What is waiting for us in alpha-12? Here are the most key changes:
- The game controls are highly improved.
- New system of character path finder A*.
- The inventory no longer contains just the keys, but also the spells.
- Language choice in menu, wihtout the need to enter options.
- New font and the option of changing it.
- An improved interaction with interface.
The rework, as you might guess, has been highly influenced by the letsplays of the players. We've watched everything we've managed to find. And we want to thank you for them, they were a great pleasure to watch!
Besides, many players couldn't figure out what to do in this game. Every though the "help" window is available at any moment, almost noone had been using it. We dare to guess, noone had even noticed it. Therefore, there will be a intrusive tip about it before the beginning of the game now.
Some were complaining about the fonts that came out hard to read. That's why we have discussed it and drew a new font. And, for the most fastidious of our players, we have added the standard Arial font (however, we don't like it).
A lot of players mistaken this game for a horror game. That's not right. The game is, first of all, the action game, it's scares are just a bonus. That concerns us, because the players end up expecting a horror from it.
The most important thing, we suppose, is the players' complaints about the game having no tutorial. Let's put it like this: we like it when the game doesn't hold our hand. We have made a "help" window, but we take a great pleasure in observing a player figuring the game's functions out on their own. As we can see in the letsplays, the people play our game in absolutely different ways. Some just overclick the enemies with magic, some use teleport, some prefer to avoid contact, and some look for secrets. That's awesome!
Also, the music in the game deserves mentioning. You did hear what sound quality the game uses. Quite a bad one, is it not? We have improved that. And so, we are going to release [already released] the soundrack as a DLC for sale. It'll only cost a little, and will contain every soundtrack the game uses, but in the HQ. If the DLC is downloaded, the game will replace the standard soundtrack with the HQ one. The simple and pleasant bonus for those, who love HQ soundtrack in the game. Why do we need to sell it? Well... I REALLY want a new synthesizer.
That's just the little part of the changes made. It's hard to remember everything that's been changed.
We truly wish to thank all of the bloggers that were recording the letsplays and streaming our game!
First of all, we want to thank Zulin. It's a pity that he didn't want to explore the game deeper. But his stream with all of those cucumbers, cakes, Hebrew in the chat and awesome comments has left us rolling on the floor, lauging to tears.
Also, we wish to thank Ultra Mag64 for figuring out the entire game by the method of "scientific poke"! Observing and analyzing that was a great pleasure!
Thank Green Bean for not giving up and passing the entire game during his stream! His frustrations during the last level has brought us a lot of pleasure and laugh!
And thank TheRPGMinx for showing this game to a lot of people, we always wanted to have our own community to share and discuss the updates with!
Regarding the collectable cards, icons, backgrounds, etc. - they will come. Don't worry. It just takes time. They are already drawn, uploaded, but are not ready to be published yet.
Regarding the new endings, levels, monsters and other things - there will be more. As soon as we're done with the technical part of the game, we'll rework the scenario. There'll be more of a plot, more of the logic. Unlikely, but possible, there'll be cutscenes.
And last, but not least: thank Humanarian for translating everything to English. Where's we be without you?