Man, Tower of Avalon now gets Chorus Communion spells, but mainly this update fixes a lot of bugs and improves performance of the battle replays. There are also some new features and fixes for modders.
General
New chorus communions spells for Man
Defence and increased range on walls
Half Dead bless didn't work
Battle performance improvements
Particles speed up more
--borderless to start up in borderless fullscreen mode
Game remembers fullscreen type for next startup
Fixed dominion spread info for disciples
Limping units risk getting crippled (not dying) on long marches
Lemuria can create Shade Beasts under water too
Commanders got 1 point too powerful fire shield bless
Prevent dead commanders from showing up in next commander
Chest wound printed in strength info
Trinity god gets praised properly
Trinity god gets 3 random names
Small random delay at start of battle for squads & commanders
Battle log fix for weapons with 2 attacks
Reduced memory consumption
Fix mod loading memory leak
Upgraded protection for some artifact shields
Income box greys out resources and recruitment when used
Early Agartha AI don't choose cold scales
Fix for undying
Cu Chulainn can go berserk even though he is mounted
New color for Ark effect
Curse of Stones now slows movement and encumbers flying and melee too
Grow Fortress can grow kelp forts under water
Repeat last order key changed r -> x
Can scroll commanders in choose commander box
Mirror of Earths Memories fixed
New icons for blood bond, affliction resistance, etc.
New unit: Bogarusian Scout with winter move
Oceania pretender rebate fixed
Misbred had random recruitment cost
More names for Ur & Uruk
Merc fix
Event fixes
Stat fixes
New tip
Typos fixed
Modding
Modding: montags acceptable for more commands (e.g. batstartsum)
New spell mod commands: #casttime, #godpathspell
New monster mod commands: #domimmortal, #snow, #swimming
Modding a weapon could result in a spell getting the name "end"
Element- & Sorcery range boosts now printed in site info
Mac OS X
Switch to borderless fullscreen by default on alt+return
Dominions 5.06
This update fixes a serious multiplayer bug where some commanders could lose their orders and names for no reason.
General
Could not enter 0 for Cave Clustering or Island Chance
Elixir of Life didn't work
Smoother font scaling for map province names
Commanders could lose their names and orders in multiplayer games, fixed
Help screen for Battle Orders
'r' will repeat last single round battle order
Shade Beasts killing size 1 units resulted in huge gods popping up
Changing resource multiple didn't work
Slightly reduced memory usage
Never use real texture compression on fonts
Prioritize steam key over manually entered key
Dominions 5.05
This update fixes a bunch of bugs and has a few changes under the hood that will hopefully improve both performance and reliability.
General
Recruit point multiplier when creating new game (--recruitment)
Lance could be used many times, fixed
Breath weapons tweaked
Lingering effects take effect twice as often at half the strength
Secondary missile effect didn't always take effect
New ability: stun immunity
Don't draw a white map after failing to create dominion overlay
Reduced random map max size to 7500x7500
Man PD fix and new unit (Logrian Slinger)
Gossamer Cloth and Cauldron of the Elven Halls got national rebates
Could not use Magic Lamp and Atlas of Creation
Dwarves & Gnomes slower
--simpgui for a simple GUI
Mercs cannot use Guard Commander order
Hunter Spider new rider in home and no longer undisciplined
Ice Lance couldn't be equipped by the proper units
Increased chance for Lemurian Lictors
New special recruits for some sites
The Throne of Churning Ocean is now UW only
Carrion Reanimation crashed during host
Don't recalculate host time left all the time
Scrolling in nation selection didn't work
Reduced memory usage
Speedup of AI phase
New tips
Stat & description fixes
Linux
Raspberry Pi executable added (untested)
Dominions 5.04
This is hopefully the last of the one per day patches. It fixes a serious bug where the game would continue to crash after an Allfather pretender had been created.
General
Enlarge battlefield more for large armies (fixes very slow to resolve battle)
Don't use a np2 texture
Creating an Allfather would crash future game creations
Dominions 5.03
This patch mostly fixes a few crash bugs as well as some problems with the Windows version.
General
Fix for crash during battle replay
No description for 2 heroic abilities
Too many exploding sacred could crash the game
Typo
Windows
Use directsound by default
Sound options didn't work
--sdlsound to force default sdl sound
Set window position to prevent it from starting with top bar outside screen
Mac OS X
Start in windowed mode by default
Dominions 5.02
This is a mostly a quick fix for some problems with the Mac OS X version.