It's taken some time, but it's finally here! For patch 1.5 of Double Cross, we have added Russian as a language to Double Cross.
13AM Discord channel
Hello, dear players!
We have opened a Discord channel for 13AM Games that you can use to talk to other players of Double Cross, Runbow, or Pirate Pop Plus, check our newest projects, or talk to us, the devs. Hope to see you there!
https://discord.gg/zHj2jaW
Patch 1.4 helps you with the Arcadium!
We’re back and we have some new fixes for you!
Level Design
The difficulty of some minigames in Funky’s Arcadium has been slightly reduced.
In “Pillar Panic” the gaps are wider in the first four pillars.
In “Bowhemoth” the timer has been increased by 30 seconds, some moving platforms move slower, and platforms you jump blindly into are now stationary.
In “Search and Destroy” there are a couple more targets and the ball-killers now move slower.
Combat and Movement
Large enemies can now be slightly pushed to avoid collision issues.
Music
The music that plays during several dialogue scenes in RIFT Headquarters has been changed to the HQ’s default tune.
Case log
The Sassy Crate’s description is now updated upon showing it the password.
The last of Sorgina DeLabourde’s descriptions is unlocked at the right time.
The shrinking goo’s description now properly refers to rubbing it on your skin, instead of ingesting it.
Others
Some of the Fun settings —AAAA, Kawaii, and Kaiju— now have some small, fun, and useless effects in the game.
The version number now shows up in the main menu as well.
Patch 1.3.1 fixes more issues!
Here's our second patch for Double Cross, with some adjustments to combat, an option to skip dialogue in levels you've already beaten, and several other minor improvements and bug fixes.
Combat and Movement
We adjusted combat inputs to make performing more advanced moves easier.
We made Zahra’s wall jump a bit more forgiving.
Combat damage is now better communicated by having characters flash red when hurt.
We reduced how much Zahra can push enemies by walking into them.
Levels
Using the Double Jump upgrade in the Firebrand Factory will no longer break the camera or certain monster closets.
Falling out of the caravan during the last second before an explosion in Bonecrackle Canyon no longer respawns you surrounded by invisible walls.
We fixed a spawn point in Bonecrackle Canyon where players could get stuck inside a truck upon respawning.
We fixed a bug with the camera at the beginning of Kaneda Boulevard.
We added visual guides to the moving platforms in the Bowhemoth in Funky’s Arcadium.
We fixed some camera jitter in RIFT HQ.
Boss Levels
We simplified the final challenge before the boss fight in Gootopia, and removed the jitter that was happening in it.
We adjusted the beginning of the Funderdome boss fight so that players can’t get pushed into the floor.
We fixed an issue where the Hanchobot’s hands would not explode properly.
We added a new intro to the final boss fight, which includes a terminal that lets you change upgrades if you die during the fight.
We added a better telegraph to one of the final boss’s attacks.
Menus and Case Log
We added a button to access the Manual on the pause menu.
Replaying boss levels no longer shows red exclamation marks on Case Log items you unlocked the first time.
Dialogue
We added an option to skip dialogue by pressing Escape (or Start, on most controllers) while watching dialogue in levels you’ve already beaten.
Visuals
We adjusted the goo shader to properly reflect intended visuals.
We fixed an issue where Sprout would look really aliased after being shown certain clue.
Sound
We raised the overall volume of the game.
Other stuff
We added a combat tutorial pop-up to the training level.
Patch 1.2 fixes some of your issues!
Our first major patch is out! This is what we’ve fixed for Double Cross v1.2:
Levels
We added “ghost upgradium”, which lets you see the locations of upgradium crystals you have already obtained.
Playing the Funky’s Arcadium level while having the “Toughen Up” upgrade equipped no longer breaks the game at the end of minigames.
We fixed a location in the Goo Grotto where Zahra could fall through the ground and lock the game if falling from very high.
Achievements
Quitting to the main menu from RIFT HQ after completing a level no longer unlocks that level’s “Speed Demon” commendation.
The Gootopia boss now properly gives you the “Nice Shot” commendation if defeated with a Fireball.
Menus
We fixed an issue where the Quit button was not appearing. Everyone should be able to close the game without hitting Alt+F4 now.
We also fixed an issue where the Permanent upgrades were showing instructions for Switch. Sorry for the confusion!
Changing options on the main menu will no longer mute all the sound effects in the game until you have paused and unpaused.
Case log
The second line in Suspect X’s full description, with the information about the three worlds they’ve visited, is now unlocked when you actually get that information, and not earlier.
The last line unlocked in the long descriptions of the profiles used to appear without line spacing from the previous one. This is no longer an issue.
Localization
“Give item” is now properly localized when showing clues to NPCs.
Changed the game’s default language from French to English.
Some typos have been fixed in English and Spanish. Feel free to let us know of any typos you find in your language, which we might not be as fluent at!
The conversation between Zahra and Skip after beating the first level is no longer missing if you’re playing in Spanish.
Other stuff
We added the missing testers’ names to the credits.
Finally, we added a super handy version number to the Options menu for easier bug reporting!
Rest assured, we're still working on more bugs there will be more patches further on!