We are preparing to implement the second half of the gameplay loop in Disinfection: the Afterlife. Death is not yet the end for you, as you have been absorbed into the infection itself and your consciousness still persists. Soon you will be able to undo some of the damage the infection has done, but be careful... You may still lose your mind and become one of the infection's horrifying creations!
The Afterlife:
The Afterlife has been given unique ambient and Infection Source sounds, as well as some new visual effects when you get closer to the Infection Source. These are to let players know they are too close to the Infection Source or the "Seekers". Getting too close will slowly degrade your consciousness until you truly become one with the infection, perhaps even turning into one of its creations. The basics for this first Afterlife mechanic are implemented, for the gameplay implementation(s) for patch 0.07b. The Infection Source also has been made less easily visible and has been given new visual effects.
Hiding:
Players can now hide from the monsters by crouching in the back of most rooms. A visual vignette infection-like effect will be visible if you are hidden. The AI has been updated and the Hunter will now lose track of its target if said target is hiding, unless the Hunter has a line-of-sight to the target player or if the Hunter is very close by. This should make it easier to survive hunts, especially on higher difficulties.
Bugfixes:
Fixed the player rotating 360 degrees when interacting with an interface,
Fixed player flashlight staying off for too long when an Event happens and an hunt starts at the same time,
Possible fix for dropping currently held Tool/Weapon when leaving an interface,
Possible fix for client-side invisible Tool/Weapon when interacting with an interface,
Fixed the Hunter not being able to reach into the medium Life Support,
Fixed the Hunter AI breaking when current target hides,
Fixed crash when spawning Medium Life Support,
Fixed missing collision in some decorations,
Fixed Infection Source only infecting one node sometimes, thus keeping the Reprogrammer disabled,
Fixed Infection Source not increasing evidences if it cannot roam,
Fixed too many hunts due to hiding areas having wrong coll. layer, aggro-ing the infection,
Fixed the infection still spreading after having killed the infection source.
Polish:
Made the Eye Event aggro a little faster,
Made light flickers more aggressive and faster.
Bugfixes & Polish 8 for Release 0.07
This will be the last 0.07 patch, we're going to be working towards 0.07a and eventually the 0.08 Afterlife release. The remaining few features of 0.07 will be implemented along the way.
Bugfixes:
Fixed the Tutorial and Airlock spinning fans speeding up constantly,
Fixed the spinning fans sometimes not spinning and instead slowly shrinking into nothingness,
Fixed rare crash when starting a mission, due to an error in a level generator pattern,
Minor fixes in some of the level generator patterns,
Fixed Reprogrammer not displaying "signal lost" screen when infection is dead,
Fixed Reprogrammer not displaying "hacking in progress" screen client side,
Fixed red lights not appearing in the entire ship if the Reactor core is broken/infected,
Fixed not all doors losing power if the Reactor core is broken/infected,
Fixed Eye events no longer seeing a player that had died a previous mission,
Fixed Hunter killing a player target that had already died of oxygen deprivation,
Fixed crash when ending the mission when a player died whilst holding a door during that mission,
Fixed dead player still moving a door when having died whilst holding a door,
Fixed Tutorial pause menu buttons being hard to press,
Fixed the Tutorial not loading if Steam has no internet connection.
Polish:
The infection is now more obvious at the beginning of Amateur and Easy missions,
Events (Eyeballs etc) will now disappear if the infection is killed,
Added roaming hunts. The monster will spawn at the Infection Source location and roam to a random part of the ship. It may hunt a player if one is found nearby,
Hunts and roaming is now much more frequent on Hard missions and less frequent on easier missions,
Added a hunting delay at the start of the mission so hunts/roams cannot happen until this delay has passed. This delay is longer for easier missions, shorter for Hard missions,
Ship systems now no longer give off false signals when fully broken/infected,
ER signals from the ship environment will vanish if the Reactor core is broken/infected,
Added more ship decorations,
Tools now reset their last measured value so they don't display a wrong signal in the start of the next mission.
Bugfixes & Polish 6 for Release 0.07
Bugfixes:
Fixed VO for Tools/Weapons not playing in Tutorial,
Fixed Hunter clipping through doors,
Fixed issue with player face icons in the Team Stats screen,
Fixed Chiller freeze effect decal appearing on screen when in Afterlife,
Fixed Reprogrammer not going back to "no signal found" when having killed the infection,
Fixed the infection tentacles that block the airlock during hunts sometimes floating halfway into the air, thus blocking the exit.
Polish:
Updated to Godot engine 4.1 stable,
Made the final score penalty for failing a Medium or Hard mission higher,
Bigger penalty for not destroying the infection on Medium and Hard missions,
The Hunter moves slightly slower and can barely sprint on Amateur missions now,
The Hunter takes much longer to force open a door on Amateur missions now,
Cleaned up the helmet glass and updated the glass shader for better visuals,
Added new decoration to the hallways and stairs,
Updated the infection growths model on the level 'T' section.
Bugfixes & Polish 5 for Release 0.07
Bugfixes:
Fixed friends-only teams not appearing in the Join Team list,
Fixed Tools/Weapons disappearing when a player presses the right mouse button with the PDA open,
Fixed dropped Tools/Weapons by a dead player blocking other player's movement,
Fixed client-side PDA evidences not being synced and counted for mission results,
Fixed breathing sound playing multiple times due to other nearby players,
Fixed the infection tentacles, that block the airlock during hunts, getting stuck when multiple hunts happen in quick succession (usually due to a weapon & players getting killed),
Possible fix for host players sometimes spinning 360 degrees when accessing an interface.
Polish:
Players can now use the numbers keys (1 to 4) to select inventory slots,
Added a short cooldown for the Reprogrammer after hacking a node so it cannot be spammed & insta-kill the infection,
Updated PDA information on the Reprogrammer to reflect the recent changes,
Updated PDA information on various Tools,
Made the targeting reticle transparent,
Mission can no longer be ended with players still outside of the Lobby,
Added a popup to the main menu that notifies players of the Tutorial if it's the first time the game is started.
Bugfixes & Polish 4 for Release 0.07
Bugfixes:
Fixed some minor issues in the level generator patterns,
Fixed bug in level generator that would in rare occasions cause double doors
Fixed bug in level generator that would in rare occasions cause rooms to be placed wrongly, causing clipping,
Fixed client-side players being able to access the Mission Control interface outside of missions,
Fixed the Chiller not turning off its effects when it is picked up whilst the player already holds a tool,
Fixed Chiller freezing effect not resetting when Chiller is picked up mid-charging,
Fixed Chiller client-side jitters,
Fixed Tools and Weapons blocking player movement, now Tools/Weapons are pushed aside by players,
Fixed client-side footsteps not changing to the 'sticky' version in infected areas,
Fixed player flashlight & lens-flare effect not hiding when player has died,
Fixed Infection Eye Event getting angered by spectating/ghost players.
Polish:
Adjusted graphics settings, Medium is now lighter on hardware and High setting is now more like the former Medium setting. The new settings should improve overall performance.
Changed some wrong values in Low graphics setting, performance should be improved.
Only hard missions will have an 'unknown' password now,
Infection Source has new model for the Afterlife vision,
Infection Eye Event now spawns and looks around for players,
Infection Eye Event now triggers hunts when a player stands too long in its sight,
Infection Eye Event now synchronizes fully between players,
Added new player sounds for breathing, panting, choking and getting killed,
Player now pants when out of stamina,
Made crouch animation much faster and responsive,
Adjusted infection death animation so the player's body doesn't stick out of the ground,
When a player dies from oxygen deprivation their corpse now stays visible & keeps laying on the ground,
Team Rank is now calculated from the average of all team member ranks,
Added new mission ship names.
Bugfixes & Polish 3 for Release 0.07
Bugfixes:
Fixed Nano Pattern Detector not stopping scan when picked up whilst holding another tool,
Fixed mouse inverting in Afterlife (spectator) mode,
Fixed infection making 'hurt' noises when aggro'd by the wrong Weapon, instead it will only make hunting noises in such a scenario,
Improved Hunter door detection, so it moves through closed doors less.
Polish and Content:
Redesigned Afterlife visual effects for improved visibility. Environment shows up in blue wireframe with a less extreme scanning effect. Players, Tools/Weapons and Ship Systems will show up in green pixels, infection in red pixels. This change is in preparation for the Afterlife gameplay implementation.
Polished infection glitchy screens to be more glitchy and creepy,
Finished 4 new stair and hallway decorations.
Bugfixes & Polish 2 for Release 0.07
Bugfixes:
Fixed long Team names going out of bounds in the Team Join list,
Removed debug keys from release build,
Possible fix for client-side players getting stuck when leaving the Computer Core interface,
Fixed red lights not appearing client-side when Reactor Core malfunctions.
Polish:
Fixed collision shapes on some ship sections.
Bugfixes & Polish 1 for Release 0.07
Tutorial:
Added tutorial ending VO for when you kill the Infection Source,
Added VO explanations for all Tools and Weapons,
Updated the VO for the Reprogrammer,
Updated the VO for training start,
Polished the Infection Dummy textures, added missing infection pattern,
Fixed Infection Dummy not screaming when hit by Weapons,
Added missing doors in training area,
Added missing screens in training area,
Added missing collisions,
Fixed missing infection level in cabin area,
Added spinning fan decoration.
Bugfixes & Polish:
Fix for not all inventory items dropping when a player dies,
'Public' is now selected by default for creating a new Team.
Linux build for Release 0.07
New Linux build available.
Hotfixes 1 for 0.07
Fixes in Tutorial:
Minor bugfixes,
Fixed crash when accessing Computer Core,
Added Mission Control interaction, VO and airlock door animations.