Distant Kingdoms cover
Distant Kingdoms screenshot
Genre: Simulator, Strategy, Indie

Distant Kingdoms

Patch: 11487

Thank you for all your help reporting bugs and providing feedback this past week. We've been hard at work on these fixes and more to come next week.
We are aware of some strange behaviour with the Keybinding for pausing not being reliable, we will most likely issue a hotfix on Monday or Tuesday to deal with this. If you encounter this issue you can use the speed controls at the bottom of the screen to control time.

We have been combing through your feedback and have some exciting news on the horizon regarding changes to features.

BUGS
- Fixed Tutorial progression to allow players to successfully complete the tutorial sections past Exploration
- Cider can no longer be produced before Tech Node is unlocked.
- Made Farm Field Rotation respect keybindings
- Fixed Localisation error that occurred in Emergency notification popup
- Fixed Escape Key functionality based upon Interface States
- F9 Feedback now shows Feedback and Bug as options
- Adjusted Audio Curves so that volume fades out smoothly across 0-100
- Fixed Marketplace assignment on Houses when their original is deleted
- Savegame deletion prompt now only gives one confirm option
- Quarter's Inspector is no longer partially hidden behind Advisor Dialogue in the Tutorial obscuring the button to close the Inspector.
- The Origin and Target buttons on a trade route's courier now function
- The totem's titles in the building inspector are now centred
- Tunnels highlight correctly on both maps.
- Tutorial can no longer be broken if the player deleted the Small Warehouse when the Demolition tab is introduced.
- Construction sites now respect their actual ranges (Click on a Construction Site to see it's range)
- Warehouses can now be deleted correctly
- Lumberyards can no longer claim trees in OOB areas.
- Actors no longer get stuck in place OOB behind Lumberyards when their range exceeds the currently unlocked hexagons.


TASKS COMPLETED
- Transitioned Quarter Names from hard-coded strings to localised keys
- Autosaving can now be disabled when interval set to 0
- Increased Autosave Values to go up to 30 minutes
- Moved Autosaves out into main SaveGame folder
- Made Localisation Language a setting within UserSettings (Only JSON editable for now)
- Adjusted Video Playback system to allow it to play more smoothly
- Transitioned CLEAR_HEX to a more reliable instruction
- Removed erroneous "+" in positive AFFECT_MANA and AFFECT_TREASURY usages
- Added a highlight to the race selection in the Main Menu.

Patch: 11463

Notes for Hotfix Patch 11463 - 13/05/21


  • - Fixed Intermittent Tutorial issue where players could not progress further than Exploration.

Patch: 11407

Notes for Patch 11407 - 09/05/21

- Enforced all Warehouses and Taverns cannot be burnt down.
- Increased volume of Intro Video
- Enforced DXT1 and DXT5 compression on all Textures
- Cleaned out Asset Bundles and implemented new Build Pipeline to eradicate duplication or wastage
- Overall Reduction from 3.13GB to 1.12GB improving both RAM and VRAM usage
- Added Display Selection to Settings Menu for Multi-Monitor setups
- Ensured the same building cannot receive an emergency twice in a row
- Resolved an issue with Changing Resolution when you ALSO switch Aspect Ratio

Patch: 11396

Patchnotes for the update 11396

-Implemented Fix for Save Games
-Adjusted the size of the RSS Feed
-Moved Steam Rich Presence Update to every 2 minutes
-Added Quest Sounds
-Reduced volume of some Sound Effects
-Added Version Number to Logs
-Moved Intro Video to Master Track for Volume Purposes
-Prefixed modifiers applied to buildings in the same hex as uncleared dungeons to "Nearby Dungeon"
-Improved the reliability of the exploration tutorial
-Added time reset functionality to tabbing out of game.
-Improving randomising the emergency application
-Fixed the tunnel highlighting
-Fixed the overlapping when placing buildings saying valid if the road tile was valid
-Portal's priority for couriers is too low.
-Forced no sounds until game is loaded
-Changed second confirm button localisation for save deletion to have correct localisation (Cancel option)
-Edited Escape button and Right Mouse Button logic for exiting menu/game modes to be more similar.

Thank you for your reports, please continue reporting on Discord and https://www.orthrusstudios.com/bug-reporting

Patch: 11372

Small Patch to address immediate Issues

  • Moved a Tutorial Call to slightly earlier to ensure that Quarters are Clickable
  • Removed Quarters erroneously costing crescents

Distant Kingdoms FAQ


What are the minimal and recommended specs?



Minimum:
Requires a 64-bit processor and operating system
OS: Windows 10 64-bit
Processor: Quad-core
Memory: 4GB RAM
Graphics: 3GB VRAM
DirectX: Version 11
Storage: 8GB available space
Sounds Card: TBC

Recommended:
Requires a 64-bit processor and operating system
OS: Windows 10 64-bit
Processor: Quad-core
Memory: 16GB RAM
Graphics: RTX 2070
DirectX: Version 11
Storage: 8GB available space
Sounds Card: TBC


Is there multiplayer?
There are no plans to make Distant Kingdoms available as multiplayer.


What monitor size and resolution will the game support?
The game will support the following aspect ratios:
- 16:9
- 16:10
- 21:9 aspect ratio (including Ultrawide)


Will you be able to change key bindings?
Yes, players will have the option change key bindings.


Will Linux be supported?
Although we don’t currently have a set timeline for this, the team are looking into this.


Will Mac be supported?
Currently, Mac is being investigated.


Will there be controller support?
Not at this moment in time.


What languages will Distant Kingdoms support?
Distant Kingdoms will be released in English during Early Access, with German the first to be added soon after. We will be releasing further languages after the full EA release, so keep an eye on the EA timeline for the following languages to be announced in the future:
-German
-French
-Spanish
-Russian
-Simplified Chinese
-Korean
-Japanese


I played the Distant Kingdoms demo, will I need to change any settings?
Firstly, for everyone who played the demo, thank you! Secondly, as there has been lots of development put into Distant Kingdoms since the demo and the Steam Games Festival, players will need to delete their previous settings. This is so that they don’t interfere with the new build.

So if you’ve previously played the demo, you will need to delete your settings files (which will then refresh on loading up the game). Details on how to do this are below.

Settings files located here:
(Settings file) - Documents\Orthrus Studios\Distant Kingdoms\Settings.json

This is also true for the registry file - instructions here:
1) Open Start, search for "Registry Editor" and open it
2) In the left panel, navigate to the folder: Computer\HKEY_CURRENT_USER\SOFTWARE\Orthrus Studios\Distant Kingdoms
3) In the Distant Kingdoms folder, delete everything except (Default) and select "Yes" when prompted


How do I report a bug?
Follow this link here to report any gameplay bugs. All instructions can be found within the link. You can also press 'F9' during gameplay to report any issues.


Are there any current issues with gameplay?
Orthrus are aware that there is further work needed to improve the performance of the game, this includes work on:
- the balance of the research nodes
- resource placement on the maps
- building resource requirements.

We’d love to hear your feedback on how the game feels and we will be polishing and iterating on this feedback throughout Early Access.


What updates will be added to the game next?
Keep an eye on the EA timeline, as this will have the most current game updates coming your way. This will be updated as the game progresses.

In the long term, Orthrus will be looking into updating the following:
- the Exploration system
- the Events system (including polishing & adding new events)
- buildable area across the map
- QoL improvements to the overlay map (and how this integrates with the game world)
- housing menu (including options for building different density & affluence)


Will Distant Kingdoms support modding?
Yes! The devs are passionate about the modding community, and as you will see from the first few updates within the Early Access update timeline, this support will be added throughout the process of Early Access. Future mods will be supported via mod.io

Distant Kingdoms - Early Access Available NOW!

Hear ye, hear ye! It’s finally the time we’ve all been waiting for. Ineron has now opened its borders for Early Access - which means Distant Kingdoms is available to play on Steam today!

The royal advisors are eagerly awaiting your arrival, so make haste and come join us in the Kingdom of Ineron!

[previewyoutube="RGajJtaaN6I;full"]

Taking place after the Talam cataclysm, players will have to shepherd survivors into their new home in the fantasy land of Ineron.

A unique blend of city building, strategy gameplay, social management and exploration, Early Access will contain a tutorial and sandbox mode with two maps available. Players can make their settlement home to Humans, Dwarves, Elves or Orcs, and by exploring the map to unlock new hexes, can discover new races to incorporate into their civilisation!

Climb your way up through the social strata, build sprawling villages, unlock new hexes, research magic and send brave adventuring teams to explore this strange new world!



With several game updates coming throughout Early Access, players can look forward to plenty of exciting changes coming soon! (including modding, quest updates and a complete overhaul of the exploration system).

So grab your dragon-slaying gear and take a step into the fabled land of Ineron!

Play the game here: bit.ly/DK_Steam
Follow us on Twitter (@DistantKingdoms) & Join our Discord - discord.gg/DistantKingdoms.

Early Access Trailer & Release Announcement!

The fabled land of Ineron will be opening its borders as Distant Kingdoms launches into early access on May 5th 2021!

Orthrus Studios have been hard at work and we’re excited to share a brand new early access trailer as well as several gameplay updates which will be making their way to the kingdom soon!


[previewyoutube="86X2AjnRD7o;full"]

Make your settlement home to Humans, Dwarves, Elves or Orcs, and climb your way up through the social strata; building sprawling villages, researching magic and technology, and sending brave souls on your behalf to explore these perilous new lands.

Distant Kingdoms has received huge support from our online community on Twitter and Discord, and we couldn’t be more grateful! Which is why we’re looking forward to everyone joining us in Ineron on May 5th and beginning their adventures!




Players will have plenty of updates to look forward to in the coming months, including new maps, animations, activities and modding support. We can’t wait for you to explore this new world and discover all the secrets Ineron has to offer!

We’ll be posting here regularly, so if you want to follow our journey then make sure to check back here for updates, trailers, devlogs and much more.

From all of us here at Orthrus Studios, thank you again for all of your support and we will meet you in Ineron soon!


Wishlist: bit.ly/DK_Steam
Twitter @DistantKingdoms
Discord: discord.gg/DistantKingdoms

Distant Kingdoms - New Teaser Trailer!

Orthrus Studios have been working hard on making several improvements to Distant Kingdoms - and we're excited to show you how it's going!

[previewyoutube="1-T3lcUAQJA;full"]

We can't wait to share more updates with you, so make sure to follow us over on Twitter and wishlist the game here! Distant Kingdoms will be coming to Early Access in Q2 of this year.

Thank you for playing our Demo!

Greetings, Gamers!

It's Oliver, the Director of Orthrus Studios here.

I'd like to thank everyone who has played our Demo this past week in the Steam Games Festival; the feedback has been invaluable and the support has been overwhelming! I'd like the team for pulling together to get this out, our Moderators Bazag and Berry, our Community Manager, and especially you, the players! And if you'd like to hear more from our Talented Composer, be sure to check out Josephine Sillars, who helped tie together our world!

This has been amazing and we can't wait to share the Early Access with you on Twitter, (www.twitter.com/DistantKingdoms), here on Steam and on Discord too (discord.gg/DistantKingdoms).

Till then,

Oliver Smith, Orthrus Studios Director.

(With thanks to Discord citizen FriskyDoughnuts for these Demo screenshots).