Doom Eternal cover
Doom Eternal screenshot
PC PS4 XONE Switch PS5 Series X Stadia Steam
Genre: Shooter

Doom Eternal

O SLAY CAN YOU SEE

Celebrate independence from demonic rule in DOOM Eternal’s latest in-game event! Crack out the fireworks and raise a sparkler to freedom with O SLAY CAN YOU SEE.



From July 1 to July 29, earn XP to unlock a series of patriotic, slightly pyrotechnic cosmetics for DOOM Eternal. We’ve got icons, profile banners, weapon skins and of course, awesome skins like the Ka-Blamo! Pain Elemental, Flambeau Revenant and the Patriot Slayer Master Collection!

As the name of the event implies, slaying is the key to earning XP. Beat campaign levels, complete BATTLEMODE matches and take on weekly challenges to score these red-hot unlocks. Don’t just sit there holding a lit firecracker – jump into DOOM Eternal and earn these event goodies before they go out with a bang!

Learn more about DOOM Eternal’s in-game events and unlocking rewards in our dev diary video. Don’t forget to join the Slayers Club if you haven’t already to start off your collection with the Zombie Slayer skin!

DOOM Eternal - Update 6 Release Notes

We are proud to release the free Next Gen Update 6 for DOOM Eternal. Experience three new graphic modes (including ray tracing & 4k at 60 FPS), Taras Nabad Master Level, bug fixes and a free new shiny Ballista weapon skin: Raytracer. BATTLEMODE super juicers will be happy to see the mode getting a lot of love with our new BATTLEMODE area: Corrosion, bandwidth utilization optimizations, and tons of balance changes.

[previewyoutube="EGvnUaiX-Hg;full"]

Ray Tracing Support (PC platforms only, compatible hardware required)


Update 6 also brings the graphical promise of ray tracing rendering to players whose systems are compatible with the technology. With more accurate lighting and real-time dynamic surface reflections, ray tracing brings DOOM Eternal’s visuals to new heights. See below for ray tracing PC specs. Minimum spec is required to run in ray tracing Graphics Mode.

Minimum Spec: Ray Tracing (1080p / 60 FPS / Low Quality Settings)

  • 64-bit Windows 10
  • Intel Core i5 @ 3.3 GHz or better, or AMD Ryzen 3 @ 3.1 GHz or better
  • 16GB System RAM
  • NVIDIA GeForce RTX 2060(6GB), or AMD Radeon RX 6700XT
  • 80 GB hard drive space

Recommended Spec: Ray Tracing (1440p / 60 FPS / High Quality Settings)

  • 64-bit Windows 10
  • Intel Core i7-6700K or better, or AMD Ryzen 7 1800X or better
  • 16GB System RAM
  • All NVIDIA GeForce RTX Series cards with 8GB or more of VRAM, or AMD Radeon RX 6800
  • 80 GB hard drive space

Ultra Nightmare Spec: Ray Tracing (2160p / 60 FPS / Ultra-Nightmare Settings) OR (1440p / 120

  • FPS / Ultra-Nightmare Settings)
  • 64-bit Windows 10
  • Intel Core i9-9900K or better, or AMD Ryzen 7 3700X or better
  • 32GB System RAM
  • NVIDIA GeForce RTX 3090, RTX 3080Ti, or AMD Radeon RX 6900XT (2160p / 60 FPS / Ultra-Nightmare Settings) OR
  • All NVIDIA GeForce RTX Series cards with 11GB or more of VRAM, or AMD Radeon RX 6800XT (1440p / 120 FPS / Ultra-Nightmare Settings)
  • 80 GB hard drive space

DLSS support is also available as an option the Video Settings menu for NVIDIA RTX 20-series and RTX 30-series GPUs

  • Download compatible NVIDIA GPUs require driver version 471.11 to be installed for ray tracing and DLSS support here
  • Download compatible AMD GPUs require driver version 21.6.2 to be installed for ray tracing support here



Ray Tracer Ballista Skin



This incredibly reflective new Ballista skin is a free login reward waiting for every Slayer in Update 6. Equip the Ray Tracer today and see new demonic dimensions down the barrel of the Ballista!


Free New Master Level - Taras Nabad



The capital of Argent D’Nur, Taras Nabad was once the victim of a major demonic invasion that further cemented the legend of the DOOM Slayer. Now it’s time to return to the city in the Master Level challenge to show those demons that the first time wasn’t a fluke!

  • An entirely new combat experience, built from the ground up, meant to challenge the player beyond anything seen in the base campaign
  • Brand new environmental hazards and conditions keep the player on their toes and change the way they think about approaching combat
  • All new rewards like player icons, nameplates, and cosmetics all earnable through completing Taras Nabad Master Level in different difficulties and modes

Classic Mode

  • Start the Master Level with only the Combat Shotgun. You’ll need to find the rest of the weapons and mods throughout the level in order to fill out your arsenal and have a chance to survive!

Extra-Life Difficulty

  • We've added Extra-Life mode for those looking to hone their skills and take on a higher challenge as it's permadeth once you run out of Extra Lives. This is a great new option for those training for an Ultra Nightmare run. Time to go hunting for secrets!

Ultra Nightmare Difficulty

  • For the ultimate test of skill for those black belt Slayers, we've added Ultra Nightmare difficulty for this new Master Level. This means permadeath without the chance to gain Extra Lives.

Complete the Taras Nabad Campaign mission to unlock


Campaign Updates


General Gameplay

  • Ice Bombs now freeze the DOOM Hunter boss variants
  • Adjusted hit detection volume for Tentacle to be more accurate to what player sees, making it easier to hit
  • Reduced welcome message duration by 1 second

Difficulty Level Balance Adjustment

  • Chainsaw kills now refill 100% of player ammo on I’m Too Young to Die
  • Reduced projectile speed for the Archvile’s Rolling Fire attack on I’m Too Young to Die and Hurt Me Plenty
  • Reduced Carcass projectile and tracking speeds on I’m Too Young to Die and Hurt Me Plenty
  • Reduced speed of DOOM Hunter gatling gun and arm cannon projectiles on I’m Too Young to Die and Hurt Me Plenty
  • Reduced Whiplash projectile and tracking speeds on I’m Too Young to Die and Hurt Me Plenty

DOOM Eternal: Campaign
FORTRESS OF DOOM

  • Added UI pop-up to remind players that they have unspent Sentinel Batteries

DOOM Eternal: The Ancient Gods - Part One & Part Two

  • Lowered damage values for Blood Maykr cruciform and javelin attacks by 15%
  • Reduced the Plasma Rifle's Microwave Beam ammo cost to dispatch Spirits

DOOM Eternal: The Ancient Gods - Part One
UAC ATLANTICA

  • Reverted balance changes introduced with Update 5 that removed some AI to the first arena after the timed fan puzzle that launches you across the channel and the destroyed oil rig arena that follows shortly thereafter

BLOOD SWAMPS
Trial of Maligog Boss Fight

  • Increased respawn timer for Hell Knight and Pinky spawns for all phases
  • Removed Mecha Zombie and Shield Soldiers
  • Increased resource drops when hitting the Cubes
  • Increased damage values for Chaingun, Micro Missiles, Precision Bolt and Automatic Shotgun against the Eye
  • Raised the Eye’s projectile attack sound effects in audio mix so they are more audible
  • Increased the Eye’s projectile attack VFX size so they are easier to see
  • Reduced direct damage from the Eye’s projectile attack
  • Decreased the Eye’s projectile attack speed by 20%
  • Increased size of hit detection for the Eye

THE HOLT
Samur Boss Fight Balance Adjustments

  • Added more health packs and vials to final arena
  • Added some plasma pickups to final arena
  • Adjusted respawn time for Dreadknight and Pain Elemental in final phase from 4 to 10 seconds

DOOM Eternal: The Ancient Gods - Part Two

  • Added a distinct sound cue to indicate when Cursed Prowlers spawn into the world
  • Player now automatically receives a Blood Punch charge after being Cursed
  • Reduced amount of health that the Dark Lord receives after hitting the player during boss fight
  • General quality of life improvements to Demonic Trooper
  • Stone Imp no longer takes damage from the Chaingun Energy Shield




New BATTLEMODE Arena: Corrosion



BATTLEMODE's latest arena: Corrosion is a forgotten fortress that's been ravaged by a hellish swamp. Players will engage in frenetic firefights through the outer Battlements and ambush deep into the inner Catacombs. The Courtyard acts as the arena's centerpiece, and provides cover with plenty of mobility options. Expect high showdown potential between the Demon Players and DOOM Slayer in this new arena.


BATTLEMODE Updates


Performance

  • Bandwidth utilization optimizations to help mitigate game-related server hitches
  • We are hopeful for best case scenario network performance previous to Update 6 to feel like worst case scenario network performance in Update 6

General

  • Added jump pad cooldowns to specific groups of jump pads that could be exploited through constant use in Forsaken, Penance and Celestial
  • Increased teleporter cooldown to from 10 sec to 15 sec

BATTLEMODE Balance Updates



SLAYER
Added Primary Charger Heavy Cannon Micro Missiles upgrade to Slayer base kit

  • Primary Charger – Kills with the Heavy Cannon will boost Micro Missiles damage by 30% for 5 sec

Added Salvo Extender Combat Shotgun Full Auto upgrade to Slayer base kit

  • Salvo Extender – Killing a demon with the Full Auto mod will drop shell ammo

Removed Faster Recovery upgrade from the Chaingun's Energy Shield, which has increased the Energy Shield's recharge time by 37.5%

  • Increased damage dealt to Chaingun Energy Shield by Demon Players from 2.5x to 4x

(With the exception of Revenant Rocket Barrage & Mancubus Flamethrower attacks still deal 2.5x damage)

  • Increased Flame Belch cooldown with Burning Hate upgrade to 15 sec up from 12.5
  • Fist of fury behavior updated to allow the Slayer to get a Blood Punch charge from one glory kill and reduced damage resistance to 35%, down from 50%
  • Reduced Endless Rage duration from 5 sec to 4 sec

DAMAGE FALLOFF FOR PRECISION BOLT AND BALLISTA


  • The Slayer's Precision Bolt and Ballista do less damage at certain distances when used against Demon Players

DEMON PLAYERS

  • Increased damage reduction from demonic onslaught from 10% to 20%
  • Demon Players can now summon AI and place rad hazards and healing zones on the floating platforms in Tundra
  • On respawn, Demon Players are given Haste and deal half damage for 5 seconds (on top of their typical armored/damage reduction status effect)
  • Removed ability for healing zones to double stack and heal more
  • Increased Noxious Hazard damage to from 12 dmg to 15 dmg


ARCHVILE

  • Adjusted flame shield VFX to be more consistent with shield hitbox
  • Added invulnerability during teleport animation
  • Reworked Fire Specialist round upgrade to cause increased damage when the caster's projectile passes through the upgraded shield (indicated by a purple-ish colored shield & projectile)
  • Summoner Loadout name changed to Defensive
  • Replaced Shield Soldier with Maykr Drone in Defensive Loadout


REVENANT

  • Increased vertical ascension speed by 50% after a short delay for the jetpack
  • Remove Armored from Defensive loadout and replaced with Haste
  • Replaced Shield Soldier with Prowler in Defensive loadout
  • Added 50% damage reduction during Rocket Barrage attack

Replaced Acrobat with the new Sadist round upgrade

  • Primary fire deals 20% more damage and fires 25% faster at or below 30% health
  • These rockets cause knock back and significant self-damage if detonated too close to the Revenant
  • Rocket Barrage should not trigger knockback


PAIN ELEMENTAL

  • Replaced Shield Soldier with Carcass in Summoner loadout


MANCUBUS

  • Improved Mancubus smoke mortar concealing demon player outlines when inside the smoke
  • Updated Team Heal power upgrade to stack with the Bigger Bar round upgrade
  • Doubled health return per hit for Thieving Hand round upgrade



Campaign Fixes


DOOM Eternal: Campaign

  • Fixed Modbot issue where the Slayer animated for the currently equipped mod, not for what was acquired, then didn't switch to new mod

DOOM Eternal: The Ancient Gods - Part Two

  • Fixed issue where Savagery rune was not applying to Armored Baron and Chaingunner

Dark Lord Boss Fight

  • Fixed issue where players were not getting rewarded XP for completing the level
  • Fixed loot drops from a daze to now recharge the Blood Punch meter slightly when player is at full health
  • Fixed issues where the Dark Lord was recovering health from accidental chip damage

General Gameplay

  • Fixed issue on attacks where the Dreadknight smashes the ground or uses both arms to swipe were dealing more damage than intended



BATTLEMODE Fixes



  • Resolved bug in which VFX persisted when demon players were killed during Team Heal
  • Fixed an issue where the Slayer would use Chainsaw fuel after an unsuccessful swipe on a ledge grabbing demon AI
  • Fixed an issue where the Slayer’s weapons could deal damage through map geometry under specific conditions
  • Updated Sentinel Infused description - it no longer gives full ammo during a Chainsaw attack. This is now part the Slayer’s base kit.
  • Fixed an issue where Demon Player vertical camera control was not unified (all characters now have 180-degree vertical camera control)
  • Fixed an issue where Loot Blocked did not affect armor shards dropped on flame belched Demon Players
  • Fixed an issue where bunny hopping with the Archville was easier than expected



Known Issues BATTLEMODE



  • Archville Flame Wall color may look inconsistent when activated in the air after taking the Flame Specialist upgrade



FAQs


GENERAL

  • Issue: Steam users with (supported) NVIDIA GPUs may notice performance degradation while playing DOOM Eternal with the Steam overlay enabled
  • Resolution: If you have an (supported) NVIDIA GPU and want to play DOOM Eternal with the Steam overlay enabled, disabling "Present from Compute" in the graphics settings should resolve the performance degradation. If you want to continue playing with Present from Compute enabled, we recommend you disable the Steam overlay to resolve this issue.
  • Issue: Users with (supported) NVIDIA GPUs streaming DOOM Eternal to Discord may experience instability while playing with "Present from Compute" enabled
  • Resolution: To avoid instability while streaming DOOM Eternal to Discord, we recommend users with (supported) NVIDIA GPUs disable Present from Compute in the graphics settings


BATTLEMODE

  • Issue: I have the ray tracing drivers installed and my GPU meets the minimum spec for ray tracing but experience performance issues when running in Ray Tracing Graphics Mode. Is there anything I can do about this?
  • Resolution: Please consult the DOOM Eternal Ray Tracing PC specs for guidance on what settings are appropriate for your system. Also, avoiding excessive Alt-Tabbing will help mitigate performance issues from happening while running the game in Ray Tracing Graphics Mode
  • Issue: I am playing the Microsoft Store PC/PC Game Pass version with an Xbox Series Controller but see an image of an Xbox One controller in-game
  • Resolution: This is a known issue - the button mappings are still accurate



Full FAQ can be found here

DOOM Eternal’s LAST CHANCE: MINI EVENT COFFEE AND CAMO

Get ready for another trip back in time! Return to DOOM Eternal’s second-ever in-game event, COFFEE AND CAMO, and earn past unlockables in our newest mini-event. This is your LAST CHANCE: COFFEE AND CAMO.

From June 24 to July 1, players can rack up XP to receive cosmetics from the original COFFEE AND CAMO event such as the Camo Slayer and the latte-sipping Hipster Archvile Master Collection. Since mini-events have lower XP thresholds compared to our full-length events, that means you could earn all of COFFEE AND CAMO’s items in just the span of a week!

Once the mini-event is over, the COFFEE AND CAMO cosmetic items will be bundled together and made available for purchase on platform-specific digital stores. As the name implies, this is your last chance to earn all those goodies with XP. How? Same as it’s always been – just get in there and slay!

During the mini-event, you’ll earn XP for completing campaign levels, BATTLEMODE matches and the weekly challenges during the mini-event. Don’t let this cup of java go cold – jump into DOOM Eternal today and score COFFEE AND CAMO before time runs out!

Learn more about DOOM Eternal’s in-game events and unlocking rewards in our dev diary video. Don’t forget to join the Slayers Club if you haven’t already to start off your collection with the Zombie Slayer skin! 

TROPIC LIKE IT'S HOT

Grab your beach ball, flip-flops and Praetor Suit, it’s time for a little fun in the sun! DOOM Eternal’s latest event is going somewhere warm – time to TROPIC LIKE IT’S HOT.

From June 3 to June 24, you can earn XP to unlock all-new cosmetics celebrating seaside shenanigans. Grab an assortment of nautical icons, weapon skins and even the Hotdogcubus Master Collection, the absolute wurst that Hell can conjure.

Earning rewards is all about doing what you do best: slaying demons. As you beat campaign levels, play BATTLEMODE matches and slay our weekly challenges, you’ll earn XP that gets you that much closer to the next sweet unlock. TROPIC LIKE IT’S HOT Is only available for a limited time – jump into DOOM Eternal today so you don’t get burned on these sun-soaked goodies!

Learn more about DOOM Eternal’s in-game events and unlocking rewards in our dev diary video. Don’t forget to join the Slayers Club if you haven’t already to start off your collection with the Zombie Slayer skin!

June 1 Cosmetic-only Update

This minor update for DOOM Eternal includes future in-game event cosmetics only and does not include any gameplay changes. Typically, we like to bundle in future cosmetics alongside a beefy game update, but our next big update needs a little more time in the oven.

Luckily for you, we're finally ready to serve up the chef's kiss of Mancubus Master Collections. We've been cooking this one up for quite some time, so starting this Thursday, we're finally ready to...

TROPIC LIKE IT'S HOT




The Hotdogcubus Master Collection has everything you need for a bun time in the sun! Nobody has ever seen flame-broiled goodness coming out of Ketchup and Mustard flamethrowers...until now. Condiments to the chef.

Stay tuned for the full announcement of the event in a few days!

Don't forget, our new Slayers Club Monthly Community Challenge starts today and the weather report says it's gonna be Bloody With A Chance of Meatballs! So make sure you sharpen your chainsaws on the nearest Cacodemon! Full details here.

We've got more exciting updates on the horizon, so keep your browser locked to the Slayers Club.

PEACHY KEEN

It’s time for a blast from the past – no MS-DOS rigs required! Grab your big yellow helmets and get ready to take out nasty demons-er, aliens, because we’re feelin’ PEACHY KEEN.



From now until June 3, 2021, DOOM Eternal players can earn exciting new cosmetics such as the mean, green Bloog Pain Elemental, neon-accented Undead Droid Revenant and the old-school Commander Keen Slayer Master Collection – all just by playing the game!

Unlock rewards by earning XP from completing Campaign levels (including The Ancient Gods – Part One & Part Two), BATTLEMODE matches and weekly challenges. These goodies won’t be around forever, so jump in and start grabbing that sweet, sweet XP before these rewards say goodbye, galaxy!

Learn more about DOOM Eternal’s in-game events and unlocking rewards in our dev diary video. Don’t forget to join the Slayers Club if you haven’t already to start off your collection with the Zombie Slayer skin!

DOOM Eternal: The Ancient Gods - Part Two & Update 5 Release Notes

We are proud to release the epic conclusion to the DOOM Slayer's saga in the final campaign expansion for DOOM Eternal: The Ancient Gods – Part Two. Experience three never-before-seen locations, deadly new enemy variants, and a stunning new weapon. It's some of our best work to date, so we hope you enjoy battling through the final chapter in the DOOM Slayer's saga!

Spoiler Warning: These notes cover a lot of new content, so consider yourself warned if you wish to avoid any potential spoilers!

[previewyoutube="rdspxs7YB1s;full"]

New Features for The Ancient Gods - Part Two for ALL platforms



Three New DOOM Eternal Campaign Maps (requires purchase of The Ancient Gods - Part Two, Deluxe Edition, or the Year One Pass)

The World Spear

  • The Slayer must seek out the World Spear on his journey to face the Dark Lord, as only a mysterious artifact hidden within the crystalline monolith will open the way to Immora. The cosmic spire towers over Argent D’Nur, with only those deemed worthy allowed entrance inside...

Reclaimed Earth

  • Hell’s invasion of Earth has failed, and the ARC has led human resistance in the fight to reclaim the planet. The Slayer must locate the Gate of Divum, an ancient artifact of the Father’s design, within the ruins of an overgrown city. Once activated, the path to Immora will be opened...

Immora

  • The final battle has begun. Using the Gate of Divum to access the heart of Hell, the Slayer now stands before the gates of Immora ready to face the Dark Lord. Armies now gather as the dark realm prepares for war and the coming conflict will decide the fate of all...


Barbarian Slayer Master Collection

  • "True strength of steel is in the hand that wields it." Gaze upon the Barbarian Slayer! This gallant barechested cosmetic is instantly unlocked upon purchase of The Ancient Gods - Part Two, Deluxe Edition, or the Year One Pass. Like all Master Collections, the Barbarian Slayer is loaded with progressibles like a slick podium, new podium animations, alternate skins, icons and player badges. For more info on how to progress through Master Collections click here.


New Weapon: Sentinel Hammer

  • A sacred weapon wielded by Commander Valen of the Sentinel armies. Powered by a massive infusion of Wraith energy, the Sentinel Hammer allows its wielder to stun and extract resources from demonic foes.


New World Traversal Option: Super Shotgun MeatHook Grapple Points

  • Use the Super Shotgun's Meat Hook on Grapple Points to traverse the world. Push yourself in the opposite direction of the Grapple Point to generate the momentum needed to round corners. Combine Double Jump, Dash and additional Grapple Points in the air to complete traversal puzzles.

New Enemy Variants



Armored Baron

  • The Armored Barons are powerful foes grafted with the technology of Immora. Just outside the city gates, they patrol with morning star gauntlets cursed by the Dark Lord himself; one devastating strike obliterates both body and soul. Even the Maykrs fear these creations of demon and machine, for their carnage is unquenchable.


Cursed Prowler

  • A binding curse of necrotic poison drips from the claws of the Cursed Prowler. Known in Hell to be one of the most treacherous forms of blood magic, only a few have the teachings to conjure such sorcery. Yet, Prowlers from the deepest and darkest hellpits have evolved to naturally produce such power from their fingertips. One swipe curdles the blood of their victim and drains them of their essence with each heartbeat. The only way to cease the curse is to kill the caster.


Demonic Troopers

  • Immora’s warrior caste defends the ancient city, keeping watch over the walls since the betrayal of their creator millennia ago. The imperial guard of Davoth remains an honored position amongst the citizens of Immora, wielding armor and weapons forged in the fires of hate and suffering. Their loyalty and devotion to Davoth is unwavering, having waited eons for the return of their rightful leader.


Screecher

  • The Screechers were once human worshippers of the Ra'Itha Va'Tuum, an ancient Hell cult, but instead of being rewarded for their devotion they were tortured in the Citadel of Anguish for millennia. They became malformed by their frustrations over the life-long deceit. Their blood-curdling screams of anger had fermented into something far more potent, an intoxicating power desired by all demon-kind.


Stone Imp

  • Imps that lost their lives on the battlefield are cast into the volcanic pits of the Burning Abyss. Bathed in Argent-befouled basalt and slag, they emerge reborn with flesh of stone. The new hide of the Stone Imp is impenetrable to most known weapons; only rapid multi-vibrations or the crushing force of a Sentinel Hammer can damage their rock-like exterior. In addition to their retained agility, Stone Imps can channel the pits of their rebirth and self-immolate in Hellfire.


Riot Soldier

  • Like their fallen comrades in arms, the once-valiant heavy infantry for Earth’s defenses have now succumbed to the darkness. Now marching under the banner of the Dark Lord, they unleash a firestorm upon humanity, Sentinels, and any other thing in their warpath. Emboldened by blessed shields raided from Urdak, the riot soldiers firmly assert their dominance within combat.


New Boss Fight: The Dark Lord

  • Ancient gods bear witness as the Slayer and The Dark Lord enact the rite of combat before the throne room of Immora, a challenge to determine the fate of existence.

Escalation Encounters




  • Escalation Encounters are encounters with two waves of increasing difficulty. Only the second wave is optional. Beating the first wave grants a Sentinel Hammer upgrade. Beating the second wave grants a cosmetic.

Exclusive Deluxe Slayer Skins in each level



Exploration has never been more rewarding! If you can complete the optional second Escalation Encounter in each level, you will unlock new Slayer skins.

Deluxe Slayer Skins include:

  • World Spear
  • Survivor
  • Hellforged


New Milestones means New Rewards


The Ancient Gods - Part Two has a whole new set of milestone challenges, which unlocks new gear when completed:

  • Skins
  • Podiums
  • Icons
  • Player Badges
  • Podium Animations
  • Weapons Skins
  • Menu Backgrounds
  • Gold Barbarian Slayer Skin for completing the new expansion in Extra Life mode with 5 Extra Lives in your inventory


Weapon Note: The Crucible is not available in The Ancient Gods – Part Two. This is by design.

Known Issues - ALL platforms


The Ancient Gods - Part Two - Campaign

  • Mancubus glory kills focused on their heads do not return a 1UP while using Take Back Support Rune
  • Manually reloading the checkpoint after the wall breach combat encounter in Immora may result in AI, environment hazards and effects not loading. The recommended workaround if encountered as of now is to restart the level.
  • In Earth Reclaimed the Cacodemon in front of the UAC Fortress entrance may respawn invisible and attack the Slayer


DOOM Eternal: Update 5 Patch Notes



General Updates - for ALL platforms





New "Racecar" HUD Options

  • A new, optional feature known as the Reticle Ability Indicator allows you to position icons for certain important mechanics near your reticle so you are able to track when they are ready to use and improve your effectiveness.


New Weapon Wheel Open Delay (in milliseconds)

  • Adjust switch weapon versus Weapon Wheel timing based on the button press/hold



New BATTLEMODE Updates for ALL platforms



SLAYER



BFG

  • Hitting a demon player with a Blood Punch guarantees BFG ammo to drop for the Slayer player
  • Glory killing AI will no longer have a chance to drop BFG ammo


UAC FIREPOWER

  • Added NEW Slayer Upgrade - UAC Firepower
  • Increases plasma gun damage by 25% and reduces Ballista damage by 50%
  • Removed Slayer’s Speed Demon round upgrade – replaced with UAC Firepower upgrade


ENDLESS RAGE

  • Increased Slayer boost duration w/ the Endless Rage power upgrade from 3 to 5 sec


MASTER CARVE

  • Removed Master Carve ammo buff – the ammo from that upgrade has been added to the Slayer’s base kit


FISTS OF FURY

  • Blood Punch charge is given on round start after acquiring Fists of Fury


BONUS BOOM

  • Cooldown reduction added to Bonus Boom upgrade


GENERAL

  • Slayer melee damage to player demons is now only 1 damage


DEMONS



LOOT BLOCK

  • Removed Loot Block cooldown reduction from Tactician upgrade for demon players (cooldown is now a consistent 40 sec)
  • Loot Block duration increased from 3 to 3.5 sec
  • BFG ammo is no longer affected by Loot Block


TEAM HEAL

  • Behavior has been changed to heal-over-time instead of instant heal
  • 8 sec duration - No change in heal percentages - still 30% on PC and 20% on Console


NOXIOUS HAZARD

  • Noxious Hazard ability damage no longer stacks when two are placed on top of a Slayer player


GENERAL

  • Demon respawn protection increased from 3 to 5 sec


BATTLEMODE Fixes



  • Fixed an issue in which the Slayer could fire the Full Auto Mod and Sticky Bomb Mod at the same time
  • Fixed a bug where vacuumed health drops that were not picked up turned invisible but remained active
  • Fixed an issue that allowed the Archvile to place the Flame Wall on top of the Slayer
  • Fixed a bug where the Extinction Level Slayer Milestone did not track when demon players were killed with the BFG


Campaign Fixes



  • Fixed a bug where reloading a checkpoint or exiting to the Main Menu shortly after unlocking Fast Travel for any level resulted in Fast Travel becoming unavailable.  


Known Issues


Campaign

  • ModBot – the Slayer animates for current equipped mod, not for what is acquired, then doesn't switch to new mod. This issue will be fixed in an upcoming update. In the interim, manually equip the new mod as a workaround.

BATTLEMODE

  • VFX persist when killed while under the effects of Team Heal
  • The Slayer can burn a Chainsaw pip when attempting to use the Chainsaw on a ledge-grabbing demon
  • The Revenant's lasers may persist in third person after firing a Rocket Barrage
  • The Archvile’s Flame Wall upgrade may not consistently produce fireballs when taking fire from the Slayer

General

  • Skyboxes appear grainy on the AMD Vega 56 GPU
  • For best performance on the NVIDIA GTX 1650 GPU, use driver version 457.51 (you can download them from NVIDIA here)
  • Players using an NVIDIA GTX 1050i may experience a black flickering effect when playing with V-Sync set to “Triple Buffering” or “On”. If encountered, use a different V-Sync setting as a workaround.


Full FAQ can be found here.

Learn more about DOOM Eternal’s in-game events and unlocking rewards in our dev diary video. Don’t forget to join the Slayers Club if you haven’t already to start off your collection with the Zombie Slayer skin!

DOOM Eternal: The Ancient Gods – Part Two | Official Trailer

[previewyoutube="MWExeP2qWUI;full"]

Experience the epic conclusion to the DOOM Slayer’s saga – available March 18th, 2021! The Ancient Gods – Part Two is the second campaign expansion to the critically acclaimed DOOM Eternal.

You denied the gods and awoke an ancient evil. Now rally the scattered Sentinel armies, lay siege to the last bastion of Hell, break through the fortress walls, and face the Dark Lord himself. The soul of the universe hangs in the balance.

Your war against Hell ends here.

Visit SlayersClub.com for full details and more demon-crushing content.

------------

For more information on DOOM Eternal, follow these channels:
Twitter – https://twitter.com/DOOM
Instagram – https://instagram.com/DOOM
Facebook – https://facebook.com/DOOM
Website – https://SlayersClub.com

------------

ESRB RATING: Mature for Blood and Gore and Intense Violence.

FLANNEL CANNON

Ah, the great outdoors! Smells like verdant pine, untamed rivers and…demon carcasses? Take a walk in the woods to attune with wildlife in our latest event: Prepare the FLANNEL CANNON..



From now until April 1, 2021, collect rugged cosmetics such as the Flannel Lord Slayer, Poison Frog Pain Elemental and the Lumberjack Marauder Master Collection – all by just playing DOOM Eternal!

How? Stack up XP and unlock rewards by completing Campaign levels (including The Ancient Gods – Part One), BATTLEMODE matches and weekly challenges. Even if lumberjacks are known to sleep all night and work all day, don’t snooze on these goodies – grab ‘em before they’re gone!

Learn more about DOOM Eternal’s in-game events and unlocking rewards in our dev diary video. Don’t forget to join the Slayers Club if you haven’t already to start off your collection with the Zombie Slayer skin!

THE ARCH FILES

Visitors from beyond the stars – beyond our own dimension – have landed for DOOM Eternal’s latest in-game event! Discover the top-secret mysteries contained within…THE ARCH FILES.



From now until March 4, 2021, earn cosmic collectibles such as the Retro Wave Slayer, Blue Shift Mancubus and the Agent Vile Master Collection just by playing DOOM Eternal!

Investigating THE ARCH FILES is as simple as collecting XP in-game. How? Just complete Campaign levels (including The Ancient Gods – Part One), BATTLEMODE matches and/or weekly challenges. These rewards won’t stay on our planet forever so don’t dilly-dally, Slayers!

Learn more about DOOM Eternal’s in-game events and unlocking rewards in our dev diary video. Don’t forget to join the Slayers Club if you haven’t already to start off your collection with the Zombie Slayer skin!