How is everybody doing? We hope you enjoy your festive days as much as we do.
There are two things we want to share with you.
First of all, there’s a small update ready for you. The customers now have a better voice (text-voice, that is).
Now, they are going to give you much more specific feedback on how well you’re doing. Go on, check it out yourselves!
Secondly, this will probably be the last update of this current Early Access phase. Up until now, we wanted to test our core ideas, get feedback and, of course, learn how to make a fun VR game.
And we think we got what we wanted.
So, from the beginning of the new year, we’re going to share more about the next version of Disco Destruction: A much bigger, much more polished game, that will also have a (fair) price to it.
It’s still going to stay in Early Access, though, at least in the beginning - and we’re going to need all of you to help us make the best game that we can.
So, until our next update, please enjoy Disco Destruction, break things and get ready to experience its world as we originally imagined it.
The Subjective Team
(ps. Our Steam Community is always open for your comments and your additional thoughts on what you would like to see in a bigger Disco Destruction experience.)
December's Small Update: Come back in!
Dear players,
Hello again - this time too soon, as we promised.
We have a new iterative update for you, which we want you to try.
It takes all the features that we implemented in the last two updates and polishes some rough edges around them.
In a few words:
We made the Tutorial better, concerning its flow.
We changed the pacing of the main gameplay a little bit. The club now closes at 7:00 and everything is more tight.
We added Steam Achievements. Go on, try to unlock them!
We gave the intro level some festive feeling. Even developers can feel the Christmas spirit.
We hope you enjoy the small changes and we are waiting for your valuable feedback in our Steam Community forums.
The Subjective Team
Spend your "VR-money" in the Power-Up Update.
Dear players,
with the weather becoming colder, there’s no better time to use your forehead warmer of choice (Oculus Rift or HTC Vive).
Another good reason is because we have a new update ready for you. And we consider this to be the best update since we released.
Say hello to Power-Ups!
Up until now, you were working hard as a DJ, sometimes tolerating customers throwing smelly things at you, just for the satisfaction of showering yourself with fake money.
But now, you can spend your hard earned coins to buy horns, microphones, six-packs (of beer) and other upgrades.
We think It’s better to experience it by yourself. Go on, the barman is waiting for you.
Let’s keep in touch.
From now on, we’re getting into a phase where lots of things are going to change quickly - and you should expect much more frequent updates.
What we want from you, is to join us in our Steam Community. We want to listen to your opinion, be it bugs, words of encouragement, or critique. Everything has its place in an open dialogue.
Let’s make a better game, together.
We also want to start being more open about our development process. We’re a very small team at the moment (just two of us), but there are things we can share, especially from our work in progress.
To keep up with where Disco Destruction is heading, and to become best-internet-buddies with us, you can also follow our Twitter account at https://twitter.com/subjectivevr/
We are waiting for you to play the new version of the game and listen to your comments.
See you at the community forum,
The Subjective Team
Disco Destruction: The Tutorial Update.
Dear players,
It’s been some months since we last talked, but we’ve been hard at work.
First of all, we want to thank you for your feedback on the first release of Disco Destruction. Even as an alpha version, many of you had lots of fun with it. And now, we have a much better understanding of where we want to take it.
This Update.
In this October Update, we have added a Tutorial scene. After watching lots of playthroughs of Disco Destruction, we noticed that the rules of the game weren’t clear enough. Please try playing it once again, but now after completing the short tutorial.
Maybe this time you can tell the Barman that “the shitty music” was his fault!
Also, from now on, we officially support the Oculus Rift. Please play Disco Destruction on your Rift and send us your feedback.
Where we are heading.
Our plan for the future is simple: Disco Destruction will be a full game.
It will have a level progression, upgrades and a (short but fun) storyline, that we hope will last at least some hours. Despite our limitations as a small team, we really want to go all-out on our first game and try to create something very fun and worth your time.
One of the reasons why we work on VR, is its ability to take you to another world. For us, that’s its biggest power.
Of course, to create this feeling, a lot of work is needed in the months towards our full-release. In the final product, the game is going to be better looking. It will have deeper gameplay elements, possibilities of customisation and, most of all, a satisfying duration.
The next months.
Until the final release, which will probably be in the beginning of 2018, we’re going to push frequent updates, using the same Alpha graphical assets as our current Early Access release. This way we’re going to test various mechanisms that will be used in the final game.
These next updates will continue to be free. We’re going to try our best to make the game better and more fun, and see your reactions and feedback to the changes.
Let’s keep in touch.
We’re doing all of this mostly for our love of games and VR. So, whatever your question or feedback, please join the conversation in our Steam Community and tell us what’s on your mind.
Every kind of feedback is taken very seriously. We do this for the players. Help us become better!
See you soon,
The Subjective Team
Disco Destruction - The Scratching Update.
Dear players,
Just one week after the first release of Disco Destruction, we have already gotten lots of interesting feedback. Today, we have our first update ready, that, among small bug fixes, adds a new and very fun element to the game: Vinyl Scratching!
So, update the game, put a disc on and start scratching! But don’t overdo it, or else the customers will get angry.
Please note that this is the first implementation of the scratching feature and we would also like your feedback on how it feels, or what would make it even better.
For a full list of the main changes in this update:
We added the scratching functionality. Now, you’ll feel like you’re DJing even more.
We added a restart button in the disco level (just press the Menu button to see it). This will make it easier to stop a night that goes bad…
There’s a Quick-Play button in the Intro level. It will only show up after your first playthrough.
The bottles now have liquid in them. Please, don’t drink it!
Technical stuff, in some places, were fixed.
Please enjoy our game, and remember: the discussions on our Steam Community Page are always open for you to post your experience and feedback.
We'll be back soon, with more news - and of course many more updates to Disco Destruction!