This update has a bunch of modding improvements, mainly raising some modding limits so that more modded nations can be enabled at once. The new version has been tested with the help of nationgen and a mod creating 75 random nations works fine now. There are also the usual general improvements and bug fixes as well as some tweaks to the AI.
General
Domes and some other enchantments are no longer visible in battles
Communion single target spells didn't affect non commander slaves
Strength enchantment bonus from some spells now printed in stats
Battle log fix for protective force
Therodos Kourete didn't spawn under ally's control
Stream of Life now causes internal damage
Faster setting up start positions for games with huge number of players
Slothpower didn't work correctly
Description fixes
Event fixes
Stat fixes
AI
AI don't cast sea globals when there are too few sea provinces
Spell AI improvements
Modding
Increased max number of descriptions with about 2000
Increased max number of events 4000 -> 5000
Increased max number of magic abilities with 2000
Max nation number increased 199 -> 249
Mod parsing no longer sees e.g. #berserker as #bers
#clearrec also clears all terrain dependent recruitment for a nation
New commands #landrec and #landcom for recruitment in all overwater forts for uw-nations
Dominions 4.26
This is mostly an AI & UI patch. Most of the work has gone into improving the late game behavior of the AI. It should now be able to utilize its resources more efficiently and be more likely to get to a position where it can cast high level rituals. There has also been some improvements to the user interface, like more 'goto province' buttons on messages, shift click support in more places and more keyboard shortcuts.
General
God & nation popup in global enchantment screen
Darkvision from throne bless was counted twice
Fixed some bonuses when viewing att/def details
Goto province for scout attacked messages
Goto province for more ritual messages
ctrl+s to view saved orders (army setup screen)
Message for fort construction completed
Shift transfers 5 gems at a time
Keyboard shortcuts f/a/w/e/... to transfer gems to commander
Gem transfer box can be closed by Return as well
Shift changes PD 5 steps at a time
+/- can also be used to change PD
Ice Strike now causes slashing damage
Transformation & feeblemind/mindless fix
Strands of Arcane Power cannot be cast by mindless casters
Blind & losteye fix
Stat & cost fixes
Typos fixed
AI
Be less willing to do suicidal attacks
Recruitment improvements
Learned to cast a few more type of rituals
Forge item choice improvements
Improved magic item distribution
Dedicated ritualist for improved high level ritual casting
Empowerment tweaks
Improved preaching behavior
Spell AI no longer targets destruction/rust at units with only natural protection
Modding
Multiple same type of event effects didn't work
Removed false warning for #flagland
Dominions 4.25
Ys is a new nation that comes from Ker-Ys that was once the most splendid city in the world. Long ago Ker-Ys was sunken far beneath the waves to protect the Tuatha living there and has not been seen since then. Now with the coming of the new god the city has risen from beneath the waves and the splendor of the bronze-walled city has returned for all to witness. In addition to a new nation there has been work to ensure that really huge battles run smoothly as well as many balance changes, mostly by tweaking the costs of units. There are also the usual bug fixes and some minor new features.
General
New nation: Ys (middle ages)
Performance improvement for battles
Viewing enormous battles could crash the game
Fixed graphical glitches for enormous battles
Can now delete old network connections with Del
Number of old network connections saved increased, 6 -> 8
Typos fixed
Event fixes
Stat and description fixes
Balance changes, many units have tweaked costs or stats
Master Smith info printed on magic items
Age 10 years after Bind Demon Lord didn't work
Casters will spread out Encase in Ice more
Therodos dominion now creates ghosts for disciple forts as well
Ermor/Lemuria random gods starts with sloth 3
Mindless are not affected by feeblemind
Mindless cannot get feeblemind/dementia from ordinary means
Mind Hunt & Astral Projection cannot be cast by mindless
Split Teleport icon into Teleport/Blink
Modding
Fix for reading 64-bit values from mods on Mac OSX
Master ritualist fixes
#twohanded should work now
Modding nametypes cleared Oceania names
Dominions 4.24
This is a small bug fix update that mainly fixes a few annoying bugs with modded game that were introduced in version 4.23.
General
Event fix
Fix for caster only losing a limb when he should die instead
Fixed bug preventing mod .trn files from being found
Remove keyfiles on fail
Modding
Fix for reading 64-bit values on windows
Game crashed when running a game after running a modded game
Dominions 4.23
This update continues with the underwater improvements as early R'lyeh gets new monsters and a Mind Vessel ritual for the Aboleths. There is also improvements to modding and a whole bunch of bug fixes and balance tweaks.
General
New monsters for early R'lyeh: Grandmother, Androleth, Androdai, Abodai
New ritual for Aboleths: Mind Vessel
Turn limit for arrival of the more powerful heroes
Event fixes & new events
UW units for MA/LA Xibalba and LA Mictlan
Fort PD for MA/LA Xibalba and LA Mictlan
Slaves now have halved upkeep
Fix for incorrect seduction message
Remove floating text when exiting battle replay
Description for Favored of Enki
Solar Brilliance cannot be cast in caves
Cursed items changed width of magic item treasury
Changed temple picture for Ur
Rebate for shape shifter gods wasn't shown correctly
Gorgon can no longer petrify stone beings
g can now be used instead of # for goto province number
Foul Vapors got wrong enchantment icon in battle
Fixed host crash involving Strands of Arcane Power
File handle cleanup
Fix for potential battle inconsistency with Vafur Flames
Another potential battle inconsistency fixed
Therodos popkill lowered
Therodos spectres increased/decreased with death/growth
Therodos slight increase in freespawn spectres
Therodos reduction in freespawn sacreds
Ephor cost 8 -> 7
Therodian Philosopher cost 8 -> 11
Morale malus from dominion does not affect undead
Ermor and Lemuria morale malus
Dancers size 2 -> 3
Korybantes recruited in couples (limit 2)
Korybantes descr changed
Polypal spawn could not deal damage at all. Got new tiny tentacle with dmg 1.
More bronze weapon stat fixes
Less iron equipment on underwater troops
Memory cleanup after using lists
Make sure incorporate cannot give negative effects
Fix potentially weird host bug
More responsive random map creation
Typos and stat fixes
Modding
Better cleanup after mods
Some commands take 64-bit values
No more 'pointless ...fx' after setting an ability to zero
First/secondshape can now use negative montag values
New weapon commands: #natural, #internal
New spell commands: #nogeosrc, #onlyatsite, #notfornation, #farsumcom
New monster commands: #slothpower, #mindslime
New item commands: #sneakunit, #mindslime
New nation command: #killcappop
New event mod command: #transform
Map Editor
Insert/remove province didn't move along names and special borders
Linux
Smaller icon for pulseaudio
Dominions 4.22
This is a bug fix patch that makes sure Asphodel can reanimate again and that the music fades properly.
Changes Purgatory doesn't affect allies
Wrath of the sea didn't affect coastal provinces
Asphodel reanimation works again
Music fading out didn't work properly on many computers
Missing descriptions added
Monthly casting of certain rituals didn't work
Vengeful water fix
Underwater teleport fix
Stat and description fixes
Various nation fixes
Dominions 4.21
Just a small bug fix patch.
Game Event fixes
Stat fixes & typos
Battle music didn't stop when exiting battle with 'n'
Don't bail out when someone uses an empty nametype
CD-key check fixed
Dominions 4.20
This update focuses on the underwater part of Dominions. A new underwater nation is available as well as a bunch of new underwater pretenders to choose from. Many of the old underwater nations have also got some new recruitment options. There has also been some work to make the AI better as well as more modding, more random events and the usual bug fixes.
Game New nation: Therodos
UW resources increased 25%
Press 'r' when designing pretender to get a random design
Dominion less likely to spread across sea-land borders
Horror chances altered
Being dead will make horror marks fade away over time
New summon spells: Flame Jelly, Bishop Fish
Oceanian lore rewritten
Oceania turmoil in coastal provinces, order in land/sea provinces
Haliades replaces Bishop Fish as oceanian priests
Initiates of the Deep, deep seer: lore remake
Witness of the Deep, Soldier of the Deep
Capricorn and Siren coastal recruits and chaos rebate
New unique items for Marignon and R'lyeh
Improved magic item info
UW pretender rebates and nation restrictions
Dagon remade (grab and swallow instead of trample)
New story events
Save and exit also marks turn as unfinished
Pelagian/oceanian name lists
Replaced some iron with meteoritic iron
Starting position improvements
Mummy Nazca Arena fix
Chakram flysprite
Double flysprite bug removed
Academy underneath didn't produce lab
Rainbow enchantment now affected buy own luck effect
Bodyguard mrl bonus bug fixed
Philosopher icon
Fullscreen resolution defaults to desktop resolution instead of highest
Updated tip of the turn
Some new bronze and iron weapons and armors
Some more units got weapons and armors changed
Giants reanimated into correct shape
Berserk bless (war-dance)
Lanka description now mentions blood hunt bonus/malus in turmoil/order
Couldn't cast spells if you had two 'life long protection' items
Send Dream Horror castable at UW provinces
Assassins must be stealthy to be able to assassinate
The four Balams are now unique
EA/MA Pelagia nation descr changes
Pelagian Mystic
Iron armaments rust in the sea
Rust permanent until repaired
Damaged weapons/armors lower dmg/prot
New poptypes: Ichtyid shaman, Bone Tribe barbarians
New mermen/ichtyid sites
Mermage & Pelagian Mermage remake
Pelagian Explorer
Enkidu Headhunter & Bone Tribe Headhunter Club -> Skull Club
EA Pelagia Hero
Turtle Warriors Javelin -> Coral Tipped Javelin
New Pelagian coastal recruits
Mermage/priest sprite remade
New 'rusty armor' icons
UW indeps a bit weaker
Lower throne no longer appears UW
Divine Glyph and Baphomet magic beings
Can't compete in arena while sneaking
Ancient kraken doesn't lose Ink attack if equipped with weapons
Abomination doesn't lose tentacles if equipped with copper arm and weapons
Macaw and Condor got headslots
New switch: --listnations
Some new throne defenders can appear now
Some nations got pretender discounts
Many typo, stat and event fixes
Non-commander communion possible
Theurg Communicant -> not commander
Theurg Communicant rec-limit 1
Theurg Communicant cost 35 -> 50
Option --partamount didn't work properly
Battlefield spell didn't affect everyone in enormous armies
Particles effects didn't look properly in huge battles
Minor memory leak fixed
National underwater PD takes precedence for local UW PD
Faster battle deployment for huge skirmish armies
Murdering Winter less effective vs commanders
Murdering Winter cost 50 -> 40
Flames from the Sky cost 35 -> 30
Thetis Blessing research level 9 -> 7
Therodos got proper names
Music can now start with a rare tune
Sirens are cheaper to recruit when Lure of the Deep is up
Looming Hell slightly harder to defend against
Vengeful Water less effective and cost 50 -> 70
More ability modifiers printed
Shambler base cost 25 -> 20
Cannot try to send more than 32 messages
Friendly Currents didn't affect encumbrance properly
Soul Leech and Consume Soul cannot be repelled
New network option (--maxholdups) to run over serial stallers
New network option (--timeleft) to set nbr of hour to first host
Auto refresh for html statuspage
Auspex could be pathed though the sea, fixed
Looming Hell vs stealthy didn't work properly
Berytian Melqarts reduced blood sacrifice
Land/Water shape recruitment fix
AI Certain nations more likely to go for good bless effects
Smarter pretender god design
Can make pretenders with high levels of blood magic now
Fixed bug where AI for blood and death nations could waste up to 80 DP
More likely to buy holy units when having a good bless
Army and PD strength evaluation improved
Higher score for scripted spells
Modding #aigoodbless, #aimusthavemag
#aifirenation, #aiairnation, #aiwaternation, #aiearthnation
#aiastralnation, #aideathnation, #ainaturenation, #aibloodnation
Deserter abilities now work for non commanders too
New unit mod commands: #incscale, #decscale, #reform, #domrec, #haltheretic
New item mod commands: #incscale, #decscale, #reform, #haltheretic
New nation mod command: #noforeignrec
Eventmodding #req_notnation didn't work
#blessbers, #uwheat, #hpoverslow, #poisonskin, #xploss, #enchrebate50
Linux no multi processes on low memory machines
Dominions 4.17
This patch mainly fixes a few bugs introduced in the previous update.
Alchemy cheat detect bug fixed
Man-Eater got flick barb attack
Criosphinx no helmet slot
Ghost Riders and some similar rituals didn't work properly
Deadeater bug fix
Pretender autocalc tweaking
Pretender cost tweaking
National pretender cost reductions shown in popup
Description fixes
Supaya reanimation gave wrong info on numbers reanimated
Some start troop fixes
Fixed bug in new poptype modding that made many commands useless
Dominions 4.16
This version has revised costs for all pretenders and the amount of
design points available has been increased by 150 for pretenders and
100 for disciples. There are also a bunch of new pretenders to choose
from and the dominion spread mechanic has been tweaked to make it
easier to play with a low dominion score. There are also various
performance improvements, bug fixes, new mod commands and new random
events.
Game
More varied pretender costs and +150/+100 design points
Pretender cost auto calculation
Dominion spread chance changed to 50% + dom str*5%
Shape changing units can die in one strike if it's powerful enough to kill the next shape too.
Auto kill occurs 20 rounds later to give more time for auto rout.
Rainbow didn't affect allies, fixed
New monster pretenders
Some new pretender titles
Changed the selection of pretenders for some nations
New graphics/sounds for some spells
Adding thrones to .map files automatically adds ascension points too
Independent wizards got more spells researched
Can select players with only 1 nation in era
New throne effect 'Dominion conflict bonus'
Mercenaries no longer drown when unhired
Siren's lure didn't work, fixed
Monolith could blink and use stygian paths
Wish fix
Nicer handling of corrupted turn files
Geoglyph didn't reduce MR properly
Supaya reanimation changes
Print 'defence negates' on those weapons
Void Lord cannot have helmet
Serpent tailed pretenderws can wear armor
Battle performance improvement
Host performance improvement
uw stat, spells and item fixes
Dragons did not use ammo for breath weapon in melee
Slash/Pierce weapons only gets -1 penalty under water
Underwater non pierce penalty fix
Stone beings not affected by plague or disease
New magic item for Nazca
Crumble was way too effective
Send horror resulted in one horror too many
Theft of the Sun now affects resources too
Don't auto summon units when you have fled the field
Max number of commanders increased 9990 -> 20000
Max number of units increased 160000 -> 250000
New option: --maxunits to limit number of units
Disease effect on death blessed arrows didn't work
Ethereal did not offer protection against some non damaging spells
Xibablba UW defence fix
Improved gem cheat detection
Cheat detection fix for mercs
Random map generation speedup
Improved dirt generation on random maps
New switches for random maps: --mapdirt, --mapdirtcol, --mapdirtsize
Minor memory leak fixed
Game info says whether story event are enabled or not
Snow/Rain/Sea graphics performance improvement
Altered snow and rain fall
Site power that kills undead & demons only affected undead
Swamp survival boots didn't help against miasma
Azi and Drakon have 3 head slots
Demonic Locusts
Dementia didn't heal correctly
Gossamer Cloth etc didn't give properly rounded scout reports
Bug fix for shape shifting units starting with magic items
Flying raiders needed 10000 patrollers to get caught
Xibalba dart throwers in towers has dmg value 12 instead of 0
Corpse Eater icon
Pretender discounts can now be set per nation
Stat fixes
Site fixes
Events updated
Typos fixed
AI
AI lab building improvements
AI Mictlan more likely to blood sacrifice
AI gem usage fix
Modding
New poptype mod commands: #defunit1, #defmult1, #defcom1, etc.
New mod commands: #disableoldnations, #clearallevents
New mod commands: #batstartsum6d6 ... sum9d9
New mod commands: #req_targitem, #req_gold, #killpop, #removesite
Event mod command renamed #newsite -> #addsite
New unlimited always event (rarity 5) for modding
Rarity 13 events also happens at low population levels