Deck the halls with boughs of hellions, it’s time for DOOM Eternal’s last in-game event of 2021! Wrap up the year with rewards under the tree courtesy of our previous holiday event making a comeback: it’s time for GIFT WRAP AND TEAR!
As always, the best way to get XP is just by playing DOOM Eternal. Jump in and earn XP by playing Campaign levels, finishing BATTLEMODE matches and tackling weekly challenges. Don’t let this event stay out in the cold long: GIFT WRAP AND TEAR is only available for a limited time. As Hell’s armies burn so bright, won’t you guide our slay tonight?
Featuring the Bleached Bone Revenant, Bubble Gum Pain Elemental and even the Cultist Slayer Master Collection with its own skins, upgradeable Podium, icon, title, and animations!
Did we mention the Cultist Slayer Master Collection?
LAST CHANCE: VIVA LAS VEGA
All bets are off, because we have another LAST CHANCE mini-event for you Slayers to dive into! Earn XP and unlock cosmetics from our past VIVA LAS VEGA event during LAST CHANCE: VIVA LAS VEGA!
From now until December 9, players can earn XP and unlock in-game goodies for DOOM Eternal such as the Galaxy Sprinkles Slayer, Tiger Pain Elemental and the King Mancubus Master Collection! As per usual, XP thresholds are adjusted so that it’s possible to earn all of VIVA LAS VEGA’s collectibles within the span of the LAST CHANCE mini-event.
But how do you rack up XP? Easy, by playing DOOM Eternal! Complete levels, BATTLEMODE matches and weekly challenges in the game to score XP and earn rewards. Once LAST CHANCE: VIVA LAS VEGA has concluded, the contents of this mini-event will be bundled together for purchase on platform-specific digital stores. If you’ve been eyeing that pompadour-sporting Mancubus, there’s no time like the present to jump into DOOM Eternal and start earning those rewards while they last!
LAST CHANCE: THANKSGIBBING
Pass the gravy, it’s THANKSGIBBING season! This week, we’re doing another LAST CHANCE event, taking cosmetics from last year’s THANKSGIBBING event and offering players one LAST CHANCE to earn them with XP!
Until December 2, you can earn XP playing DOOM Eternal to unlock in-game collectibles like the Bleached Bone Revenant, Bubble Gum Pain Elemental and even the Cultist Slayer Master Collection! Just as with past LAST CHANCE events, XP thresholds are adjusted to ensure that all of THANKSGIBBING’s unlockables can be earned within the span of the mini-event!
Gathering XP is simple: Just play DOOM Eternal! Completing levels, BATTLEMODE matches and weekly challenges in the game will increase your XP pool, unlocking items with each XP milestone reached. Once LAST CHANCE: THANKSGIBBING is concluded, the contents of this mini-event will be bundled together for purchase on platform-specific digital stores. Want that second helping of THANKSGIBBING goodies while you can? Jump into DOOM Eternal and start earning XP today before the table gets cleared!
Update 6.66 Rev 1 Release Notes
This minor update includes bug fixes to issues introduced with Update 6.66 and others that the DOOM Eternal community has helped us track down. We very much appreciate our community’s ongoing commitment to reporting and helping us track down issues with our releases. Thank you again and keep up the good work!
Bug Fixes
GENERAL
Fixed a community-reported bug where the Meathook mod would not always pull the player immediately upon target attachment
Resolved a bug where the live tiles would disappear from the Main Menu after returning from Campaign or Horde Mode
Fixed the issue where the Campaign Mission and Horde Mode challenge progress trackers pinned to the HUD would partially reset once completed
Fixed the issue where progress for the "Headstrong" and “Aggressive Transfusion” Agnostic Milestones was not being tracked correctly
Fixed the bug where control inputs may not work correctly when using third person free camera in Photo Mode
Fixed the issue where the Main Menu music selection Options text was truncated on some languages
Resolved the bug in which the cooldown timer would not appear if you failed to kill the tagged demon with the Take Back Rune equipped
CAMPAIGN
Fixed an issue in which lightning hazards from the Mars Core Master Level would carry over into the Mars Core campaign level
Reverted "sticky walls" change so speedrunners no longer bounce off of sloped surfaces and can once again yeet themselves into oblivion to taste
THE ANCIENT GODS - PART ONE (CAMPAIGN)
Fixed a rare crash that could happen after skipping the cinematic for obtaining the Seraphim Key in UAC Atlantica
THE ANCIENT GODS - PART TWO (CAMPAIGN)
Fixed an issue in which the Take Back and Break Blast Support Runes could be equipped simultaneously
MASTER LEVELS
Fixed an issue in which the Ballista weapon mods were not available in Classic Mode on The World Spear Master Level (requires ownership of The Ancient Gods – Part Two)
Resolved the bug where the Full Auto Combat Shotgun mod was not usable if its pickup animation in the Mars Core Master Level was interrupted with the Plasma Rifle equipped
BATTLEMODE 2.0
Fixed an issue in which the Dread Knight’s Berserk attack does increased damage when the other demon player is dead
Fixed a bug when the host leaves a match in progress after promoting another player and the remaining players are placed in a broken lobby
Disabled the ability to see other players’ Boosters to help prevent Lobby dodging
Resolved the issue where the “Go Now" button did not take the player to the appropriate hyperlink on the “BATTLEMODE 2.0 Updates” pop-up UI
Fixed issue where BATTLEMODE 2.0 Challenge rewards images exhibited a blocky frame
Corrected the Slayer Tier 9 Series challenge text so it reads “Win 40 BATTLEMODE matches as the Slayer” (it used to read “as a Demon”)
Fixed a bug in which players would occasionally time out on the Stronghold map loading screen in BATTLEMODE 2.0
Fixed a crash when selecting the BATTLEMODE 2.0 Leaderboard shortly after a Series change
HORDE MODE
Fixed issue where DOOM XP and Series XP were not accruing correctly in Horde Mode. Now each completed Horde Round rewards DOOM Level XP and Series Event XP. These increases are not called out in the Horde end of Round Score Summary screens but are visible on your DOOM Level in the Main Menu and the Event Series progression screens, respectively
Fixed an issue in which disabling the Demonic Corruption Meter in the UI settings would also disable multiple HUD elements in Horde Mode
Fixed the issue where Weapon Wheel customization would not carry over from Campaign to Horde Mode
Resolved an issue where Horde Mode reward sets would incorrectly appear in the Event character reward sets screen with XP gains from Boosters
Fixed the bug where the “Previous Best” score displayed as 0 on death and at the Victory Summary screen after finishing all Horde Rounds on Cultist Base and Reclaimed Earth
Fixed the bug in which the Difficulty Bonus score was incorrectly attributed to Combat Score on the Horde Mode Summary screen after dying
Fixed an issue in which the player may become stuck if performing a wall grab immediately after the countdown timer expires in a Traversal Round
Resolved the bug in which the timer would disappear while playing Unclaimed Earth or The Holt Traversal Rounds on some languages
Fixed a bug in which possessed Barons may not spawn without Spirit buff VFX in the final wave of the final Arena Round in The Holt
Fixed a Polish language bug in which Blitz round objective text would overlap with the Bonus Coin Round unlock message
Resolved the issue where certain demon combat tutorial UI pop-ups would reappear multiple times in Horde Mode
Addressed a bug when immediately tabbing on the Victory Summary screen would not reward the BFG ammo
Fixed a bug where the player could not progress to the next arena if they spam the dash button when acquiring the new weapon at the end of an Arena Round
We set a new Horde Mode final score softcap of 500,000 pts. and purged the global Leaderboards of any scores above it, as we've deemed those to be non-human. As always, in the spirit of the mode and the sanctity of classic IRL local arcades, we encourage you to challenge other Slayers on your friends list, and most importantly, your own personal best
We encourage any Slayer looking to prove their Horde Mode global dominance to check out the brand new, community-run, peer-reviewed, Unofficial Horde Mode Leaderboard
Known Issues
GENERAL
Issue: Some users have reported that the profile icon for the Ow! Milestone no longer appears in their customization inventory if the milestone was completed prior to Update 6.66
Resolution: Thank you for your patience as we look into this
Issue: Some users have reported that attempting to immediately skip certain interactive sequences or cutscenes in the Campaign or Master Levels will cause the game to get in a bad state
Resolution: If encountered, this issue is usually resolved by a checkpoint reload. Because there is no checkpoint reload on Ultra Nightmare, we recommend waiting a few seconds before attempting to skip any interactive sequence or cutscene on that difficulty
Issue: Some users with Ray Tracing-compatible NVIDIA GPUs have reported stability and performance issues while playing with Ray Tracing and DLSS enabled on the 496.13 and 496.49 drivers. id and NVIDIA are aware and are actively investigating these reports but having trouble reproducing it. If you think you experienced this issue, please send us your crash dumps following these instructions
Resolution: Users have reported reverted to the 472.12 driver release resolves the issue. You can download them here
CAMPAIGN
Issue: Some community members are reporting a crash using the Chaingun in Exultia
Resolution: We have not been able to reproduce this issue in our testing efforts. If you encounter, please submit your crash dump using these instructions
MASTER LEVELS
Issue: Milestone progress is not visible from the Pause Menu while playing Master Levels
Resolution: This is the intended design. We incorrectly stated earlier that this would be addressed in a later update. We apologize for any confusion this may have caused
HORDE MODE
Issue: The "Doomguy in a Box” icon is not granted upon completion of the “Reinvent the Weapon Wheel” Horde Mode Challenge
Resolution: We are investigating a fix for a future update
The team can't wait for you to experience our brand new, three level arcade-style single player Horde Mode (with online leaderboards), two new Master Levels and enough improvements to BATTLEMODE that it’s getting the 2.0 treatment. We are super excited about this release and hope you enjoy playing it as much as we do. Thank you again for your patience and continued support of DOOM Eternal
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Horde Mode
Compete for the highest score by battling wave after wave of demons across three Missions from DOOM Eternal and The Ancient Gods – Parts One and Two* in this challenging new single player game mode. You’ll need to keep your wits about you and your skill sharp. Like a classic arcade game, there aren’t any checkpoints, you start with just 3 extra lives - but there are more to earn as you progress. You begin with only a fully mastered Combat Shotgun, unlocking a new weapon at random as you complete each Arena Round. Earn new Milestones and unlock loads of cool new customization items as you progress!
*All Horde Mode content is available to players who own any DOOM Eternal product configuration, including standalone versions of The Ancient Gods - Parts One, Part Two, and or the Year One Pass
Structure
Each Horde Mode Mission consists of the following Rounds (pictured above):
Arena Round - Arena combat encounter with waves and waves of demons
Blitz Round - Kill as many demons as you can before time runs out
Bonus Coin Round (optional) - Collect as many coins as you can before time runs out
Traversal Round - Navigate a traversal puzzle and collect as many coins as you can before time runs out
Bonus Blitz Round (optional) - A Blitz round but with Super Heavy demons and Onslaught (damage multiplier) power-ups!
Scoring
Your score is tallied at the end of each Round. You are awarded additional points for any remaining Extra Lives and BFG Ammo
Every demon you kill that isn’t a Zombie, a Spirit or summoned by an Archvile gives you points
Bigger demons are worth points more than smaller ones
Bounty demons are worth more than standard ones but decrease in value over time
Earn more points by completing Mission Challenges (completing all of them rewards bonus points)
Picking up coins in Traversal and Bonus Coin Rounds reward points (Gold > Silver > Bronze)
Progression
You begin Horde Mode with:
3 Extra Lives
A fully mastered Combat Shotgun
The Chainsaw, all Equipment and Dash
All Perks, Runes and Sentinel Crystal Upgrades
Another fully mastered gun is awarded at random on completion of each Arena Round
Special weapons are given at the start of certain Arena Rounds*
Completing Milestones unlocks new customization items
Additional Extra Lives are awarded by completing Blitz Rounds, Bonus Coin Rounds, Bonus Blitz Rounds, Combat Arena Rounds 1 and 2 in The Holt and by killing the required number of demons in Blitz and Bonus Blitz Rounds. They can also be acquired in level during any Traversal Round
*The Sentinel Hammer in The Holt Horde Mode Level requires 4 charges (2 more than in The Ancient Gods – Part Two)
Leaderboards
There is a different Leaderboard for each Difficulty
Your score gets uploaded to the Leaderboard at the end of each run
Your rating is based on your score
The top 10 players on the Leaderboard get Slayer Medals
Rewards Galore
There are so many amazing earnable rewards in Horde Mode, that instead of listing them all via text, we thought it would be better to show you:
So...
...many...
...rewards.
New Master Levels
Update 6.66 includes two new Master Levels, Mars Core and The World Spear*. Complete the corresponding campaign level to unlock each one. Access your unlocked Master Levels from the Fortress of DOOM or the Mission Select menu
*You must own DOOM Eternal: The Ancient Gods – Part Two to play The World Spear Master Level
BATTLEMODE 2.0
Update 6.66 brings the biggest and most important update to the game mode so far. Now, more than ever skill matters in BATTLEMODE. The more you win, the better the players you face off against will be. Complete BATTLEMODE 2.0 Series Challenges to increase your Rank, unlock new rewards and attain a higher Leaderboard position
Hot Streaks
Hot Streaks are key to the more competitive BATTLEMODE 2.0 design
The new Streak Tracker on the top of the Player Card tracks wins and losses played in Public Matches, activating after the first win as a Slayer or a Demon. When the Streak Tracker is active, additional wins are tracked as checkmarks and losses as X’s
A Hot Streak card is awarded when a player wins four games before losing two
The Streak Tracker resets after losing two matches before a Hot Streak card is awarded
The number of Hot Streak cards you have determines your Rank and Leaderboard position
Additional details:
Playing as the Slayer and as a Demon each has their own respective Streak Tracker
Exiting a Public match prematurely will count as a loss
The Streak Tracker does not record wins and losses from Private Matches
Rewards from the series page and the requirements to unlock them are different for Slayers and Demons
Time for some helpful infographics!
1. Streak Tracker
This is the streak tracker (not to be confused with Hot Streak) this is to highlight the user what level of streaks they are currently at. This should match up with the same state that 1A
1A. Title Card Border
The title card border surrounds the players title card, in conjunction with 1. this too shows the players current streak count and they should match the same visual style (ie: if the streak tracker is stone, the title card border should also be stone
2. Hot Streak Tracker
The hot streak counter becomes active when the user achieves 4 wins. When they do, they will complete a hot streak and win a hot streak card
3. Rank
A players rank will increase as they accomplish the series challenges. Below is a diagram breaking up the progress of the ranks
Hot Streak Cards
When a player completes a hot streak run, they will be awarded a hot streak card (these determine your leader board position). If you got a hot streak playing as a Demon you’ll get a Demon card. If you completed it as the Slayer, you’ll get a Slayer card
1. Stone Border (Default) - 0 Win Streak(s)
2. Red Border (Hot Streak) - 1 Win Streak(s)
Each empty check mark will fill in if the player continues their win streaks. If the player fills out all check marks they will complete their hot streak and receive a hot streak card (#2. in the image)
When a player is on a hot streak, they will have 2 loss forgiveness opportunities (the 2 unfilled x’s) If both x’s become filled, the user will reset to stone (#1. in the image)
Streak-Based Matchmaking
With the release of Update 6.66, all Public Lobbies use Streak-based matchmaking. Streak-based matchmaking aims to match you against other players with the same number of Streak wins, broadening the match criteria over time if unmet. Players can join Public Lobbies as a Slayer, a solo Demon or as a Demon team
Additional details:
Players return to the BATTLEMODE 2.0 root menu at the end of every Public Match
Players are no longer able to play consecutive matches in Public Lobbies - the Shuffle and Replay post-match options have been removed
Players on the same team cannot choose to play as the same Demon
When two Demon players in a party quick play, the player with more wins is used for matchmaking
3-player parties cannot join Public Lobbies
Series Challenges and Rank
Update 6.66 adds new Dossier pages that exclusively track your progress toward completing BATTLEMODE 2.0 Series Challenges while playing as the Slayer or as a Demon. Completing Slayer Challenges increases your Slayer Rank. Completing Demon challenges increases your Demon Rank. You are awarded a new Customization item or XP every time you attain a new Rank. Series Challenges and Rank reset with each Series changeover
Leaderboards
BATTLEMODE 2.0 adds Slayer and Demon-based Leaderboards for each supported platform. Leaderboard position is determined by Rank attained and number of Hot Streaks completed in the current Series. Leaderboards are reset with each Series changeover
1. Cycle Type
Global - This displays all players on the Leaderboard within a specific platform
Favorites - This displays all players within your personal favorites list
Near Me - This displays global players in and around your Leaderboard placement
2. Leaderboard List
Leaderboards are organized by descending order of rank
Rank - Displays rank numbers
Hot Streak - Indicates number of Hot Streaks earned
Name - Displays player usernames
3. Rewards
Players will be awarded title cosmetics based on their BATTLEMODE Leaderboard placements for a single Series. There are two separate sets of titles for both the Sentinel Hero and Hell’s Demons Leaderboards
Simplified Player Cards
Player Cards are simplified to username and faction up until match podium introduction. This format has been implemented to reduce lobby dodging within BATTLEMODE 2.0
Speaking of Rewards...
We know you just wanna see the rewards that are available right now in BATTLEMODE 2.0, so without further ado...
New Playable BATTLEMODE 2.0 Content
In addition to BATTLEMODE 2.0, Update 6.66 adds the brand-new playable Demon, the Dread Knight and new BATTLEMODE arena, Stronghold!
DREAD KNIGHT
The Dread Knight is well-suited for Demon players who have an all-or-nothing play style. With double-jump and an array of attacks, the Dread Knight is a nimble demon with and potent offensive capabilities, but the attacks require cooldowns that can leave you exposed in between use
Primary Attack: ENERGY WAVE
The Energy Wave is a Destroyer Blade-style energy projectile that yields moderate damage with a moderate rate of fire
BERSERK
Activating Berserk temporarily replaces Energy Wave with a high-damage melee attack with heavy lurch
While in use, Berserk increases movement speed and reduces damage taken by up to 60%
Every use of Berserk requires a long cool down period
GROUND SLAM
Ground Slam is an AOE attack that allows the Dread Knight to leap to a selected location within the permitted range to deal explosive damage to the area upon impact
Every use of Ground Slam requires a cool down period
QUANTUM ORB
Quantum Orb is a projectile attack dealing moderate damage which the Dread Knight can redirect in flight by activating its teleport ability
Every use of the Quantum Orb requires a cooldown period, which is shorter if the teleport ability is not activated Mid-Round Upgrades
FEROCITY
Your Energy Wave projectile reduces Berserk’s cooldown every time it hits the Slayer
ENSHROUD
Ground Slam not longer deals damage but instead creates a smoke cloud that grants temporary invisibility
New BATTLEMODE 2.0 Arena: STRONGHOLD
What better way to celebrate all that is new and exciting about BATTLEMODE 2.0 in Update 6.66 than the new Immora-inspired map, Stronghold
BATTLEMODE's new arena: Stronghold is at the center of Hell. Acting as both a defensive position and a processing facility that helps fuel the Dark Lord's warmachine, the environment lends itself to players who can keep moving between the different layers arena. Demon players and Slayer alike will fight over the valuable cover that the Fuel Overflow area provides. Players who master traversing between the bottom and top platforms will excel in our most competitive BATTLEMODE map to date
New BATTLEMODE 2.0 Balance Changes
SLAYER CHAINGUN
Removed Energy Shield mod from BATTLEMODE loadout
Primary Fire increased to 60 damage up from 48
Mobile Turret increased to 64 damage up from 60
COMBAT SHOTGUN
Primary Fire increased to 400 damage up from 350
HEAVY CANNON
Primary Fire increased to 140 damage up from 100
Precision Bolt increased ammo consumed per shot to 8 up from 6 to offset the increased bullet count
The Precision Bolt has increased max ammo count to 96 and 128 (with Sentinel Infused mid-round upgrade)
PLASMA RIFLE
Primary Fire increased to 55 damage up from 45
UAC Firepower mid-round upgrade causes the Plasma Rifle to deal 65 damage up from 55
Heat Blast increased to 200, 300, 400 damage (based on charge level) up from 150, 250, 350
ROCKET LAUNCHER
Lock-on increased to 900 damage (per 3-rocket burst) up from 600
BLOOD PUNCH
Increased to 500 damage up from 400
DEMON PLAYERS
MARAUDER AXE
The further the axe travels the more damage direct hits deal - this damage is indicated by glowing effects that grows over time
BURY THE HATCHET (End of Round Upgrade)
Direct hits with the axe now heal the Marauder for a portion of the damage dealt
ARCHVILE
Large reduction in Flame Wall hitbox size
REVENANT
The threshold to trigger Sadist has been increased from 30% to 40%
PAIN ELEMENTAL
Haste now grants 25% movement speed increase down from 35% Reduction in movement speed gained by Haste
General Demon Player Updates
Reduced the number of armor shard drops, while retaining relative armor values
Player Demons now drop no more than 30 armor when Flame Belched by the Slayer
Bonus Armor from Burning Hate has been removed
Increased Instant Resurrection cooldown from 2 minutes to 3 minutes
New Slayer Campaign & BATTLEMODE 2.0 Changes
CONTROLLER: WEAPON-SPECIFIC BINDS
Players can now remap their controller to include specific weapon-specific binds
COMBAT SHOTGUN (FULL AUTO MOD)
Added ability to switch weapons during wind down animation
Adjusted base charge time and wind down time
Speed of Quick Recovery upgrade has been increased
Removed additional movement speed penalty for firing so there is just slowdown on activation. As a result, the Fast Feet upgrade removes all movement penalty and the string has been updated to reflect that
The Ancient Gods - Part Two Balance Changes
The World Spear
Updated Fountain encounter by adding a Pain Elemental and improving AI pathing
Added some incidental encounters to mountain area
Adjusted pacing of initial Blood Maykr encounter
Reclaimed Earth
Beefed up the first encounter to make it a bit more challenging and added a Mancubus
Removed Stone Imps from the first stage of the Escalation Encounter
Removed Shield and Riot Soldiers out of the Library arena
Added some more challenging AI to combat as you ascend the Library building
Added an additional Mancubus to the final arena
Immora
No changes
Main Menu Music Option for ALL platforms
Happy to announce the community requested QOL option to be able to chose which music plays in the main menu!
Main Menu Music options now available via Audio menu:
DOOM Eternal Menu Music
The Ancient Gods Menu Music
New Achievements
Horde Mode brings three new Achievements!
Let's Play
Complete the first Horde Mode Mission
Reinvent the Weapon Wheel
Re-collect all of the weapons on the Weapon Wheel
Game Over
Beat Horde Mode
Bug Fixes
CAMPAIGN
Fixed an issue where collision was present on armor and ammo drops
Fixed in issue in which ambient music from the automap would persist outside of the Dossier
Fixed the issue in which the Argentas Paladi Milestone progress would not complete correctly
Note: Thank you all so much for your patience with these!
BATTLEMODE 2.0
Fixed an issue in which the Archvile’s Flame Wall would block the Marauder’s Shotgun Blast attack
Updated the description for the Revenant’s Sadist upgrade to make the wording clearer
Fixed an issue where Demon Players can stack Healing Zone for double healing with/without Tactician upgrade
Fixed a physics-related issue that caused Slayers to lose momentum when dashing next to certain surfaces
Fixed the Revenant’s jetpack acceleration so it is no longer framerate dependent
Fixed an issue where additional Demon Player models would appear on respawn after using Team Heal upon a Demon teammate's death
Fixed an issue where Slayers can generate more armor shards from Demon Players damaged by quick-swapping
Fixed a culling issue on the ceiling of the Corrosion map
Known Issues
GENERAL
Issue: Series Challenge reward unlocks may be delayed
Resolution: Series Challenge reward unlocks may not be immediate. If you experience this, don't worry, they will unlock shortly
Issue: Mission Challenges pinned on the HUD can appear to partially reset once completed
Resolution: This is a cosmetic issue. Progress on the Challenge tracker in the Dossier remains intact
Issue: Control inputs may not work correctly in Photo Mode third person free camera mode
Resolution: We are investigating a fix for this in a future update
Issue: The cooldown timer does not appear if you fail to kill the tagged demon with the Take Back Rune equipped
Resolution: We are investigating a fix for this in a future update
Issue: The Saving Throw cooldown timer is shared between Campaign and Master Levels on the same save file
Resolution: We are investigating a fix for this in a future update
Issue: Some users with Ray Tracing-compatible NVIDIA GPUs have reported stability and performance issues while playing with Ray Tracing and DLSS enabled on the 496.13 and 496.49 drivers. NVIDIA is aware and are actively investigating these reports
Resolution: Users have reported reverted to the 472.12 driver release resolves the issue. You can download them here
MILESTONES
Issue: Progress for the "Headstrong" and “Blood Transfusion” Agnostic Milestones is not tracked in the campaign or Master Levels
Resolution: We will fix these Milestone issues in a future update
MASTER LEVELS
Issue: The Full Auto Combat Shotgun mod is not usable if you interrupt its pickup animation with the Plasma Rifle equipped in the Mars Core Master Level
Resolution: Switch to the Sticky Grenades mod then back to Full Auto to resolve this
Issue: Milestones and milestone progress is not visible from the Pause Menu while playing a Master Level
Resolution: This is a cosmetic issue in which the UI is not displaying correctly. Unless otherwise noted above, Milestone progress is being tracked under the hood while playing Master Levels. We will fix this in a future update
BATTLEMODE 2.0
Issue: Your personal Leaderboard Rank may not always match your public one if you are tied with another player
Resolution: Just be aware and check to see if you happened to be tied with another player on the Leaderboard
Issue: The Demon Loadout menu may auto-scroll after selecting a new Demon if placed in a different Podium slot from the previous match on Quick Play
Resolution: Back out of the lobby before all players are readied up and rejoin a new one to resolve the issue
Issue: In rare cases, player names may appear delayed in BATTLEMODE lobbies or fail to appear before matches launch
Resolution: It should correct itself by the end of match
Issue: If the host leaves a match in progress, the remaining players are placed in a broken lobby
Resolution: Back out of the lobby to resolve this issue, if encountered. It will be fixed in an upcoming patch
Horde Mode
Issue: The player’s “Previous Best” score displays as 0 on death and at the Victory Summary screen after finishing all Horde Mode rounds on Cultist Base and Reclaimed Earth
Resolution: This is a cosmetic issue. The correct score is being tracked under the hood even though it displays as 0 on the UI. We are working to fix this issue in a future release
Issue: The Difficulty Bonus score is incorrectly attributed to Combat Score on the Summary screen after losing your last life
Resolution: This is a cosmetic issue. The correct score is recorded
Issue: In rare instances, the player may get pushed out of the world
Resolution: You will need to back out of the current Horde Mode playthrough to resolve this
Issue: There may be briefly visible level culling present after teleporting and during Round transitions
Featuring the Black Widow Mancubus, Webenant Revenant and the intimidating Cultist Marauder Master Collection with its own skins, upgradeable Podium, icon, title and animations!
GHOULS, GOURDS & GALLEONS
Ah, the autumnal season has come to DOOM Eternal. What better way to celebrate this time of the year with spooky costumes, candy and, er, some pirate antics? Prepare yourselves for GHOULS, GOURDS & GALLEONS.
Until November 23, trick-or-treat for some XP simply by playing DOOM Eternal and you can unlock festive in-game cosmetics like the Spooky Ghost Revenant, Pain-o’-Lantern Pain Elemental, the ‘Mom Made My Costume’ Slayer and the Le Manc Mancubus Master Collection!
How do you grab that sweet, sweet XP? Easy! Beat campaign levels, complete BATTLEMODE matches and complete weekly challenges. As you accrue XP, you’ll also unlock these seasonal, spooky goodies! Don’t wait until it’s too late – this event is for a limited time only, so jump into DOOM Eternal today. Demons beware, you’re in for a scare!
LAST CHANCE: HALLOWEEN 2020
The dead walk the earth once again in DOOM Eternal’s latest Last Chance mini-event! We’re bringing back unlockables from HALLOWEEN 2020, earnable with XP one last time. Grab your costume and candy bucket, it’s time for LAST CHANCE: HALLOWEEN 2020.
From October 14 to October 21, earn XP just by playing DOOM Eternal and unlock creepy collectibles such as the Black Widow Mancubus, Webenant Revenant and the Cultist Marauder. Just like past Last Chance events, XP thresholds are adjusted to ensure that all of HALLOWEEN 2020’s cosmetics can be earned within the span of the mini-event!
How do you get XP? Easy, just complete campaign levels, BATTLEMODE matches and weekly challenges. After LAST CHANCE: HALLOWEEN 2020 is concluded, the cosmetic items from this mini-event will be bundled together for purchase on platform-specific digital stores. If you want these treats while they’re still earnable with XP, don’t delay – jump into DOOM Eternal and start racking up that XP!
Featuring neon-tastic cybercosmetics like the Demoncide Slayer Skin, ‘Pixel Warrior’ title, ‘Circuit Board’ Chaingun skin and the Retro Revenant Master Collection, paying homage to the O.G. jet packin’ skeleton complete with its own skins, upgradeable Podium, icon, title and animations!