Corrosive Studios Turns 8 Years Old Today And Waste Walkers Sale!
Happy Birthday Corrosive Studios
Woohoo! It's been 8 incredible years!
I wanted to stop by and say thank you to everyone who has helped support Corrosive Studios over the past 8 years. It has been such a wild ride and a real dream come true! I couldn't have done it without you guys!
To celebrate, my first game, Waste Walkers, will be on sale for the next several days with a huge discount along with discounts for all the extra content and DLCs! You can find more info on that below!
Once again, thank you all for your friendship, support, and interest that you've shown over the years! Hopefully, we can continue to have many more!
Thanks for reading!
-Corrosion ːCStudiosː
Corrosive Studios Discord Channel
Corrosive Studios Supporters
Hey everyone!
I've been meaning to expand the way that you all can reach me and be part of a larger community with me if you wish, and today I finally set up a Discord channel for it.
I wanted to do a free improvement update with some upgrades to some existing systems to make the game better for my players and supporters on Steam. So, here is that update!
Check out the change log below!
Please note that these changes are not in any particular order.
Update 1.6.1 Change Log:
Changes & Additions:
Updated mouse accuracy detection (To make the mouse graphic line up better on screen with the real position of the cursor)
Updated mouse detection handler so that it always updates when on the game map screen (While playing) so you no longer need to move it before it updates in dialogue boxes and so on
Cleaned up some old leftover code (Old stuff that was no longer needed and not even used)
A few other minor tweaks here and there to make things run a bit smoother in areas with a lot going on (Mainly settlements)
NOTE:You DON'T need to start a new game.
Please let me know of any bugs or issues you may encounter. The update will be available shortly.
Also, in case you're interested, my newest project, Chaos Chain, is on Steam now in Early Access and has already come a long way! For more info on the game, visit the store page below! https://store.steampowered.com/app/1536730/Chaos_Chain/
That's all for now, enjoy!
-Corrosion ːCStudiosː
5/13/22 Major Chaos Chain Update 1.2.5
Chaos Chain
Salutations, dwellers...
Hey everyone! Here is a the next BIG new update for the game. I didn't get every single thing that I wanted to get into this update, but I did include a lot of other new stuff to make up for it. Loot containers now respawn periodically and reposition themselves as well so it is fully randomized, the interface got a nice circuit background overlay, saves from here on out should *mostly* be safe from having to restart due to some extensive reworking of the existing system, item popup messages whenever you gain equipment, and much more! The only thing to be aware of is one of the new quests "Relief Recovery" is not completed yet. Check out the change log below!
Please note that these changes are not in any particular order.
Update 1.2.5 Change Log:
Bug Fixes:
Fixed a typo in the intro
Fixed a bug where you'd have to press back button twice when exiting world map
Fixed some tileset pathing bugs
Fixed a rare bug where loot containers could spawn on top of each other
Fixed an unreachable container spawn location
Changes & Additions:
A HUGE thank you to "heynonnynonny" for his help on this one - You should NO LONGER HAVE TO WORRY ABOUT CORRUPTED SAVES AS NEW QUESTS ARE ADDED - MOST SAVES WILL BE ABLE TO BE USED GOING FORWARD (You can thank heynonnynonny yourself if you purchase some of his pixel artwork for sale here: https://www.gamedevmarket.net/member/heynonnynonny/)
Updated Rusty's Pawn area to look more like an interior shop area and less like a warehouse
Added Condemned Apartments: F1 area (Smugglers' Bend)
Added "Working with Scraps" repeatable side quest
Added "Relief Recovery" side quest (Not currently finished)
"Helping Hands" quest related dropoff dialogues are now instantly displayed so you don't have to wait for each message to appear
"Helping Hands" quest item value has been greatly increased so it should be completed roughly twice as fast
"Helping Hands" quest goal reduced from 1500 to 1200
Dr Cranlin's shop now has much more effective healing items once you complete "Helping Hands"
"Closed Circuit" quest related dropoff dialogues are now instantly displayed so you don't have to wait for each message to appear
Sidewalks and asphalt are now a bit smoother because the graphics looked a little too rigid
Added some extra dialogue options to a few conversations
Added lights to Bull's car outside the Views apartments
Slightly reduced opacity of menu scan lines so they won't be so dark
Player apartment map now has 3 different soundtracks
Updated hint in the player apartment for what you need to get before you leave
Updated player apartment map slightly
Added extra free item to take from the apartment (Nutrient Paste)
Popup text now appears whenever you gain an item/equipment/weapon
Standardized sound effects for losing/gaining items/equipment/weapons to 3 distict sounds
Added 1 more randomized sound effect for equipping items
Improved efficiency of money popup handling
Quickslot item use popup text color is now green
Added subtle chime sound effect to play when transferring between maps
Added a circuit board backdrop to the menu skin
Added a slight shading effect around the outside of the interface
Cleaned up the anarchy symbol face image
Mouse improvements on the map screen so that you no longer have to move the mouse in on map screen menus and the cursor will retain it's location in the list if you don't move the mouse from it
Reduced noise graphical overlay on several graphics to make them look more pure
Added a lot more lootable containers to multiple areas
Added fully randomized, fully respawning, fully repositioning loot containers (Respawn to a new location with new contents every 3 game days from the last time you interacted with it or from when they try to generate - 3 hours real time - be careful, you can lose stored items this way unless they're in your stash - this IS intended - your stuff can get stolen)
Reintroduced a very small amount of green back into the game's time-based tinting
Floating labels above events now have slightly increased opacity to be easier to see and read
Added a sound effect to play when you open a container
Added a sound effect to play when you close a container
Added specific tutorial hint about the stash (Player safe item storage) and lootable containers (Which respawn over time and reset)
Added a new lore (Data) item description with a hint about loot containers
Baseball bat initiative bonus is now +4 instead of +3
Rebalanced pool cue weapon because it was way too OP
Updated enemy stats if they had baseball bat weapons
Added improvised club melee weapon
Added blackjack melee weapon
Updated shop listings and made each shop a bit more unique (All shops are now more fitting to their theme and overall, they are more diversified)
Added 17 improvised weapons to the random loot tables
Added 10 basic armor/equipments to the random loot tables
Added special rules regarding loot drops with improvised weapons and basic armor/equipments
Updated The Eclipse: Basement area
Slightly updated Neko's dialogues
Neko's shop lists no longer look like a hardware store (He now only sells weapons that are either legitimately weapons or things that are made to be used as weapons - He's a weapon smuggler, not Home Depot)
Added 5 construction worker sprites
Added 10 randomized phrases for construction workers
Added some construction workers to Smuggler's Bend
Increased saturation of all text colors in game by 5%
Nikova weapons have been renamed to Novikov
NOTE:You SHOULD NOT need to start a new game. If you encounter issues however, it is probably for the best.
Please let me know of any bugs or issues you may encounter. The update will be available shortly.
Here is another new update for the game. This will be the last rapid patch for some time as I begin working towards the first major content addition coming later this February. Critical bug fixes will still go on as normal, but as I have already released several patches in the past few days fixing everything that I have found or been reported, I don't think any further critical fixes will be necessary at this time.
This update is mainly for some quality of life improvements and to make the game more user friendly and intuitive. These changes listed below were originally going to just be part of the major content update mentioned above, but I decided to release them early to get the game into a better, more polished state for the time being.
Check out the change log below!
Update 1.0.7 Change Log:
Bug Fixes:
Fixed a few tileset pathing issues
Fixed a typo in a weapon description
Fixed a sound volume inconsistency when equipping gear
Changes & Additions:
Increased color saturation of many interface elements
Color coded ammo requirements in weapon descriptions gold colored
Color coded ammo requirements in skill descriptions gold colored
Recolored ammo names to gold instead of the default pink/red for weapons
Ammo slot is now optimizable so it will automatically equip ammo if available for a weapon that requires it if you click optimize (this may not always pick the best ammo for a given situation, it chooses based on its own statistical analysis - for example: you might want high bleed chance with hollow points (+50% bleed chance) against a heavily armored enemy, but it may select armor piercing (+1 damage for penetration) instead to get the extra damage to punch through the armor itself)
Renamed "Remove Equip" to "Remove" when setting an equipment slot to nothing (empty)
Reduced blue glow around text to make it look sharper and less blurry
Renamed "System" command in the in game menu to "Exit / System" to be a little more obvious
Renamed "Title Screen" to "Exit - Main Menu"
Added "Exit - Desktop" to the in game Exit / System menu to allow exiting the game without having to go to the main menu first
Added a subtle beep sound effect to play whenever the choice window opens (when waiting for player input in a conversation)
Added a green interaction diamond over the stash in the player's apartment
If you're enjoying the game so far, please consider leaving a review. This not only helps with much needed visibility, but also gives me feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the forums!
That's all for now, enjoy!
-Corrosion ːCStudiosː
1/31/22 - Day 4 - Development Status Update
Chaos Chain
Salutations, dwellers...
Hey everyone, Corrosion here!
I wanted to stop by and just leave you with a development status update for today to let you all know what my next plans are for the game, moving forward with work on the game.
Starting tomorrow - February 1st, I'll begin work on the first major content update. My plan is to release it mid-late February, but it will probably be late February as I have quite a bit on my list for immediate things to add such as:
The first implementation of the cyberware upgrade system
Continuation of the main storyline and completion of the first story segment
The first companion (and the companion system in general)
New interior areas in the current districts to explore
New characters to interact with
More items/gear
The Warrens - new district
New side quests
New abilities (activated)
... and other general improvements wherever necessary
If you're enjoying the game so far, please consider leaving a review. This not only helps with much needed visibility, but also gives me feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the forums!
That's all for now, enjoy!
-Corrosion ːCStudiosː
1/30/22 Day 3 Update 1.0.6
Chaos Chain
Salutations, dwellers...
Here is another quick new update for the game. Check out the change log below!
Update 1.0.6 Change Log:
Bug Fixes:
Fixed some pathing issues
Fixed some typos
Changes & Additions:
Added a text file to be created if the player accepts the Early Access Acknowledgement agreement (This won't show every single time you make a character now, it will only show once and once you accept it, it won't show again)
Added alert for when nearing Lynch's office for the first time
Made "Bite and "Claw" attack sounds higher pitched for Gutter Rats (No more tiger-sounding-rats)
Slightly reduced darkness opacity of the vision fog and expanded vision distance
Slightly reduced the opacity of the rolling fog so it's not so dark
NOTE:You DON'T need to start a new game.
Please let me know of any bugs or issues you may encounter. The update will be available shortly.
Here is the first public update for the game. Check out the change log below!
Update 1.0.5 Change Log:
Bug Fixes:
Fixed several pathing issues
Fixed a few typos
Fixed an issue with DLC activation messages not queueing properly (The DLCS were activating just fine, the alert messages were not)
Fixed some dialogues exceeding the text box
Changes & Additions:
Easy Difficulty (Amateur) now gives the player character +5 max health and +10 max mettle
Added event position saving to the exterior city maps for the randomized dust particles
Updated graphical effect for the dust particles (now they should look a little smoother)
Updated planned movement route for dust particles (they should no longer seem like they are actively following the player)
Lessened the randomized timing interval between random sound effects playing in exterior areas and increased it for interior areas
The random city lights effect now has a base opacity of 35 and random fluctuation of 0-150
DLC Activation optimizations
DLC Activation messages are now in green to be more noticeable
Replaced a really odd sounding wind background sound with some generic urban ambience
Updated the Credits scene
Enabled the Soundtrack display at the top of the sceen when the track changes
Updated the soundtrack change when you speak to Lynch (it was way too abrupt)
Added camera shift to conversation with Patrick in the Gas Mart
Added Debugging Mode for testers (Gives 99999 Cred, increases all attributes +99, gives +9999 health and mettle, will expand this further in the future)
NOTE:You DON'T need to start a new game.
Please let me know of any bugs or issues you may encounter. The update will be available shortly.
That's all for now, enjoy!
P.S. Please stop spamming me for free keys. The game is very cheap and I need to be able to pay my bills so that I can keep doing this.
-Corrosion ːCStudiosː
Chaos Chain - Now Available in Early Access
Woohoo!!!
Hey guys, it's been a heck of a past few months trying to get this ready for the first public alpha, but holy cow we're here!
The game store page can be found below! Please keep in mind that this is the first public release and it's still a work in progress, so there will be missing or incomplete content and features, but if you're interested, check it out!
In addition to the base game, if you'd like to help me out by contributing more to the game's development, I've set up two DLC support packs that will help me keep the bills paid, feed my dog, and allow me to focus more on worrying about making the game itself better than marketing. As a thank you for the extra help, you'll get some extra in game content to mess around with! Check those out below if you're willing help even more!