Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist
Accounting+ is bigger, better and OUT NOW!
Accounting+ is OUT NOW on SteamVR! We’ve got brand new levels, more characters and subtitle support for TEN languages! More Achievements! A new Level Loader!? Even more secrets?!? God damn, it's three times the size of the original and it's all RIGHT HERE!!
But why read this description like a chump? Let beloved promotional character “Harold Jenkins” explain it to you in our special Director’s Cut Trailer!
We’ve also got a brand new Extended Soundtrack available and we’ve partnered with Limited Run for a special physical edition coming in November, if you want us to tell you when that is available click here!
That’s that! Now work begins on our next PC FIRST PERSON BANGER! We spent all our energy tokens on this trailer so I hope you’ll forgive this update for being a bit bare bones. As always you can catch us on our DEVELOPER PROFILE and our COMMUNITY DISCORD
These are the best of times, these are the worst of times,
it is the age of wisdom, it is the age of foolishness,
it is the spring of hope, it is the winter of despair,
it is the season of the apple... it is the age of the orange.
That’s right! You all guessed it months ago! Accounting+ is coming to HTC Vive and Oculus Rift very soon with ANOTHER big free update for all platforms. Take a bite out of that!
Over the past few years we have been updating Accounting, filling it with more and more of the madness that comes from the minds of Crows Crows Crows and Squanch Games. This release will be the biggest yet - Accounting+ on SteamVR will be three times the size of the original!
Have you got non-English-speaking friends that you have been just dying to introduce to Accounting+? Well NOW - so long as they speak German, French, Spanish, Italian, Russian, Simplified Chinese, Japanese or Korean - this is NO LONGER A PROBLEM thanks to our new, multi-language SUBTITLE SYSTEM!
“With all of these new levels, won’t it take me even longer to get to my favourite now?”
NO! We’ve invented a concept never before seen in games called a “Level Loader.” This beautiful machine is capable of transporting you to absolutely any level that you’ve already completed! Goodbye linearly experiencing the content of this video game.
Yeah. I get it. That’s not as flashy as Big VR’s Accounting+, it's on itch.io... but it’s got spunk. It’s got spirit. It’s got a whole load of art, models and music made by the Crows Crows Crows Discord Community.
I took some pics on the late shift.
If you’re interested in checkin’ out a bunch of art made by our Discord Community inside a museum built by William, Jakob & Joe of Crows Crows Crows, then get on down there now…
p.s. We'll have more non-vr games coming to steam soon! A lot more like The Stanley Parable and Dr Langeskov! Follow our developer profile so we can let you know when!
Shhhhhhhh! Please click very gently!! The PC Gamer is sleeping…
KEEP IT DOWN!
We can very quietly announce that Crows Crows Crows is coming back to Steam! We’ve got a whole coffin full of PC games ready to release this instant- from small PC experiments gone wrong, to our very own Half Life 2: Episode Thr-
SHHHH!!! Don’t say the forbidden phrase!!
Now, before we can release these beauties we need to set a couple of things straight. The last time you saw us on here we’d just released Dr. Langeskov and Accounting. Look at them over there. Waving to us from the past. How little they both knew…
Back in those sepia-snapchat filter days Crows Crows Crows was a smaller collection of dangerous individuals, mostly collaborating remotely via morse code or dropbox. But now we are in the future. Now we have MORE PEOPLE. We have a GOOGLE DRIVE. We have AN OFFICE.
And in this office…
IS A HATCH.
A voice behind us tells us what to do. We listen to the voice and we feed the creature as much as is needed. We should be happy it's there for us. And look, here it goes, giving us a new direction...
Hatch Creature, please leave my sleep undisturbed tonight. We promise we’re going to stop messing around with apps like EAT, itch.io games like The Temple of No and PS VR games like Accounting+. Steam is the future!! We swear!! We’re going back to the future!! Please!! Please!! We'll even bring some of our existing games over to Steam if that'll stop you spooking us!!!
We have multiple non-VR titles in the works. It is important you know that so I am telling you now in no uncertain terms. APART FROM ACCOUNTING+ VR is dead. Heard it here fifth! It’s gone. It is outta here.
Good. Now. We've gotta get the satanic rite out of the way. No way around this one gamers!
OLD ONES FROM THE GREAT BEYOND
JOIN US IN UNHOLY BOND
EVIL WITH UNSPEAKABLE NAMES
WORKING ON SEVERAL PC GAMES
LOTS OF NEW CONTENT FOR YOU TO SEE
IS IT A KART RACER?
IS IT HALF LIFE THREE?
Some of these games we’ve had in production for longer than a year, it’s been a long and difficult road to get to this point but we’re very excited to share what we’ve been working on with all of you! We post secrets & sneaky peeks over on our Discord! Get over on in there, chill out & maybe play some games with the team!
Uhh- I've never had to write a patch update before but uh,
I guess I could give it a shot!
So the people over in Exports said that something went wrong with the last update and it broke achievements - but they say that it should be fixed now so, that sounds like good news?
As for Frank (who's been working by himself in P&L for the past 3 weeks) - he says that language support is now in for...
Oh and he wanted me to say a big thank you to all of the translators who kept working throughout the strike.
Anyway! I best be off! I've done my job here!
So yeah I guess, uhh...
Thanks for waiting and sorry for it taking so long!
Have a nice day now!
- Alice
THE PRETZEL UDPATE!!! (also trading cards)
Hey! It's meee!! Little Tommy!! I'm pushing an update to the game!! Look at meee!!!
First things first! Not many people are here in the office right now - but I've been here! You can bet your bottom dollar on that! I'm here to REALLY shake things up! Hahaha!! I'm shaking this up in two main ways. Two main ways.
1: Adding TRADING CARDS to this weird Tiger game thing!!
So I think before all of the Doctor Tiger game people disappeared they were working on getting all of you folks some trading cards. I think they're pretty cool - but I added a couple of my own little improvements! Ha! Nah just kidding. I don't want to get FIRED!! What kinda- what-
anyway
The second main big thing that I've been doing to SHAKE THINGS UP has been to:
2: HIDE PRETZELS ALL OVER THE BUILDING.
Yeah! Yeah! I've put a buckle on it and given everybody what they REALLY wanted. Pretzels!! Loads of pretzels to find in every nook and cranny!! Yeah you might not find them straight away but if you LOOK you'll see! You'll see them once and for all!!
Yeah anyway that's what I've got to say! Me! Little Tommy!!
Little Tommy over and out!!
OVER AND OUT!!!
- Little Tommy
(P.S. If you want to hear more from ME, Little Tommy be sure to sign up to the Crows Crows Crows newsletter over at THIS WEBSITE. Put a buckle on it.)
Grappling Hook Revision & Bug Fixes - 10th of December 2015
Hello everybody! So we're just pushing out our first major bug fix patch that should solve a good amount of problems that a few of you have been experiencing! We don't hit everything with this update but we'll be along very shortly with the rest. We also added community avatars incase you want to get up in everybody's face with it!
See you soon!
Features
Completely reworked the physics calculation for the grappling hook.
Added an alternate guard path variant for Hard mode.
P completely removes ALL UI for screenshots (previously the map & guard pointers would remain).
You can now paint your vehicle with the airbrush gun you find in the gallery.
Bug Fixes
Added option for Y-Axis Inversion.
Improved Tiger pathfinding.
The elevator should now start much faster - please let us know if you're still experiencing this bug.
Added option for mouse sensitivity.
Colliders on the cliff segment are now much more forgiving.
Lowered the frequency of the floor clipping issue.
The flamethrower is back for those of you who noticed it was gone.
Possible fix for achievement issues (if you're still having troubles let us know in the Steam Forum).
Fixed several general clipping issues.
Removed turret due to very buggy AI.
Repositioned some valuables to make them easier to steal without crouching/awkward positioning.
Balancing
Lasers might have been improved? They might be worse? I don't know...
Vehicle slowed down so that the scenery can be appreciated more.