Disgraced cover
Disgraced screenshot
Genre: Role-playing (RPG), Simulator, Strategy, Adventure, Indie

Disgraced

Corrosive Studios Turns 8 Years Old Today And Waste Walkers Sale!

Happy Birthday Corrosive Studios



Woohoo! It's been 8 incredible years!



I wanted to stop by and say thank you to everyone who has helped support Corrosive Studios over the past 8 years. It has been such a wild ride and a real dream come true! I couldn't have done it without you guys!

To celebrate, my first game, Waste Walkers, will be on sale for the next several days with a huge discount along with discounts for all the extra content and DLCs! You can find more info on that below!

https://store.steampowered.com/app/371100/Waste_Walkers/

I also recently launched an Official Discord Server for Corrosive Studios, so feel free to join in!

Lastly, for those of you who don't already know, I'm currently working on Chaos Chain! Here is the link in case you're interested: https://store.steampowered.com/app/1536730/Chaos_Chain/

Once again, thank you all for your friendship, support, and interest that you've shown over the years! Hopefully, we can continue to have many more!

Thanks for reading!

-Corrosion ːCStudiosː

Corrosive Studios Discord Channel

Corrosive Studios Supporters



Hey everyone!

I've been meaning to expand the way that you all can reach me and be part of a larger community with me if you wish, and today I finally set up a Discord channel for it.

Here is the link.

I hope to see some of you join!

Thanks!

-Corrosion ːCStudiosː

5/20/22 Free Improvement Update 1.6.1

Disgraced



Hey rebels!

I wanted to do a free improvement update with some upgrades to some existing systems to make the game better for my players and supporters on Steam. So, here is that update!

Check out the change log below!

Please note that these changes are not in any particular order.

Update 1.6.1 Change Log:




Changes & Additions:

  • Updated mouse accuracy detection (To make the mouse graphic line up better on screen with the real position of the cursor)
  • Updated mouse detection handler so that it always updates when on the game map screen (While playing) so you no longer need to move it before it updates in dialogue boxes and so on
  • Cleaned up some old leftover code (Old stuff that was no longer needed and not even used)
  • A few other minor tweaks here and there to make things run a bit smoother in areas with a lot going on (Mainly settlements)



NOTE: You DON'T need to start a new game.

Please let me know of any bugs or issues you may encounter. The update will be available shortly.

Also, in case you're interested, my newest project, Chaos Chain, is on Steam now in Early Access and has already come a long way! For more info on the game, visit the store page below!
https://store.steampowered.com/app/1536730/Chaos_Chain/

That's all for now, enjoy!

-Corrosion ːCStudiosː

5/13/22 Major Chaos Chain Update 1.2.5

Chaos Chain



Salutations, dwellers...

Hey everyone! Here is a the next BIG new update for the game. I didn't get every single thing that I wanted to get into this update, but I did include a lot of other new stuff to make up for it. Loot containers now respawn periodically and reposition themselves as well so it is fully randomized, the interface got a nice circuit background overlay, saves from here on out should *mostly* be safe from having to restart due to some extensive reworking of the existing system, item popup messages whenever you gain equipment, and much more! The only thing to be aware of is one of the new quests "Relief Recovery" is not completed yet. Check out the change log below!



Please note that these changes are not in any particular order.

Update 1.2.5 Change Log:



Bug Fixes:

  • Fixed a typo in the intro
  • Fixed a bug where you'd have to press back button twice when exiting world map
  • Fixed some tileset pathing bugs
  • Fixed a rare bug where loot containers could spawn on top of each other
  • Fixed an unreachable container spawn location


Changes & Additions:

  • A HUGE thank you to "heynonnynonny" for his help on this one - You should NO LONGER HAVE TO WORRY ABOUT CORRUPTED SAVES AS NEW QUESTS ARE ADDED - MOST SAVES WILL BE ABLE TO BE USED GOING FORWARD (You can thank heynonnynonny yourself if you purchase some of his pixel artwork for sale here: https://www.gamedevmarket.net/member/heynonnynonny/)
  • Updated Rusty's Pawn area to look more like an interior shop area and less like a warehouse
  • Added Condemned Apartments: F1 area (Smugglers' Bend)
  • Added "Working with Scraps" repeatable side quest
  • Added "Relief Recovery" side quest (Not currently finished)
  • "Helping Hands" quest related dropoff dialogues are now instantly displayed so you don't have to wait for each message to appear
  • "Helping Hands" quest item value has been greatly increased so it should be completed roughly twice as fast
  • "Helping Hands" quest goal reduced from 1500 to 1200
  • Dr Cranlin's shop now has much more effective healing items once you complete "Helping Hands"
  • "Closed Circuit" quest related dropoff dialogues are now instantly displayed so you don't have to wait for each message to appear
  • Sidewalks and asphalt are now a bit smoother because the graphics looked a little too rigid
  • Added some extra dialogue options to a few conversations
  • Added lights to Bull's car outside the Views apartments
  • Slightly reduced opacity of menu scan lines so they won't be so dark
  • Player apartment map now has 3 different soundtracks
  • Updated hint in the player apartment for what you need to get before you leave
  • Updated player apartment map slightly
  • Added extra free item to take from the apartment (Nutrient Paste)
  • Popup text now appears whenever you gain an item/equipment/weapon
  • Standardized sound effects for losing/gaining items/equipment/weapons to 3 distict sounds
  • Added 1 more randomized sound effect for equipping items
  • Improved efficiency of money popup handling
  • Quickslot item use popup text color is now green
  • Added subtle chime sound effect to play when transferring between maps
  • Added a circuit board backdrop to the menu skin
  • Added a slight shading effect around the outside of the interface
  • Cleaned up the anarchy symbol face image
  • Mouse improvements on the map screen so that you no longer have to move the mouse in on map screen menus and the cursor will retain it's location in the list if you don't move the mouse from it
  • Reduced noise graphical overlay on several graphics to make them look more pure
  • Added a lot more lootable containers to multiple areas
  • Added fully randomized, fully respawning, fully repositioning loot containers (Respawn to a new location with new contents every 3 game days from the last time you interacted with it or from when they try to generate - 3 hours real time - be careful, you can lose stored items this way unless they're in your stash - this IS intended - your stuff can get stolen)
  • Reintroduced a very small amount of green back into the game's time-based tinting
  • Floating labels above events now have slightly increased opacity to be easier to see and read
  • Added a sound effect to play when you open a container
  • Added a sound effect to play when you close a container
  • Added specific tutorial hint about the stash (Player safe item storage) and lootable containers (Which respawn over time and reset)
  • Added a new lore (Data) item description with a hint about loot containers
  • Baseball bat initiative bonus is now +4 instead of +3
  • Rebalanced pool cue weapon because it was way too OP
  • Updated enemy stats if they had baseball bat weapons
  • Added improvised club melee weapon
  • Added blackjack melee weapon
  • Updated shop listings and made each shop a bit more unique (All shops are now more fitting to their theme and overall, they are more diversified)
  • Added 17 improvised weapons to the random loot tables
  • Added 10 basic armor/equipments to the random loot tables
  • Added special rules regarding loot drops with improvised weapons and basic armor/equipments
  • Updated The Eclipse: Basement area
  • Slightly updated Neko's dialogues
  • Neko's shop lists no longer look like a hardware store (He now only sells weapons that are either legitimately weapons or things that are made to be used as weapons - He's a weapon smuggler, not Home Depot)
  • Added 5 construction worker sprites
  • Added 10 randomized phrases for construction workers
  • Added some construction workers to Smuggler's Bend
  • Increased saturation of all text colors in game by 5%
  • Nikova weapons have been renamed to Novikov


NOTE: You SHOULD NOT need to start a new game. If you encounter issues however, it is probably for the best.

Please let me know of any bugs or issues you may encounter. The update will be available shortly.

For more info on the game, visit the store page below!
https://store.steampowered.com/app/1536730/Chaos_Chain/

That's all for now, enjoy!

-Corrosion ːCStudiosː

Waste Walkers 45% Off and DLC Sale!

2/1/22 - Day 5 - Chaos Chain Update 1.0.7

Chaos Chain



Salutations, dwellers...

Here is another new update for the game. This will be the last rapid patch for some time as I begin working towards the first major content addition coming later this February. Critical bug fixes will still go on as normal, but as I have already released several patches in the past few days fixing everything that I have found or been reported, I don't think any further critical fixes will be necessary at this time.

This update is mainly for some quality of life improvements and to make the game more user friendly and intuitive. These changes listed below were originally going to just be part of the major content update mentioned above, but I decided to release them early to get the game into a better, more polished state for the time being.

Check out the change log below!

Update 1.0.7 Change Log:



Bug Fixes:

  • Fixed a few tileset pathing issues
  • Fixed a typo in a weapon description
  • Fixed a sound volume inconsistency when equipping gear


Changes & Additions:

  • Increased color saturation of many interface elements
  • Color coded ammo requirements in weapon descriptions gold colored
  • Color coded ammo requirements in skill descriptions gold colored
  • Recolored ammo names to gold instead of the default pink/red for weapons
  • Ammo slot is now optimizable so it will automatically equip ammo if available for a weapon that requires it if you click optimize (this may not always pick the best ammo for a given situation, it chooses based on its own statistical analysis - for example: you might want high bleed chance with hollow points (+50% bleed chance) against a heavily armored enemy, but it may select armor piercing (+1 damage for penetration) instead to get the extra damage to punch through the armor itself)
  • Renamed "Remove Equip" to "Remove" when setting an equipment slot to nothing (empty)
  • Reduced blue glow around text to make it look sharper and less blurry
  • Renamed "System" command in the in game menu to "Exit / System" to be a little more obvious
  • Renamed "Title Screen" to "Exit - Main Menu"
  • Added "Exit - Desktop" to the in game Exit / System menu to allow exiting the game without having to go to the main menu first
  • Added a subtle beep sound effect to play whenever the choice window opens (when waiting for player input in a conversation)
  • Added a green interaction diamond over the stash in the player's apartment
  • Added "Street Ronin Ramen Noodles" nourishment item
  • Added Satoru character to Ashen Row
  • Added "Street Ronin Ramen" food cart shop
  • Added new learnable ability "Martial Strike" (First of the unarmed martial arts abilities - more later - Adds finesse as bonus damage)
  • Added new learnable ability "Lights Out" (66% chance to cause blinded, 1 Damage)
  • Added new default ability "Plug Wound" (66% chance to stop bleeding, costs 3 AP)
  • Added new default ability "Shake It Off" (Recovers 15 Mettle, costs 3 AP)
  • All human melee enemies now can rarely use "Lights Out"


NOTE: You DON'T need to start a new game.

Please let me know of any bugs or issues you may encounter. The update will be available shortly.

For more info on the game, visit the store page below!
https://store.steampowered.com/app/1536730/Chaos_Chain/

If you're enjoying the game so far, please consider leaving a review. This not only helps with much needed visibility, but also gives me feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the forums!

That's all for now, enjoy!

-Corrosion ːCStudiosː

1/31/22 - Day 4 - Development Status Update

Chaos Chain



Salutations, dwellers...



Hey everyone, Corrosion here!

I wanted to stop by and just leave you with a development status update for today to let you all know what my next plans are for the game, moving forward with work on the game.

Starting tomorrow - February 1st, I'll begin work on the first major content update. My plan is to release it mid-late February, but it will probably be late February as I have quite a bit on my list for immediate things to add such as:


  • The first implementation of the cyberware upgrade system
  • Continuation of the main storyline and completion of the first story segment
  • The first companion (and the companion system in general)
  • New interior areas in the current districts to explore
  • New characters to interact with
  • More items/gear
  • The Warrens - new district
  • New side quests
  • New abilities (activated)
  • ... and other general improvements wherever necessary


Chaos unfolds from here...

For more info on the game, visit the store page below!
https://store.steampowered.com/app/1536730/Chaos_Chain/

If you're enjoying the game so far, please consider leaving a review. This not only helps with much needed visibility, but also gives me feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the forums!

That's all for now, enjoy!

-Corrosion ːCStudiosː

1/30/22 Day 3 Update 1.0.6

Chaos Chain



Salutations, dwellers...

Here is another quick new update for the game. Check out the change log below!

Update 1.0.6 Change Log:



Bug Fixes:

  • Fixed some pathing issues
  • Fixed some typos


Changes & Additions:

  • Added a text file to be created if the player accepts the Early Access Acknowledgement agreement (This won't show every single time you make a character now, it will only show once and once you accept it, it won't show again)
  • Added alert for when nearing Lynch's office for the first time
  • Made "Bite and "Claw" attack sounds higher pitched for Gutter Rats (No more tiger-sounding-rats)
  • Slightly reduced darkness opacity of the vision fog and expanded vision distance
  • Slightly reduced the opacity of the rolling fog so it's not so dark


NOTE: You DON'T need to start a new game.

Please let me know of any bugs or issues you may encounter. The update will be available shortly.

For more info on the game, visit the store page below!
https://store.steampowered.com/app/1536730/Chaos_Chain/

That's all for now, enjoy!

-Corrosion ːCStudiosː

1/29/22 - Chaos Chain Day 2 Update 1.0.5

Chaos Chain



Salutations, dwellers...



Here is the first public update for the game. Check out the change log below!

Update 1.0.5 Change Log:



Bug Fixes:

  • Fixed several pathing issues
  • Fixed a few typos
  • Fixed an issue with DLC activation messages not queueing properly (The DLCS were activating just fine, the alert messages were not)
  • Fixed some dialogues exceeding the text box


Changes & Additions:

  • Easy Difficulty (Amateur) now gives the player character +5 max health and +10 max mettle
  • Added event position saving to the exterior city maps for the randomized dust particles
  • Updated graphical effect for the dust particles (now they should look a little smoother)
  • Updated planned movement route for dust particles (they should no longer seem like they are actively following the player)
  • Lessened the randomized timing interval between random sound effects playing in exterior areas and increased it for interior areas
  • The random city lights effect now has a base opacity of 35 and random fluctuation of 0-150
  • DLC Activation optimizations
  • DLC Activation messages are now in green to be more noticeable
  • Replaced a really odd sounding wind background sound with some generic urban ambience
  • Updated the Credits scene
  • Enabled the Soundtrack display at the top of the sceen when the track changes
  • Updated the soundtrack change when you speak to Lynch (it was way too abrupt)
  • Added camera shift to conversation with Patrick in the Gas Mart
  • Added Debugging Mode for testers (Gives 99999 Cred, increases all attributes +99, gives +9999 health and mettle, will expand this further in the future)


NOTE: You DON'T need to start a new game.

Please let me know of any bugs or issues you may encounter. The update will be available shortly.

That's all for now, enjoy!

P.S. Please stop spamming me for free keys. The game is very cheap and I need to be able to pay my bills so that I can keep doing this.

-Corrosion ːCStudiosː

Chaos Chain - Now Available in Early Access

Woohoo!!!



Hey guys, it's been a heck of a past few months trying to get this ready for the first public alpha, but holy cow we're here!

The game store page can be found below! Please keep in mind that this is the first public release and it's still a work in progress, so there will be missing or incomplete content and features, but if you're interested, check it out!

https://store.steampowered.com/app/1536730/Chaos_Chain/

In addition to the base game, if you'd like to help me out by contributing more to the game's development, I've set up two DLC support packs that will help me keep the bills paid, feed my dog, and allow me to focus more on worrying about making the game itself better than marketing. As a thank you for the extra help, you'll get some extra in game content to mess around with! Check those out below if you're willing help even more!

https://store.steampowered.com/app/1777870/Chaos_Chain_Founder_Pack_DLC/

https://store.steampowered.com/app/1865430/Chaos_Chain_Supporter_Pack_DLC/

Thank you all for your support and anticipated feedback!

Enjoy!

-Corrosion ːCStudiosː