Dr. Professor Scientist's Weapons Testing Facility cover
Dr. Professor Scientist's Weapons Testing Facility screenshot
Genre: Simulator, Strategy, Turn-based strategy (TBS), Tactical

Dr. Professor Scientist's Weapons Testing Facility

Patch 1.2.2a

Bug Fixes




  • Projectiles teleport correctly from wall to wall
  • Projectiles now correctly only use up one teleport instead of two each time.


Early Game Safety



You cannot lose anymore in waves prior to 5, the enemies will be safely teleported until you dispose of them with your gun. Losing without making any ground on the test's efficacy would be quite the waste and the Professor is quite happy he gained the budget to install some enemy teleporters.

Achievements Patch 1.2.2

Short and simple:

Achievements added and enabled. See you at the summer sale ;)

1.2.1a

- Drop chance for split missile increased
- Split Missile description fixed

Tutorial Sotflock Hotfix

Tutorial major softlock fixed.
we are very sorry this even reached a supposedly stable release, this should have been caught in testing.

Propulsion Discipline Live Now! 1.2.1 Patch Notes

Patch Notes 1.2.1 Playstyles



It is live!

Propulsion Discipline



Say hello to my gargantuan missile friend. This patch introduces the propulsion discipline giving you access to two new projectiles and one additional modifier.

Two modifiers where moved from the general drop pool to being specific to the propulsion discipline. The modifiers in question are homing and fire self, both which were meant to be in the propulsion discipline from the get go.

The two incoming projectiles are a homing missile with explosion and a massive missile flying high up in the sky raining projectiles from the sky.

Bugfixes & Performance Improvements



Knockback direction is now always towards the end of the screen(Thanks gotrunks712)
Some bug fixes were implemented in addition to some tinkering in the sound system.
Performance during explosions have ben improved.

Propulsion Discipline Patch 1.2.1

Patch Notes 1.2.1 Playstyles



Patch will be live soon.

Propulsion Discipline



Say hello to my gargantuan missile friend. This patch introduces the propulsion discipline giving you access to two new projectiles and one additional modifier.

Two modifiers where moved from the general drop pool to being specific to the propulsion discipline. The modifiers in question are homing and fire self, both which were meant to be in the propulsion discipline from the get go.

The two incoming projectiles are a homing missile with explosion and a massive missile flying high up in the sky raining projectiles from the sky.

Bugfixes & Performance Improvements



Knockback direction is now always towards the end of the screen(Thanks gotrunks712)
Some bug fixes were implemented in addition to some tinkering in the sound system.
Performance during explosions have ben improved.

1.2.0a Playstyles Patch Notes

Patch Notes 1.2.0a Playstyles



Bugfixes & Performance Improvements



  • Numbers aren't too big. Game was chugging to a standstill with damage number size on screen growing to be too big.
  • Flickering on monsters & projectiles. Flicker should be a thing of the past.
  • Nerf/Fix multiply on bounce was nerfed & fixed so that it doesn't lag the game.
  • Fire self lifetime of projectiles is capped to a significantly smaller one. Reduces lag even in high end pc's
  • A few descriptions minorly updated.

Playstyles Patch 1.2.0 Going Rogue: A Festival of Persistence

Patch Notes 1.2.0 Playstyles



Disciplines


Science, as all human endeavors, has been splintered into several factions who believe their way of thinking is the best. The Dr. Professor Scientist is no different albeit his faction is the belief that his methods are right no matter which he chooses to pursue.

Disciplines gives you the chance to pursue all different kinds of methodologies in killing monsters. Some are widely used in monster killing weapons research, but many are simply the result of the Doctors interest.

At the beginning of the game you get to choose two disciplines, one major and one minor. The major gives you access to all the components of that discipline in question, while the minor only to a predetermined few.

The Disciplines



  • Hell
  • Teleport
  • Bounce
  • Damage Over Time


Run Saves


Some run mods don't work with the current system and have been disabled leading to some run saves locking up. We are sorry for the loss of your runs.
Please restart and it will work fine again.

Art


Major thanks to our fantastic art department for getting this all together!

  • Icons for every new component & Discipline
  • - About 20 new icons
  • UI for Disciplines
  • While not strictly in game, new store and event art
  • New enemy “Nestling” with all animations
  • Nestling nest and aggro liquid.
  • 3 new projectiles with death animations
  • Changes to the slug enemy
  • Hell Circles (several versions)
  • And countless other things they have accomplished


Nestling


A new type of enemy that starts off as a harmless critter but gets enraged & monsterified by the Doctors tincture.
They keep spawning until you have killed every single other monster assaulting your facility. The Nestlings fear the Grand monsters and will not appear at the same time.

Light Story & Ending



  • Added some very minor story elements to tie together something of an ending.
  • Start of game, Wave 25 and Wave 50 as story element points.
  • Wave 50 works as the current ending and allows you to continue in endless mode.


New Components


A massive list of new components. We will name them here but discovery will be left for in game.

  • Soul Stealer
  • Hell Shard
  • Hell Wave
  • Hell Fire
  • Stolen Holy Water
  • Teleport Enemy Back
  • Wall Teleport
  • Poison Cloud
  • Freeze Cloud
  • DOT time increase
  • DOT damage increase
  • Multiply On Bounce
  • Bouncy Castle
  • Fire Self
  • Homing
  • Slide
  • Fire Trail


Spin


- Removed the Spin component
Spin has no real function in the game, has a minor utility with a new component, but not enough to warrant its stay.


Other Balance Changes



  • Stick to wall size is nerfed majorly
  • Regular Size Increase buffed
  • Some drop changes minorly changed
  • Removed some run mods that didn't mesh with the new disciplines


Afterword


Thank you so much for joining us for this momentous patch. Hope you have fun exploring the new disciplines and their various new playstyles.

There were so many more things we wanted to add to the game that we didn't have time for in the end.

Have a great Going Rogue: A Festival of Persistence

Going Rogue: A Festival of Persistence aka Content Patch Time

TLDR: Big Content Patch + sale @ the 2nd of May during the Going Rogue: Festival of Persistence.

Start Here



We are happy to announce: #DPSWTF will be part of the Steam Going Rogue: Festival of Persistence event.
There will both be a big content patch and a sale, to rope your friends in--to engage in science.

Name Me



The patch is titled Playstyles and will introduce a new gameplay element: Doctrines

Your game will further change in addition to the already changing run modifiers with two doctrines chosen from a pool. One will become the major doctrine while the other a minor.

Like the name implies the major doctrine will modify the game more, bringing in their own extra passive abilities and debilities. Each doctrine consists of 5 components; Majors bringing in all 5 while minors only 2 or 3, to the current run.

Final Explanation



Research the circles of Hell, manifest portals and poison your enemies--reaching ever further into the cold north. The monsters are braver than before, stronger than before and strengthened by a new ally: The Nestling


Do I Smell New Projectiles?



Why yes, your inquisitive nose is correct, there are 4 new projectiles coming. Not to mention the 10+ new modifiers jampacked in the next supply truck.

1.1.1b Fixes


  • Fixed the legendary run mod from breaking the game at start
  • Phantom properly drops at a lower rarity
  • Science bar hover numbers sized better
  • Performance improvements