When we launched Virtual Cottage in October 2020 as our first game/app on Steam, we had no idea where it would lead us.
We initially intended to create a screen blocker to help you focus on your work and avoid distractions like social media.
However, over the years, you have all shared valuable ideas, feature requests, and ways you interact with Virtual Cottage. It became clear to us that a significant overhaul was due.
So, we're thrilled to present Virtual Cottage 2! It comes with three different timers (Classic Timer, Stopwatch, and Pomodoro) and an improved To-Do List (rearrange tasks, create categories, and set up repeating daily routines). This time, youâll also be able to add your music.
But now, the most requested feature of all time (we heard you loud and clear!): Cottage customization.
You will be able to choose between different room layouts in the beginning and add more as time goes by. The game will also offer a wide selection of furniture items to place inside your home. We wanted you to have the ability to create your ultimate cozy space! You will get rewarded one item (and its colour variations) per day, simply by using Virtual Cottage. And yes, there will be petsâŚthis time, you won't have to choose between themâyou can have them all active simultaneously!
We are super excited about this and hope you are as well!!
If you wanna be up-to-date with the development or leave us some more input, youâre welcome to join our discord :)
We are thrilled to announce the release of "Dogs Organized Neatly - Paper Edition" today! This physical rendition of the digital game provides a delightful and engaging experience for individuals and families alike, especially during the holiday season.
The game mechanics remain faithful to the digital version, challenging you to strategically arrange adorable dog-shaped tiles within a grid-based layout. Simply print the provided PDF, cut out the dog cutouts, and embark on a captivating puzzle-solving adventure.
To elevate the game experience, unleash your creativity by crafting custom puzzle pieces. Glue the cutouts onto cardboard for enhanced durability, cut them from wood for a refined touch, or simply recolor the blank dog versions to personalize the game.
Embrace the spirit of tidiness and canine companionship with "Dogs Organized Neatly - Paper Edition."
As a small side note: We are working on our next "Organized Neatly"-title! Check it out and add it to your wishlist, please đ
We are so happy to share our latest game with you! We hope youâll like it as much as we do and we canât wait to see people playing it.
If you are curious about how this game came to be and why some features are the way they are, our dev Simone made an extensive series about Feed All Monsters on Youtube:
With this update we want to introduce Arabic as a new language to the game. The translation was provided by the fine folks of Eternal Dream Arabization, with a special shoutout to Montassar Ghanmi! Thanks a lot for the hard work!
Enjoy and have a great day!
New language added: Turkish
Hello!
With this update we want to introduce Turkish as a new language to the game. The translation was provided by Storm Pirates, specifically Emir & Tolgahan!
Enjoy and have a great day!
New language and a bug fix
Hello!
With this update we want to introduce Ukrainian as a new language to the game. Shout out to darwinwasright & spicy ginger for their work and effort!
Also thanks to the community who made us aware of a bug related to the "Level Skip" button.
Have a great day! :))
Trading Cards, Badges & Emotes are finally here!
Greetings! :vivi:
With this announcement we want to inform you that we were finally able to integrate the Steam Community Items such as Trading Cards, Badges and Emotes. We really hope you will like them! :donexcited:
We want to thank you all the support, love and kind words we've received since the launch of the game.
Cheers and have a great holiday season! :donlove:
Even More languages
Hey all!
Todays patch adds three more languages to the game! We want to thank everyone who contributed their time to make this happen. We've also corrected some typos in other languages.
Additionally we've change the code a bit, which should fix an issue with an achievement not triggering properly.
Translators:
Dutch: Tori Swedish: Ame Czech: Alzbeta Fleknova
A language you'd like to see in the game is missing? Feel free to add it here! :) Have an awesome day everyone!