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Don't Sink screenshot
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Genre: Role-playing (RPG), Adventure, Indie

Don't Sink

Lest we forget our furry friend! (Update 1.0.5.0)

Captian Fur Butt told us we would meet again yet we never did. It has been many months since then... I have heard rumors of a bar keeper who was small, furry, and yet could speak the common tongue. Could it be?

New content & features

  • Captain Fur Butt can be found again in the tavern on Cramton
  • Added v1.0 Spanish community translation (not an official translation)


Minor changes

  • Fur Butt quest improved, now shows portrait for Captain Furbutt


Bug fixes and performance improvements

  • Fixed issue where storage cache upgrade could not be built


As always... stay salty sea dogs!



Team Lead / Lead programmer
Sebastian Nigro (Seabass)
Twitter

Artist / Visual design
Daniel Marques (Thirteen)
Twitter

Audio / Web / Programmer
Chris Anselmo (Topher)
Twitter

Official Website
Trello Page
Discord Server
Reddit
Development live stream

The Don't Sink soundtrack is now available!

We just launched the release of the Don't Sink OST! You will get access to both OGG and WAV formats of the tracks. Who can resist playing the various town music tracks on repeat for 24 hours straight?

http://store.steampowered.com/app/848850/Dont_Sink__OST

As always... stay salty sea dogs!



Team Lead / Lead programmer
Sebastian Nigro (Seabass)
Twitter

Artist / Visual design
Daniel Marques (Thirteen)
Twitter

Audio / Web / Programmer
Chris Anselmo (Topher)
Twitter

Official Website
Trello Page
Discord Server

Quest menu available on map (Update 1.0.4.0)

Balancing and more! (Update 1.0.3.0)

Hey pirates! We are still working hard to respond to everyone's feedback and make improvements. We appreciate every review, post, and video. Of course we aren't perfect but we assure you we are doing our very best! If you have any probeks or suggestions feel free to comment below!

Minor changes

  • Video settings now have tooltips to explain what each setting does
  • Difficulty adjusted to be more challenging
  • Enemy crews now fire more quickly but not as fast as famous captains
  • Shipyard will now show green/red text to indicate whether a ship has better or worse stats
  • Enemy crews are more likely to use bombs/grapeshot now
  • Made balance changes to every ship
  • Improved ship encounter algorithm, players should encounter ships of their own type more often as well as famous captains


Bug fixes and performance improvements

  • Fixed issue with storage cache not being available to upgrade
  • Fixed ship stats not updating when loading old save files


As always... stay salty sea dogs!



Team Lead / Lead programmer
Sebastian Nigro (Seabass)
Twitter

Artist / Visual design
Daniel Marques (Thirteen)
Twitter

Audio / Web / Programmer
Chris Anselmo (Topher)
Twitter

Official Website
Trello Page
Discord Server
Reddit
Development live stream

Permadeath gamemode and fixes! (Update 1.0.2.0)

New content & features

  • Gamemode Menu
  • Permadeath gamemode (Dying will remove your save file)


Minor changes

  • Made small changes to the mountains in Cramton


Bug fixes and performance improvements

  • Minor optimizations made to world save file loading
  • Fixed an issue with the achievement "A Friendly Pirate"
  • Fixed save slots showing day/year data in empty slots
  • Fixed an issue where storage caches couldn't be built if mining camps were already built


As always... stay salty sea dogs!



Team Lead / Lead programmer
Sebastian Nigro (Seabass)
Twitter

Artist / Visual design
Daniel Marques (Thirteen)
Twitter

Audio / Web / Programmer
Chris Anselmo (Topher)
Twitter

Official Website
Trello Page
Discord Server
Reddit
Development live stream

Storage caches and audio improvements! (Update 1.0.1.0)

Responding to your feedback!


A major issue with the late-game play of Don't Sink was the lack of storage (since we did the storage rebalance).To properly compensate for this (and to improve island building) we've added a new feature to the general store called a Storage Cache. This allows you to deposit/withdraw items from the store. Each store will have a unique cache meaning it isn't globally accessible. You can store 1000 bombs in Cramton and wood/cloth in Tsujima for example.

Audio improvements


One user pointed out to me that the boarding combat was lacking any sound effects. Turns out I completely forgot to program the sound effects for the combat. Topher had gone through all the effort of creating these sounds so I would like to personally apologize for overlooking this. Anyhow it's implemented now and makes poking pirates a lot more satisfying.

New content & features

  • General stores storage cache
  • Storage upgrade for storage cache


Minor changes

  • Sword clashing sound effects for boarding
  • Ship creaking sound effects for travelling
  • When purchasing items the shop quantity limit now considers the ships max weight


Bug fixes and performance improvements

  • Fixed an issue with selling items that would return the player to the sell menu if the menu was scrolled up/down when there was only one item available to sell


As always... stay salty sea dogs!



Team Lead / Lead programmer
Sebastian Nigro (Seabass)
Twitter

Artist / Visual design
Daniel Marques (Thirteen)
Twitter

Audio / Web / Programmer
Chris Anselmo (Topher)
Twitter

Official Website
Trello Page
Discord Server
Reddit
Development live stream

Don't Sink official release! (Update 1.0)



Yaarrr! We've done it!


After 4 months of extremely active development we've reached the big 1.0! It has been a fun and rewarding journey so far. Sometimes it felt as though the game would never be out of early access but here we are. Here's what we've done for the full release.

A new trailer!


https://www.youtube.com/watch?v=O8cyph4E_7s

Gameplay/General Improvements


The enemy AI can use different ammo types now! You might face a schooner with grapeshot. Once they finish off your crew they'll switch to cannonballs/bombs and sink you. There are also a number of minor improvements such as the defeat tune not playing twice anymore. Little things like that.

The future of Don't Sink


We are working hard to get Don't Sink onto consoles as well as bring you (the Steam community) more features/content. This means more quests, possibly more indepth mechanics, and much more. We have a mod system in the works with a full tool to simplify the process and we would love to make that available in the near future alongside Steam workshop support.

A number of users have experienced various performance issues and so we will likely be introducing a high-performance build (C++ based) in a separate branch to give those users a possibly better experience although previous tests have shown those C++ builds to be pretty unstable which is why we're not certain we want to make it available just yet.

As always... stay salty sea dogs!



Team Lead / Lead programmer
Sebastian Nigro (Seabass)
Twitter

Artist / Visual design
Daniel Marques (Thirteen)
Twitter

Audio / Web / Programmer
Chris Anselmo (Topher)
Twitter

Official Website
Trello Page
Discord Server
Reddit
Development live stream

New content and quests! (Update 0.9.4.0)



Finally, new content!


As we approach the big day (our transition out of early access) we have put more and more energy into game content. Three new quests means that the leaderboard percentages have been shifted and that there are new goals to reach for. There are about twenty new pirate crews and two new famous captains you may encounter. Who can forget good ole' Captain Babyhands?

New quest locations


You can find one on Gazpacho, one in Nikra, and the other in Mairyporan. However one of the quests is somewhat of a secret. We challenge you to find and complete it!

New content & features

  • Quest, Hide Away
  • Quest, Something Odd
  • Quest, Dangerous Cargo
  • Little old lady in house on Black Shore
  • Gold thief on Tsujima
  • New houses in towns
  • Sound effects for all menus
  • New pirate crews
  • New famous captains


Minor changes

  • Added eye patch back into character creation
  • Sound effects for all menus
  • Balanced town music volume
  • Dolphins no longer appear during battle


Bug fixes and performance improvements

  • Default colors for various character parts would be black
  • Fixed misspelling of the word piece


As always... stay salty sea dogs!



Team Lead / Lead programmer
Sebastian Nigro (Seabass)
Twitter

Artist / Visual design
Daniel Marques (Thirteen)
Twitter

Audio / Web / Programmer
Chris Anselmo (Topher)
Twitter

Official Website
Trello Page
Discord Server
Reddit
Development live stream

Birds, dolphins, and pretty UI! (Update 0.8.7.0)

Here's a quick update! It fixes some stuff. But it also adds dolphins and birds!





New content & features

  • Added facial hair back into the editor
  • Famous captain, "Captain Baby Hands"
  • Dolphins and birds added to scenery
  • New "Quests Completed" Steam stat and leaderboard


Minor changes

  • Discover island screen, show prompt to continue
  • New notification UI
  • New dialogue UI
  • New cutscene letterbox
  • Improved point of interest system (quest arrows) to support unique IDs
  • Travel system improved to allow custom modifiers to the battle occurrence chance


Bug fixes and performance improvements

  • Pausing during travel/battle screen would cause issues with the music (overlapping and such)
  • Mouse no longer draws behind GUI
  • Fixed the draw order of a lot of various GUI elements
  • SoundFX and Ambience are now paused/resumed when game is paused/resumed (previously was just music)
  • Sky lightrays weren't spawning after the initial room simulation
  • Quest arrow wouldn't disappear after initial dialogue with character for the quest, "Bad Soil"
  • Port option hidden from quick menu before quest "A New Beginning" is completed


As always... stay salty sea dogs!



Team Lead / Lead programmer
Sebastian Nigro (Seabass)
Twitter

Artist / Visual design
Daniel Marques (Thirteen)
Twitter

Audio / Web / Programmer
Chris Anselmo (Topher)
Twitter

Official Website
Trello Page
Discord Server
Reddit
Development live stream

The biggest update yet! (Update 0.8.5.0)



Coming up on full release!


We are taking the final steps to reach full release and one of the biggest issues was the ugly main menu left over from the original release of the game. We've recreated pretty much everything at this point. We still have a number of improvements planned for the next update but this one is meant to be stable, and full of beautiful new artwork.

Some of the most notable changes include the new loading screen and main menu. We've got a new leaderboard, quest menu, quick menu, build menu, govern menu... Yeah there's a lot of new stuff in this update. Hop aboard your ship and find out for yourself!

New content & features

  • New pause menu UI
  • New main menu UI and artwork
  • New leaderboard UI
  • New quick menu UI
  • New quest menu UI
  • New loading screen and intro


Minor changes

  • Rigby's Treasure, "Shut up Heater" changed to "Shut up Heather"
  • When selecting a name from the credits, the link now opens in your browser if the Steam overlay is disabled
  • General store now shows current owned stock of an item
  • While traveling crew stats start flashing when they get low
  • Implemented mouse input for random events and boarding when traveling
  • Made changes to the DRM


Bug fixes and performance improvements

  • Slightly improved screen flashing when unpausing with escape/start button
  • Tavern recruitment crash has been fixed
  • Captain Fluffy Butt occasionally hidden behind ship/sails off screen
  • Steam achievements involving stats fixed
  • Attacking an island with too few crew would result in every island visited afterwards being an attack
  • Resolved crash when recruiting citizens (shop index would go outside of ds_list range)
  • Item deduction from ship purchase optimized and crashing resolved
  • Ship item reduction crash on load up of old saves has been fixed


As always... stay salty sea dogs!



Team Lead / Lead programmer
Sebastian Nigro (Seabass)
Twitter

Artist / Visual design
Daniel Marques (Thirteen)
Twitter

Audio / Web / Programmer
Chris Anselmo (Topher)
Twitter

Official Website
Trello Page
Discord Server
Reddit
Development live stream