Disciples: Liberation - Paths to Madness DLC out now!
Disciples: Liberation - Paths to Madness DLC out now!
Disciples,
The gates to “Paths to Madness” have just been opened.
The brand new Disciples: Liberation – Paths to Madness DLC was released today on PlayStation 4|5, Xbox One, Xbox Series X|S, and PC. We are also very excited because the Steam Deck Team has officially verified Disciples: Liberation.
Dare to dive deep into the new secrets of Disciples: Liberation - Paths to Madness that are revealed as you follow Avyanna on a new adventure to liberate the people of Nevendaar.
Exciting and all new content is waiting for you to discover!
Explore the far corners of Nevendaar, where you will encounter 4 powerful enemies throughout Disciples: Liberation - Paths to Madness that you can turn into powerful allies. In the unexplored dungeons of Nevendaar, powerful legendary rewards await to be wielded in battle by Avyanna.
Dark secrets, mysterious creatures, and lost treasures are waiting for you. Tread the paths now (at your own risk):
New paths: Disciples: Liberation – Paths to Madness carves new ways that can be accessed at any time in the game – even with pre-existing playthroughs. And whether you have just set out on your journey or have already forged ahead, these paths will adapt their challenge to your character level.
Eight new stories: Dark side quests spark new storylines with new characters and challenges.
Four strong allies and powerful enemies: Strengthen your army with the Daughter of Sin, the Living Armor, the Blood Ent and the Avatar of Death. After unlocking, the new units can be recruited both in the main game and in the multiplayer.
Four new dungeons are waiting to be explored: Dungeons full of mysteries and secrets lie hidden the far-flung corners of Nevendaar – the laboratory of a mad necromancer, a forge that turns out to be a secret workshop of the Veil, a place brimming with magic in a demonic fortress and a sacred grove of the Elven Alliance hidden among the mountain peaks.
Four lost and legendary relics: The Rod of the Baroness, the Scepter of the Archangel, the Staff of the Lich Queen, and the Dragon Blade of Illumielle are waiting to taste blood once again.
Disciples: Liberation - Paths to Madness live stream
Liberator,
the journey through Nevendaar continues!
Disciples: Liberation - Paths to Madness live stream on Wednesday March 23rd, 7pm CEST / 10 am PDT 🕖
Patrick teams up with two special guests from Frima Studio to tread the Paths of Madness. Follow them on a new adventure to liberate Nevendaar. Dark secrets, mysterious creatures and lost treasures await them on their journey.
You can either watch it directly on Steam or via Kalypso_live on YouTube! 👀
Tread the Paths of Madness on March 24th!
Explore the far corners of Nevendaar, where you will encounter 4 powerful enemies throughout Disciples: Liberation - Paths to Madness, that can also become powerful allies. In the unexplored dungeons of Nevendaar, powerful legendary rewards await to be wielded in battle by Avyanna.
A peek through the door of Disciples: Liberation - Paths to Madness! Do you dare to face what you see? Even the slightest glance could drive you mad. Slowly the door opens with a creak, inch by inch, and a foul smell rises to your nostrils.
A grotesque sight on machines that can only have sprung from a mad mind. A creature shuffles through a laboratory, you catch a glimpse, and it tightens your throat.
On a table behind the monstrosity, you recognize glowing magical objects that make your blood run cold as they seem to whisper your name.
As carefully as possible, you crawl across the bloody floor to an altar with scrolls on which drawings and notes can be seen. Just catch a glimpse.
Your mind has to fight with all its might not to fall into madness.
Your mind cannot comprehend the abnormality that presents itself to you. Cautiously you dig deeper and deeper through the scrolls, which makes the madness more and more unreal.
The tree-like creature unsettles you and makes your limbs tremble.
The sight of the sword awakens in you an irrepressible desire to have it at your disposal.
A deafening scream breaks the silence, and a sharp pain is the last thing you feel as life slowly leaves your body. Blackness envelops you; hope flees.
Disciples: Liberation - Update 1.2
Disciples: Liberation Update 1.2
Disciples,
Disciples: Liberation has received the major update 1.2 on Windows, Playstation 4, Playstation 5, Xbox One, and Xbox Series X/S.
Just in time before the Paths to Madness open in Disciples: Liberation with the DLCs’ launch on March 24th, the world of Nevendaar received some significant improvements, some rebalancing, and a lot of bug fixes.
Update 1.2 adds several improvements, like the option to dismiss a selected spell/ability with a right mouse click. When hovering over a unit, the equipped shard and weapon are now displayed in the tooltip. Additionally, several magic abilities for Avyanna have been rebalanced for a better campaign experience. Update 1.2 also addresses an issue where the journal was empty after finishing the prologue quest and an issue with a feral elf warrior in the backline that could lead to softlock. Check out the full change log below and discover a lot more changes and details.
Thank you very much for all your support and your constructive feedback which helps us improve the game.
Enjoy your time in Nevendaar, Your Kalypso and FRIMA Team
Improvements
Added a death symbol to the attack preview in combat to show that the attack will kill the target.
It is now possible to dismiss a selected spell/ability with right-clicking on the mouse.
Added a setting to skip the Backline aura visual effects and animations (except for abilities triggered once-per-round).
Added the base power rating (value is before other modifiers) to ability tooltips for damage-dealing and healing abilities in combat.
Improved the behavior of enemy ranged units that now act more aggressively and less passively.
Improved the preview visuals in boss fights. The pre-fight screens of all boss fights now show portraits of the upcoming boss.
When hovering over a unit icon, the equipped emotion shard and weapon is now also displayed in the unit tooltip.
Encounter tooltips now show which units are in the backline.
Taunted units now show a "taunted" popup label when they activate.
Recruitment menu now shows all units for that building, with a displayed requirement for inaccessible units.
When recruiting new units from faction buildings, the maximum possible level is now automatically selected.
Training units now auto-selects the first available unit when opening the menu.
Training units now defaults to max level (instead of unit level + 1).
The recruitment/training level selector interface now wraps.
Adjusted the level of the combat encounters in the Nexus.
Added additional tooltips for lingering mana shard battleground effects.
Invisible units are no longer affected by the “Grasp of Abyss” battle modifier.
Added additional control information when using a controller in the system control menu.
Switching between faction buildings with a controller is now more intuitive to control with the bumpers on gamepads to switch between faction buildings in town.
The correct image of the connected controller is now displayed in the control settings.
The left thumbstick can now be pressed on gamepads to inspect the hovered unit in combat.
The "Reset Default" button is now disabled when no default settings were changed or updated.
Added Korean language support.
Extensive Rebalancing of Ayanna’s spells and the magic skill tree:
Overall damage of spells has been reduced.
Rebalancing of the skills in the magic skill tree branch:
“Mana Refund”: Reduced the regained mana effect from 25% to 10%.
“Spell Penetration”: Reduced the effect from 5% to 3%.
“Bursting Magic”: Deals 3% additional damage, with no increase to the damage value per units the more units are hit.
“Arcane Surge”: Reduced the cost reduction from 50% to 25%.
“Overpowered”: Spells require now 15% mana instead of 10% mana to make the damage and healing from spells 10% more powerful.
“Spell Snipe”: Reduced the effect from 5% to 3%.
Quest related Fixes
Fixed an issue where the quest journal was empty after finishing the prologue quest.
Fixed an issue where multiple dialogue choices could be highlighted at the same time.
Fixed an issue where choosing the "We fight!" option in the dialogue with Jittag did not start the according combat.
Fixed an issue in the Tomb of Tuchalkan where a combat preview screen showed the wrong units for its encounter.
Added a missing quest marker icon to Walkelin inside Castle Hale.
Added a missing quest marker a wereleopard in the “Sons of Melendrach” quest.
Added a missing quest marker to Eudes in the “Death and Taxes” quest.
Bugfixes
Fixed an issue where quickly opening the journal or map after picking up a quest could lead to a softlock.
Fixed an issue where the Lesser Devil being present in the backline could cause the game to softlock during combat.
Fixed an issue where the Feral Elf Warrior being present in the backline could cause a softlock at the beginning of combat.
Fixed an issue where Avyanna would be the only unit available after following specific steps while escorting the Emperor. Save files with this bug present are now fixed and can now see and allocate ally units to combat as intended.
Fixed an issue where using the “Conquer” feature made the game unresponsive for a few seconds while automatically saving.
Fixed an issue where it was not possible to open the graveyard if all units selected the wait option during their turn in combat.
Fixed an issue where the “Polar Ray” or “Ray of Frost” ability could lead to the game closing randomly.
Fixed an issue where it was possible to use the map after the prologue and before learning how to travel to other regions. The map button will now be available after talking to Orion in Yllian.
Fixed an issue in combat where it was not possible to pan the camera after changing to tactical view.
Fixed an issue when adjusting the current squad where it was possible for units to turn into other units or disappear if you repeatedly switched them back and forth very quickly.
Fixed an issue in the Plane of Slights where it was possible to clip through the godly corruption after quickly and repeatedly clicking on certain spots.
Fixed an issue where units could ignite themself when taking poison damage and having the Shard of Vengeance equipped.
Fixed an issue where using the “Detonate” ability of the Sorceress on a burning and blinded unit could have the following explosion miss surrounding units, due to adopting the “Blinded” status to the explosion.
Fixed an issue where quickly pressing the Esc button after selecting the character menu could lead to visual issues in the world view.
Fixed an issue in the Nexus dungeon where Avyanna would be teleported to the beginning of the dungeon when colliding with a locked door.
Fixed an issue where after disabling "Show Condition Hints" in the system menu under gameplay, some units were still displaying condition hints in combat.
Fixed a visual issue where damage taken was permanently displayed in white on the enemy health bar.
The item conditions of the “High Boots of Timestop” are now granted correctly when equipped by Avyanna.
The Archmage and Sebastien's passive ability “Arcane Overflow” now target Galeans's Beast correctly.
Fixed a pathing issue in the region of Veranto'or which occurred when moving through a portal gateway.
Fixed a minor pathfinding issue in the Tomb of Wills dungeon.
Fixed a visual issue in the defeat screen where a special effect was unintentionally visible.
Fixed a visual issue where after killing a Warlock, some of the Warlock's items or artifacts could still be visible in the place where he was killed.
Fixed clipping issues with the “Elven Robes” and “Dark Elven Robes” attire.
Fixed several localization issues in all available languages.
Multiplayer Bugfixes
Fixed a multiplayer issue when building an army where the units' tooltip did not disappear after the reset option was selected.
Fixed a multiplayer issue where the mouse was not visible while being on the “VS” loading screen.
Console Bugfixes
Fixed a multiplayer issue on console where it was not possible to inspect the graveyard or open the options menu during the opponents turn.
Fixed an issue on Xbox consoles where the Y button was functioning as the A button when talking to a companion in Yllian’s castle.
Disciples: Liberation - Paths to Madness DLC is coming!
Brand new Disciples: Liberation - Paths to Madness DLC
Set foot on the Paths to Madness
The DLC Disciples: Liberation – Paths to Madness, will be released on Thursday, 24th March 2022 for PlayStation 4|5, Xbox One, Xbox Series X|S, and PC. Lots of exciting and brand new content is waiting for you to discover.
[previewyoutube="9TDR4Uq4TTw;full"] New secrets are revealed as you follow Avyanna on a new adventure to liberate the people of Nevendaar. Dark secrets, mysterious creatures and lost treasures await you on your journey. Explore the far corners of Nevendaar, where you will encounter 4 powerful enemies throughout Disciples: Liberation - Paths to Madness, that can also become powerful allies. In the unexplored dungeons of Nevendaar, powerful legendary rewards await to be wielded in battle by Avyanna.
Liberate Nevendaar and add Disciples: Liberation - Paths to Madness to your wish list:
New paths: Disciples: Liberation – Paths to Madness carves new ways that can be accessed at any time in the game – even with pre-existing playthroughs. And whether you have just set out on your journey or have already forged ahead, these paths will adapt their challenge to your character level.
Eight new stories: Dark side quests spark new storylines with new characters and challenges.
Four strong allies and powerful enemies: Strengthen your army with the Daughter of Sin, the Living Armor, the Blood Ent and the Avatar of Death. After unlocking, the new units can be recruited both in the main game and in the multiplayer.
Four new dungeons are waiting to be explored: Dungeons full of mysteries and secrets lie hidden the far-flung corners of Nevendaar – the laboratory of a mad necromancer, a forge that turns out to be a secret workshop of the Veil, a place brimming with magic in a demonic fortress and a sacred grove of the Elven Alliance hidden among the mountain peaks.
Four lost and legendary relics: The Rod of the Baroness, the Scepter of the Archangel, the Staff of the Lich Queen, and the Dragon Blade of Illumielle are waiting to taste blood once again.
Disciples: Liberation – Demo Update
Disciples: Liberation – Demo Update
Disciples,
We are pleased to announce that the Disciples: Liberation demo has just received a significant update on Steam, bringing it up to par with the main game.
The demo update introduces the improvements and features that Disciples: Liberation received since launch, such as the highly requested difficulty options. Experience your free demo playthrough in four different difficulty levels: Story, Normal, Hard and Brutal. Furthermore, we have also added the option to dismiss unwanted units.
See you in Nevendaar, Your Kalypso and FRIMA team
New Demo Features:
Added Difficulty options: You can choose between “Story”, “Normal”, “Hard” and “Brutal”. The difficulty before this update matches the “Normal” difficulty level.
The Difficulty Settings can be changed in the gameplay settings screen or when starting a new game.
New Combat Battleground Interactables (Summoning Portal, Unstable Mana Shard) and Modifiers (Torment of Wandering, Grasp of the Abyss, Unstable Mana Storm) have been added.
New combat speed up option: 300% is now available.
Added ‘Dismiss Button' - players may now dismiss unwanted units by inspecting them outside of combat.
Summoning Portal: whoever is the first to activate all the magic symbols around the summoning portal will summon a powerful ally unit to the battlefield, which will join the player even after battle.
Unstable Mana Shard: Unstable Mana Shards can be destroyed within the battle to give a powerful buff to the players units. If Mana Shards are left untouched, they will explode in a spectacular fashion, dealing damage and applying debuffs to surrounding units.
Drag and Drop functionality has been added to both mouse and keyboard and controllers.
An option to disable the automatic combat camera movement has been added to the gameplay settings screen.
Slow motion kill effects have been added and can be toggled in the gameplay settings screen (the “combat slow motion” effect is enabled by default).
Demo Bugfixes:
General Bugfixing
The #QuebecSteamSale is starting today!
Liberator,
we're happy to announce that Disciples: Liberation is featured in Steam's Games from Quebec Sale!
There are over 150 games made in Quebec - the home of the Disciples: Liberation developers Frima Studio, where Avyanna’s journey through Nevendaar originates.
Find out what Nevendaar and Quebec have in common!
Our in-house liberator Patrick and his special guest from Frima Studio will show you the beauty and dangers of Nevendaar - live on February 4th at 7pm CET / 6pm BST / 1pm EST / 10am PST.
You can either watch it directly on Steam or via Kalypso_live on YouTube! 👀
we are happy to announce that Disciples: Liberation has just received Hotfix 01.1.1 on Steam, fixing an issue that made it impossible to skip the turn in combat when a mana shard was active and the option to automatically skip turns was disabled.
See you in Nevendaar,
your Kalypso and FRIMA team
Bugfixes:
Fixed an issue where it was not possible to skip the turn in combat when a mana shard was active and the option to automatically skip turns was disabled.
Improvements:
Update and revision of Simplified Chinese.
Fixed several localization issues for all available languages
Disciples: Liberation – Update 1.1
Disciples: Liberation – Update 1.1
Disciples!
Disciples: Liberation just received Update 1.1 on Steam. Update 1.1 includes new features such as the highly requested difficulty options. Experience your playthrough in four different difficulty levels: Story, Normal, Hard and Brutal. Furthermore, you can change your combat speed to 300% from now. We have also added the option to dismiss unwanted units. And of course, Update 1.1 fixes several issues – such as where the game could freeze in the last phase of a late game boss fight, and fixes issues with quests related to the Bard Mathieu. Thank you for sharing your honest feedback with us, as well as your everlasting support and trust. We will continue to do our best to improve your journey through the depths of Nevendaar.
See you in Nevendaar,
Your Kalypso and FRIMA team
New Features:
Added Difficulty options: You can choose between “Story”, “Normal”, “Hard” and “Brutal”. The difficulty before this update matches the “Normal” difficulty level.
The Difficulty Settings can be changed in the gameplay settings screen or when starting a new game.
New Combat Battleground Interactables (Summoning Portal, Unstable Mana Shard) and Modifiers (Torment of Wandering, Grasp of the Abyss, Unstable Mana Storm) have been added.
New combat speed up option: 300% is now available.
Added ‘Dismiss Button' - players may now dismiss unwanted units by inspecting them outside of combat.
Summoning Portal: whoever is the first to activate all the magic symbols around the summoning portal will summon a powerful ally unit to the battlefield, which will join the player even after battle.
Unstable Mana Shard: Unstable Mana Shards can be destroyed within the battle to give a powerful buff to the players units. If Mana Shards are left untouched, they will explode in a spectacular fashion, dealing damage and applying debuffs to surrounding units.
Drag and Drop functionality has been added to both mouse and keyboard and controllers.
An option to disable the automatic combat camera movement has been added to the gameplay settings screen.
Slow motion kill effects have been added and can be toggled in the gameplay settings screen (the “combat slow motion” effect is enabled by default).
Improvements:
General balancing and design adjustments to Normal mode.
General balancing adjustments to Boss Battlesir.
Improved the feel of the virtual cursor in several interfaces. The virtual cursor's position is not reset to the middle of the screen when transitioning from different views.
It is now possible to adjust the combat speed while an enemy performs their actions.
Further balancing adjustments to the conquer option.
Bugfixes:
Fixed an issue where the game could freeze in the last phase of a late game boss fight.
Fixed an issue where Avyanna on horse could get stuck after using certain gateways.
Fixed an issue where the Avyanna's ability “Cosmic Blast” was misaligned within the animation.
When connecting a PS5 controller on PC, it now displays the correct controller layout within the settings.
Fixed an issue where it was sometimes only possible to use the mouse wheel to scroll the character's item menus while there were many items in the inventory. It is now always possible to move the selection by dragging it with the mouse.
Fixed an issue where quickly opening and closing the game menu in Yllian could cause overlap issues and similar problems in the menu.
Fixed an issue where training a unit after quickly clicking multiple times on certain menus would deplete resources but not increase the unit's level.
Fixed an issue in the dungeon “The Uru Mines” where an enemy Berserker's axe was in the wrong position.
The Infernal Golem's “Impale” ability animation is now synchronized with the opponent's damage indicator.
Fixed an issue in the fight against Gallean's Beast where the “Maze of Thorns” prevented some units from getting the “Thorn” ability.
Creating manual saves when using certain calendar systems now works correctly.
Updated and corrected the Japanese localization.
Quest related Bugfixes:
Fixed a bug that resulted in an empty map after talking to Orion during the “Return to Yllian” quest.
Fixed some issues with quests related to the Bard Mathieu.
Changed part of the dialogue in the quest "On His Dying Breath" in order to make sense within the context of the quest.
Fixed some issues within a quest with Sebastien after talking to Walkelin of Saint Darchild during "Return to Castle Hale". The quest can now be accepted and completed as intended.
Fixed a quest with Onfroi in the region "Plains of Widows" where the quest could not be completed if you chose not to kill him.
Changed the outcome of a dialogue after receiving the quest "Return to Feindel the Forger" and then talking to Feindel so that it makes more sense in the context of the story.
Changed the outcome of a dialogue with Sebastien in the quest "Here Lies the Living".
Fixed a bug where a text was displayed a second time in the dialogue with the "The Highfather" at "The Plane of Slights".
Fixed an incorrect NPC name that was displayed on the screen before combat in the quest "Doubles Crossed".