Due to an increased interest in speedrunning and some feedback from the same I've implemented an in-game timer.
The timer is visible on several occasions. First of you will find another trophy added in the Highscore menu. It will be unlocked if you can complete the game under 35 minutes. Bare in mind, you have to kill the last boss for this to be activated at all.
Secondly, the timer can be found when you pause the game. Thirdly, it will be shown after you've killed a boss.
Have fun trying to get down to 35 minutes! Why not share you tips and tricks in the speedrun thread?
Disclaimer
There are flaws in this system that I'm still fiddling with but I wanted to get it out there for testing and ideas on it. You can for example get the trophy by just playing the last level, and your best time doesn't get saved yet.
The timer starts ticking at the start of LEVEL 1. It won't stop ticking if you lay dead and it ticks through cutscenes. The only time it stops is after a boss is killed and during the "Pre-level screen".
Hotfix #6
Fixed bug where the character lagged when playing with keyboard
Changed placed of "Level select". It's now found in the main menu, unlocked after killing first boss. You can still only continue from the levels you've completed.
Planned future changes
Auto fire when hold
As always, if you come across a bug, don't hesitate to report it over at Dr.Green Bug report
Thank you!
Hotfix #5
Fixed loop in Level 7 where you kept ending up in the same room
First boss has considerably less health
Greatly reduced hitboxes for vertical "instant death spikes"
Changed some of the design in Room one of Level 5 to make the Sailor enemy less jittery
As always, if you come across a bug, don't hesitate to report it over at Dr.Green Bug report
Thank you!
Hotfix #4 - "Continue" Implemented - New Build Live
You can now continue from the next Level when you have killed previous Level's boss from the Highscore screen
Explanation
If you kill Level 1's boss, you can now continue from Level 2. If you kill Level 2's boss you can continue from Level 3. etc.
NOTE
You do not bring your previous score back into the game when you continue from another level.
Hotfix #3 - Pause Bug fixed
The pause bug in level 7 that caused you to die when unpausing is now gone.
Thank you for your patience and as always if these or any problems still exist. Don't hesitate to send a Bug report
Hotfix #2 - Teleportation bug in level 4 fixed
The newest build is now live
This should've eliminated the bug in level 4, causing you to loop.
Other things fixed in this build:
Sailors should now stop spawning after you've killed the level 5 boss
You should now be able to skip all cut scenes
Thank you for your patience and as always if these or any problems still exist. Don't hesitate to send a Bug report
Hotfix #2 - Teleportation bug in level 4
The newest build is now live.
As you might've noticed the latest hotfixed caused the last room in level 4 to loop. This should now not happen.
Other things fixed in this build:
Hotfix #1 - Teleportation bug in level 4
Minor hotfix going live in a bit, solving a collision problem that caused the character to glitch in level 4.
If this problem still consist, don't hesitate to send a Bug report