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Genre: Strategy, Card & Board Game

Doomtrooper CCG

Version Update (v0.10.23) Plus Beta Channel!

We pushed 0.10.23 Cumulative Update a few days ago with a ton of reported fixes



HIGHLIGHTS:



PITY TIMER - I activated the pity timer which insures that you get 1 RARE card every 8 packs and 1 ULTRA RARE every 40 packs just in case you have really bad luck. These numbers are subject to change, so please join us on Discord and let me know your opinions!

BUGS/CRASHES/OH MY - I closed almost all of the bugs that have been lingering that cause in-game errors to ensure you're able to play your game uninterrupted. I'm monitoring the server for errors and any that pop up I will try and fix with quick hotfixes!



WHAT IS THY BIDDING - This card was changed on the sheet that the original designer, Bryan Winter, gave me. I haven't been able to speak with him to figure out why he made the change but I have rolled the card back to its original 2nd edition text (you did know Doomtrooper was a physical game in the 90's? :) ). This should eliminate the problems we were all having with this OP card!

BETA TESTING



If you're actively playing, you have probably noticed more smaller updates going out. Instead of holding code back until one big update, I've been pushing them a bit faster. This should lead to less bugs lingering over the weekends, especially as new cards are added. I've also activated the Steam BETA channel. If you're interested, come on Discord for how to activate it! We've had 3 beta builds this week to test some visual changes I did and it should be going live tonight to the main branch. (NOTE: If you're on the non-steam version and reading this, that is always on the latest version, beta or not)

TWITCH



If you're not aware, we're streaming a community hour every Sunday at 11am PST on my Twitch channel:

https://twitch.tv/justinreynard

We also announce it in Discord. Come chat and help us improve the game!

P.S CRAFTING


I'm working on some really fun stuff (tutorial? new deck rewards? Yup) but one thing that will be really great is the first crafting test. You'll be able to destroy cards you don't want and craft new cards to help build new decks. The first version will be super simple but I hope to enhance it down the line. I look forward to your feedback!

- justin

Hotfix

Fix an issue where the screen would go gray when deleting a deck

Update for "Making an Example"

This patch fixed a bug with the card "Making an Example"

Version Update (0.10.18) is Live!

v0.10.18 went live last night!

Here are the release notes!

Cybetronic Augments








Cybertronic has finally received their new foundation to make them feel unique from the other factions! Its called AUGMENTS and the new AUGMENT keyword allows a Cybertronic Warrior to permanently change his stats when added to your squad!

For this first version, we let Chasseur augment himself once and Vince Diamond 3 times. They get to choose from a pool of tier I augments to adjust their FIGHT, SHOOT, and ARMOR.

Cybernetic Powerarms/retinas were removed from the card pool and moved into the AUGMENT system as tokens, so that will free up a few slots in your Cybertronic decks for more useful cards!

Mirrorman was updated with a unique ability where he will receive all AUGMENT abilityes from his squad mades. So play Mirrorman THEN Vince and Mirrorman will receive 3 augments as well!

Scrap Heap is a new card which gains a counter every time a Cybertronic Warrior dies and can use the counter to AUGMENT a warrior in your squad again.

In future content updates we will be tweaking stats, adding new augments and releasing an update to Eradicator Deathdroid which will see him receiving some unique augments exclusive to him.

Have some great ideas how to expand the system? Let us know in Discord chat!

Mission UI Updates




The first of many updates to missions went live today, starting with the UI. Moving forward, this will be a one-stop UI for checking what you should work on next. In the future you'll see experience rewards, faction rewards and season rewards here as well!

For now, we changed the UI a little, making it clearer which missions are special, weekly and daily and making rewards and expiration dates much clearer.

Please note! All Special missions currently active will be receiving an expiration date soon, so watch for that and make sure you earn the reward before it ends!

Also, you are able to erase a special mission if you want but you won't receive it again so be certain!!

I'm hard at work for the next update which is shaping up to have some new cards, furthering augments and closing some bugs. So be sure to check out all the new stuff!

COLLECTION RESETS


Collection resets will happen automatically now at the beginning of each Monthly Season. Here's a reminder of how that works:

1) You WILL lose all cards and receive all previous packs to open again
2) You WILL receive the current draft of starter decks and all cards inside
3) You WILL NOT lose any variant cards
4) You WILL NOT lose any cosmetics you've earned or purchased.

We are only resetting the base cards to get more testing on deck building and pack opening algorithms and to encourage people to get the new cards we've added since the previous month. So please report all feedback to us ASAP! We will have a few more resets before the set is finalized!

As always, thanks for supporting the project. If you want to support us further, consider buying the preorder from the in-game store! For people who missed out on the Kickstarter, we'll be releasing the 2nd Chance Kickstarter Rewards in our online store this month as well!

See you online!

-j

0.10.17 - Weekly Update!

Hey Troopers!

I've been rewriting the foundation of our "Target select" system to allow for a BUNCH of new card types and it was a bit more complicated than I assumed! But we're live and testing now!



Here's what is now on the table:

Choose X Cards - We can now have cards that tell you to choose either a fixed amount or an unlimited amount. The UI will let you select/deselect until you are happy

Dependent on X - In the previous example, we can say "Choose X Cards" and then require you to do something with the same amount of cards in the next step (i.e. discard X cards to draw X cards from discard pile)

Choose One - Cards can have two possible effects and you choose one or the other (or the other.. or another etc... no real limit on quantity)

Spend X Destiny/Promotion/etc - A Slider is possible to ask you, for example, "How Much Destiny do you want to spend?"

Hopefully this is just the first step with future updates making it easier to choose your cards versus opponent's, cards in your deck versus discard, etc! But this foundation opens the doors to almost all of the remaining cards!



These cards were added to test the new system... and the new system will be used during the next few weeks as I add a bunch more! Please report what you think in Discord!

COLLECTION RESET
As a reminder, on or before February 1st we will do a mandatory reset of your packs. This is to allow you to get the new cards and test changes to the pack algorithm. For example, I will have fixed the algorithm to guarantee more rare and ultra rare cards in February! But since we added new cards, all players received a "reset token" which allows you to manually and optionally reset your packs on the PACKS screen if you want to re-open them now.

AS A REMINDER: Resetting your collection is ONLY your base set cards and packs. All packs owned during beta whether earned or purchased are cumulative. When you reset, you regain them all to re-open. Any cosmetics (avatars, card backs, titles, and emotes) are retained and NOT reset. Same for Lore cards, Mission Cards and VARIANT cards. So your retro variants form the kickstarter, for example, are yours forever!

Last but not least, we have this month's Season Rewards from everyone's favorite evil... ALGEROTH. Here's a sneak peek at the card back:



Later this month, we'll begin testing both the long-awaited Cybertronic AUGMENT system (which will see a revamp of almost all the warriors in Cybertronic and their abilities) as well as beta testing our new tutorial and single player content! I'll update on that a bit more next time!

Until then, thanks for checking out this project! It's a dream come true to build this game with the community. If you're interested in contributing more, we're going to start a private design group on Discord for people who want to have a more "hands on" role with card balancing. If you're interested, let me know on Discord!

See you next week!

- justin

0.10.7 - Weekly Update is Live!

BOOM



Getting back into the habit of weekly updates now that I completed the foundational work on the packs!



Fixed some longstanding bugs and brought back some new cards based on community feedback!



These cards have been causing headaches for too long! We've been discussing them A LOT on Discord (come join us!) and decided to try this approach. It's important to note that the current version of SUBTERFUGE is actually a lot like the original SUPPLY LINES SEVERED in the classic game



So we're investigating reverting SLS back to its original form and doing a different Subterfuge fix. Another fix on the table was a more "delayed" reaction. "Opponent Discards his hand at the beginning of his next turn". Gives the opponent more of a chance to counter it or play as many cards as possible before it hits. Still a hard hit though! What do you think? Let me know.

What's Coming Next?


The weekly updates should continue to follow a pretty standard format. I want to do the following each week, when possible:

- Add a few new cards
- Fix a few lingering bugs reported
- Work on one foundational upgrade

This week, I'm going to try and work on the foundation of Cybernetic Augments which should lead to adding a few new Cybertronic cards (and upgrades to existing!). On the bug front I always have a big list, but I'm looking in Discord for people to let me know what they think will be most impactful!

Some other things on the table for upcoming patches:
- New Tutorial!
- New Starter Decks
- Fixes for "pity" timer in packs to help grant more Rares and Ultra Rares
- Post Combat "interrupt" cards (Play this card immediately after combat...)
- UI fixes to make attachments easier to work with and manage

Have ideas? Come join our Discord and let me know!

See you guys next week!

v0.10.0 - The Next Beta Phase Has Begun!

v0.10.0 is live! Testing Pack Opening!





I'm excited to announce that v0.10.0 went live this week with very little problems! I wanted to update you guys on how it works and how the next few patches will go!

OPEN YOUR PACKS


Starting December 1st, any packs you've accrued can be opened to build your collection. THIS IS JUST A TEST. January 1st we will reset again but ALL PACKS YOU'VE EVER EARNED ARE RETURNED TO YOU.

We're testing new starter decks and pack rarity distribution so feedback is welcome! We'll do a few of these as we also finish adding the remaining cards and then we'll do a final reset!

- If you bought the preorder and nothing else, each reset will give you back your 60 cards.
- If you earned 17 packs AND bought the preorder, each reset will give you back 77 packs to open.
- Even If you have never earned any packs, you will be given starter decks (and their cards) and some packs to get your started.

As a bonus, starting this week you will be able to reset your collection at any time (once per month) if you aren't happy with your collection and want to rebuild.

BONUS PACKS


As a bonus to thank you for helping us test, any packs you purchase in the store with real money will come with bonus packs on the final reset. By purchasing packs you are directly helping speed up development of Doomtrooper and we will show our appreciation with more free packs when we launch out of Early Access!

KICKSTARTER REWARDS


If you backed the Kickstarter, all rewards should be active! If there are any problems, just let us know in our #support channel on Discord and we'll fix it ASAP!

Did you miss the Kickstarter (It was a while ago)? We're going to put some of the rewards up again in the store for Christmas, so watch for that!

WHAT COMES NEXT


The home stretch, baby! The foundation is in place, now we just make it better! We are going to be going back to updating regularly (probably weekly again) and adding bug fixes and new cards as fast as possible! We will also be enhancing the UI and adding a brand new tutorial.

A game like this is a lot of work and community support goes a long way! We're making this game together, so please keep the feedback coming either in-game, on Discord or via our Twitch streams.

Thanks for the support!

-justin

Weekly Updates - An Update! (Want to open packs?)



Hey Guys! Want to Open Some Packs?



I wanted to post an update regarding our upcoming schedule and plans. We are currently prepping the next major beta milestone so our schedule is changing a bit. Weekly content updates are suspending for the next few weeks (updates will still go out, but just at a more irregular schedule and mostly foundational for the Dec 1 update!)

The December Season will operate a little differently. We will be doing our first test pack opening! Here's what will happen:

We will have our first collection reset!
This is huge. Currently you have access to all currently implemented cards (10 of each). The time has come to start testing the underlying collection system and pack openings! So on Dec 1st when you login you will be welcomed with a message letting you know how to procede. You will receive some starter cards (and some starter packs added to your total) and be able to open them and build a deck.

You can manually reset your collection once during the month
Not happy with your collection? Think our rarity distribution sucks? Report it to us! And then you can use the "coupon" everyone has attached to their account to reset your collection an additional time.

You can earn more packs!
We will be adding packs to the store on/before Dec 1st. You can spend your beta coins on packs to be added to your total. When you reset your collection ALL packs will be reset. For example: You opened 60 packs from the preorder, bought 20 more in the store but did not open them. When you reset your collection you will have 80 packs ready. Even if you opened the 20 new packs, you would have 80 to open since you have earned a total of 80 packs. We will also sell bundles of packs as well if you need to top off!

You never lose your packs!
Beginning of the next few seasons, we will reset the collection and/or refresh your coupons for resetting your collection (Thoughts on this? Let us know on Discord!). When we have finished the last remaining cards and balance patches we will give everyone some warning and do a FINAL reset in which case you will open your packs for the final time.

You get BONUS PACKS!
That's right! This has been a long road, so any packs you earn during beta we will grant you BONUS packs on the final opening! We're still deciding the amount, but we appreciate your support during Early Access so if you're willing to support us with your time (earning coins) or your hard earned money (buying packs) we want to reward you as well! So we'll give additional packs on the final reset to say thank you!

This is a HUGE milestone for the Doomtrooper community and I'm excited to finally share it with you! I'll post another update soon with "what comes next" but once this cycle begins, the focus is all on balance, new cards and new tutorial/AI events! The train is moving fast and as always, I appreciate the community support on this!

Come hang out while we finish the milestones!
I (Justin) stream development on Twitch Tues/Thurs at 8pm PST and we do a community stream to discuss updates like this every Sunday at 11am PST!
https://www.twitch.tv/justinreynard

Come give feedback on Discord!
We're always hanging out on Discord if you have feedback, bug reports or anything else to chat about!
https://discord.gg/secretcowlevel

So excited to hit this next milestone with you guys! See you in-game!

- justin

HALLOWEEN HORRORS!

Happy Halloween, Troopers! As is Tradition, we like to test our special events system every Halloween and this year is no exception!

Login STARTING TODAY (Halloween) for one week to get some cool new rewards...

Halloween Card Back!




When you login you'll receive the HALLOWEEN HORRORS quest. This week, just play 25 multiplayer games and you'll be rewarded with this sweet themed cardback on completion! It won't be available any other time of year so get those games in! (And yes, you playing more games helps us test... win win!!)

"INFECTED" Title / Zombie Avatar




We brought back the PATIENT ZERO quest! If you played last year, make sure you set your INFECTED title again and get out there to play some games! If you play against someone with the INFECTED title you will receive it (don't forget to set it!). Then if you infect 5 other people, you get the ZOMBIE avatar! I know this event may not be "in the best taste" right now but I promise we created it in 2019 before anyone knew what COVID even meant...

GRIM REAPER AVATAR




THIS WEEK ONLY I added one of my favorite avatars, the REAPER to the store. If you want a cool, creepy way to support our beta, this is a great opporunity. After this week, who knows when it'll be back! Get it while you can!

TRICK OR TREAT (Free Emote)


In case you missed it last year when we tested it, use the code TRICKORTREAT to get the "Trick or Treat!" emote added to your account for free :)

And last but not least...

KICKSTARTER REWARDS


We've begun unlocking the Kickstarter rewards! If you have your code registered, they will unlock on login! If not, find your backerkit emails and get those entered!

Two important things:
1) If you don't have your code, we'll help! Join Discord and join #support channel and we'll get you sorted!
2) If you bought add-ons like additional packs or Faction Packs, those are going live this weekend, so watch your emails!


Happy Halloween Troopers! As we prepare to exit Early Access, I just want to thank you guys for being around to help me test these early stage events. It means a lot to have the support of the Doomtrooper community!

0.9.0 is Live!

Hey guys -

Sorry I neglected to post the weekly update on here, they've been happening! They've been a little smaller than usual as I was wrapping up the 0.9.0 milestone!







This major beta milestone (over the past several weeks) has brought online some major foundational fixes:


  • New Deckbuilder foundation for moving forward (ease of use, fixes, custom modes, etc)
  • Major improvements to drag and drop and render engine for performance improvements
  • Support for unlocking LORE and MISSION cards
  • HUNDREDS of bugfixes


You can also see the past few weeks we've fixed some troublesome cards:

  • Cybercurity MP has been toned down, he is now "wound for wound" (no killing)
  • Tight Formation and Strengh in Numbers no longer RESTRICTED (1 per deck) but UNIQUE (1 in play at a time) to support weenie deck archetypes.
  • Immaculate Furty got a boost. He now upgrades a 2nd time and gains SLAYER on kill. Good ramp up.
  • DOOMED & Forced March Got the SUSPEND keyword so it cannot be played first turn anymore
  • Garbage Dump was changed to be a lot mor useful. It now allows you to Discard an extra card every turn (for milling strategies)


We're also striving to ensure that NO card is a requirement in every deck. To encourage variety we will move certain cards that become too much of a staple to one faction to encourage more variety while maintaining the spirit/lore of the card


  • Festering Wounds - Moved to Dark Legion
  • Get Me Out of Here!- Moved to Bauhaus


WHATS NEXT


Now we are working on the 0.10.0 milestone which is a VERY important one! The focus is simple:


  • UI and API for opening packs, building your own collection
  • New Tutorial
  • New User Experience v1


PACKS
As you now, you are currently playing with a "complete set" of currently active beta cards. This allows you to make your deck however you see fit. During the next milestone (soon!) we will be doing our first "reset" of the collection. Your cosmetics, your coins, and your *variant* cards are safe and yours to keep forever! But you will no longer have 10 of every card to play with.

Instead, you will be granted access to your own packs to open and build your own collection!


  • Any packs previous earned/purchased will be unlocked to be opened
  • Packs will be added to the store for both money and coins
  • Every player will receive a "token" for resetting their entire collection one time during the month. This will allow you to reset your packs back to "new player" state and open them again, once per month
  • This will continue for a few months while we finalize the packs system and collect feedback.
  • Packs purchased with real money during this beta period will contain bonus packs when we finish testing and let you open for the last time.


That last one is important. We've worked VERY hard to get Doomtrooper to this point and as we move forward into the final testing phases we want to reward anyone who is supporting our hard work efforts. So if you buy packs during this pack beta test, we will reward you with more packs than if you wait to buy them after testing as a thank you for believing in us. If you want more info or to discuss any of this, I'm always available in Discord chat!

NEW TUTORIAL
I'm in the process of designing a new tutorial for new players that will do a better job of teaching the basics of Doomtrooper as well as rewarding the player as they progress. This is expected to be tested in the next month or sooner!

New User Experience
It's important to make sure that new users feel welcomed, rewarded and understand what is going on. A lot of my time is going to be spent making sure we do this. New player joins the game, they will be welcomed with the new Tutorial to teach them how to play. After completing the tutorial they should receive their first deck, complete with all the cards needed to play it. There should be systems in place to let them earn more decks and more cards very clearly outlined so they can become better at Doomtrooper while earning more variety of cards for free so they want to stick around.

Are you interested in game design like this? Join Discord and let me (Justin) know. I'd love the help and feedback!

---

As always, thanks so much for your support and patience. This project has been a major part of my life for 4 years and I'm excited to finally reach the last phases of our Early Access journey! Tell your friends! Play Doomtrooper! Come hang out on Discord and Twitch!

As always, we're building this together. See you next week!

- justin