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Genre: Role-playing (RPG), Strategy, Tactical, Card & Board Game

Dota Underlords

The Big Update Preview Part Seven – Introducing Anessix

Hello friends, we are back again for one more installment of The Big Update Preview Series™. Today we will be introducing Anessix, the Mistress of Secrets – the other Underlord who will be joining us as part of the Big Update.

Anessix summons a demon companion to attack her enemies on her behalf. After all, why do the dirty work yourself when you can just command a sidekick to do it for you? That said, she’s no mere bystander – Anessix also casts healing buffs for her crew and curses her opponents.



Like Hobgen, Anessix comes with her own set of unique talents. They can make her companion beefier, buffs buffier, and curses cursier.



And that’s it for today.

But no more updates though.

Because we’re shipping as soon as we get the green light on all platforms.

See you in White Spire!

The Big Update Preview Part Six – Introducing Hobgen

We’re in the home stretch now. Today we’re covering Underlords and revealing one of the first Underlords to hit the streets of White Spire.

After months of watching the beta season from the sidelines, the Underlords are finally ready to join the battle. They fight alongside their crew, and each Underlord brings their own unique set of perks and abilities to support the team.



The first Underlord we’re introducing is Hobgen, a fairy who also happens to be an arsonist. He likes to get in the thick of it with his crew – lobbing firebombs at his enemies and lighting his teammates on fire (it’s a good thing, in this case).





That’s it for today, see you tomorrow!

The Big Update Preview Part Five - Duos & Freestyle Mode

Today we'll be taking a look at 2 new modes that are part of The Big Update.

First off, Duos. Find a partner, party up and battle against 7 other gangs.



Also part of The Big Update is Freestyle Mode.

In this mode you have full control of the board, and can create any scenario you can think of. Use it to explore army compositions, or test new hypotheses. You can then share your design with friends and the community.




We still have a few more days of previews, so come back tomorrow for more!

The Big Update Preview Part Four- New Heroes & Jail

Today we'd like to wrap up the Hero previews by showing you the faces of the last 2 Heroes that are part of The Big Update.

Io:



Faceless Void:



Jail


Even though Season One adds 12 new Heroes to the roster, we have decided not to remove any Beta Season Heroes. You might be asking yourself: "Won't this make it harder to Rank Up Heroes?".

This is where the Jail comes in: Every 24 hours, a number of crimin Heroes are removed from the pool. This system will also make sure that when creating the list of Heroes to ban, that all Alliances can still be completed.



Not only we have found it adds a great variance to the game from day to day, but most importantly, we didn't see any change to the rate Heroes can be Ranked Up.

We hope you are all enjoying these previews while we get ready to release The Big Update.

See ya tomorrow!



The Big Update Preview Part Three - New Heroes

Today we continue our preview of The Big Update with 3 more heroes.

Shadow Demon:



Bristleback:



Sven:




More. Heroes. Tomorrow.

The Big Update Preview - New Heroes & Alliances - Part Two

Introducing Legion Commander and the Champion Alliance:






Lifestealer and Magnus are ready join your crew with their Brute Alliance:








Tune back in tomorrow for more.

The Big Update Preview - New Heroes & Alliances - Part One

The Big Update is shipping soon, and we can’t help but start to talk about it. There are many pieces to this update (hence the name) and we’ll be sharing new details daily until release.

At a high level, The Big Update marks the beginning of the end of the Underlords Beta. We’ve been constantly learning and experimenting over the last few months, and with this update we are polishing away a big chunk of ‘Beta’, getting us even closer to Version 1.0.

We'd like to start our previews by showcasing Heroes and Alliances that make part of the new roster. Let's get started!



Introducing the Healer Alliance and Dazzle:






The Insects Alliance is also here ready to bug your opponents, with 3 new heroes Weaver, Nyx Assassin and Broodmother:










We'll continue our showcase of new heroes and alliances tomorrow with Part Two, see ya then.

We're Channeling a Hotfix


HOTFIXES



  • Fixed an issue where, once a unit's channeling was interrupted, it could never cast at a higher power than that. This affected Keeper of the Light and Windranger. If their casts were interrupted, any later casts would be at the same power level, even if in the later casts they successfully channeled the entire channel time.
  • Fixed the longstanding issue where more than one of the same type of Demon would still invalidate the Demon alliance.
  • Tweaked Savage numbers to [7, 15, 25] from [4, 8, 15].


In our internal playtests, the game is different enough that the old Savage numbers (and the change to Demons) felt balanced, but public is in a very different space right now so this should work better for the public game.

We Can't Bear This Bug Anymore

NOTE: This is our last update before the Big Update. Next week you won't get a new update, but in exchange--if all goes well--we'll start showcasing each of the new features you'll find in the Big Update as we approach release day.

See you then!


GENERAL



  • Fixed an issue where units could be forced to attack untargetable units (example: Pudge hooks an undying unit).
  • Fixed an issue where all damage done by Medusa's Ace Effect, where all Scaled units do damage to units near them, would be credited to Medusa only.



HERO CHANGES


Enchantress:

  • Nature's Attendants:

    • Fixed an issue where the wrong heal amount was displayed on the ability tooltip.



Lone Druid's Spirit Bear:

  • Entangling Claws:

    • Fixed an issue where Entangling Claws would never be cast.



Viper:

  • Max Mana is now 50.



ITEM CHANGES


Big-Time Contract:

  • Players can now get more than 1 of this item again.


Target Buddy:

  • Can no longer be healed.



ALLIANCES


Blood-Bound:

  • Changed to: When a Blood-Bound unit dies, it gives +125% Attack Damage, in addition to any existing Blood-Bound bonus it has, to a random friendly Blood-Bound unit.


Savage:

  • Changed to: Allied Savage units gain +[4, 8, 15] Attack Damage each time they land an attack on an enemy or cast a damaging spell.
  • This affects Venomancer and Sand King, the only Savage units with damaging spells.

The Update in Which Tusk's Foes Are Brought Back Down To Earth

GENERAL



  • Removed Summon Units challenge.
  • Fixed an issue where some abilities that preferred the unit's current target (e.g. Slardar's Corrosive Haze) could be cast outside their maximum range.
  • Fixed an issue where Tusk could punch something so hard it never returned to earth.
  • Added a new Notice animation for Tiny.



HERO CHANGES


Lycan:

  • Shapeshift:

    • Fixed an issue where Lycan was healing too much on shift.



Slardar:

  • Corrosive Haze:

    • Will no longer be cast again on a target currently affected by it.



Venomancer:

  • Venomous Gale:

    • While Venomancer still only targets units within his attack range (3 cells), the actual Gale projectile travels up to 5 cells.
    • Projectile damage increased to [30, 60, 120] from [25, 50, 100].



Viper:

  • Viper is now a Scaled Dragon (was Dragon Assassin).
  • Removed Viper Strike ability.
  • Added Nethertoxin:

    • Viper poisons a cell, dealing [50, 100, 150] damage per second to any enemy unit in it and disabling their passives. Duration: 5s.
    • Mana Cost: 50.
    • Cooldown: 5s.




ITEM CHANGES


Big-Time Contract:

  • Players can only have a maximum of 1 of this item now.



ALLIANCES


Savage:

  • Changed to: Allied Savage units gain +[4, 8, 15] Attack Damage each time they land an attack on an enemy. This replaces the bleed effect that would be applied each time they landed an attack.