Hello everyone! Mountains are back in Disc Golf Online! Continuing on the terrain improvements in patch 1.2.6, the mountain biome has been (re)added to the game, as well as some improvements to terrain generation around lakes, baskets, and tees.
Also worth to note is that Disc Golf Online is on sale right now, as part of the steam winter sale.
Mountains When mountains were removed from the game back in update 1.1, any map with a lake had the possibility to generate an essentially vertical wall around the lake (to stop water from running away). Mountains also had the tendency to generate courses that required you to throw 300 m / 1000 ft uphill. This was deemed game-breaking and mountains were removed. Mountains in this patch are not as extremely high as they were in update 1.0, but they will still be over 100 m / 330 ft high on some maps, which will make for some interesting, but not impossible holes.
In patch 1.2.7 these vertical walls can no longer be generated around lakes, instead there will be a smooth hill leading up to the water. The smoothing has also been applied around tees and baskets. This makes the disc more likely to stay around the basket if you throw a perfect approach.
One-off discs I have also worked on the disc artwork system to make it easier to add special artworks for discs in the future. This patch includes 4 new “one-off” discs with a common theme. These one-off discs have special artworks, but are based on an already existing disc mold. They unlock at level 20 and are more expensive than normal discs.
All changes Added mountains as a terrain option. Added smoother terrain around lakes, baskets and tees. Added new special artworks for several discs.
Bug fixes Fixed a bug where some types of islands were incorrectly classified as out of bounds. Fixed a bug where discs could become stuck in the top part of baskets.
Update 1.2.6 - Hills and terrain options
Hello everyone! Update 1.2.6 is here.
This is a small update that adds the hills biome, hopefully this will generate some interesting courses where height differences play a role.
If you prefer flatter courses, you can disable hills with the newly added terrain options menu in the lobby.
All changes Added the hills biome. Added the terrain options menu.
All bug fixes Fixed a bug where saved seeds would not display in offline mode.
Update 1.2.5 : The Disc Physics Update
Update 1.2.5 is now live!
This update brings some noticable changes to the disc physics, and some changes to the keybinds menu.
These changes aim to improve how discs skip off the ground, and generally feel more realistic when interacting with terrain and obstacles. The turn and fade of all discs have also been adjusted, to make the discs behave like you would expect them to do in real life. This means the effects of fade has been reduced for almost all discs, while turn has increased for some discs and decreased for others.
All changes Improved how discs interact with the ground. Adjusted turn and fade for all discs. Added reset all keybinds button in the settings menu.
All bug fixes Fixed a bug where resetting keybinds while in a game sometimes had no effect.
Update 1.2: The Improved Foliage Update
Hello everyone! Finally Update 1.2 is here, which brings some requested improvements to the foliage, a few quality of life features such as teleportation and selling items, and left handed throws.
Foliage All disc golfers know trees are always in the way. In Disc Golf Online however, the trees were sometimes too much in the way, even obscuring the basket in some cases. With Update 1.2, this should no longer be the case. The minimum tree height has been greatly increased, and if a tree happens to spawn too close to a basket, it is now instantly removed.
Bushes can also be very annoying, and you often get stuck in the middle of them. In Update 1.2, bushes slow less near the edges (like a real bush would), which allows you to more easily throw out of them. They are now also smaller, more spread out on courses, and no longer appear right in front of tees.
New features Finally left handed throwers can experience Disc Golf Online like they are used to in real life. You may set your character's preferred throwing hand in the character customization screen.
Tired of walking to the disc every time you throw it? Me too! You can now press the “Teleport to throwzone” button after the disc has landed, the default key is “T” on keyboard and the B-button on xbox controllers. You can also choose to walk, it is up to you!
It is now possible to sell your old discs or equipment. Press the sell button that has been added to each item in the inventory, to sell the item at half price.
All changes Added throw type indicator in the throw sequence. Added option to teleport to valid throw zones. Added left handed option in the character customization menu. Added option to sell items at half price. Decreased overall amount of bushes and bush size. Greatly increased clear zone around baskets and tees where bushes cannot spawn. Increased minimum tree height. Prevented baskets from spawning in trees. Significantly reduced slow at the edge of bushes. Improved bush visuals. Slightly increased money reward for completing rounds. Reduced price of pants. Minor UI tweaks.
Bug fixes Fixed a bug where Close Backpack always had the standard binding Fixed a bug where the characters arm would bend in strange ways when holding the disc. Fixed a bug where the characters torso sometimes remained twisted after a throw. Fixed a bug where discs could collide with other players discs.
Update 1.1 Hotfix
Hello!
This hotfix disables the map generator from generating mountains in courses.
Mountain courses are meant to be a part of the game, but in their current state they have a severe negative impact on gameplay. Mountains will be re-added once the map generator has been improved to support them properly.
Note that if you have any saved seeds, the maps generated by them may look different.
There are some holes which end on a small island in a lake or the ocean. These islands have been greatly increased in size to make it easier (possible) to land on them with your disc.
All changes -Disabled mountain generation +Increased size of small islands with baskets on them
Update 1.1 - The post-launch update
Hello everyone! The first update for Disc Golf Online is now live. I am very happy to see some players enjoying the game right after launch, and there has been some valuable feedback so far. In this update a few bugs have been fixed and some features have been improved.
Disc Golf Online is better when you have people to play with, which is why the Official Discord server is now live. You can find a button with an invite link in the main menu, or join directly with this link: https://discord.gg/2YubyzYdEB
Here are all changes:
+Made the movement more responsive. +Made the day/night cycle around 4 times longer. +Made help markers easier to see from far away. +Added reset to tee button in the pause menu. +Added Discord button.
And all bugfixes:
-Fixed a bug where small islands would be considered out of bounds. -Fixed a bug where large parts of some generated maps would be underwater. -Fixed a bug where goals would sometimes not be detected. -Fixed a bug where picking up the disc quickly after scoring a goal would stop players from finishing the game. -Added some bugs (maybe).
Demo version +Same as above. +Improved demo map. +Added tutorial from full game to demo.
-Fixed an issue where the game could crash while loading the map if you clicked too much.