It’s time for The Great BAFTA Sale! That’s right, everything is on sale. Disco Elysium, the Digital Artbooklet and Soundtrack Bundle, and the Standalone Soundtrack are -25% all week long to celebrate our nominations in this year’s BAFTA Games Awards.
The wonderful British Sea Power are also nominated for their work on the Original Soundtrack of Disco Elysium so please do check out their work.
We’re incredibly honoured to be recognised by BAFTA in 7 different award categories and to be nominated alongside so many amazing studios and developers.
Artistic Achievement
Best Game
Debut Game
Game Design
Music
Narrative
Original Property
Watch the awards and support our fellow nominees tomorrow at 7:30pm - www.bafta.org/games/howtowatch and don’t forget to join us over at Disco(rd) Elysium for live discussion - discord.gg/discoelysium
Stay safe!
Disco Elysium Patch Notes 31.03.2020
31.03.2020 DISCO ELYSIUM Patch notes for version 6d543183 (viewable in the F1 menu, bottom right)
Changed all sounds to Load In Background to prevent spikes on the main thread - let's see if anyone notices :)
Added finger-snapping sound to the Paledriver dialogue - let’s see if anyone doesn’t notice :)
There are certain kinds of orbs that tend to disappear, which was not good. We are obsessed with finding them all.
Fixed a nasty bug related to some graphics cards.
Multiple typo’s fixed.
Remember to report any bugs you may find! - Bug Report - Many thanks!
Disco Elysium Patch Notes 27.03.2020 -《极乐迪斯科》 更新公告
DISCO ELYSIUM Patch notes for version a28efdcb (viewable in the F1 menu, bottom right)
Removed plaza fog post tribunal. Air should be much clearer now.
Fixed issue after certain dream wake up animation triggering.
Missing localized name in announcements when changing language fix - No more nameless characters in game.
Thoughts text bugs (missing localization for passive modifiers) - errors while thinking? never happened!
Fixed anonymous warnings - those are the worst! In some rare cases errors pop up in game with no clear source. Like “Dialogue not found! It’s like getting calls where the number is unknown.
Removed missing scripts and broke asset references, removed some unused assets - so when you don’t use something you didn’t know that you had... will you still miss it?
Make sure the last mark in one sentence or paragraph can be fit in the same row - super!
Fixed fridges sound behavior - remember those weird noises coming from the kitchen? No more!
ResponseText awake override warning fix - no-one will hear you arguing when the other party is asleep.
Removing ":" at the end of smokes "Intellect raised" notification - so it’s just . or !
XML Update - Doorgunner Mega Mix Fix - Lets hope the error we fixed in text and it’s description is not a spoiler!
XML Cash Update - We fixed something money related!
Missing localization on substance tooltip in Main Character’s portrait
Removing auto archetype selector on New Game and log message - so you have to choose by yourself.
Fixed flickering trees - they only flickered when you blinked…
Fixed bottle not hiding when buying new from frittte and drug effect not resetting.
Fixed the issue if more than 10 dialogue options appear, the last one would not be shown if the font size is set to the biggest - for those who like to keep their dialogue options wide and long and open.
Remember to report any bugs you may find! - Bug Report - Many thanks!
Disco Elysium Patch Notes 20.03.2020 -《极乐迪斯科》 更新公告
DISCO ELYSIUM Patch notes for version 1db6ba64 (viewable in the F1 menu, bottom right)
Annoying tab bugfix in character sheet
Added additional checks to game start up sequence to make sure when you want to get into game you can get into the game.
Thought Cabinet formatting fix - clearer thinking comes handy
Inventory text formatting fix - you gotta know what you have
Fixing issue with players being able to load initial level multiple times and cause esc menu to bug out and fixed pressing enter to start game in archetype selection. No escape of the escape key spamming.
Changed engage, interrupt triggering to prevent some and some other characters from being stuck in animation. Cannot tell which ones - spoilers!
Adding localized name in announcements when changing language
Adding localization for revert buttons tooltips in charsheet and substances notifications
Remember to report any bugs you may find! - Bug Report - Many thanks!
We've been quietly improving the performance of the game and implementing new features. Expect a steady roll-out of bigger patches in the coming few weeks! Meanwhile feel free to join your fellow defectives in our Disco(rd) Elysium.
Improved animations!
Fixed issue where opening the journal would open the map tab.
Fixed issues with that darn plastic bag.
Fixed issue where Karaoke scene would get stuck if you passed or failed.
Fixed over saturation issue when using ‘Modest’ Shader Quality.
Added all whitechecks to the journal map.
Improved cutscenes and optimized them.
Graphics tweaks and UI improvements.
Fixed various clipping issues.
Gamma adjustments for better visuals with higher dynamic range monitors.
Improvements to textures in the game.
Tweaks to sound effects.
Tons of typo fixes.
We're also up for exactly 7 BAFTA's on April 2nd! It's an incredible honour for us and a super-massive congratulations to everyone involved.
Artistic Achievement
Debut Game
Game Design
Music
Narrative
Original Property
Best Game
Tune in here to watch on April 2nd - https://t.co/6Jm9A8wFNR?amp=1
Talk again soon!
Meet Cuno / Dot Major
[previewyoutube="WPjrE6xkdLY;full"] THE COONZ IN DA HAUSS
Cuno was voiced by the absolutely sublime Dot Major and designed by Aleksander Rostov. Get the game during our accompanying -20% SALE which will last until Monday!
Dot Major @dotmajor - https://www.instagram.com/dotmajor/?hl=en Aleksander Rostov @rostovjanka - https://www.instagram.com/rostovjanka/?hl=en
Disco Elysium is now on sale for an entire week to celebrate 132 consecutive days of absolute madness. Thank you for checking out the game, for supporting us, thanks for writing and telling your friends about us. Keep it surreal!
The Game Awards - Best Narrative, Best Independent Game, Best RPG, Best Indie
New York Game Awards - Best Indie Game, Best Writing
23rd Annual D.I.C.E. Awards - Outstanding Achievement in Story
Dreamhack - Sleeper Hit, Leap of Faith
Shortlisted - MCVUK/Develop - Visual Innovation of the Year, Gameplay Innovation of the Year, Narrative Innovation of the Year
Nominated - SXSW Gaming Awards - Video Game of the Year Matthew Crump Cultural Innovation Award, Excellence in Art, Excellence in Design, Excellence in Musical Score, Excellence in Narrative
Nominated - Game Developers Choice Awards at GDC - Best Narrative, Best Visual Art, Best Debut (ZA/UM), Innovation Award
Nominated - 55th Annual Nebula Awards - Game Writing
Features and Updates
New feature updates include a HARDCORE MODE for those who love a decent barely-getting-by simulator. An U l t r a w i d e resolution for those wielding horizontally inclined projection systems - truly the best way to experience Elyisum. And of course a standalone soundtrack available for every fan of British Sea Power and Disco Elysium.
Be sure to check out our official Discord for a good bit of community action (the #create-a-bit-of-art channel is extra spicy) - https://t.co/IjL60ZzeGV?amp=1
And our inspiration and recommendation round-up for all things Disco Elysium. https://steamcommunity.com/games/632470/announcements/detail/3334287173823797601
We're working on optimizing performance, patching common bugs, and adding accesibility features daily.
(Stay tuned for news about Disco Elysium for a wider audience!)
Disco Elysium Patch Notes 11.02.2020
DISCO ELYSIUM Patch notes for version 579003ab (viewable in the F1 menu, bottom right)
Fixed issue with getting stuck if you opened the journal while closing the Kineema door.
Fixed issue with getting stuck if you tried to spend a skill point while Kim is taking a photo of the corpse.
Fixes for dialogue getting stuck in various situations eg opening other menus.
Fixed issues with the continue button disappearing.
There are now less typos.
New animations, fixes to existing transitions.
Fixed cost ordering tooltip.
Made fixes for camera positioning and zooming issues.
Edits to end credits.
Fixed issue with player unable to launch the game.
Fixed clipping issues.
Fixed issue where the game would perform an autosave while MC is passed out after reading the note in the ledger.
Fixed missing music.
Fixed issue with spirit bomb sound effect continuing after loading game post tribunal.
Fixed issue with the inventory from another save continuing to a new one.
About 50 small fixes to make your experience smoother.
Remember to report any bugs you may find! - Bug Report -