An earlier update of Dr. Kobushi's Labyrinthine Laboratory may have broken Steam compatibility under certain versions of Windows. This latest update fixes this. We apologize for the inconvenience.
Anton Loses It
Check out this hilarious fan animation from Hyejun!
Warning: the video linked below contains a lot of profanity.
Steam Achievements Are Here!
We're pleased to announce that Dr. Kobushi's Labyrinthine Laboratory finally supports Steam Achievements! Can you unlock all nine achievements with your puzzling skills??!
Dr. Kobushi's Labyrinthine Laboratory has earned a reputation as one of the toughest puzzle games out there -- show off your puzzle-solving skills to your friends by collecting all of the elusive achievements.
Note for existing players: Simply install the latest update and load your save file to unlock all achievements that you've already earned in the past automatically. Only one achievement won't unlock automatically: to unlock it, beat the game's final level once again, and the achievement will unlock during the end credits.
Sincere thanks to NoobTracker and MidnightDX from the Discord for helping test out Steam Achievements, and with additional thanks to NoobTracker for contributing an improved "Pause" sound effect.
Pledging One Year of Puzzle Game Revenue to Aid for Gaza
In the wake of the devastating events in the Gaza region, it's impossible for us to sit by and merely observe. The numbers themselves are heart-wrenching – as of today, October 27th, 2023, over 3,000 innocent children have lost their lives due to Israeli bombings. But these numbers only scratch the surface of the pain and suffering endured by the Palestinian people. Beyond this staggering loss of young lives, the region has witnessed countless civilian casualties, the destruction of entire residential blocks, and debilitating shortages of essential resources like food, water, electricity, gas, and first aid. The recent halt in Internet telecommunications further isolates the people of Gaza, cutting them off from the rest of the world.
We understand that we are just a small entity in the vast digital landscape. As an applied cryptography consultancy and software publisher, our immediate influence might seem minimal in the grand scheme of things. However, we firmly believe in the power of collective action and the ripple effects of individual contributions.
In light of this, we are proud to announce a special initiative: From October 27th, 2023, to October 31st, 2024, 100% of every purchase of our flagship puzzle adventure game, Dr. Kobushi's Labyrinthine Laboratory, will directly support the people of Gaza. The full revenue from these sales will be donated to the United Nations Relief and Works Agency's Gaza Emergency Appeal.
We understand that not everyone is a gamer, but we encourage you to share this initiative with friends, family, and your broader network. Spreading the word can amplify our collective impact. Furthermore, for those who wish to contribute directly, we recommend donating to the United Nations Relief and Works Agency or other trusted organizations working tirelessly on the ground. This contribution comes on top of independent contributions that Symbolic Software and its staff will also make to UNRWA's Gaza effort.
In these trying times, let's come together as a global community and prove that compassion, unity, and action can make a difference. Our thoughts and prayers are with the people of Gaza, and we stand in solidarity with them. Your support can bring hope and much-needed relief to a region in desperate need.
We understand the importance of trust, especially when it comes to charitable contributions. Therefore, in the coming months, we will periodically publish official receipts and acknowledgments from the United Nations Relief and Works Agency to confirm the successful transfer of funds. Our community deserves to see the tangible impact of their support, and we pledge to keep you informed, engaged, and confident that every cent is going directly to those in need in Gaza.
Together, let's game for a cause and play our part in rebuilding Gaza.
Now Also Available on Humble Store: 50% Launch Discount!
To celebrate, for the next week only, we're running an exclusive 50% discount on Humble Store!
Humble Store is a unique storefront that gives a percentage to charity from every game sale. So check them out, and consider grabbing your copy of Dr. Kobushi's Labyrinthine Laboratory via this unique opportunity to both support social causes and also get stuck avoiding death lasers operated by mentally unhinged robotic puppets! For 50% off! Ever seen a deal like that before? What a steal!
Update Notes for October 31: Improving Collectibles and Replayability
Hello everyone,
I'd like to share that I've been deeply heartened by the reaction so far to Dr. Kobushi's Labyrinthine Laboratory. Many of you have shared your positive experiences with the game's puzzles, characters and music, and our recent Halloween Steam sale was a significant success. I'm truly very happy to see people enjoying the game, and I want you to know that I'm here to ensure that the game continues to deliver a high level of quality and value for players.
In our previous software update, I announced the addition of the Undo Button, after it became clear that this was a prominent community demand and that some players were suffering from trying to solve some puzzles without one.
Since then, another issue has arisen in discussions on the Steam Community Hub and on Discord: many players have complained that it's impossible to go back to previously solved levels in order to grab Gems or Disks that were previously missed. Earlier versions of Dr. Kobushi's Labyrinthine Laboratory would just make all Gems and Disks on solved levels transparent, and picking them up would not increase the Gem/Disk count, elicit character reactions, or matter in any way.
The reason for that was a simple and bad one: it was simply due to the fact that the game does not track obtained Gems/Disks per-level, but only as a total count, due to an honest lack of attention to detail on my part.
Today's update introduces new code that henceforth will track obtained Gems and Disks individually, allowing players to go back and try and collect missed Gems and Disks.
Implementing this feature raised the question of what to do with previous Gem/Disk counts on existing save files: if a player has a save file with 30 Gems and 12 Disks, how is the game supposed to know which specific Gems and Disks were picked up if the save file never tracked that information?
The solution that I've arrived to is the following: if your previous save file indicates that you've got, for example, 30 Gems and 12 Disks, then only the first 30 Gems and the first 12 Disks of the game will be marked as collected, regardless of which Gems/Disks were actually collected, as the game updates your save file to the new format. While this may label some uncollected Gems/Disks as collected and vice versa, I feel that this is the most suitable compromise given the circumstances.
Afterwards, as you continue playing, collected Gems and Disks will be tracked individually, and missed Gems/Disks will be available for re-collection afterwards by simply revisiting an earlier level.
I hope that players will appreciate this update. I am listening carefully to your comments, feedback and suggestions, and care enormously about your enjoyment of Dr. Kobushi's Labyrinthine Laboratory. It's my pleasure to see so many people around the world enjoy a game that I poured so much passion and effort into, and I look forward to answering your questions and comments.
Thank you very much for playing, and as always, please don't forget to leave a Steam review!
Steam Deck Support is Here!
Hi everyone!
We're very excited to announce that Dr. Kobushi's Labyrinthine Laboratory has now been extensively tested on our Steam Deck hardware, and confirmed to run great on the platform!
✅ Great performance at a solid 60FPS! ✅ Works with all Steam Deck controls by default! ✅ Plays, looks and sounds great, with fitting text size and screen resolution! ✅ Minimal impact on battery life!
If you're looking to play Dr. Kobushi's Labyrinthine Laboratory on Steam Deck — this post is to confirm that you'll be able to do so and have a great experience.
We're still waiting for Valve to get around to our request and label the game as Deck Verified, but they're certainly taking their time... 😶
Thanks again for playing, everyone!
Dr. Ko🎃BOO🎃shi's Halloween Sale: Last Day!
Hello everyone,
Today's the last day to get Dr. Kobushi's Labyrinthine Laboratory for 70% off, as part of our Halloween weekend sale!
Petrified of paperwork? If Maurice doesn't scare you...
...then Janine will definitely leave you feeling Jittery...
Thanks for playing!!!
Update Notes for October 24: Undo Button!
Hello everyone,
This update to Dr. Kobushi's Labyrinthine Laboratory brings a big and oft-requested feature: an Undo button! You can finally undo Ayla's moves in a level. There are some restrictions: losing a level clears your move history, and you can't use the undo functionality if you're about to lose. Fair's fair.
We hope you're enjoying Dr. Kobushi's Labyrinthine Laboratory! Please don't forget to leave a Steam review.
Update Notes for October 15
Hello, everyone!
Another minor update to Dr. Kobushi's Labyrinthine Laboratory, this time, bringing:
Once again: if you're enjoying the game, please do leave a review! Also, please feel welcome to participate in our Steam Community Hub and to have fun discussions about the game, share where you're stuck, ask for tips and just generally share your thoughts! We look forward to hearing from you!