It's been 5 days since the launch and we cannot be happier to see all your feedback, suggestions and praise! Thank you lots for all for the engagement and belief in Doors: Paradox!
We decided to make another stream event on our page, so everybody who is interested in seeing more of the world of Doors - can see something.. a bit different!
In the stream, you will be able to see a wide range of Doors, which are all our personal favorites!
Come check it out and tell us which level is YOUR favorite, we'd love to know! ːsteamhappyː
Doors: Paradox is out NOW
We're excited to share with you a moment we've been waiting for so long. In celebration of this occasion, we are offering a 10% discount for the first week after release.
This is going to be a wonderful journey, so let's get startedːsteamhappyː
Doors: Paradox is out in 1 day
At 5 PM (GMT+1) tomorrow, 58 vivid colorful worlds and adventures will be available to players around the globe.
As well as our beloved protagonist cat Zula, we look forward to seeing you join our playersːsteamhappyː
🎃 Halloween Demo Update — Play Now! 🎃
Happy Halloween, puzzlers! ːsteamhappyː
You know it’s Halloween time when the leaves have fallen, everyone drinks pumpkin spice latte and your neighborhood looks like a scary Doors level — vampire houses, spiderwebs everywhere, black cats and a creepy goat head that came straight from your nightmares. Take out your candy bag, because boy do we have a treat for you!
For the whole month of Spooktober all the way till 4th of November, Doors: Paradox will treat the horror enthusiasts with a spoopy Halloween demo, which features:
A vampire mansion riddled with mysteries
A spiritual séance in the middle of a cemetery
The tormented souls of a creepy mental asylum
A spider lair entangled with the voices of the past
13 Languages localization
and most importantly, a little witch hat for our favorite cat Zula. ːsteamhappyː
Doors: Paradox - Play on November 4th
Hello, puzzlers! ːsteamhappyː
We're so excited to finally announce the release date of Doors: Paradox - November 4th!
Save the date, grab a snack and get comfy, because Zula is waiting patiently for your arrival.
Thank you for supporting us and playing the demos, see you on the other side!
🎃 Halloween Demo Stream Event 🎃
Hello puzzlers! ːsteamhappyː
It’s that time of the year again - holidays, decorations, events and so much more are awaiting you for this Spooktober month.
We have some great news! Doors: Paradox is part of not one, not two, but three festivals spanning across weeks of fun streams, interacting with amazing new games and being part of a wonderful community.
Catch us streaming on any of these events, all the way till the end of October!
Thank you tons for supporting us and waiting patiently for the release of Doors.
As always, don’t forget to join our Discord to get notified about all our future posts and announcements, as well as chatting with the team and community!
If you enjoyed our demo and want to see more from the world of Doors, check in with your favorite puzzle streamers, because plenty of them are already playing an exclusive 15-level version!
Our Behind the Doors posts are right here on Steam, ready for you to browse and read about your favorite Doors with exclusive early prototype pictures and plenty of behind-the-scenes info. ːsteamhappyː
🎃 Halloween Demo Out Now! 🎃
Happy Halloween, puzzlers! ːsteamhappyː
You know it’s Halloween time when the leaves have fallen, everyone drinks pumpkin spice latte and your neighborhood looks like a scary Doors level - vampire houses, spiderwebs everywhere, black cats and a creepy goat head that came straight from your nightmares. Take out your candy bag, because boy do we have a treat for you!
For the whole month of Spooktober Doors: Paradox will treat the horror enthusiasts with a spoopy Halloween demo, which features:
A vampire mansion riddled with mysteries
A spiritual séance in the middle of a cemetery
The tormented souls of a creepy mental asylum
A spider lair entangled with the voices of the past
13 Languages localization
and most importantly, a little witch hat for our favorite Zula. ːsteamhappyː
Behind the Doors: Deleted Doors
Hello and welcome to the 12th final Behind the Doors!
If you’re new you can read the previous 11 posts, where we choose a door and cover its first concepts all the way through its final design.
We were wondering what to do for the final post, because we really wanted to surprise all the readers. We couldn’t choose a final door to present to you, so instead we did the opposite - we are presenting you all the doors that never were - the old prototypes, the abandoned concepts and the hated abominations.
Enjoy this collection of prototypes and we hope you had a fun peek inside the world of Doors. Thank you for being here! ːsteamhappyː
Deleted Cyberpunk Concept
Deleted Cyberpunk Concept
Deleted Cyberpunk Concept
Deleted Cyberpunk Concept
Deleted Cyberpunk Concept
Deleted Flying Machine Concept
Deleted Flying Machine Concept
Deleted Flying Machine Concept
Deleted Tropical Concept
Deleted Tropical Concept
Deleted Tropical Concept
Deleted Tropical Concept
Thank You for reading this week’s Behind the Doors. Don’t forget to join our Discord to get notified about all our future posts and announcements, as well as chatting with the team and community! If you enjoyed our demo and want to see more from Doors, check in with your favorite puzzle streamers, because plenty of them are already playing an exclusive 15-level version!
Behind the Doors: Air Clash
Welcome to the 11th Behind the Doors!
Last week we finished the horror stories and today, to commemorate our wonderful journey, we’re reaching for the skies with a Fantasy Machine! This category was one of the harder ones to create, simply because of all the possibilities - we were very literal when we said “The sky’s the limit”. ːsteamhappyː
When the creation of prototypes first began, we took the “Epic Fantasy Flying Machine” prompt and started brainstorming ideas around it.. for example a machine that has literal angel wings and a helicopter were just the tip of the iceberg. We expanded on previously abandoned concepts, such as a Mail Express machine and it even made the final cut! Air Clash on the other hand was a brand new concept, which took a liking to our designers and received multiple iterations.
Disclaimer: The left prototype on the picture is separate from the two on the right.
At first, the Air Clash level was thought to be an air balloon. And why wouldn’t it when one of the dreamiest air transportations from the past was a balloon. Of course, we wanted to create something with real roots, such as the balloon, but give it a fantasy twist, which would play with the concept of an epic flying machine.
The next prototype (pictures in the middle and right) is the second iteration of the balloon, which was more of a mechanical airship concept rather than your typical “Around the world in 80 days” colorful hot air balloon.
Developing these two ideas helped us escape from the narrow genre of “it’s either gonna be this or that” and we decided to experiment - combining the classic hot air balloon with the mechanical concepts of the second iteration proved useful, as we came up with the Gunship design.
It was an innovative idea for us, because we wanted to include some brand new mechanics into the level - since it was a gunship, of course it needed to have some form of artillery. Instead of adding missiles like the modern gunships, we instead drew inspiration from the “ship” - so we added cannons. To the front we added yet another weapon, but we’ll leave you guessing on that one. ːsteamhappyː
Thank You for reading this week’s Behind the Doors. Don’t forget to join our Discord to get notified about all our future posts and announcements, as well as chatting with the team and community! If you enjoyed our demo and want to see more from Doors, check in with your favorite puzzle streamers, because plenty of them are already playing an exclusive 15-level version!
Behind the Doors: Pirate Bay
Welcome to Behind the Doors, where we write about all things Doors!
We are saying goodbye to our near and dear cyberpunk levels, in order to make space for the new chapter in this blog - say hello to the Tropical Island levels!
For this category, we wanted it to feel very welcoming. We expressed vibrant colors, numerous animals and the backgrounds were made to emphasize the door, not clash with it. Today we are covering Pirate Bay - a well-known level to all the Demo players and streamers.
Our choice
We chose Pirate Bay to represent our game for a few reasons - firstly, we are really proud of it. Just like any other self-respecting studio, we have a few favorites from our arsenal of various creations and we are proud to say that Pirate Bay is one of them. Secondly, this was the only level from the Tropical Islands, which was a bit darker in both looks and feels. Since it was a pirate island full of not-so-hidden treasures, we also expressed moodiness through the starless night sky. One could even imagine you, the player, were trying to rob the pirates while they were sleeping or off on their misadventures. And lastly, we just think it’s a fun level to play. :)
The Artistic Process
In the picture below are visible a number of colored items - a bunch of weird donuts, a green stick, a pink stick and some skulls on the wall. You might think they are part of a big gameplay mechanic or a crazy, wild idea we had during the conception phase, but there is a little catch here. Our artists have developed a way to help the brainstorming process by incorporating random items and trinkets into the doors, which may or may not be liked by the designers, thus giving them reasons to agree or disagree with the prototypes presented. Explained simply, artists put as many nonsensical objects into concepts, because it helps with idea generation and creativity.
The Anchor
Expanding on the previous Doors chapters, we really wanted to impress with good progression of the door - how many cinematic cutscenes to include and how the door evolves throughout the level was essential. The hole under the anchor was decided to be kind of like a fishing spot for items or those arcade hook games, which (un)surprisingly never caught a single plushie. As it can be seen, the anchor served the purpose of being added inside a cutscene with the help of a trusty table getting shattered to pieces. The seahorse head was added later to resemble old time ship figure heads such as mermaids and dragons.
The Platform
When the background was added, we had to reimagine the platforms of the whole category, because its previous design was already submerged in water. So we simply removed the water and bottom platform, so we can leave the two legs standing naturally on the shallow coast and make the debris from the table get submerged as the table gets destroyed. The seamless additions such as the waves slightly crashing on the stone bank and the fire light reflecting off of the gold coins were definitely making the level much more atmospheric than its mobile counterpart.
The Treasure
Any Demo player would already know how the level ends.. and hey, if YOU haven't played Pirate Bay, what are you waiting for? The ending of this level has always been a fun one to watch for us. Being fans of plot twists and unexpected outcomes, blowing up the pirate treasure definitely felt out of the box while we were prototyping. Despite the fact, we believe the real treasure of this level simply flew away.. ːsteamhappyː
Thank You for reading this week’s Behind the Doors. Don’t forget to join our Discord to get notified about all our future posts and announcements, as well as chatting with the team and community! If you enjoyed our demo and want to see more from Doors, check in with your favorite puzzle streamers, because plenty of them are already playing an exclusive 15-level version!