Distant Star: Revenant Fleet cover
Distant Star: Revenant Fleet screenshot
Genre: Strategy, Indie

Distant Star: Revenant Fleet

[Hotfix] Version 1.0.8.5 Released

A small update to fix a bug where placing an attachment into a skill slot caused the game to crash.

Distant Star wins the BAFTA Scotland Game Award



We're pleased to announce that Distant Star won the BAFTA Scotland Game Award at last night's ceremony in Glasgow.

We just wanted to thank all of the players who supported the development of the title through Early Access. The feedback and suggestions you all gave us was incredibly helpful and really shaped the direction of the game.

On behalf of the team here at Blazing Griffin - thank you!

Recent Update

Some eagle-eyed players noticed a minor update last week.

We fixed a bug where some junk text used for internal testing was occasionally appearing in game. No other changes were made with the update. :)

Blazing Griffin Merger Announcement

Big news today!

We're pleased to announce our expansion into film today, as we bring on film and post production partners to create two new divisions that will fall under the Blazing Griffin brand.

We've got some pretty awesome projects soon to be announced as well, so keep an eye on our Facebook and Twitter channels for more details very soon!

More information on the merger can be found here.

Award Nominations

Hi everyone,

We're delighted to announce that Distant Star: Revenant Fleet has been nominated for several awards.

We're short-listed for the Scottish BAFTA awards (Game category) and for the TIGA Game Industry Awards (Original Game and Audio Design).

Happy days!

The team here at Blazing Griffin would like to thank everyone who contributed to the development of Distant Star throughout Early Access. Your input and support was greatly appreciated.

http://www.bafta.org/scotland/awards/news/british-academy-scotland-awards-in-2015-nominations-announced

Version 1.0.8.3 Released

Hi everyone,

A small patch today to address some feedback from players about the final fight against the Erebus Platform being too tough. While we do want this fight to be a challenge, the difficulty curve was a bit too high, so we've made a number of changes:

  • Erebus Danger Level no longer sets to maximum automatically. This means you can rush through the final sector for a slightly easier fight (although you'll miss opportunities to upgrade your fleet by doing so).
  • Reduced the size of enemy fleets in the Erebus battle.
  • Erebus warp in does 2000 damage down from 5000 and now pushes players away from Erebus.
  • Improvements to collision boxes surrounding Erebus.
  • Gauntlet starts easier and becomes more difficult.
  • Erebus fleets spawn in better fleet increments.

Let us know what you think of the update. :)

Version 1.0.8.2 Released

Hi everyone,

This patch brings a large number of balancing improvements aimed at improving the pace and flow of the game. A large part of this has been refactoring the numerical values such as shield and hull strength (one pip is now 1000 instead of 40) which now allows a little bit more flexibility when adjusting damage output and other related values.

In addition to this, a lot of work has been carried out on the final battle and general spawn behaviour of enemy fleets, which will be a bit more forgiving in places (but also tough as hell at times too!).

The team have also added some new attachments and a weapon for you to play with! Have fun blowing ships up in slightly different ways! ;)

You can read the full patch notes on our blog here.

http://store.steampowered.com/app/335830

Steam Trading Cards...

...are now a thing. :)

Version 1.0.7.1 Released

A few new features this time around as well as some more bug fixes and balancing! Let us know in the comments or on the forums what you think.

Difficulty Settings


When you start a new game you will be offered four different difficult settings - Rookie, Regular, Veteran and Elite. The Regular level is the same difficulty as the game was before and the other levels have less enemies to contend with (Rookie) or more (Veteran, Elite).

Key Rebinds


One of the most commonly requested features from players is the ability to rebind keys as the standard setup we use may be different from what you are used to. You can now rebind keys by accessing the main menu > options > controls.

Weapons & Attachment Stats


And quite possible THE most commonly requested feature from players is the ability to see specific information on each weapon and attachment!
We're excited to be able to release this today - it's going to be useful for a lot of players. Having watched loads of Let's Play videos, we've seen plays tend to avoid the more unusual attachments such as the Assault's Reaver Mode (which is awesome - you should totally try it out!) and favour safer options. Now players will be able to make better choices about the setup of their fleets.

Read the full patch notes on our blog.

http://store.steampowered.com/app/335830

[Hotfix] Version 1.0.6.2 Released

A quick update to fix an issue that caused shield, hull and energy heal effects not to work properly.