Don't Sink cover
Don't Sink screenshot
Linux PC Mac XONE Switch Steam
Genre: Role-playing (RPG), Adventure, Indie

Don't Sink

Don't Sink, now available on Steam!

Don't Sink is now available on Steam!


Hey everyone! We're exploding with excitement as Don't Sink has just officially gone live! We have done a lot of playtesting leading up to today so hopefully nobody runs into any serious issues.

It is our goal for this early access process to be an enjoyable experience for players. We have a public Trello with live updates shown as we make progress. There is a subreddit where you can reach out to us if you prefer using that over the Steam Community Hub. We even have a Discord if you would like to talk more directly to us and others in the community.

We look forward to hearing how everyone feels about the game and what they would like added/changed. You can expect us to read and reply to as many posts as we possibly can.

Additional languages


We do not officially support any languages besides English, however the following community translations are currently available in the game available:

  • Spanish
  • French
  • Polish
  • Portuguese
  • Swedish


As always... stay salty sea dogs!



Team Lead / Lead programmer
Sebastian Nigro (Seabass)
Twitter

Artist / Visual design
Daniel Marques (Thirteen)
Twitter

Audio / Web / Programmer
Chris Anselmo (Topher)
Twitter

Official Website
Trello Page
Discord Server
Reddit

Hotfixes and some new content!

We are on schedule for our initial release and alongside everything else we've been working hard on extra content/fixes. The latest build just went live and includes the new Abloco region. Here you'll find luscious jungles and some higher tier towns.

As always... stay salty sea dogs!



Team Lead / Lead programmer
Sebastian Nigro (Seabass)
Twitter

Artist / Visual design
Daniel Marques (Thirteen)
Twitter

Audio / Web / Programmer
Chris Anselmo (Topher)
Twitter

Official Website
Trello Page
Discord Server
Reddit

Preparing for the official EA release!

What's going on?


We are preparing for the official early access release and so you can expect a lot of small updates between then, and now. We are also beginning to reach out to various press for early coverage of Don't Sink. Due to this you may see some noticable content being added to the game throughout the next week.

You can expect an exciting launch on November 21st!

As always... stay salty sea dogs!



Team Lead / Lead programmer
Sebastian Nigro (Seabass)
Twitter

Artist / Visual design
Daniel Marques (Thirteen)
Twitter

Audio / Web / Programmer
Chris Anselmo (Topher)
Twitter

Official Website
Trello Page
Discord Server
Reddit

Update 0.1.2.0, Quest system, fixes, and balance

Changelog 0.1.2.0



New content & features


  • Implemented quest system
  • Added quest, "A New Beginning"
  • Added quest, "A New Home"
  • Added quest, "Pirate Fortress"
  • New interior version of town music
  • Implemented a difficulty setting


Minor changes


  • The player ship appears at the docks in towns
  • Reduced chance of ship battle encounter by 50%
  • Reduced random event chance from 5% per second to 2%
  • Islands are now saved in an "islands" folder
  • Balanced various random events
  • Ships now have custom hitboxes meant to fit their shape
  • Ship spawn positions in travel/battle screen are based on sprite width
  • Cannon fire trajectory is more accurate now
  • Adjusted the costs of certain items



Bug fixes and performance improvements


  • Starting a new game would delete the entire save folder which would lead to a lot of problems
  • Attempting to raise the crew hiring quantity above what the player could afford would result in a crash
  • Camera will now return to normal zoom/position after winning any ship battle encounter
  • Tavern would show "Hire Crew" and "Recruit Citizens" even when there were none available
  • Travel music fades out during battle now
  • Cannons would occasionally fire too many times
  • Ships/crew weren't reseting to the correct positions after battle
  • If an enemy/player boarded just as they were hit with cannon fire that brought them below 0% health, UI buttons would appear


As always... stay salty sea dogs!



Team Lead / Lead programmer
Sebastian Nigro (Seabass)
Twitter

Artist / Visual design
Daniel Marques (Thirteen)
Twitter

Audio / Web / Programmer
Chris Anselmo (Topher)
Twitter

Official Website
Trello Page
Discord Server
Reddit

Update 0.1.1.0, Major fixes and improvements!

Our first update!


This build fixes and adds a lot to the game. There is too much to go over just yet and we plan to add more soon so just hang tight!

Closed testers, please read


If you are participating in the closed testing please do the following:
Go to %localappdata%/don_t_sink and delete everything in that folder. The previous public build had a different buffer format for some files and this will result in a crash and other issues when loading old save files.

Changelog 0.1.1.0



New content & features


  • Finished implementing/building Cramton
  • Purchase sound effect added to all purchase events
  • Added footstep sounds when player walks on sand
  • Added victory tune when player wins ship battles
  • Added discovery tune when you find new towns
  • Added difficulty modifier for ship battle occurence
  • Pressing backspace/B works in place of clicking back on any menu


Minor changes


  • Characters walk slower and the player walks 100% faster, holding shift or right trigger allows you to walk
  • When selected buttons are now 25% larger and wiggle
  • Camera now lerps 50%~ faster
  • Adjusted the camera start position in the town to avoid needless zooming
  • Camera size/position now snap into place when close enough to its destination. Fixes occasional pixelation across screen
  • Governing sliders that are disabled default to 0%
  • If all governing sliders are set to 0% then they will all default to 25%
  • Balanced equations used for boarding, the player has a strong advantage now and the results are far less random
  • Disabled cheats for Steam builds
  • Characters passing by behind buildings while the player is inside have been changed to better reflect the current population
  • When battle ends cannonballs are removed from the world



Bug fixes and performance improvements


  • Fixed new game loading previously played save game
  • Resizing the window while paused will no longer break the background surface
  • All music/sounds are stopped when you are defeated or return to the main menu from anywhere in the game
  • Travel distance resets properly between saved games
  • Proper ammo type is fired now, previously it would only fire cannonballs
  • Fixed ships being purchasable when you own the ship already
  • Fixed AI occasionally sitting still forever
  • Fixed borders flickering by adding black border
  • Fixed build menu crashing game when everything has been built
  • Fixed cutscenes not saving properly
  • Fixed potential crash when defeat during boarding
  • Fixed boarding results not progressing while displaying crew values
  • Fixed ship health going past 100%
  • Fixed no sound when pressing enter after entering name
  • Fixed repair being prevented when ship health was below 100% but sail health was at 100%
  • Fixed town music not playing when quitting to main menu and returning to a town
  • Fixed intro having various issues if skipped
  • Starting a new game over a previously used save slot will delete that save directory


As always... stay salty sea dogs!



Team Lead / Lead programmer
Sebastian Nigro (Seabass)
Twitter

Artist / Visual design
Daniel Marques (Thirteen)
Twitter

Audio / Web / Programmer
Chris Anselmo (Topher)
Twitter

Official Website
Trello Page
Discord Server
Reddit