Hey everyone! We're exploding with excitement as Don't Sink has just officially gone live! We have done a lot of playtesting leading up to today so hopefully nobody runs into any serious issues.
It is our goal for this early access process to be an enjoyable experience for players. We have a public Trello with live updates shown as we make progress. There is a subreddit where you can reach out to us if you prefer using that over the Steam Community Hub. We even have a Discord if you would like to talk more directly to us and others in the community.
We look forward to hearing how everyone feels about the game and what they would like added/changed. You can expect us to read and reply to as many posts as we possibly can.
Additional languages
We do not officially support any languages besides English, however the following community translations are currently available in the game available:
Spanish
French
Polish
Portuguese
Swedish
As always... stay salty sea dogs!
Team Lead / Lead programmer Sebastian Nigro (Seabass) Twitter
Artist / Visual design Daniel Marques (Thirteen) Twitter
Audio / Web / Programmer Chris Anselmo (Topher) Twitter
We are on schedule for our initial release and alongside everything else we've been working hard on extra content/fixes. The latest build just went live and includes the new Abloco region. Here you'll find luscious jungles and some higher tier towns.
As always... stay salty sea dogs!
Team Lead / Lead programmer Sebastian Nigro (Seabass) Twitter
Artist / Visual design Daniel Marques (Thirteen) Twitter
Audio / Web / Programmer Chris Anselmo (Topher) Twitter
We are preparing for the official early access release and so you can expect a lot of small updates between then, and now. We are also beginning to reach out to various press for early coverage of Don't Sink. Due to this you may see some noticable content being added to the game throughout the next week.
You can expect an exciting launch on November 21st!
As always... stay salty sea dogs!
Team Lead / Lead programmer Sebastian Nigro (Seabass) Twitter
Artist / Visual design Daniel Marques (Thirteen) Twitter
Audio / Web / Programmer Chris Anselmo (Topher) Twitter
This build fixes and adds a lot to the game. There is too much to go over just yet and we plan to add more soon so just hang tight!
Closed testers, please read
If you are participating in the closed testing please do the following:
Go to %localappdata%/don_t_sink and delete everything in that folder. The previous public build had a different buffer format for some files and this will result in a crash and other issues when loading old save files.
Changelog 0.1.1.0
New content & features
Finished implementing/building Cramton
Purchase sound effect added to all purchase events
Added footstep sounds when player walks on sand
Added victory tune when player wins ship battles
Added discovery tune when you find new towns
Added difficulty modifier for ship battle occurence
Pressing backspace/B works in place of clicking back on any menu
Minor changes
Characters walk slower and the player walks 100% faster, holding shift or right trigger allows you to walk
When selected buttons are now 25% larger and wiggle
Camera now lerps 50%~ faster
Adjusted the camera start position in the town to avoid needless zooming
Camera size/position now snap into place when close enough to its destination. Fixes occasional pixelation across screen
Governing sliders that are disabled default to 0%
If all governing sliders are set to 0% then they will all default to 25%
Balanced equations used for boarding, the player has a strong advantage now and the results are far less random
Disabled cheats for Steam builds
Characters passing by behind buildings while the player is inside have been changed to better reflect the current population
When battle ends cannonballs are removed from the world
Bug fixes and performance improvements
Fixed new game loading previously played save game
Resizing the window while paused will no longer break the background surface
All music/sounds are stopped when you are defeated or return to the main menu from anywhere in the game
Travel distance resets properly between saved games
Proper ammo type is fired now, previously it would only fire cannonballs
Fixed ships being purchasable when you own the ship already
Fixed AI occasionally sitting still forever
Fixed borders flickering by adding black border
Fixed build menu crashing game when everything has been built
Fixed cutscenes not saving properly
Fixed potential crash when defeat during boarding
Fixed boarding results not progressing while displaying crew values
Fixed ship health going past 100%
Fixed no sound when pressing enter after entering name
Fixed repair being prevented when ship health was below 100% but sail health was at 100%
Fixed town music not playing when quitting to main menu and returning to a town
Fixed intro having various issues if skipped
Starting a new game over a previously used save slot will delete that save directory
As always... stay salty sea dogs!
Team Lead / Lead programmer Sebastian Nigro (Seabass) Twitter
Artist / Visual design Daniel Marques (Thirteen) Twitter
Audio / Web / Programmer Chris Anselmo (Topher) Twitter