Introducing 2 new ball varieties to the Gym: Gravity Ball & Zinger!
Use the configuration panel to choose your favorite ball, or use all three!
Major Changes
Added ball type selection including multi-ball match configuration.
Added the Gravity ball -- a ball with that defies gravity while active. This ball can bounce up to three times before disengaging anti-gravity routines.
Add the Zinger -- a ball that throws faster and hits harder than the standard dodgeball.
A referee has entered the gym to keep an eye on things.
Minor Changes
Added left handed locomotion configuration option.
Added trophy for winning the match.
Updated NPC textures.
v1.1.3 - Free Locomotion
We have a small but hopefully valuable patch this time which introduces more locomotion options!
Major Changes
Added direct locomotion as an accessibility option. Press Menu on Vive controllers, or B/Y on Oculus Touch to slow time and choose your desired locomotion.
Minor Changes
NPC opponents no longer favor throwing at the human player. This should result in more effective opponents when playing with teammates.
Remember, the feature roadmap can be found on Trello and please let us know what you think of the locomotion!
Happy Dodging!
v1.1.0 - Teammates & Props
v1.1.0 is here; bringing NPC teammates along with more props physical props to the gym.
This is the second batch of roadmap changes, and as a reminder we are still looking for feedback on the last batch (improvements to AI movement, behavior, ball physics, and catching), so please post your thoughts and ideas on the community group!
Major Changes
Players can now opt to play with 2 NPC team mates.
New props in gym (trash cans, water bottles, water coolers, cones, and wrenches).
Added windows with natural light and a light switch to turn off the gym lights for dodgeball in the dark.
Minor Changes
Accessories (such as glasses and hats) now get knocked off of NPCs when hit by a ball.
Added hair color, styles, and more accessories for greater NPC variety.
Added additional VFX to the fireballs.
As always, let us know what you think! And happy dodging!
v1.0.9 - AI, Physics & Catching
v1.0.9 is now available featuring the first batch of our roadmap changes.
Up first was AI & NPC Improvements with improved AI movement, behavior, and ball physics. Also included in this patch is Catching Improvements.
Major Changes
Increased NPC movement speed
Updated NPC animations for more athletic appearance
NPCs now attempt to dodge incoming balls
Balls thrown by NPCs now are affected by gravity
Catching is now more consistent and reliable even at lower framerates
Minor Changes
Glasses and accessories can now be knocked off of NPCs by balls
Glasses and accessories can now be removed from NPCs, added to NPCs and may be thrown
Fixed bug in which the player could ignite a ball by transferring it quickly between hands.
All in all the game feels quite different already, and we think you will enjoy the changes and added intensity! Give it a try and let us know what you think!
Happy Dodging!
Early Access Roadmap Available
TL;DR: Trello roadmap can be found here. Please let us know what you think, and what you would like to see next!
Hi everyone!
First off we want to thank everyone who has played Dodgeball Simulator VR thus far and we want to encourage you to keep the feedback coming! We've received some great feedback via reviews, Steam community posts, and YouTube videos.
This past week we were able to come up with an Early Access development roadmap listing some of the features that are:
First up: Improvements to NPC behavior, animation, and throwing!
We've received plenty of feedback about the opponents feeling a touch robotic. We also understand that the anti-gravity throws from the AI are jarring to some players and is ruining the immersion. We hope to correct this soon!
Again, your feedback will be critical in prioritizing and populating the roadmap, so let us know what you'd like to see next in Dodgeball Simulator VR!
Tips, Tricks, & FAQs
Help! I can't move!
Dodgeball Simulator VR uses teleportation for locomotion: during the match you will be able to teleport to pre-defined points, before and after the match you are free to teleport around the gym as you please.
For HTC Vive wands, press down on the trackpad to teleport.
For Oculus Touch controllers, click the thumbstick button in to teleport.
Direct Locomotion
Direct locomotion can be enabled via the "Accessibility Menu" should you choose to do so.
For HTC Vive wands, press the Menu button to open the menu.
For Oculus Touch controllers, press either B or Y to open the menu.
How can I pick up balls and items?
Use the trigger buttons on your HTC Vive wand or Oculus Touch controller while hovering your hand over a ball, ball bin, or item.
How can I avoid getting hit?
You need to move your body and head to avoid getting hit by incoming balls! The opponents will be targeting your head, you will need to lean out of the way or find a way to deflect the incoming balls if you hope to emerge victorious.
Where can I get support?
Feel free to email any further questions or issues to info@woodenanchorgames.com. Also please provide feedback, ideas, and discussions to the Steam community forums!
Early Access is Live!
Dodgeball Simulator VR has officially entered the Early Access period on Steam! We are incredibly excited to work with the players and community to continue to grow the game!
We need your feedback!
Please drop into the community forums to let us know what you think, what you would like to see next, and of course to report any issues!
Also feel free to follow us on Twitter and like us on Facebook to stay tuned into upcoming patches. We will be posting more information on our development roadmap soon!