My new game stepbystep is released, you can check it out here
It is a turn-based programming puzzle platformer, hope you will enjoy!
Release update 4
Features:
> collision system is much more user-friendly now
Special announcement 2: stepbystep
The development of stepbystep is finished and the game will be available on November 22.
stepbystep is a minimalistic programming puzzle platformer with experimental turn-based mechanics where you must write a command sequence to complete the leves that will be run automatically.
I'm working on a new game, this time it's a turn-based programming puzzle platformer called stepbystep. The game is planned to be released this December.
You can follow me on twitter to see development progress and gameplay.
Hope you will enjoy and thank you for playing.
Release update 3
Bug fixes:
> media keys are fixed
Features:
> death animation is added
Release update 2
Bug fixes:
> unlocked achievements are now correctly displayed when scored
Features:
> new achievement "welcome", for technical needs
Special announcement: Not a Prototype games store page
I have created a store page for Not a Prototype games, which you can follow to always know about my games' discounts and future releases.
My new game is releasing on 12 June and it's called iterform.
It has similar style, but very different mechanic. It is a platformer where you can fix your position to create a replica and teleport on top of the previous one (or start, if there were no replicas) and then use them to move and jump to/from.
The game is based on my ludum dare 34 game GreenGrow.