Fixed an error that caused the Entity Secret to be ignored for level goals.
Fixed some objects visibility in developer mode on graveyard level.
Fixed incorrect interaction icon for the corkboard on intro level.
Corpses in the graveyard that were in the area where the abyss appears are now removed after it appears.
v1.0.6 Patch
Fixed a bug where finding a secret reduced the number of secret goals.
Fixed monster healthbars didn't disappear after telefragging monsters.
Fixed incorrect depth in some decor objects.
Fixed game crash after typing name of non-existent object asset in "e_sort_type" parameter.
Fixed game crash due to non-existent particle system when closing the game.
Fixed and optimized save file preview display.
Fixed some objects could activate their targets after level end.
Fixed and improved gas.
Fixed Ukrainian and Spanish localizations.
Fixed ability to place more than one player on custom map.
Optimized material debuggibg.
Improved developer mode.
Improved game's working with its audio engine.
Lamps on "steammachine" level are destroyable now.
Increased size of black frame outside the game window border.
v1.0.5 Patch
Fixed missing Wandering dying sprite
Fixed incorrect level stats and goals counting
Fixed ability to load the game using "load" command while saving
Corpses now will be deleted from level afted disappearing in abyss
Improved item pickup
Added missing zones on mansion level sacrificed map
Brass door on industrial level now closes even without picking up a copper key.
v1.0.4 Patch
Fixed Entity Secret on pandemonium level
Fixed bug that didn't keep inventory after broken save file level restart
Fixed and optimized "e_allowtele" and "e_allowplayer" parameters for triggers
Fixed "Secret Found" message appearing after loading on pandemonium level
Fixed mapping documentation
v1.0.3 Patch
Fixed items bounces from walls while player standing close to walls
Fixed wrong door interaction icon on cathedral level
Fixed ability to drag items with "e_allowplayer" parameter set to "true"
Fixed player didn't abort teleportation during the sequence or game saving
Fixed missing ambient coolusion on crystal cave level end
Fixed mistprint in Ukrainian localization
Added "e_allowplayer" for secret and autosave triggers
Added Entity Secret
Slightly changed some items placement on graveyard level
Re-worked megahealth secret earning on pandemonium level
Changed color of Entity Trigger
v1.0.2 Patch
Fixed wrong invisible wall placement on industrial level
Fixed (?) incorrect behaviour of "e_sound_fadeup" and "e_sound_fadedown" parameters
Fixed audio noise appearing at level start
Added "e_disable_flashlight" parameter for sequencer entity
Added light flickering on cathedral level
Added Entity Console
Flashlight now will turn off during some dialogues
Minor changes on intro level
The game is finally released!
After 6 years of project development in Early Access, no more Alpha, Beta, Gamma, Delta versions – the game is leaving Early Access and can be considered a completed product. While not everything we wanted to implement is in, we will be able to do so in our future projects. Version 1.0 serves as a solid foundation for the development of our upcoming projects.
We won't abandon D' support after release, enthusiasts will continue to work on the mapping direction, and I will release occasional patches to fix bugs. However, I am stepping away from significant, large-scale development of this specific game – it's done.
We won't bore you with the traditional rundown of major new features – we're feeling lazy. So, here's a list of changes. It doesn't cover everything, but it should be more than enough. Or better yet, just play the game – did we put in all that effort for nothing?
Fixed Phantoms created by Losts not being deleted
Fixed saving the game while player is dead
Fixed ability to load the game during Lanterns encounter after 2'nd DeathRun lap
Fixed error with overflowing save file
Fixed bug with 3D monster sounds emitter
Fixed game freezes with the player being stuck in walls
Fixed bug with teleporting on maps without game zones set up
Fixed interact actions
Fixed shadow dropping from Interact and Decor entities
Fixed image depth on piano and piano chair
Fixed error with player not being able to pass through stairs with noclip on
Fixed key names in observer
Fixed candles
Fixed bugs with Sequencer entity
Fixed bug with Randomizer entity not saving its target
Fixed shadows
Fixed "Clueless gamer" achiviement triggered in starting cutscene
Fixed deleted doors sometimes deleting other objects
Fixed killing Nightmarish with wrench achievement
Fixed monster doing pain and death sounds at the same time
Fixed teleporter with modifiers
Fixed entities above and below GUI
Fixed timers "e_delay" and "e_refresh" on programming entity not being saved
Fixed text writing issues
Fixed teleportation ball being stuck in corners
Fixed bug on music not being changed on end of sorcery
Fixed death sound in personal hell
Fixed player pain sounds from the spikes
Fixed standart HUD not showing Manic state
Fixed Nigthmarish not appearing in arcade runs
Fixed "Breakable" entity
Fixed player clipping into doors
Fixed game crash on custom maps caused by tile wipe
Fixed bug on "Chicken" difficulty being able to teleport out of game zone
Fixed crash from not attaching "Light" entity to other entities
Fixed bug with entities having "e_destroy_self" flag not activating target
Fixed crash on player on launching on maps with no player zone
Fixed Shaft crashing on colliding with some entities
Fixed visual bugs on maps
Fixed red tint on screen not appearing without GUI
Fixed entities opacity on map change with GUI off
Reworked timers on entities
Reworked and optimized HUD
Fixed and reworked all decorative objects
Reworked item pickup system and item count on levels
Changed drop rate on knitting needles from crates
Changed mapchange zone to the "Steam Machines" level
Changed Constant entity
Changed Nightmare behavior on "industrial zone"
Reworked secret area on "steam machines"
Changes on hitting wood planks
Reworked torches
Reworked custom maps logo code
Reworked icons and added ability to attach them to entities
Changed entities on "pandemoneum" level
Changed requirements for panic mode
Changed save system
Changed help menu
Reworked Inspector
Reworked command menu
Reworked 3D imitation on pickups
Added commands "ignore errors" and "ignoreerrs" for entering such mode
Reworked Sound и Sound 3D entities
Added Multidestroyer, Multiprogrammer, Log, Active Type, Prefaber entities
All entities can now activate other entities
Added parametr e_draw_priority for all entities and making them usable as GUI
Added parameter e_move_cam = !Player for Sequencer entity
Added parameter e_jump_cam_smooth for Sequencer entity
Added customizable Keys and Locks
Added classical cheat codes (and also commands for level creation)
Added complex commands with arguements
Added second type of sort for Grabber and Movement entities
Added recursion activation for entities
Added customizable protection from infinite recursions
Added commands for saving and modifying levels
Added "debug" command
Added new cutscene on levelchanges
Added new monster "Exhausted"
Added parameter "e_collied_only_ranged" for some entities
Added uwu
Added HD version on standart HUD
Added parameters "e_sound_fadeup" and "e_sound_fadedown" for sound entities
Added parameters "e_sound_type" for Sound 3D entity
Added Norwegian localization
Added new icons for interactions and e_usetype parameter for entities
Added visual indicator on player toxication
Removed lag on loading standart textures
Step sounds are now louder
Increased list
Increased vision rune duration from 30s to 90s
Increased duration of quad and protection runes from 30s to 45s
Removed Nightmarish in industrial zone level in the story mode
Removed keys and locked doors in arcade mode first level
Healthbar is no longer shown in story-mode and changed to cheat command "force healthbars"
Deleted classic camera
Teleport particles are no longer changing colors from player
You now need to confirm deletion of your savefile
Debug mode now shows if error ignoring mode is enabled
Keys now drop shadows
All entities optimized
Optimized Phantoms and Losts
Level transition animations are now supporting widescreen mode
NPC's now show their health if said option is enabled in settings
Updated documentation for mapping
You can use any resolution of the logo on player custom levels
Corpses, gibs and decals are no longer float above pits
Keys and items are picked up by pressing button
On behalf of the entire B52 community, I congratulate everyone on the completion of development. See you in our future projects!
(Not anymore) Looking for German and Polish translators
We've done a huge amount of work to improve the performance and feel of the game. Now D'LIRIUM is nearing its release from Early Access. At this point, the game is almost ready, we just need to do some polishing. We will give more details about Beta-20 or 1.0 after release.
But most of all we are now in need of translators into German and Polish. We have updated and added text that now needs translation. We don't have anything to pay, however, we will give access to an early version of Beta-20 / 1.0 and add your name to the credits. We will not be able to release the game until it is translated and tested. You can contact us on our Discord server.
[UPD:] We find the translators, thank you very much for help!
Our Trello Workspace You can support the development of D'LIRIUM and other projects on our Patreon page:
Looking for German and Polish translators
We've done a huge amount of work to improve the performance and feel of the game. Now D'LIRIUM is nearing its release from Early Access. At this point, the game is almost ready, we just need to do some polishing. We will give more details about Beta-20 or 1.0 after release.
But most of all we are now in need of translators into German and Polish. We have updated and added text that now needs translation. We don't have anything to pay, however, we will give access to an early version of Beta-20 / 1.0 and add your name to the credits. We will not be able to release the game until it is translated and tested. You can contact us on our Discord server.
Our Trello Workspace You can support the development of D'LIRIUM and other projects on our Patreon page:
Beta-19.30
Fixed Dismas sprite positioning in the organ room
Custom level loader now reports incorrect object types
Fixed game crash when receiving UGC item with "unlisted" visibility in UGC list
Fixed game crash caused by creating a plasma projectile with Entity Spawner
Added ability to specify the "unlisted" visibility for created UGC items.
Changed names of UGC visibility parameters according to Steam Workshop