๐ป Community Feedback: We highlight items that we have implemented based on community feedback or suggestions. We look forward to your feedback in our Steam Community Hub or on our Discord server.
Bugfixes
๐ป Bugfix for QuickMode not ending when reaching the tile limit as well as Hard Mode and Quick Mode scores not being submitted to the leaderboard
Savegames created in version 0.1.3.7 or prior (and not updated since) are no longer submitted to the new Classic Mode leaderboard
๐ป Implemented seperate font for Japanese, using correct Japanese kanji
๐ป Fixed typos in German and Latinamerican Spanish
๐๐
BETA PATCH - 1.0.6b
Feedback is essential for us to successfully add new features and improve Dorfromantik together with you. Of course, it helps us a lot if you are specifically trying to test features that we have listed up in the Beta Patch Notes for the current update.
Potential bugfix for QuickMode not ending when reaching the tile limit as well as Hard Mode and Quick Mode scores not being submitted to the leaderboard
Savegames created in version 0.1.3.7 or prior (and not updated since) are no longer submitted to the new Classic Mode leaderboard
Implemented seperate font for Japanese, using correct Japanese kanji
Fixed typos in German and Latinamerican Spanish
Please let us know if the issues with highscore submission and quick mode ending no longer occur with this potential bugfix!
๐๐ Stay Safe!
Dorfromantik Full Release Overview Post
Thirteen months ago, Dorfromantik entered Early Access. These 13 months feel both like an eternity and a blink of the eye at the same time. When we set out to develop Dorfromantik in 2020, we would have never thought it would become this popular! A huuuuge "Thank You!" to everyone who's been with us over the course of development, our Fans, Friends, Partners, Players, that one person who posted a funny meme on our Discord once - We could not have done it without you!
The Full release marks a major milestone for both Dorfromantik and our still very young Studio, Toukana Interactive. What started as four friends using a chance to work together (and get our Masters Degree in the process!) has grown to six, with many, many more offering support - Be it music, sounds, Localization, or by helping us spread the word across all channels!
Obviously, this does not mean we are quite done with Dorfromantik yet. We obviously will not share anything yet, but you might want to keep an eye on all the usual channels in the off-chance we end up leaking anything juicy.
Here at Toukana, we hope all of you will enjoy Dorfromantik in its complete(?) form! Thank you for sticking with us!
New Features
For the big 1.0 we did, of course, want to give you some new toys to play with. Let's take a closer look at some of the big ticket items, and shed some light on them.
New Music
All of you liked our first OST with music by Laryssa Okada and Pygoscelis so much you wanted more. With 1.0, we're adding a second Volume to our OST! We added a total of six new Tracks, which Laryssa and Pygoscelis each wrote two of! For the remaining two slots, we could secure the ears and creative minds of the German composer duo Only Sound!
We have heard you loud and clear! You want more options, and we'll provide them. With a grand total of FOUR additional modes, we think there is something for everyone to enjoy, next to the Classic and Creative Modes!
Custom Mode
Want to customize the ruleset? Sick of pesky train tracks interfering with your beautiful landscape? Want to stop worrying about your Stack running out? Hard Mode not hard enough? Custom Mode let's you change all of that and more! Share your setup (with or without seed) with your friends and enemies. Find out who truly is the better player!
Quick Mode
For those looking for Dorfromantik in a smaller dose for shorter breaks, this is the mode of choice. The number of placed cards is limited to 75 and each game is finished in about 10 minutes.
Hard Mode
Some of you have mastered Classic Mode and achieved scores that exceeded any of our expectations of what would be possible. In Hard Mode, all difficulty parameters are therefore turned up and should please all those who crave a new challenge.
Monthly Mode
In Monthly Mode, every month there is a new seed and a new set of custom rules for you to try your hand at. We want to take advantage of the variety and range that is possible in custom mode and also provide a new monthly leaderboard where the best players of each month can compete.
UX Improvements
Dynamic Loading
Our new loading system allows you to review the history of your game world every time you open it. Watch it build before your eyes and relive building up your Dorf. Plus, a loading bar shows progress and the game remains fully usable, even when loading very large game worlds.
Creative Mode Improvements
This update brings a new tool for the creative mode: the "Generate Matching Tile" tool. Select a tile slot and generate a tile that perfectly matches it. This way you can quickly close unsightly gaps in your creative world.
Challenge System Rework
Instead of being limited to 3 challenges in each game, which you can use to unlock new tiles and skins, from version 1.0 all challenges you have discovered so far are active at the same time. In the game, you will always see the ones that are closest to completion and you can pin your favorites to keep them on top.
Polishing
UI Overhaul
For our full version we took the opportunity to give the complete UI a major overhaul. Save Game Screen, Game Over Screen and almost all other menus and UI elements have been unified and improved.
Feedback effects
Perfect Placements, Undo and Creative Mode tools have been provided with appropriate particle effects and sound effects. This makes using these tools even more fun!
Performance
Especially for players with very large worlds, we have once again worked on performance optimization. Especially the highlighting of large groups should now be much less noticeable.
Steam Community Items / Soundtrack Vol.2 DLC
Both Items are currently in review by steam and will be published hopefully later today or in the next days, depending on when the review process is finished.
In addition, the patch 1.0 contains many smaller fixes and improvements in all corners. We are very excited to hear what you think of the changes and new features and look forward to your feedback here in the Steam Community Hub or on our Discord server.
Once again, a huge thanks to all of you for helping to make Dorfromantik what it is today and allowing us to continue developing games like this. We are very excited to see what the future holds for Dorfromantik and us at Toukana Interactive and to go on this journey together with you, our wonderful community!
๐๐๐
- Team Toukana
๐ก Patch 1.0 - Full Release Update
Patch Content Overview
Check out our overall Update Announcement to get a quick overview of new features and content: https://store.steampowered.com/news/app/1455840/view/3190247426139007010
Patch Changelog
๐ป Community Feedback: We highlight items that we have implemented based on community feedback or suggestions. We look forward to your feedback in our Steam Community Hub or on our Discord server.
Version 1.0 Changelog
Custom Mode
Added new Game Mode: Custom Mode
Start a new game in custom mode to open the configuration screen, where you can customize element probabilities and rules
๐ป Deterministic seed: The first part (first 6 digits) of the configuration string displayed in the configuration screen determines the order of generated tiles. This enables you to compete with others on the exact same map.
๐ป Copy and paste the configuration string to share your setup with others - the seed determining the tile generation order as well as all custom defined rules and element probabilities
๐ป Implemented customizable rules are: tile stack height, tile limit, quest probability, quest difficulty, flag quest probability, landscape density
Quick Mode
Added new Game Mode: Quick Mode
Play quick sessions of Dorfromantik with a tile limit of 75 tiles
Hard Mode
Added new Game Mode: Hard Mode
For experienced Dorfromantik players looking for a new challenge
Fewer quests, steeper difficulty curve and more complex tiles
Monthly Mode
Added new Game Mode: Monthly Mode
Play a new seed and custom configuration every month and compete with others to master
Monthly challenge for April 2022: Extended Quick Mode with a tile limit of 150 tiles and a fixed seed, so the same tiles for everyone
Dynamic World Loading
๐ป Asynchronous save game loading, watch the world being created while it's loading
๐ป Added "Fast Load" button to loading screen to load the world faster but without watching it
Challenge System Improvements
๐ป All challenges are now permanently active
Challenges are displayed In-game sorted by their completion ratio
Click on a challenge in the reward screen or In-game to pin it, displaying it before other (unpinned) challenges regardless of its completion ratio
Music & Sounds
๐ป Added 6 new music tracks by Laryssa Okada, OnlySound and pygoscelis
Added or improved sound effects for many In-game actions: Undo, creative mode tools, perfect placement, flag spawn, and more!
Reduced silence between music tracks
UX Improvements
๐ป Creative Mode: Added "Generate Matching Tile" tool. Use this tool and select a tile slot to generate a tile that perfectly fits all its surrounding edges
๐ป Added "Run in Background" toggle to Settings > Other
๐ป Added "Highlight Matching edges" toggle to Settings > Other
Performance
๐ป Improved performance of highlighting big groups (also performance of rotating a tile while connected to a highlighted group)
Improved loading time & memory usage for maps with large tile stacks
Polishing
Added new perfect placement feedback effect
Added animations and particle effects to creative mode tools
Added particle effect for Undo
Improved feedback for all buttons
Clarity
Improved score explanation phase in tutorial
๐ป Added phase explaining perfect placements in tutorial
Improved tutorial ending
Added tooltips to all custom rules in Custom Mode, to menu tabs, buttons, some settings
Changed tooltip priority order - setting Tooltips to "Basic" in the settings menu will only display menu & UI tooltips, setting it to "Detailed" will also display In-game tooltips (e.g. while hovering over Quest bubbles)
UI Overhaul
๐ป Reworked the game mode selection & save game screen
New and unified button & icon graphics and behaviour
Display current game mode in main menu, only display Highscore & rank if the current gamemode has them
Reworked sliders & dropdowns
Updated tutorial section in game mode selection screen
Redesigned stats display
Redesigned Game Over screen
Unified layouts & translucent backgrounds throughout the entire game
Leaderboards
Added leaderboards for Quick Mode, Hard Mode, Monthly Mode
Added new Classic Mode leaderboard for all games started in version 1.0.5 or later
Added Classic Mode [pre 1.0] leaderboard for games started before 1.0.5
๐ป The previous "Early Access" leaderboard will be archived and entries can no longer be added
Steam Community Items
Added Steam Trading Cards
Added Steam Dorfromantik badges
Added Steam Dorfromantik Emojis
Added Steam Dorfromantik profile backgrounds
The community items are still pending the review by Steam, we will release them as soon as they have been approved!
Bugfixes
๐ป Fixed challenges getting registered multiple times and not getting unregistered when switching between savegames. This could result in challenge fulfilled effects being triggered multiple times, but also in other faulty behaviour, like tiles not being placed but counting for score
๐ป Fixed preplaced tile quests not triggering immediately when directly fulfilled or failed while the preplaced tile is connected
๐ป Fixed issue caused when undoing a turn where a new challenge was unlocked
๐ป Fully completed challenges are no longer displayed In-game (only during the session in which they were completed)
๐ป Fixed Russian Tile Stack tooltip translation
๐ป Fixed Tile Slots not reappearing when connecting a preplaced tile and undoing the connection
๐ป Fixed boats & trains no longer emitting smoke when enabling / disabling biomes
Fixed tutorial getting stuck when opening the menu while in the "Quest Failed" phase
๐ป Undo now also resets the tile rotation, so it no longer breaks the Heavy Weight challenge
Other
Added field quest tile (2A) with two field edges
Improved visual variety of forests in the Standard biome, as well as villages in the Lavender biome
Added perfect placement ratio to In-game stats. It displays which percentage of fully surrounded tiles on the map are perfect placements
๐ป Updated translations for all languages
Water train stations now also spawn if Champion 1 hasn't been completed yet
๐๐ Stay safe! Enjoy Dorfromantik 1.0!
- Team Toukana
Beta Patch 1.0.4.3 - Translations & Small Fixes
When the tile stack is set to infinite in Custom Mode, tooltip will now also show "โ" as a number
Fixes for one of the new music tracks
Reduced silence between music tracks
Changed flag hover sound
Updated Arabic, Brazilian Portuguese, French, German, Japanese, Norwegian, Russian, Simplified Chinese, Swedish & Traditional Chinese translations
Beta Patch 1.0.4.2 - Music & Bugfixes
Music & Sounds
Added 6 new music tracks by Laryssa Okada, OnlySound and pygoscelis
Added or improved sound effects for many ingame actions: Undo, creative mode tools, perfect placement, flag spawn, ...
Bugfixes
Fixed a bug that caused determinism of custom mode / monthly mode games to fail when switching between savegames
Fixed boats & trains no longer emitting smoke when enabling / disabling biomes
Fixed tutorial getting stuck when opening the menu while in the "Quest Failed" or "Perfect Placement Failed" phases
Fixed tutorial perfect placement hint disappearing when opening the menu
Tooltip on the "Lock tile stack" button in creative mode now shows the correct hotkey
Fixed an issue causing loading to fail when opening savegames created in certain game versions (e.g. 1.0b or 0.5)
BETA PATCH - 1.0.4b
Feedback is essential for us to successfully add new features and improve Dorfromantik together with you. Of course, it helps us a lot if you are specifically trying to test features that we have listed up in the Beta Patch Notes for the current update.
๐ป Community Feedback: We highlight items that we have implemented based on community feedback or suggestions. We look forward to your feedback in our Steam Community Hub or on our Discord server.
CHANGELOG
Monthly Mode
Added Monthly Mode - the configuration for April 2022 is an "Extended Quick Mode" - like Quick Mode, but with a tile limit of 150, and the same seed and thus the same tiles and same chances for everyone!
Other
๐ป Fixed save button and delete button in Your Games screen
Water train stations now also spawn if Champion 1 hasn't been completed yet
Updated pin icon for ingame challenge display
๐ป Updated translations for German, Hungarian, Italian, Latinamerican Spanish, Polish, Simplified Chinese, Swedish, Traditional Chinese, Ukrainian
๐๐ Stay Safe!
Beta Patch 1.0.3.2 - Hotfix
Fixed an issue causing the game get stuck on the challenge fulfilled effect when completing certain challenges
BETA PATCH - 1.0.3b
Feedback is essential for us to successfully add new features and improve Dorfromantik together with you. Of course, it helps us a lot if you are specifically trying to test features that we have listed up in the Beta Patch Notes for the current update.
๐ป Community Feedback: We highlight items that we have implemented based on community feedback or suggestions. We look forward to your feedback in our Steam Community Hub or on our Discord server.
New Game Modes
Yup, we're not done yet! We have the first look at some additional Game Modes you'll be able to choose from with 1.0! They will all come with their own leaderboards, as well, so all the more chances to get to see your name up there in the Top Spots! Disclaimer: Quick Mode and Hard Mode are not fully balanced yet, and we will erase their Leaderboards for the proper 1.0 Release on the 28th.
Quick Mode ๐
Quick Mode allows for a short and snappy session of Dorfromantik. Try to beat your Highscore by collecting as many points as possible with a limited number of tiles to place! This Mode has a hard limit of placeable tiles, like our demos did, and is meant as an finite alternative to Classic Mode.
Hard Mode ๐ฅ
Play a more difficult version of Dorfromantik in the Hard Mode - Fewer Quests, a steeper difficulty curve, and more complex tiles. This Mode is meant for those looking for a bigger, badder challenge to tackle. With fewer Quests, tile placement becomes even more important, but will those complex tiles be helpful?
Monthly Mode ๐
Monthly Mode offers a new configuration of Custom Rules and a fixed Seed each month. Enjoy the variety and compete with other on the Map of The Month! This is our take on 'long-term' modes, like Daily or Weekly. We decided for the monthly challenge because this infers the least amount of FOMO, as well as Dorfromantik generally allowing for some longer lasting sessions and we'd like to give everyone enough to time to really sink their teeth into these! If you have any interesting Custom Mode Seeds, we'd love for you to share them so we can start populating a list for the Monthly Mode alongside our own ideas!
CHANGELOG
Custom Mode
Added Quick Mode with new Steam leaderboard
Added Hard Mode with new Steam leaderboard
Performance
Improved performance of highlighting big groups (also performance of rotating a tile while connected to a highlighted group)
Changed a few things to improve fast loading speed
Clarity
Added tooltips to all custom rules in Custom Mode, to menu tabs, buttons, some settings
Changed tooltip priority order - setting Tooltips to "Basic" in the settings menu will only display menu & UI tooltips, setting it to "Detailed" will also display ingame tooltips (e.g. while hovering over Quest bubbles)
UX
Added particle effect for Undo
Added particle effects to all creative mode tools
UI
Redesigned stats display
Redesigned Game Over screen
Unified layouts & translucent backgrounds throughout the entire game
Changed challenge pin icons
Bugfixes
Fixed issue of a challenge fulfilled fx staying displayed and the game getting stuck when fulfilling a challenge after loading a save game
Fixed Ingame camera turning off when loading a small world and quickly pressing the Fast Load button
Fixed Arabic font in Custom Mode config screen
Fixed Russian tilestack tooltip translation
Fixed tileslots not reappearing when connecting a preplaced tile and undoing the connection
Fixed tooltips not showing properly while loading a savegame
Completed challenges can no longer be pinned
Pinning a challenge now also works if not currently in Classic Mode
Other
Perfect placement ratio should now be displayed correctly while loading (older savegames need to be loaded once to initialize the value though)
Removed "Load at Once" and "Group Highlighting" toggles