Dog Sled Saga cover
Dog Sled Saga screenshot
Linux PC Mac Android iOS Steam
Genre: Racing, Role-playing (RPG), Sport, Indie

Dog Sled Saga

Update March 21, 2015 - Fix for many crash on start errors? And more...

If you've been unable to start the game


With the help of a very patient Dog Sled Saga player, I got a new lead on crash-on-start issues that some users have been experiencing. If you haven't been able to run the game, try this:

  • Right click Dog Sled Saga in your Steam Library and choose "Properties"
  • In the "General" tab, click "Set Launch Options"
  • Type "-w" (for windowed) or "-b" (for borderless windowed fullscreen) and hit ok
  • Close the window and try running the game

Unfortunately, borderless windowed fullscreen doesn't behave correctly on Mac. Please let me know if this fixes or fails to fix any issues you've been experiencing!

Changes



  • Preliminary revision of Pre Race Screen
  • Trees wiggle when hit with food
  • Popup for end of race approaching
  • Changed fullscreen sequence at launch

Update March 15, 2015 - Rope and drag arrow animations, Windows JRE fallback fix

Small but important update - the "Main class not found" error that some users were getting when launching the game should be fixed.


  • Min JRE version set to 1.7.0 in Windows executable.
  • Red outline rope animation on snag and tangle
  • Drag arrows outline flash on drag command


The issue was that we recently had to remove JRE6 compatibility from Dog Sled Saga, but I forgot to tell our executable. The game comes with a bundled JRE which will be used as a fallback if you don't have a compatible JRE installed on your system. The executable will no longer erroneously see JRE6 as a satisfactory JRE.

Update March 11, 2015 - Improvements from our PAX East demo!

We just got back from an incredibly great weekend in Boston at PAX East! Thanks to loads of new people checking out the game in the Indie MINIBOOTH.



Leading up to PAX, we put a lot of polish into parts of the game and made it clearer for new players.

Changes:

  • Skill and fault starburst animation
  • New story screens at career start
  • Improved tutorial
  • Updated Dog & Driver Association Headquarters scene
  • More screen transitions
  • Improved music compression quality
  • Position drift frequency nerf - takes greater influence from exhaustion rate
  • Changed drift adjust arrow animation

Update Feb 17, 2015 - Good Catch skill buffed and menu improvements

Noticed how the Good Catch skill totally ruins dog positions? Well, it doesn't anymore! We also put in some fancy screens that were designed but didn't make the initial cut for Early Access.

Enjoy this small content update! More to come very soon as we prepare the game for a certain showfloor early next month...


  • Good Catch skill gives tug immunity to the target dog and the dog ahead for the duration of the lunge
  • League Up screen
  • Improved Musher Select screen


PS - crash on launch issues seem to have died down. It's very important to us that you let us know (on our Steam forums, or wherever) if you're still experiencing any, or if you did previously but no longer!

Update Feb 4, 2015 - New executables - potential crash on start fix

There was another small technical update to Dog Sled Saga today - here are the changes:

  • Windows - uses system JRE if available, bundled JRE as a fallback
  • Mac - New executable and install script


Please let us know in this thread if you have success with this version and you've had issues previously. Dan is still experimenting with crash errors, and we depend on your feedback to know what'ts working.

Once they're resolved, there's lots of new content queued up for him to put in place! Thanks for your patience and your help troubleshooting.

Update Dec 30, 2014 - updated framework libraries, potentially fixing Optimus issues on Windows

There was a small technical update to Dog Sled Saga today - here are the changes:

  • Updated libGDX framework, which has added some Nvidia Optimus related fixes
  • Improved shader error logging and compatibility

If you've set up any workarounds to force a certain graphics device, please return everything to default settings. If this new build helps any of you with crashes on startup that you've experienced, let us know in this thread!

We look forward to growing the game with some content-filled updates soon - happy new year and thanks for your support!

Update Dec 21, 2014 - save file directories changed, error log fixes

There was a very small update to Dog Sled Saga today - here are the changes:
  • Moved save directory according to platform (existing saves will be relocated automatically)
  • Fixed err.txt and log.txt file creation

This update is mostly an effort to help us continue to diagnose the crash errors on laptops with multiple graphics devices (see here)

The new save file directories are:
  • Windows - %home folder% / Saved Games / Dog Sled Saga
  • Mac - %home folder% / Saved Games / Dog Sled Saga
  • Linux - %home folder% / .dogsledsaga


Thanks,
Dan and Lisa

Updated 12/12/14 - small fixes, empty foodbag animation

There was a small update to Dog Sled Saga last night. Here are the changes:

  • New empty food bag animation
  • Revised restock post base sprite
  • Error text now saved to dogsledsaga-data/err.txt
  • Executable altered to try to force discrete graphics device where applicable (Windows)
  • Corrected text replacement errors for Weather type favorite and possessivePronoun
  • Scroll indicator arrows clickable in most/all places
  • Some journal text display formatting fixes
  • Fixed crash upon entering League 7
  • Fixed dogs getting stuck with camera flash for good (hopefully...)

Note - if you have trouble getting Dog Sled Saga to run, particularly on a laptop with multiple graphics devices, report it in this thread.

Thanks!
Dan and Lisa