Dr. Professor Scientist's Weapons Testing Facility
Patch 1.2.2a
Bug Fixes
Projectiles teleport correctly from wall to wall
Projectiles now correctly only use up one teleport instead of two each time.
Early Game Safety
You cannot lose anymore in waves prior to 5, the enemies will be safely teleported until you dispose of them with your gun. Losing without making any ground on the test's efficacy would be quite the waste and the Professor is quite happy he gained the budget to install some enemy teleporters.
Achievements Patch 1.2.2
Short and simple:
Achievements added and enabled. See you at the summer sale ;)
1.2.1a
- Drop chance for split missile increased - Split Missile description fixed
Tutorial Sotflock Hotfix
Tutorial major softlock fixed. we are very sorry this even reached a supposedly stable release, this should have been caught in testing.
Propulsion Discipline Live Now! 1.2.1 Patch Notes
Patch Notes 1.2.1 Playstyles
It is live!
Propulsion Discipline
Say hello to my gargantuan missile friend. This patch introduces the propulsion discipline giving you access to two new projectiles and one additional modifier.
Two modifiers where moved from the general drop pool to being specific to the propulsion discipline. The modifiers in question are homing and fire self, both which were meant to be in the propulsion discipline from the get go.
The two incoming projectiles are a homing missile with explosion and a massive missile flying high up in the sky raining projectiles from the sky.
Bugfixes & Performance Improvements
Knockback direction is now always towards the end of the screen(Thanks gotrunks712) Some bug fixes were implemented in addition to some tinkering in the sound system. Performance during explosions have ben improved.
Propulsion Discipline Patch 1.2.1
Patch Notes 1.2.1 Playstyles
Patch will be live soon.
Propulsion Discipline
Say hello to my gargantuan missile friend. This patch introduces the propulsion discipline giving you access to two new projectiles and one additional modifier.
Two modifiers where moved from the general drop pool to being specific to the propulsion discipline. The modifiers in question are homing and fire self, both which were meant to be in the propulsion discipline from the get go.
The two incoming projectiles are a homing missile with explosion and a massive missile flying high up in the sky raining projectiles from the sky.
Bugfixes & Performance Improvements
Knockback direction is now always towards the end of the screen(Thanks gotrunks712) Some bug fixes were implemented in addition to some tinkering in the sound system. Performance during explosions have ben improved.
1.2.0a Playstyles Patch Notes
Patch Notes 1.2.0a Playstyles
Bugfixes & Performance Improvements
Numbers aren't too big. Game was chugging to a standstill with damage number size on screen growing to be too big.
Flickering on monsters & projectiles. Flicker should be a thing of the past.
Nerf/Fix multiply on bounce was nerfed & fixed so that it doesn't lag the game.
Fire self lifetime of projectiles is capped to a significantly smaller one. Reduces lag even in high end pc's
A few descriptions minorly updated.
Playstyles Patch 1.2.0 Going Rogue: A Festival of Persistence
Patch Notes 1.2.0 Playstyles
Disciplines
Science, as all human endeavors, has been splintered into several factions who believe their way of thinking is the best. The Dr. Professor Scientist is no different albeit his faction is the belief that his methods are right no matter which he chooses to pursue.
Disciplines gives you the chance to pursue all different kinds of methodologies in killing monsters. Some are widely used in monster killing weapons research, but many are simply the result of the Doctors interest.
At the beginning of the game you get to choose two disciplines, one major and one minor. The major gives you access to all the components of that discipline in question, while the minor only to a predetermined few.
The Disciplines
Hell
Teleport
Bounce
Damage Over Time
Run Saves
Some run mods don't work with the current system and have been disabled leading to some run saves locking up. We are sorry for the loss of your runs. Please restart and it will work fine again.
Art
Major thanks to our fantastic art department for getting this all together!
Icons for every new component & Discipline
- About 20 new icons
UI for Disciplines
While not strictly in game, new store and event art
New enemy “Nestling” with all animations
Nestling nest and aggro liquid.
3 new projectiles with death animations
Changes to the slug enemy
Hell Circles (several versions)
And countless other things they have accomplished
Nestling
A new type of enemy that starts off as a harmless critter but gets enraged & monsterified by the Doctors tincture. They keep spawning until you have killed every single other monster assaulting your facility. The Nestlings fear the Grand monsters and will not appear at the same time.
Light Story & Ending
Added some very minor story elements to tie together something of an ending.
Start of game, Wave 25 and Wave 50 as story element points.
Wave 50 works as the current ending and allows you to continue in endless mode.
New Components
A massive list of new components. We will name them here but discovery will be left for in game.
Soul Stealer
Hell Shard
Hell Wave
Hell Fire
Stolen Holy Water
Teleport Enemy Back
Wall Teleport
Poison Cloud
Freeze Cloud
DOT time increase
DOT damage increase
Multiply On Bounce
Bouncy Castle
Fire Self
Homing
Slide
Fire Trail
Spin
- Removed the Spin component Spin has no real function in the game, has a minor utility with a new component, but not enough to warrant its stay.
Other Balance Changes
Stick to wall size is nerfed majorly
Regular Size Increase buffed
Some drop changes minorly changed
Removed some run mods that didn't mesh with the new disciplines
Afterword
Thank you so much for joining us for this momentous patch. Hope you have fun exploring the new disciplines and their various new playstyles.
There were so many more things we wanted to add to the game that we didn't have time for in the end.
Have a great Going Rogue: A Festival of Persistence
Going Rogue: A Festival of Persistence aka Content Patch Time
TLDR: Big Content Patch + sale @ the 2nd of May during the Going Rogue: Festival of Persistence.
Start Here
We are happy to announce: #DPSWTF will be part of the Steam Going Rogue: Festival of Persistence event. There will both be a big content patch and a sale, to rope your friends in--to engage in science.
Name Me
The patch is titled Playstyles and will introduce a new gameplay element: Doctrines
Your game will further change in addition to the already changing run modifiers with two doctrines chosen from a pool. One will become the major doctrine while the other a minor.
Like the name implies the major doctrine will modify the game more, bringing in their own extra passive abilities and debilities. Each doctrine consists of 5 components; Majors bringing in all 5 while minors only 2 or 3, to the current run.
Final Explanation
Research the circles of Hell, manifest portals and poison your enemies--reaching ever further into the cold north. The monsters are braver than before, stronger than before and strengthened by a new ally: The Nestling
Do I Smell New Projectiles?
Why yes, your inquisitive nose is correct, there are 4 new projectiles coming. Not to mention the 10+ new modifiers jampacked in the next supply truck.
1.1.1b Fixes
Fixed the legendary run mod from breaking the game at start