for Season 4, a reminder to you and everyone else you frag about your dedication to Dirty Bomb.
RANKED SEASON 4 TRINKET
On top of everything else you’ll also be rewarded with a Ranked Season 4 Trinket reflecting the highest Rank you attained during the Season. Moving down a rank won’t cost you a higher trinket, so don’t be afraid to work your way back up!
WHAT ELSE HAS CHANGED?
We learned a lot during Ranked Season 3, and listening to your feedback has helped us tune Ranked Season 4 to make it the best Season so far.
ADDITIONS
Turtle makes his debut – The Turkish Engineer joins the Ranked fray for the first time
Dome Redux and Vault have also been added to the map selection
We’ve reduced the amount of time it takes to go up in Rank, allowing players to find their “correct” Rank more quickly
If a player has never been Ranked before, we now factor in their Casual Skill Rating during their placement matches to improve balance
Based on last Season’s analysis; large, higher-skilled parties will now be matched against even tougher opponents
At the end of the match we now display the ‘Average Rank’ for each team, which includes the ‘hidden rating’ of Unranked players
GAMEPLAY CHANGES
We’ve made some general Overtime changes, with Overtime now being activated if the match ends while:
C4 is being planted – before this only included C4 that was already planted
EV is being repaired – before this only included the EV being actively Escorted
To help prevent situations where Attackers can 'steamroll' a following Objective without Defenders getting a chance to contest the area, we’ve also added a ‘Fall Back’ grace period when a Primary Objective is completed.
After a Primary Objective is completed, Defenders have a 5s grace-period where they can respawn instantly
So what are you waiting for? Those shiny new skins won't be earning themselves - Jump in game and get competitive!
CASUAL MATCHMAKING
We're adding several more improvements to Casual Matchmaking as we continue to refine the feature, with a focus on getting you into matches faster.
Searching for servers now occurs in the background during the Team Lineup
This should reduce the wait-time in every single match by around 15 seconds
Updated the expansion bar to give a more precise estimated waiting time
Players can now join a match in progress during searching if a slot becomes available
Improved feedback when party invites fail while actively searching
Improved UI notifications when a game update is available while actively searching
Fixed a few bugs that sometimes caused the Lobby to fail when a player lost connection
OTHER IMPROVEMENTS AND FIXES:
VAULT
Fixed hitboxes around several archways where players could be shot through the arches
Fixed collision on the gate by the 1st defender spawn point which allowed players to jump on top of the gate
Fixed collision around repairable bridge where players could clip through ceiling instead of being crushed
Fixed bug where players could still be crushed by deliverable container after it has landed
Removed invisible ramp in corridor near the 3rd Objective.
Fixed inaccurate invisible collision on bridge in 1st Objective
Fixed inaccurate invisible collision near one of the gates close to the second Objective Defender spawn point
Fixed bad decal around car crash area
Fixed several small gaps in level geometry where players could see outside the map
Fixed collision on fan prop along Royal Road
Fixed bug where the second slot of the Power Core container would play the wrong animation
Fixed bug where building entrance near the 3rd Objective used interior wallpaper texture
Fixed distance culling that resulted in undesired pop-in of numerous props throughout the level.
GUARDIAN
Reduced the length of Guardian's Special Taunt 3
Fixed bug where Guardian's batons used wrong sound effect when hitting walls
Fixed bug where Guardian's hand appeared in an unnatural pose while crouching
Fixed bug where Guardian had no audio lines for when arming C4, constructing, dying, and several taunts
Fixed bug where Guardian Sky Shield couldn't be damaged by melee attacks
Fixed bug where Guardian's Sky Shield could sometimes fail to deploy after being thrown
Fixed bug where Guardian's Sky Shield could shoot projectiles slightly beyond the extent of its range
Fixed bug where Guardian's Sky Shield wouldn't be disabled if thrown in to an active Phantom EMP
Fixed bug where 'Guardian' XP could be earnt when incapacitating an enemy without defending a teammate
JAVELIN
Javelin is not yet ready to be added to the Ranked pool, as we continue to get her to a place that's more fun to play as and against.
Our aim with these changes is to make her ammo-gifting support ability more impactful, while signalling the direction of her Rocket charge-up to encourage the use of Guided mode rather than Standard when trying to get the drop on an enemy. We'll be monitoring them and will be making further tweaks where necessary.
Javelin's Rocket Launcher charge-up now has directional loudness, so the charge-up is very audible to a potential target
Smart Ammunition Armor:
Increased radius to 3.2m (from 2.8m)
Increased Javelin's ammo giving rate to 1/2 of a Magazine per second (from 1/3)
Increased cooldown for giving herself ammunition to 20s (from 12s)
Increased Ammo Reach Augment to 25% extra ammo giving radius (from 15%)
Fixed bug where Javelin's rocket firing effects could only play once for the duration of a round
GENERAL IMPROVEMENTS AND FIXES:
Tweaked positional audio for Hurtsall 2K, Hoigat .224 & SHAR-C to make them easier to identify and locate when in use by other players
Fixed bug where melee attacks could be absorbed by walls/floors where they should have connected with a player
Fixed bug that granted Tripped XP when Proxy detonated a Proximity Mine against teammates
Fixed bug where quick action items (ammo packs, health packs, etc) appeared briefly back in player hands before switching back to previously selected weapon
Fixed bug where third person animations for quick actions (ammo packs, health packs, etc) would only play once
Fixed bug where completing the Assault Course with a new account could incorrectly award the wrong Achievements/Trinkets
Fixed bug where player's weapons could appear solid black after using fixed machine gun spots
Fixed bug where reloading for some automatic weapons could take the wrong amount of bullets from player's ammo pool to refill the magazine
Fixed bug that granted Splash Damage XP when Kira suicides and is finished by her Orbital Laser
Fixed bug where 'Stick Together' XP could be earned while incapacitated
New Dev Video: Get Competitive
Hey all,
Ranked Season 4 is kicking off tomorrow! So let's talk competitive
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