Genre: Adventure, Indie D'lirium
v1.2.9 Patch
v1.2.8 Patch
- Minor changes and fixes on graveyard level.
- Fixed some typos in English localization.
v1.2.7 Patch
- Fixed game crash when explosion particles collide with gas pipes.
- Improved "debug" console command.
- Fixed memory leak in arcade character and custom map menus.
- Fixed camera jittering while triggering some autosaves on low FPS in teleportation
- Fixed a bug where the sound of Darkness burning out with a flashlight would not stop until the game restarted.
v1.2.6 Patch
- Fixed starting one of the sequences in the cathedral under the condition where that sequence is unavailable.
- Slightly changed one of the dialog lines in the English localization.
v1.2.5 Patch
- Fixed the inability to pick up the Shaft spell in the steam machine after loading a save.
- Fixed wrong directory where debug files should be written to.
- Fixed incorrect work of the "verbose" console command.
- Fixed bugs caused by game small freeze when starting a level.
- Added game ending entry in track entities logging.
v1.2.4 Patch
- Fixed game crash when trying to take a snapshot of a level with the flashlight on.
- The volume of the second introduction theme is slightly increased.
v1.1.8 Patch
- Fixed the first secret area on the "steam machine" level not working correctly after loading an autosave that was created at level start.
v1.1.7 Patch
- Fixed Polish localization.
v1.1.6 Patch
- Fixed the order of assigning "100 percent" and "goals" to global statistics variables.
- Fixed a bug that made it impossible to use the copper key to open the "steam machine" level entrance.
- Fixed incorrect calculation of distance between player and entities with "spr_null" mask.
- Fixed confetti animation of Christmas gift.
- Changelevel entity documentation has been rewritten.
- Improved the internal functioning of the secret area at the beginning of the "steam machine" level.
v1.1.5 Patch
- Fixed a bug where a teleportation ball could be thrown through a closed cathedral door on graveyard level.
- Fixed teleportation ball getting stuck in barricades and some gaps.
- Fixed incorrect chest depth during certain animations.
- Fixed localizations.
- Fixed a bug that caused the Changelevel entity to give level completion points if the level change failed.
- Fixed incorrect work of mask for spr_null sprite.
- Fixed a bug where projectiles created inside a wall could get stuck in it instead of being removed.
- The heads and gibs of snowmen now disappear when fall in abyss.
- Improved monster's and snowmen gibs.
- Improved and optimized windows breaking.
- Slightly reworked the level and game summary stats and save file preview display.
- Visual component of some mechanisms has been improved.
- Added ability to set backgrounds for preview save files made on custom levels.
- The Changelevel entity will now look for child maps in the main map folder instead of the maps folder.
- Slightly improved introduction.