Dominions 5 cover
Dominions 5 screenshot
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Genre: Strategy, Indie

Dominions 5

Dominions 5.07

Man, Tower of Avalon now gets Chorus Communion spells, but mainly this update fixes a lot of bugs and improves performance of the battle replays. There are also some new features and fixes for modders.

General

  • New chorus communions spells for Man
  • Defence and increased range on walls
  • Half Dead bless didn't work
  • Battle performance improvements
  • Particles speed up more
  • --borderless to start up in borderless fullscreen mode
  • Game remembers fullscreen type for next startup
  • Fixed dominion spread info for disciples
  • Limping units risk getting crippled (not dying) on long marches
  • Lemuria can create Shade Beasts under water too
  • Commanders got 1 point too powerful fire shield bless
  • Prevent dead commanders from showing up in next commander
  • Chest wound printed in strength info
  • Trinity god gets praised properly
  • Trinity god gets 3 random names
  • Small random delay at start of battle for squads & commanders
  • Battle log fix for weapons with 2 attacks
  • Reduced memory consumption
  • Fix mod loading memory leak
  • Upgraded protection for some artifact shields
  • Income box greys out resources and recruitment when used
  • Early Agartha AI don't choose cold scales
  • Fix for undying
  • Cu Chulainn can go berserk even though he is mounted
  • New color for Ark effect
  • Curse of Stones now slows movement and encumbers flying and melee too
  • Grow Fortress can grow kelp forts under water
  • Repeat last order key changed r -> x
  • Can scroll commanders in choose commander box
  • Mirror of Earths Memories fixed
  • New icons for blood bond, affliction resistance, etc.
  • New unit: Bogarusian Scout with winter move
  • Oceania pretender rebate fixed
  • Misbred had random recruitment cost
  • More names for Ur & Uruk
  • Merc fix
  • Event fixes
  • Stat fixes
  • New tip
  • Typos fixed


Modding

  • Modding: montags acceptable for more commands (e.g. batstartsum)
  • New spell mod commands: #casttime, #godpathspell
  • New monster mod commands: #domimmortal, #snow, #swimming
  • Modding a weapon could result in a spell getting the name "end"
  • Modding: forest & mountain foreign recruits displayed properly
  • Mod command #supply was capped at 100
  • More Mod fixes
  • Element- & Sorcery range boosts now printed in site info


Mac OS X

  • Switch to borderless fullscreen by default on alt+return

Dominions 5.06

This update fixes a serious multiplayer bug where some commanders could lose their orders and names for no reason.

General

  • Could not enter 0 for Cave Clustering or Island Chance
  • Elixir of Life didn't work
  • Smoother font scaling for map province names
  • Commanders could lose their names and orders in multiplayer games, fixed
  • Help screen for Battle Orders
  • 'r' will repeat last single round battle order
  • Shade Beasts killing size 1 units resulted in huge gods popping up
  • Changing resource multiple didn't work
  • Slightly reduced memory usage
  • Never use real texture compression on fonts
  • Prioritize steam key over manually entered key


Dominions 5.05

This update fixes a bunch of bugs and has a few changes under the hood that will hopefully improve both performance and reliability.

General

  • Recruit point multiplier when creating new game (--recruitment)
  • Lance could be used many times, fixed
  • Breath weapons tweaked
  • Lingering effects take effect twice as often at half the strength
  • Secondary missile effect didn't always take effect
  • New ability: stun immunity
  • Don't draw a white map after failing to create dominion overlay
  • Reduced random map max size to 7500x7500
  • Man PD fix and new unit (Logrian Slinger)
  • Gossamer Cloth and Cauldron of the Elven Halls got national rebates
  • Could not use Magic Lamp and Atlas of Creation
  • Dwarves & Gnomes slower
  • --simpgui for a simple GUI
  • Mercs cannot use Guard Commander order
  • Hunter Spider new rider in home and no longer undisciplined
  • Ice Lance couldn't be equipped by the proper units
  • Increased chance for Lemurian Lictors
  • New special recruits for some sites
  • The Throne of Churning Ocean is now UW only
  • Carrion Reanimation crashed during host
  • Don't recalculate host time left all the time
  • Scrolling in nation selection didn't work
  • Reduced memory usage
  • Speedup of AI phase
  • New tips
  • Stat & description fixes


Linux

  • Raspberry Pi executable added (untested)

Dominions 5.04

This is hopefully the last of the one per day patches. It fixes a serious bug where the game would continue to crash after an Allfather pretender had been created.

General

  • Enlarge battlefield more for large armies (fixes very slow to resolve battle)
  • Don't use a np2 texture
  • Creating an Allfather would crash future game creations

Dominions 5.03

This patch mostly fixes a few crash bugs as well as some problems with the Windows version.

General

  • Fix for crash during battle replay
  • No description for 2 heroic abilities
  • Too many exploding sacred could crash the game
  • Typo


Windows

  • Use directsound by default
  • Sound options didn't work
  • --sdlsound to force default sdl sound
  • Set window position to prevent it from starting with top bar outside screen


Mac OS X

  • Start in windowed mode by default

Dominions 5.02

This is a mostly a quick fix for some problems with the Mac OS X version.

General

  • Stat fixes
  • Fort stats fixes for some nations


Mac OS X

  • Fixed file paths
  • Fixed crash when starting new game