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Doom Eternal

GIFT WRAP AND TEAR

Deck the halls with boughs of hellions, it’s time for DOOM Eternal’s last in-game event of 2021! Wrap up the year with rewards under the tree courtesy of our previous holiday event making a comeback: it’s time for GIFT WRAP AND TEAR!



As always, the best way to get XP is just by playing DOOM Eternal. Jump in and earn XP by playing Campaign levels, finishing BATTLEMODE matches and tackling weekly challenges. Don’t let this event stay out in the cold long: GIFT WRAP AND TEAR is only available for a limited time. As Hell’s armies burn so bright, won’t you guide our slay tonight?

SERIES SEVEN COSMETIC PACK Available Now!

Thanksgibbing can be year-round when you gobble up the Series Seven Cosmetic Pack Available Now!



Featuring the Bleached Bone Revenant, Bubble Gum Pain Elemental and even the Cultist Slayer Master Collection with its own skins, upgradeable Podium, icon, title, and animations!

Did we mention the Cultist Slayer Master Collection?

LAST CHANCE: VIVA LAS VEGA

All bets are off, because we have another LAST CHANCE mini-event for you Slayers to dive into! Earn XP and unlock cosmetics from our past VIVA LAS VEGA event during LAST CHANCE: VIVA LAS VEGA!

From now until December 9, players can earn XP and unlock in-game goodies for DOOM Eternal such as the Galaxy Sprinkles Slayer, Tiger Pain Elemental and the King Mancubus Master Collection! As per usual, XP thresholds are adjusted so that it’s possible to earn all of VIVA LAS VEGA’s collectibles within the span of the LAST CHANCE mini-event.



But how do you rack up XP? Easy, by playing DOOM Eternal! Complete levels, BATTLEMODE matches and weekly challenges in the game to score XP and earn rewards. Once LAST CHANCE: VIVA LAS VEGA has concluded, the contents of this mini-event will be bundled together for purchase on platform-specific digital stores. If you’ve been eyeing that pompadour-sporting Mancubus, there’s no time like the present to jump into DOOM Eternal and start earning those rewards while they last!

LAST CHANCE: THANKSGIBBING

Pass the gravy, it’s THANKSGIBBING season! This week, we’re doing another LAST CHANCE event, taking cosmetics from last year’s THANKSGIBBING event and offering players one LAST CHANCE to earn them with XP!

Until December 2, you can earn XP playing DOOM Eternal to unlock in-game collectibles like the Bleached Bone Revenant, Bubble Gum Pain Elemental and even the Cultist Slayer Master Collection! Just as with past LAST CHANCE events, XP thresholds are adjusted to ensure that all of THANKSGIBBING’s unlockables can be earned within the span of the mini-event!



Gathering XP is simple: Just play DOOM Eternal! Completing levels, BATTLEMODE matches and weekly challenges in the game will increase your XP pool, unlocking items with each XP milestone reached. Once LAST CHANCE: THANKSGIBBING is concluded, the contents of this mini-event will be bundled together for purchase on platform-specific digital stores. Want that second helping of THANKSGIBBING goodies while you can? Jump into DOOM Eternal and start earning XP today before the table gets cleared!

Update 6.66 Rev 1 Release Notes

This minor update includes bug fixes to issues introduced with Update 6.66 and others that the DOOM Eternal community has helped us track down. We very much appreciate our community’s ongoing commitment to reporting and helping us track down issues with our releases. Thank you again and keep up the good work!




Bug Fixes



GENERAL


  • Fixed a community-reported bug where the Meathook mod would not always pull the player immediately upon target attachment
  • Resolved a bug where the live tiles would disappear from the Main Menu after returning from Campaign or Horde Mode
  • Fixed the issue where the Campaign Mission and Horde Mode challenge progress trackers pinned to the HUD would partially reset once completed
  • Fixed the issue where progress for the "Headstrong" and “Aggressive Transfusion” Agnostic Milestones was not being tracked correctly
  • Fixed the bug where control inputs may not work correctly when using third person free camera in Photo Mode
  • Fixed the issue where the Main Menu music selection Options text was truncated on some languages
  • Resolved the bug in which the cooldown timer would not appear if you failed to kill the tagged demon with the Take Back Rune equipped


CAMPAIGN

  • Fixed an issue in which lightning hazards from the Mars Core Master Level would carry over into the Mars Core campaign level
  • Reverted "sticky walls" change so speedrunners no longer bounce off of sloped surfaces and can once again yeet themselves into oblivion to taste


THE ANCIENT GODS - PART ONE (CAMPAIGN)


  • Fixed a rare crash that could happen after skipping the cinematic for obtaining the Seraphim Key in UAC Atlantica


THE ANCIENT GODS - PART TWO (CAMPAIGN)


  • Fixed an issue in which the Take Back and Break Blast Support Runes could be equipped simultaneously



MASTER LEVELS


  • Fixed an issue in which the Ballista weapon mods were not available in Classic Mode on The World Spear Master Level (requires ownership of The Ancient Gods – Part Two)
  • Resolved the bug where the Full Auto Combat Shotgun mod was not usable if its pickup animation in the Mars Core Master Level was interrupted with the Plasma Rifle equipped


BATTLEMODE 2.0


  • Fixed an issue in which the Dread Knight’s Berserk attack does increased damage when the other demon player is dead
  • Fixed a bug when the host leaves a match in progress after promoting another player and the remaining players are placed in a broken lobby
  • Disabled the ability to see other players’ Boosters to help prevent Lobby dodging
  • Resolved the issue where the “Go Now" button did not take the player to the appropriate hyperlink on the “BATTLEMODE 2.0 Updates” pop-up UI
  • Fixed issue where BATTLEMODE 2.0 Challenge rewards images exhibited a blocky frame
  • Corrected the Slayer Tier 9 Series challenge text so it reads “Win 40 BATTLEMODE matches as the Slayer” (it used to read “as a Demon”)
  • Fixed a bug in which players would occasionally time out on the Stronghold map loading screen in BATTLEMODE 2.0
  • Fixed a crash when selecting the BATTLEMODE 2.0 Leaderboard shortly after a Series change


HORDE MODE


  • Fixed issue where DOOM XP and Series XP were not accruing correctly in Horde Mode. Now each completed Horde Round rewards DOOM Level XP and Series Event XP. These increases are not called out in the Horde end of Round Score Summary screens but are visible on your DOOM Level in the Main Menu and the Event Series progression screens, respectively
  • Fixed an issue in which disabling the Demonic Corruption Meter in the UI settings would also disable multiple HUD elements in Horde Mode
  • Fixed the issue where Weapon Wheel customization would not carry over from Campaign to Horde Mode
  • Resolved an issue where Horde Mode reward sets would incorrectly appear in the Event character reward sets screen with XP gains from Boosters
  • Fixed the bug where the “Previous Best” score displayed as 0 on death and at the Victory Summary screen after finishing all Horde Rounds on Cultist Base and Reclaimed Earth
  • Fixed the bug in which the Difficulty Bonus score was incorrectly attributed to Combat Score on the Horde Mode Summary screen after dying
  • Fixed an issue in which the player may become stuck if performing a wall grab immediately after the countdown timer expires in a Traversal Round
  • Resolved the bug in which the timer would disappear while playing Unclaimed Earth or The Holt Traversal Rounds on some languages
  • Fixed a bug in which possessed Barons may not spawn without Spirit buff VFX in the final wave of the final Arena Round in The Holt
  • Fixed a Polish language bug in which Blitz round objective text would overlap with the Bonus Coin Round unlock message
  • Resolved the issue where certain demon combat tutorial UI pop-ups would reappear multiple times in Horde Mode
  • Addressed a bug when immediately tabbing on the Victory Summary screen would not reward the BFG ammo
  • Fixed a bug where the player could not progress to the next arena if they spam the dash button when acquiring the new weapon at the end of an Arena Round
  • We set a new Horde Mode final score softcap of 500,000 pts. and purged the global Leaderboards of any scores above it, as we've deemed those to be non-human. As always, in the spirit of the mode and the sanctity of classic IRL local arcades, we encourage you to challenge other Slayers on your friends list, and most importantly, your own personal best
  • We encourage any Slayer looking to prove their Horde Mode global dominance to check out the brand new, community-run, peer-reviewed, Unofficial Horde Mode Leaderboard





Known Issues



GENERAL


  • Issue: Some users have reported that the profile icon for the Ow! Milestone no longer appears in their customization inventory if the milestone was completed prior to Update 6.66
  • Resolution: Thank you for your patience as we look into this
  • Issue: Some users have reported that attempting to immediately skip certain interactive sequences or cutscenes in the Campaign or Master Levels will cause the game to get in a bad state
  • Resolution: If encountered, this issue is usually resolved by a checkpoint reload. Because there is no checkpoint reload on Ultra Nightmare, we recommend waiting a few seconds before attempting to skip any interactive sequence or cutscene on that difficulty
  • Issue: Some users with Ray Tracing-compatible NVIDIA GPUs have reported stability and performance issues while playing with Ray Tracing and DLSS enabled on the 496.13 and 496.49 drivers. id and NVIDIA are aware and are actively investigating these reports but having trouble reproducing it. If you think you experienced this issue, please send us your crash dumps following these instructions
  • Resolution: Users have reported reverted to the 472.12 driver release resolves the issue. You can download them here


CAMPAIGN


  • Issue: Some community members are reporting a crash using the Chaingun in Exultia
  • Resolution: We have not been able to reproduce this issue in our testing efforts. If you encounter, please submit your crash dump using these instructions


MASTER LEVELS


  • Issue: Milestone progress is not visible from the Pause Menu while playing Master Levels
  • Resolution: This is the intended design. We incorrectly stated earlier that this would be addressed in a later update. We apologize for any confusion this may have caused


HORDE MODE


  • Issue: The "Doomguy in a Box” icon is not granted upon completion of the “Reinvent the Weapon Wheel” Horde Mode Challenge
  • Resolution: We are investigating a fix for a future update






Update 6.66 Release Notes

Features and Content


Introducing our biggest free update yet - Update 6.66

The team can't wait for you to experience our brand new, three level arcade-style single player Horde Mode (with online leaderboards), two new Master Levels and enough improvements to BATTLEMODE that it’s getting the 2.0 treatment. We are super excited about this release and hope you enjoy playing it as much as we do. Thank you again for your patience and continued support of DOOM Eternal

[previewyoutube="69a0hZVgIU0;full"]



Horde Mode




Compete for the highest score by battling wave after wave of demons across three Missions from DOOM Eternal and The Ancient Gods – Parts One and Two* in this challenging new single player game mode. You’ll need to keep your wits about you and your skill sharp. Like a classic arcade game, there aren’t any checkpoints, you start with just 3 extra lives - but there are more to earn as you progress. You begin with only a fully mastered Combat Shotgun, unlocking a new weapon at random as you complete each Arena Round. Earn new Milestones and unlock loads of cool new customization items as you progress!

*All Horde Mode content is available to players who own any DOOM Eternal product configuration, including standalone versions of The Ancient Gods - Parts One, Part Two, and or the Year One Pass



Structure



Each Horde Mode Mission consists of the following Rounds (pictured above):


  • Arena Round - Arena combat encounter with waves and waves of demons
  • Blitz Round - Kill as many demons as you can before time runs out
  • Bonus Coin Round (optional) - Collect as many coins as you can before time runs out
  • Traversal Round - Navigate a traversal puzzle and collect as many coins as you can before time runs out
  • Bonus Blitz Round (optional) - A Blitz round but with Super Heavy demons and Onslaught (damage multiplier) power-ups!




Scoring



Your score is tallied at the end of each Round. You are awarded additional points for any remaining Extra Lives and BFG Ammo

  • Every demon you kill that isn’t a Zombie, a Spirit or summoned by an Archvile gives you points
  • Bigger demons are worth points more than smaller ones
  • Bounty demons are worth more than standard ones but decrease in value over time
  • Earn more points by completing Mission Challenges (completing all of them rewards bonus points)
  • Picking up coins in Traversal and Bonus Coin Rounds reward points (Gold > Silver > Bronze)




Progression



You begin Horde Mode with:

  • 3 Extra Lives
  • A fully mastered Combat Shotgun
  • The Chainsaw, all Equipment and Dash
  • All Perks, Runes and Sentinel Crystal Upgrades
  • Another fully mastered gun is awarded at random on completion of each Arena Round
  • Special weapons are given at the start of certain Arena Rounds*
  • Completing Milestones unlocks new customization items
  • Additional Extra Lives are awarded by completing Blitz Rounds, Bonus Coin Rounds, Bonus Blitz Rounds, Combat Arena Rounds 1 and 2 in The Holt and by killing the required number of demons in Blitz and Bonus Blitz Rounds. They can also be acquired in level during any Traversal Round

*The Sentinel Hammer in The Holt Horde Mode Level requires 4 charges (2 more than in The Ancient Gods – Part Two)

Leaderboards




  • There is a different Leaderboard for each Difficulty
  • Your score gets uploaded to the Leaderboard at the end of each run
  • Your rating is based on your score
  • The top 10 players on the Leaderboard get Slayer Medals


Rewards Galore



There are so many amazing earnable rewards in Horde Mode, that instead of listing them all via text, we thought it would be better to show you:


So...

...many...

...rewards.



New Master Levels





Update 6.66 includes two new Master Levels, Mars Core and The World Spear*. Complete the corresponding campaign level to unlock each one. Access your unlocked Master Levels from the Fortress of DOOM or the Mission Select menu



*You must own DOOM Eternal: The Ancient Gods – Part Two to play The World Spear Master Level





BATTLEMODE 2.0



Update 6.66 brings the biggest and most important update to the game mode so far. Now, more than ever skill matters in BATTLEMODE. The more you win, the better the players you face off against will be. Complete BATTLEMODE 2.0 Series Challenges to increase your Rank, unlock new rewards and attain a higher Leaderboard position

Hot Streaks

Hot Streaks are key to the more competitive BATTLEMODE 2.0 design

The new Streak Tracker on the top of the Player Card tracks wins and losses played in Public Matches, activating after the first win as a Slayer or a Demon. When the Streak Tracker is active, additional wins are tracked as checkmarks and losses as X’s


  • A Hot Streak card is awarded when a player wins four games before losing two
  • The Streak Tracker resets after losing two matches before a Hot Streak card is awarded
  • The number of Hot Streak cards you have determines your Rank and Leaderboard position


Additional details:


  • Playing as the Slayer and as a Demon each has their own respective Streak Tracker
  • Exiting a Public match prematurely will count as a loss
  • The Streak Tracker does not record wins and losses from Private Matches
  • Rewards from the series page and the requirements to unlock them are different for Slayers and Demons


Time for some helpful infographics!



1. Streak Tracker

This is the streak tracker (not to be confused with Hot Streak) this is to highlight the user what level of streaks they are currently at. This should match up with the same state that 1A

1A. Title Card Border

The title card border surrounds the players title card, in conjunction with 1. this too shows the players current streak count and they should match the same visual style (ie: if the streak tracker is stone, the title card border should also be stone

2. Hot Streak Tracker

The hot streak counter becomes active when the user achieves 4 wins. When they do, they will complete a hot streak and win a hot streak card

3. Rank

A players rank will increase as they accomplish the series challenges. Below is a diagram breaking up the progress of the ranks





Hot Streak Cards

When a player completes a hot streak run, they will be awarded a hot streak card (these determine your leader board position). If you got a hot streak playing as a Demon you’ll get a Demon card. If you completed it as the Slayer, you’ll get a Slayer card



1. Stone Border (Default) - 0 Win Streak(s)

2. Red Border (Hot Streak) - 1 Win Streak(s)


  • Each empty check mark will fill in if the player continues their win streaks. If the player fills out all check marks they will complete their hot streak and receive a hot streak card (#2. in the image)
  • When a player is on a hot streak, they will have 2 loss forgiveness opportunities (the 2 unfilled x’s) If both x’s become filled, the user will reset to stone (#1. in the image)


Streak-Based Matchmaking

With the release of Update 6.66, all Public Lobbies use Streak-based matchmaking. Streak-based matchmaking aims to match you against other players with the same number of Streak wins, broadening the match criteria over time if unmet. Players can join Public Lobbies as a Slayer, a solo Demon or as a Demon team

Additional details:


  • Players return to the BATTLEMODE 2.0 root menu at the end of every Public Match
  • Players are no longer able to play consecutive matches in Public Lobbies - the Shuffle and Replay post-match options have been removed
  • Players on the same team cannot choose to play as the same Demon
  • When two Demon players in a party quick play, the player with more wins is used for matchmaking
  • 3-player parties cannot join Public Lobbies


Series Challenges and Rank

Update 6.66 adds new Dossier pages that exclusively track your progress toward completing BATTLEMODE 2.0 Series Challenges while playing as the Slayer or as a Demon. Completing Slayer Challenges increases your Slayer Rank. Completing Demon challenges increases your Demon Rank. You are awarded a new Customization item or XP every time you attain a new Rank. Series Challenges and Rank reset with each Series changeover

Leaderboards

BATTLEMODE 2.0 adds Slayer and Demon-based Leaderboards for each supported platform. Leaderboard position is determined by Rank attained and number of Hot Streaks completed in the current Series. Leaderboards are reset with each Series changeover



1. Cycle Type


  • Global - This displays all players on the Leaderboard within a specific platform
  • Favorites - This displays all players within your personal favorites list
  • Near Me - This displays global players in and around your Leaderboard placement


2. Leaderboard List

Leaderboards are organized by descending order of rank


  • Rank - Displays rank numbers
  • Hot Streak - Indicates number of Hot Streaks earned
  • Name - Displays player usernames


3. Rewards


  • Players will be awarded title cosmetics based on their BATTLEMODE Leaderboard placements for a single Series. There are two separate sets of titles for both the Sentinel Hero and Hell’s Demons Leaderboards







Simplified Player Cards


  • Player Cards are simplified to username and faction up until match podium introduction. This format has been implemented to reduce lobby dodging within BATTLEMODE 2.0


Speaking of Rewards...

We know you just wanna see the rewards that are available right now in BATTLEMODE 2.0, so without further ado...






New Playable BATTLEMODE 2.0 Content



In addition to BATTLEMODE 2.0, Update 6.66 adds the brand-new playable Demon, the Dread Knight and new BATTLEMODE arena, Stronghold!



DREAD KNIGHT

The Dread Knight is well-suited for Demon players who have an all-or-nothing play style. With double-jump and an array of attacks, the Dread Knight is a nimble demon with and potent offensive capabilities, but the attacks require cooldowns that can leave you exposed in between use



Primary Attack: ENERGY WAVE

The Energy Wave is a Destroyer Blade-style energy projectile that yields moderate damage with a moderate rate of fire



BERSERK


  • Activating Berserk temporarily replaces Energy Wave with a high-damage melee attack with heavy lurch
  • While in use, Berserk increases movement speed and reduces damage taken by up to 60%
  • Every use of Berserk requires a long cool down period




GROUND SLAM


  • Ground Slam is an AOE attack that allows the Dread Knight to leap to a selected location within the permitted range to deal explosive damage to the area upon impact
  • Every use of Ground Slam requires a cool down period




QUANTUM ORB

Quantum Orb is a projectile attack dealing moderate damage which the Dread Knight can redirect in flight by activating its teleport ability

Every use of the Quantum Orb requires a cooldown period, which is shorter if the teleport ability is not activated


Mid-Round Upgrades



FEROCITY

Your Energy Wave projectile reduces Berserk’s cooldown every time it hits the Slayer



ENSHROUD

Ground Slam not longer deals damage but instead creates a smoke cloud that grants temporary invisibility




New BATTLEMODE 2.0 Arena: STRONGHOLD





What better way to celebrate all that is new and exciting about BATTLEMODE 2.0 in Update 6.66 than the new Immora-inspired map, Stronghold

BATTLEMODE's new arena: Stronghold is at the center of Hell. Acting as both a defensive position and a processing facility that helps fuel the Dark Lord's warmachine, the environment lends itself to players who can keep moving between the different layers arena. Demon players and Slayer alike will fight over the valuable cover that the Fuel Overflow area provides. Players who master traversing between the bottom and top platforms will excel in our most competitive BATTLEMODE map to date






New BATTLEMODE 2.0 Balance Changes




SLAYER


CHAINGUN


  • Removed Energy Shield mod from BATTLEMODE loadout
  • Primary Fire increased to 60 damage up from 48
  • Mobile Turret increased to 64 damage up from 60


COMBAT SHOTGUN


  • Primary Fire increased to 400 damage up from 350


HEAVY CANNON


  • Primary Fire increased to 140 damage up from 100
  • Precision Bolt increased ammo consumed per shot to 8 up from 6 to offset the increased bullet count
  • The Precision Bolt has increased max ammo count to 96 and 128 (with Sentinel Infused mid-round upgrade)


PLASMA RIFLE


  • Primary Fire increased to 55 damage up from 45
  • UAC Firepower mid-round upgrade causes the Plasma Rifle to deal 65 damage up from 55
  • Heat Blast increased to 200, 300, 400 damage (based on charge level) up from 150, 250, 350


ROCKET LAUNCHER


  • Lock-on increased to 900 damage (per 3-rocket burst) up from 600


BLOOD PUNCH



    • Increased to 500 damage up from 400






DEMON PLAYERS



MARAUDER


AXE


  • The further the axe travels the more damage direct hits deal - this damage is indicated by glowing effects that grows over time


BURY THE HATCHET (End of Round Upgrade)


  • Direct hits with the axe now heal the Marauder for a portion of the damage dealt







ARCHVILE



  • Large reduction in Flame Wall hitbox size






REVENANT



  • The threshold to trigger Sadist has been increased from 30% to 40%






PAIN ELEMENTAL

Haste now grants 25% movement speed increase down from 35%
Reduction in movement speed gained by Haste




General Demon Player Updates


  • Reduced the number of armor shard drops, while retaining relative armor values
  • Player Demons now drop no more than 30 armor when Flame Belched by the Slayer
  • Bonus Armor from Burning Hate has been removed
  • Increased Instant Resurrection cooldown from 2 minutes to 3 minutes





New Slayer Campaign & BATTLEMODE 2.0 Changes





CONTROLLER: WEAPON-SPECIFIC BINDS


  • Players can now remap their controller to include specific weapon-specific binds


COMBAT SHOTGUN (FULL AUTO MOD)


  • Added ability to switch weapons during wind down animation
  • Adjusted base charge time and wind down time
  • Speed of Quick Recovery upgrade has been increased
  • Removed additional movement speed penalty for firing so there is just slowdown on activation. As a result, the Fast Feet upgrade removes all movement penalty and the string has been updated to reflect that





The Ancient Gods - Part Two Balance Changes



The World Spear


  • Updated Fountain encounter by adding a Pain Elemental and improving AI pathing
  • Added some incidental encounters to mountain area
  • Adjusted pacing of initial Blood Maykr encounter


Reclaimed Earth


  • Beefed up the first encounter to make it a bit more challenging and added a Mancubus
  • Removed Stone Imps from the first stage of the Escalation Encounter
  • Removed Shield and Riot Soldiers out of the Library arena
  • Added some more challenging AI to combat as you ascend the Library building
  • Added an additional Mancubus to the final arena


Immora


  • No changes





Main Menu Music Option for ALL platforms





Happy to announce the community requested QOL option to be able to chose which music plays in the main menu!

Main Menu Music options now available via Audio menu:


  • DOOM Eternal Menu Music
  • The Ancient Gods Menu Music





New Achievements



Horde Mode brings three new Achievements!



Let's Play

  • Complete the first Horde Mode Mission




Reinvent the Weapon Wheel

  • Re-collect all of the weapons on the Weapon Wheel




Game Over

  • Beat Horde Mode





Bug Fixes



CAMPAIGN


  • Fixed an issue where collision was present on armor and ammo drops
  • Fixed in issue in which ambient music from the automap would persist outside of the Dossier
  • Fixed the issue in which the Argentas Paladi Milestone progress would not complete correctly


Note: Thank you all so much for your patience with these!

BATTLEMODE 2.0


  • Fixed an issue in which the Archvile’s Flame Wall would block the Marauder’s Shotgun Blast attack
  • Updated the description for the Revenant’s Sadist upgrade to make the wording clearer
  • Fixed an issue where Demon Players can stack Healing Zone for double healing with/without Tactician upgrade 
  • Fixed a physics-related issue that caused Slayers to lose momentum when dashing next to certain surfaces 
  • Fixed the Revenant’s jetpack acceleration so it is no longer framerate dependent
  • Fixed an issue where additional Demon Player models would appear on respawn after using Team Heal upon a Demon teammate's death
  • Fixed an issue where Slayers can generate more armor shards from Demon Players damaged by quick-swapping
  • Fixed a culling issue on the ceiling of the Corrosion map





Known Issues



GENERAL


  • Issue: Series Challenge reward unlocks may be delayed
  • Resolution: Series Challenge reward unlocks may not be immediate. If you experience this, don't worry, they will unlock shortly
  • Issue: Mission Challenges pinned on the HUD can appear to partially reset once completed
  • Resolution: This is a cosmetic issue. Progress on the Challenge tracker in the Dossier remains intact
  • Issue: Control inputs may not work correctly in Photo Mode third person free camera mode
  • Resolution: We are investigating a fix for this in a future update
  • Issue: The cooldown timer does not appear if you fail to kill the tagged demon with the Take Back Rune equipped
  • Resolution: We are investigating a fix for this in a future update
  • Issue: The Saving Throw cooldown timer is shared between Campaign and Master Levels on the same save file
  • Resolution: We are investigating a fix for this in a future update
  • Issue: Some users with Ray Tracing-compatible NVIDIA GPUs have reported stability and performance issues while playing with Ray Tracing and DLSS enabled on the 496.13 and 496.49 drivers. NVIDIA is aware and are actively investigating these reports
  • Resolution: Users have reported reverted to the 472.12 driver release resolves the issue. You can download them here


MILESTONES


  • Issue: Progress for the "Headstrong" and “Blood Transfusion” Agnostic Milestones is not tracked in the campaign or Master Levels
  • Resolution: We will fix these Milestone issues in a future update


MASTER LEVELS


  • Issue: The Full Auto Combat Shotgun mod is not usable if you interrupt its pickup animation with the Plasma Rifle equipped in the Mars Core Master Level
  • Resolution: Switch to the Sticky Grenades mod then back to Full Auto to resolve this
  • Issue: Milestones and milestone progress is not visible from the Pause Menu while playing a Master Level
  • Resolution: This is a cosmetic issue in which the UI is not displaying correctly. Unless otherwise noted above, Milestone progress is being tracked under the hood while playing Master Levels. We will fix this in a future update


BATTLEMODE 2.0


  • Issue: Your personal Leaderboard Rank may not always match your public one if you are tied with another player
  • Resolution: Just be aware and check to see if you happened to be tied with another player on the Leaderboard
  • Issue: The Demon Loadout menu may auto-scroll after selecting a new Demon if placed in a different Podium slot from the previous match on Quick Play
  • Resolution: Back out of the lobby before all players are readied up and rejoin a new one to resolve the issue
  • Issue: In rare cases, player names may appear delayed in BATTLEMODE lobbies or fail to appear before matches launch
  • Resolution: It should correct itself by the end of match
  • Issue: If the host leaves a match in progress, the remaining players are placed in a broken lobby
  • Resolution: Back out of the lobby to resolve this issue, if encountered. It will be fixed in an upcoming patch


Horde Mode


  • Issue: The player’s “Previous Best” score displays as 0 on death and at the Victory Summary screen after finishing all Horde Mode rounds on Cultist Base and Reclaimed Earth
  • Resolution: This is a cosmetic issue. The correct score is being tracked under the hood even though it displays as 0 on the UI. We are working to fix this issue in a future release
  • Issue: The Difficulty Bonus score is incorrectly attributed to Combat Score on the Summary screen after losing your last life
  • Resolution: This is a cosmetic issue. The correct score is recorded
  • Issue: In rare instances, the player may get pushed out of the world
  • Resolution: You will need to back out of the current Horde Mode playthrough to resolve this
  • Issue: There may be briefly visible level culling present after teleporting and during Round transitions
  • Resolution: This has no effect on gameplay





































SERIES SIX COSMETIC PACK Available Now!

The dead walk the earth eternally in Series Six Cosmetic Pack Available Now!



Featuring the Black Widow Mancubus, Webenant Revenant and the intimidating Cultist Marauder Master Collection with its own skins, upgradeable Podium, icon, title and animations!

GHOULS, GOURDS & GALLEONS

Ah, the autumnal season has come to DOOM Eternal. What better way to celebrate this time of the year with spooky costumes, candy and, er, some pirate antics? Prepare yourselves for GHOULS, GOURDS & GALLEONS.



Until November 23, trick-or-treat for some XP simply by playing DOOM Eternal and you can unlock festive in-game cosmetics like the Spooky Ghost Revenant, Pain-o’-Lantern Pain Elemental, the ‘Mom Made My Costume’ Slayer and the Le Manc Mancubus Master Collection!

How do you grab that sweet, sweet XP? Easy! Beat campaign levels, complete BATTLEMODE matches and complete weekly challenges. As you accrue XP, you’ll also unlock these seasonal, spooky goodies! Don’t wait until it’s too late – this event is for a limited time only, so jump into DOOM Eternal today. Demons beware, you’re in for a scare!

LAST CHANCE: HALLOWEEN 2020

The dead walk the earth once again in DOOM Eternal’s latest Last Chance mini-event! We’re bringing back unlockables from HALLOWEEN 2020, earnable with XP one last time. Grab your costume and candy bucket, it’s time for LAST CHANCE: HALLOWEEN 2020.

From October 14 to October 21, earn XP just by playing DOOM Eternal and unlock creepy collectibles such as the Black Widow Mancubus, Webenant Revenant and the Cultist Marauder. Just like past Last Chance events, XP thresholds are adjusted to ensure that all of HALLOWEEN 2020’s cosmetics can be earned within the span of the mini-event!



How do you get XP? Easy, just complete campaign levels, BATTLEMODE matches and weekly challenges. After LAST CHANCE: HALLOWEEN 2020 is concluded, the cosmetic items from this mini-event will be bundled together for purchase on platform-specific digital stores. If you want these treats while they’re still earnable with XP, don’t delay – jump into DOOM Eternal and start racking up that XP!

SERIES FOUR COSMETIC PACK Available Now!

Have you ever tried to Hack to the Future II? Welp, we've got you covered with the amazing Series 4 Cosmetic Pack Available Now!

Featuring neon-tastic cybercosmetics like the Demoncide Slayer Skin, ‘Pixel Warrior’ title, ‘Circuit Board’ Chaingun skin and the Retro Revenant Master Collection, paying homage to the O.G. jet packin’ skeleton complete with its own skins, upgradeable Podium, icon, title and animations!