Dog Duty cover
Dog Duty screenshot
PC Mac PS4 XONE Switch Steam
Genre: Shooter, Strategy, Indie, Arcade

Dog Duty

New vehicle controls & enemy vehicles - Patch notes v0.991

Hi everyone!

There's a new patch available for Dog Duty that introduces a new and improved way to control your vehicles and new AI vehicle models. Check out the full patch notes right here:


  • Gamepad Vehicle Controls changed to "Tank-Mode" for a more natural feel
  • Made layout changes to Swamp Outpost 1 and 2
  • Made layout changes to Desert Outpost 1 and 2
  • Made layout changes to Desert Boss Outpost
  • Added a helicopter crash site

  • Revamped all AI reinforcement vehicles

  • Added the complete soundtrack into the game
  • Remastered the voice audio to blend in better with game SFX

That's it for this patch, but please keep your eyes on here for the next one!

New enemies & updated explosions - Patch notes v0.99

Hi everyone!

There's a brand new update live that brings something a lot of you requested in reviews, more variation in enemies, updated explosions and new soundtracks! There is now more variation in enemies you'll encounter in each region of the game, which spices things up quite a bit! Check out the full patch notes here:

  • Added a LOT of new soundtrack from Bettina Calmon!
  • New enemies (six in total) with different kinds of weapons. From machete soldiers to ballistic shield troops, they will challenge our heroes' pragmatic skills!



  • Updated effects for fire and explosions
  • Fixed bug that prevented player vehicles from getting repairs on friendly locations
  • Added markers showing each hero/enemy weapon radius, that shows on the "Reality-Check Mode".
  • Fixed enemy odd behaviour on a specific Capital level.
  • Fixed parking area display on Desert Pow Camp
  • Removed odd tip on a particular Capital level
  • Fixed issue when player soldiers try to collect pickups during vehicular combat
  • Fixed and issue where reinforcement warning wouldn't dissapear
  • Fixed flag change cutscene on Swamp Boss location
  • Fixed odd behaviour of enemy stuck far away from player's Hovercraft

I hope you all like it! We're still very much looking for feedback, and I'd really appreciate if you guys could let me know what still can be improved on the game, especially now in terms of game balance.

Have a great day!

-Marten

Work in progress sneak peek!

Hey all!

It's Marten here and I just wanted to give you guys a sneak peek into some work in progress stuff. The devs sent me some provisional artwork and I couldn't resist sharing it with you guys, as there's new weapons and new enemies coming to the game!

New Weapons



New Enemies



These are still getting fine tuned with new animations, and the new enemies (like a shield guy and a machette fella) will be added by hand into each level, but you'll be able to find these new weapons and enemies in-game very soon!

That's all for now, be on the lookout for a new update!

-Marten

Final 3 new languages added + patch notes v0.97

Hi all!

The final 3 languages were added to Dog Duty today!

  • Polish (Polskie)
  • French (Français)
  • Turkish (Türk)

This means that there's now a total of 14 languages available in the game!

There's also been some difficulty tweaks in this patch. You can find those below!

  • The 3 main bosses in each region are now more challenging
  • the last capital blockade in Octopia is now less hard to defeat

That's it this time! There's still some updates to come, so stay tuned for those :)

-Marten

3 new languages added + patch notes v0.96

Hi all!

Another 3 languages were added to Dog Duty today!

  • Spanish (Español)
  • Korean (한국어)
  • Japanese (日本人)

On top of that, here's some patch notes for other things that have been added or fixed with this update!

  • Fixed pathfinding on River World locations
  • Fixed ladder on Desert Pow Camp.
  • Fixed stairs on Desert Depot 1
  • End game now displays traditional credits roll, and some things related to endgame
  • New Splash Screen art
  • Revision on the new achievements that were added recently

That's it this time! There's still more languages coming to the game and also more updates to come! Keep an eye on the page :)

-Marten

4 new languages added + patch notes v0.95

Hi everyone!

I'm glad to announce that 4 new languages have been added to Dog Duty! These are the languages:

  • Italian (Italiano)
  • Russian (русский)
  • Traditional Chinese (繁體中文)
  • Thai (ไทย)

On top of that, there's also been a new patch! Here's the patch notes:

  • Added sandbag jumping animations
  • WASD keys may now be used to control vehicles in a "tank mode"/"hull relative" fashion
  • Main Menu background art changed
  • Boat sounds doesn't play on map screen anymore
  • Boat health doesn't show on map screen anymore
  • Added and changed achievements to better reflect the new gameplay elements of the game
  • Lots of performance improvements, optimizations etc.
  • Boat movement is now more fluid and fun
  • Some invisible walls were added to the beach area in the desert
  • Enemies are laughing again

That's about it for now! There's more languages that'll be added in the coming weeks, so stay tuned for more!

-Marten

Simplified Chinese and German localization added to Dog Duty!

Hi everyone!

I'm happy to announce that as of now, Dog Duty has Simplified Chinese and German language localization! There's definitely more languages coming to Dog Duty, so stay tuned for more updates!



Have a good day and stay safe!

-Marten

Dog Duty patch notes - v0.94

Hi everyone!

Today I have some GREAT NEWS, because we have a big update live right now! v0.94 is now available for all of you to play, and there's some juicy stuff in there. Let's dive into it with the patch notes!

Reinforcement System Overhaul

  • Added a new specific soldier model to act as reinforcement, so it will be clearer which soldier is a reinforcement and which one isn't
  • The reinforcement vehicles are also new, and characterized as police vehicles. (New boats for swamp/river, new car for desert)
  • There's also been some minor tweaks like timing and other details



Other new stuff

  • Added a new troop transport vehicle, that carries up to 8 soldiers, with the additional of a shooter on the roof or a parabomb launcher
  • The new Octo-Light-Tank, will be participating on some patrols in the Desert.



  • Lots of improvements on general game performance
  • Some tweaks and changes on the UI/HUD: for example, the inventory icon now is a backpack, among other changes
  • WASD now may be used to control vehicles on World-Mode
  • Corrections on the intro conversation at the Octopia gates
  • There's now a new "Radio-System", to help entering and exiting locations


[List]
<*>Chat baloons now show more lines, helping the readability of bigger text
<*>There's now NPCs when you conquer a location. They may tell useful information... or not



  • Added new loading screen to.. well, show when things are loading, of course!
  • The endgame animation was remade


General bugfixes

  • Fixed a bug where the mouse cursor would disappear when getting back to main menu
  • Fixed a bug where landmines would explode infinitely
  • Fixed a bug where some buttons would not show up properly in specific cases
  • Fixed a bug where the intro location was not showing as conquered location
  • Fixed details like opening a new game file after deleting a file and selecting a new item to buy after buying an item
  • Fixed an issue with scrolling through available mounted weapons in the vehicle's menu with controller


That's it for this patch, but I hope you all enjoy it because there's quite some new stuff in there! As you might've heard already, we also announced that Dog Duty is coming to Nintendo Switch, PlayStation 4 and Xbox One this spring! Check out that announcement here: https://steamcommunity.com/games/578690/announcements/detail/1694979421812991362
Okay bye!

-Marten

What is Dog Duty!?

ALL RIGHT! So quite often we're getting the question: What is Dog Duty!? So, we went ahead and made a quick little video to explain you JUST THAT! Check it out here and learn all about what Dog Duty is: https://youtu.be/6OGceVasqq8
Of course, if you have any more questions, feel free to ask them in the discussions, but this video should cover most of it!

Have a nice weekend!

-Marten

Dog Duty is coming to Nintendo Switch, PlayStation 4 and Xbox One in spring 2020

Hi everyone!

I just wanted to let you know that Dog Duty is coming to Nintendo Switch, PS4 and Xbox One in Spring 2020! This also means that at that moment, the Early Access period will end and the 1.0 version will come out on Steam. I just want to thank you all for playing the game during Early Access and sharing your feedback. This doesn't mean at all that it's too late to share your thoughts, if you have any feedback, feel free to leave it in the Steam Community Hub or in a review!

The next step for Dog Duty is localization! We already have some ideas which languages should be added to the game, but we'd love to know if you have any further suggestions! Feel free to leave them down here in the comments.

That's all for now, have a great day!

-Marten