Dorfromantik cover
Dorfromantik screenshot
PC Switch Steam Gog
Genre: Puzzle, Simulator, Strategy, Turn-based strategy (TBS), Indie, Card & Board Game

Dorfromantik

PATCH 1.0.6 - Bugfixes




๐Ÿงช Beta: If you also want to test new features earlier and help with your feedback the development of Dorfromantik, then find out here how you can participate in the public beta.

๐ŸŒป Community Feedback: We highlight items that we have implemented based on community feedback or suggestions. We look forward to your feedback in our Steam Community Hub or on our Discord server.


    Bugfixes
  • ๐ŸŒป Bugfix for QuickMode not ending when reaching the tile limit as well as Hard Mode and Quick Mode scores not being submitted to the leaderboard
  • Savegames created in version 0.1.3.7 or prior (and not updated since) are no longer submitted to the new Classic Mode leaderboard
  • ๐ŸŒป Implemented seperate font for Japanese, using correct Japanese kanji
  • ๐ŸŒป Fixed typos in German and Latinamerican Spanish



๐Ÿ’™๐Ÿ’›

BETA PATCH - 1.0.6b

Feedback is essential for us to successfully add new features and improve Dorfromantik together with you. Of course, it helps us a lot if you are specifically trying to test features that we have listed up in the Beta Patch Notes for the current update.

๐Ÿงช Beta: If you also want to test new features earlier and help with your feedback the development of Dorfromantik, then find out here how you can participate in the public beta.


    Bugfixes
  • Potential bugfix for QuickMode not ending when reaching the tile limit as well as Hard Mode and Quick Mode scores not being submitted to the leaderboard
  • Savegames created in version 0.1.3.7 or prior (and not updated since) are no longer submitted to the new Classic Mode leaderboard
  • Implemented seperate font for Japanese, using correct Japanese kanji
  • Fixed typos in German and Latinamerican Spanish


Please let us know if the issues with highscore submission and quick mode ending no longer occur with this potential bugfix!


๐Ÿ’™๐Ÿ’› Stay Safe!

Dorfromantik Full Release Overview Post



Thirteen months ago, Dorfromantik entered Early Access. These 13 months feel both like an eternity and a blink of the eye at the same time. When we set out to develop Dorfromantik in 2020, we would have never thought it would become this popular! A huuuuge "Thank You!" to everyone who's been with us over the course of development, our Fans, Friends, Partners, Players, that one person who posted a funny meme on our Discord once - We could not have done it without you!

The Full release marks a major milestone for both Dorfromantik and our still very young Studio, Toukana Interactive. What started as four friends using a chance to work together (and get our Masters Degree in the process!) has grown to six, with many, many more offering support - Be it music, sounds, Localization, or by helping us spread the word across all channels!

Obviously, this does not mean we are quite done with Dorfromantik yet. We obviously will not share anything yet, but you might want to keep an eye on all the usual channels in the off-chance we end up leaking anything juicy.

Here at Toukana, we hope all of you will enjoy Dorfromantik in its complete(?) form! Thank you for sticking with us!





New Features


For the big 1.0 we did, of course, want to give you some new toys to play with. Let's take a closer look at some of the big ticket items, and shed some light on them.

New Music


All of you liked our first OST with music by Laryssa Okada and Pygoscelis so much you wanted more. With 1.0, we're adding a second Volume to our OST! We added a total of six new Tracks, which Laryssa and Pygoscelis each wrote two of! For the remaining two slots, we could secure the ears and creative minds of the German composer duo Only Sound!



https://store.steampowered.com/app/1981960

New Game Modes


We have heard you loud and clear! You want more options, and we'll provide them. With a grand total of FOUR additional modes, we think there is something for everyone to enjoy, next to the Classic and Creative Modes!



Custom Mode


Want to customize the ruleset? Sick of pesky train tracks interfering with your beautiful landscape? Want to stop worrying about your Stack running out? Hard Mode not hard enough?
Custom Mode let's you change all of that and more! Share your setup (with or without seed) with your friends and enemies. Find out who truly is the better player!



Quick Mode


For those looking for Dorfromantik in a smaller dose for shorter breaks, this is the mode of choice. The number of placed cards is limited to 75 and each game is finished in about 10 minutes.

Hard Mode


Some of you have mastered Classic Mode and achieved scores that exceeded any of our expectations of what would be possible. In Hard Mode, all difficulty parameters are therefore turned up and should please all those who crave a new challenge.

Monthly Mode


In Monthly Mode, every month there is a new seed and a new set of custom rules for you to try your hand at. We want to take advantage of the variety and range that is possible in custom mode and also provide a new monthly leaderboard where the best players of each month can compete.

UX Improvements



Dynamic Loading


Our new loading system allows you to review the history of your game world every time you open it. Watch it build before your eyes and relive building up your Dorf. Plus, a loading bar shows progress and the game remains fully usable, even when loading very large game worlds.

Creative Mode Improvements


This update brings a new tool for the creative mode: the "Generate Matching Tile" tool. Select a tile slot and generate a tile that perfectly matches it. This way you can quickly close unsightly gaps in your creative world.

Challenge System Rework


Instead of being limited to 3 challenges in each game, which you can use to unlock new tiles and skins, from version 1.0 all challenges you have discovered so far are active at the same time. In the game, you will always see the ones that are closest to completion and you can pin your favorites to keep them on top.

Polishing



UI Overhaul


For our full version we took the opportunity to give the complete UI a major overhaul. Save Game Screen, Game Over Screen and almost all other menus and UI elements have been unified and improved.

Feedback effects


Perfect Placements, Undo and Creative Mode tools have been provided with appropriate particle effects and sound effects. This makes using these tools even more fun!

Performance


Especially for players with very large worlds, we have once again worked on performance optimization. Especially the highlighting of large groups should now be much less noticeable.

Steam Community Items / Soundtrack Vol.2 DLC


Both Items are currently in review by steam and will be published hopefully later today or in the next days, depending on when the review process is finished.




In addition, the patch 1.0 contains many smaller fixes and improvements in all corners. We are very excited to hear what you think of the changes and new features and look forward to your feedback here in the Steam Community Hub or on our Discord server.


Once again, a huge thanks to all of you for helping to make Dorfromantik what it is today and allowing us to continue developing games like this. We are very excited to see what the future holds for Dorfromantik and us at Toukana Interactive and to go on this journey together with you, our wonderful community!

๐Ÿ’›๐Ÿ’›๐Ÿ’›

- Team Toukana

๐Ÿก Patch 1.0 - Full Release Update



Patch Content Overview


Check out our overall Update Announcement to get a quick overview of new features and content:
https://store.steampowered.com/news/app/1455840/view/3190247426139007010

Patch Changelog



๐ŸŒป Community Feedback: We highlight items that we have implemented based on community feedback or suggestions. We look forward to your feedback in our Steam Community Hub or on our Discord server.

Version 1.0 Changelog


    Custom Mode
  • Added new Game Mode: Custom Mode
  • Start a new game in custom mode to open the configuration screen, where you can customize element probabilities and rules
  • ๐ŸŒป Deterministic seed: The first part (first 6 digits) of the configuration string displayed in the configuration screen determines the order of generated tiles. This enables you to compete with others on the exact same map.
  • ๐ŸŒป Copy and paste the configuration string to share your setup with others - the seed determining the tile generation order as well as all custom defined rules and element probabilities
  • ๐ŸŒป Implemented customizable rules are: tile stack height, tile limit, quest probability, quest difficulty, flag quest probability, landscape density

    Quick Mode
  • Added new Game Mode: Quick Mode
  • Play quick sessions of Dorfromantik with a tile limit of 75 tiles

    Hard Mode
  • Added new Game Mode: Hard Mode
  • For experienced Dorfromantik players looking for a new challenge
  • Fewer quests, steeper difficulty curve and more complex tiles

    Monthly Mode
  • Added new Game Mode: Monthly Mode
  • Play a new seed and custom configuration every month and compete with others to master
  • Monthly challenge for April 2022: Extended Quick Mode with a tile limit of 150 tiles and a fixed seed, so the same tiles for everyone

    Dynamic World Loading
  • ๐ŸŒป Asynchronous save game loading, watch the world being created while it's loading
  • ๐ŸŒป Added "Fast Load" button to loading screen to load the world faster but without watching it

    Challenge System Improvements
  • ๐ŸŒป All challenges are now permanently active
  • Challenges are displayed In-game sorted by their completion ratio
  • Click on a challenge in the reward screen or In-game to pin it, displaying it before other (unpinned) challenges regardless of its completion ratio

    Music & Sounds
  • ๐ŸŒป Added 6 new music tracks by Laryssa Okada, OnlySound and pygoscelis
  • Added or improved sound effects for many In-game actions: Undo, creative mode tools, perfect placement, flag spawn, and more!
  • Reduced silence between music tracks

    UX Improvements
  • ๐ŸŒป Creative Mode: Added "Generate Matching Tile" tool. Use this tool and select a tile slot to generate a tile that perfectly fits all its surrounding edges
  • ๐ŸŒป Added "Run in Background" toggle to Settings > Other
  • ๐ŸŒป Added "Highlight Matching edges" toggle to Settings > Other

    Performance
  • ๐ŸŒป Improved performance of highlighting big groups (also performance of rotating a tile while connected to a highlighted group)
  • Improved loading time & memory usage for maps with large tile stacks

    Polishing
  • Added new perfect placement feedback effect
  • Added animations and particle effects to creative mode tools
  • Added particle effect for Undo
  • Improved feedback for all buttons

    Clarity
  • Improved score explanation phase in tutorial
  • ๐ŸŒป Added phase explaining perfect placements in tutorial
  • Improved tutorial ending
  • Added tooltips to all custom rules in Custom Mode, to menu tabs, buttons, some settings
  • Changed tooltip priority order - setting Tooltips to "Basic" in the settings menu will only display menu & UI tooltips, setting it to "Detailed" will also display In-game tooltips (e.g. while hovering over Quest bubbles)

    UI Overhaul
  • ๐ŸŒป Reworked the game mode selection & save game screen
  • New and unified button & icon graphics and behaviour
  • Display current game mode in main menu, only display Highscore & rank if the current gamemode has them
  • Reworked sliders & dropdowns
  • Updated tutorial section in game mode selection screen
  • Redesigned stats display
  • Redesigned Game Over screen
  • Unified layouts & translucent backgrounds throughout the entire game

    Leaderboards
  • Added leaderboards for Quick Mode, Hard Mode, Monthly Mode
  • Added new Classic Mode leaderboard for all games started in version 1.0.5 or later
  • Added Classic Mode [pre 1.0] leaderboard for games started before 1.0.5
  • ๐ŸŒป The previous "Early Access" leaderboard will be archived and entries can no longer be added

    Steam Community Items
  • Added Steam Trading Cards
  • Added Steam Dorfromantik badges
  • Added Steam Dorfromantik Emojis
  • Added Steam Dorfromantik profile backgrounds
    The community items are still pending the review by Steam, we will release them as soon as they have been approved!


    Bugfixes
  • ๐ŸŒป Fixed challenges getting registered multiple times and not getting unregistered when switching between savegames. This could result in challenge fulfilled effects being triggered multiple times, but also in other faulty behaviour, like tiles not being placed but counting for score
  • ๐ŸŒป Fixed preplaced tile quests not triggering immediately when directly fulfilled or failed while the preplaced tile is connected
  • ๐ŸŒป Fixed issue caused when undoing a turn where a new challenge was unlocked
  • ๐ŸŒป Fully completed challenges are no longer displayed In-game (only during the session in which they were completed)
  • ๐ŸŒป Fixed Russian Tile Stack tooltip translation
  • ๐ŸŒป Fixed Tile Slots not reappearing when connecting a preplaced tile and undoing the connection
  • ๐ŸŒป Fixed boats & trains no longer emitting smoke when enabling / disabling biomes
  • Fixed tutorial getting stuck when opening the menu while in the "Quest Failed" phase
  • ๐ŸŒป Undo now also resets the tile rotation, so it no longer breaks the Heavy Weight challenge

    Other
  • Added field quest tile (2A) with two field edges
  • Improved visual variety of forests in the Standard biome, as well as villages in the Lavender biome
  • Added perfect placement ratio to In-game stats. It displays which percentage of fully surrounded tiles on the map are perfect placements
  • ๐ŸŒป Updated translations for all languages
  • Water train stations now also spawn if Champion 1 hasn't been completed yet


๐Ÿ’™๐Ÿ’› Stay safe!
Enjoy Dorfromantik 1.0!

- Team Toukana

Beta Patch 1.0.4.3 - Translations & Small Fixes


  • When the tile stack is set to infinite in Custom Mode, tooltip will now also show "โˆž" as a number
  • Fixes for one of the new music tracks
  • Reduced silence between music tracks
  • Changed flag hover sound
  • Updated Arabic, Brazilian Portuguese, French, German, Japanese, Norwegian, Russian, Simplified Chinese, Swedish & Traditional Chinese translations

Beta Patch 1.0.4.2 - Music & Bugfixes


    Music & Sounds
  • Added 6 new music tracks by Laryssa Okada, OnlySound and pygoscelis
  • Added or improved sound effects for many ingame actions: Undo, creative mode tools, perfect placement, flag spawn, ...


    Bugfixes
  • Fixed a bug that caused determinism of custom mode / monthly mode games to fail when switching between savegames
  • Fixed boats & trains no longer emitting smoke when enabling / disabling biomes
  • Fixed tutorial getting stuck when opening the menu while in the "Quest Failed" or "Perfect Placement Failed" phases
  • Fixed tutorial perfect placement hint disappearing when opening the menu
  • Tooltip on the "Lock tile stack" button in creative mode now shows the correct hotkey

    Other
  • Updated French, Italian, Japanese, Norwegian, Polish, Portuguese, Turkish and Ukrainian translations

Beta Patch 1.0.4.1 - Hotfix


  • Fixed an issue causing loading to fail when opening savegames created in certain game versions (e.g. 1.0b or 0.5)

BETA PATCH - 1.0.4b

Feedback is essential for us to successfully add new features and improve Dorfromantik together with you. Of course, it helps us a lot if you are specifically trying to test features that we have listed up in the Beta Patch Notes for the current update.

๐Ÿงช Beta: If you also want to test new features earlier and help with your feedback the development of Dorfromantik, then find out here how you can participate in the public beta.

๐ŸŒป Community Feedback: We highlight items that we have implemented based on community feedback or suggestions. We look forward to your feedback in our Steam Community Hub or on our Discord server.


CHANGELOG



    Monthly Mode
  • Added Monthly Mode - the configuration for April 2022 is an "Extended Quick Mode" - like Quick Mode, but with a tile limit of 150, and the same seed and thus the same tiles and same chances for everyone!


    Other
  • ๐ŸŒป Fixed save button and delete button in Your Games screen
  • Water train stations now also spawn if Champion 1 hasn't been completed yet
  • Updated pin icon for ingame challenge display
  • ๐ŸŒป Updated translations for German, Hungarian, Italian, Latinamerican Spanish, Polish, Simplified Chinese, Swedish, Traditional Chinese, Ukrainian



๐Ÿ’™๐Ÿ’› Stay Safe!

Beta Patch 1.0.3.2 - Hotfix


  • Fixed an issue causing the game get stuck on the challenge fulfilled effect when completing certain challenges

BETA PATCH - 1.0.3b



Feedback is essential for us to successfully add new features and improve Dorfromantik together with you. Of course, it helps us a lot if you are specifically trying to test features that we have listed up in the Beta Patch Notes for the current update.

๐Ÿงช Beta: If you also want to test new features earlier and help with your feedback the development of Dorfromantik, then find out here how you can participate in the public beta.

๐ŸŒป Community Feedback: We highlight items that we have implemented based on community feedback or suggestions. We look forward to your feedback in our Steam Community Hub or on our Discord server.


New Game Modes


Yup, we're not done yet! We have the first look at some additional Game Modes you'll be able to choose from with 1.0! They will all come with their own leaderboards, as well, so all the more chances to get to see your name up there in the Top Spots!
Disclaimer: Quick Mode and Hard Mode are not fully balanced yet, and we will erase their Leaderboards for the proper 1.0 Release on the 28th.

Quick Mode ๐Ÿ‡


Quick Mode allows for a short and snappy session of Dorfromantik. Try to beat your Highscore by collecting as many points as possible with a limited number of tiles to place!
This Mode has a hard limit of placeable tiles, like our demos did, and is meant as an finite alternative to Classic Mode.

Hard Mode ๐Ÿ”ฅ


Play a more difficult version of Dorfromantik in the Hard Mode - Fewer Quests, a steeper difficulty curve, and more complex tiles.
This Mode is meant for those looking for a bigger, badder challenge to tackle. With fewer Quests, tile placement becomes even more important, but will those complex tiles be helpful?

Monthly Mode ๐Ÿ“…


Monthly Mode offers a new configuration of Custom Rules and a fixed Seed each month. Enjoy the variety and compete with other on the Map of The Month!
This is our take on 'long-term' modes, like Daily or Weekly. We decided for the monthly challenge because this infers the least amount of FOMO, as well as Dorfromantik generally allowing for some longer lasting sessions and we'd like to give everyone enough to time to really sink their teeth into these!
If you have any interesting Custom Mode Seeds, we'd love for you to share them so we can start populating a list for the Monthly Mode alongside our own ideas!


CHANGELOG



    Custom Mode
  • Added Quick Mode with new Steam leaderboard
  • Added Hard Mode with new Steam leaderboard

    Performance
  • Improved performance of highlighting big groups (also performance of rotating a tile while connected to a highlighted group)
  • Changed a few things to improve fast loading speed

    Clarity
  • Added tooltips to all custom rules in Custom Mode, to menu tabs, buttons, some settings
  • Changed tooltip priority order - setting Tooltips to "Basic" in the settings menu will only display menu & UI tooltips, setting it to "Detailed" will also display ingame tooltips (e.g. while hovering over Quest bubbles)

    UX
  • Added particle effect for Undo
  • Added particle effects to all creative mode tools

    UI
  • Redesigned stats display
  • Redesigned Game Over screen
  • Unified layouts & translucent backgrounds throughout the entire game
  • Changed challenge pin icons

    Bugfixes
  • Fixed issue of a challenge fulfilled fx staying displayed and the game getting stuck when fulfilling a challenge after loading a save game
  • Fixed Ingame camera turning off when loading a small world and quickly pressing the Fast Load button
  • Fixed Arabic font in Custom Mode config screen
  • Fixed Russian tilestack tooltip translation
  • Fixed tileslots not reappearing when connecting a preplaced tile and undoing the connection
  • Fixed tooltips not showing properly while loading a savegame
  • Completed challenges can no longer be pinned
  • Pinning a challenge now also works if not currently in Classic Mode

    Other
  • Perfect placement ratio should now be displayed correctly while loading (older savegames need to be loaded once to initialize the value though)
  • Removed "Load at Once" and "Group Highlighting" toggles
  • Updated English & German translations



๐Ÿ’™๐Ÿ’› Stay Safe!