Replay the game with previously acquired skills and upgrades. In each New Game cycle earn aspects to further tune your playstyle and use new powerful techniques.
Eternal Dungeon Mode
Carve a bloody path through randomly generated encounters to test your skills. Perhaps there is an end to the eternal dungeons after all.
Bug fixes and other
Fixed a number of game crashes. Refined graphical assets, the knight and enemies look better than ever.
New Year Patch
First of all, Happy New Year!
This patch is primarily a hotfix to address some loading issues which may affect certain hardware profiles, this bug occurs when switching between areas. I'll be keeping a close eye on the bug but please feel free to report issues if you see any. Otherwise, the patch also contains a lot of cosmetic changes which explains the rather large patch size.
With that out of the way, thank you very much for all the support and I hope this year will be a great one!
Thanksgiving Update
Probably the last update for the year:
Added a High Contrast option under Graphics settings to improve game accessibility
Improved certain graphics and animations
Taunt is now configurable under pad and keyboard and mouse configuration
Balanced certain encounters (some harder and some easier :P)
Have a save and enjoyable holiday season everyone!
Draco Knight Multilingual Support
After much development and thanks to the translators who were involved with the project, I can happily announce that Draco Knight now has multilingual support.
Currently, Draco Knight now supports the following languages:
English
Spanish
Chinese
Italian
Note that we are planning to add more languages in the future so do let us know if you think there's a particular demand.
Animation and visual improvements were also performed, both the knights and enemies will now have smoother animations and we hope you enjoy the enhancements.
Other than that there were a few minor balancing changes to do with enemy behavior and the knight himself.
Graphics Settings Update
First majorish patch:
Add configurable graphics settings
Make knight animation smoother
Rebalanced knight spear attack from dragon stance, now easier to aim
Make it so you don't need to repeat certain encounters towards the end of the game
In the background I'm also working on the framework so the game will be able to switch languages. I wasn't expecting so many foreign players at the initial release of the game, so thank you very much for playing the game, but please wait a little longer for multi language support.
Mini patch 2
Another mini patch:
Fix bug where achievements were not triggering
Balanced player jump to be less 'floaty' and more responsive
More tweaks to better support systems with v-sync turned off, this is a temporary solution in the future I will add more options in the configuration menu
Minor tweaks to enemy and boss behaviors
Mini patch
Fixed bug where knockbacks don't work properly on systems with Vertical Sync set to disabled at a global level Fixed bug where player will need to encounter the same boss again, if they die in the next battle.
First Official Patch Woohoo~
Hi guys firstly, thanks so much for playing the game and providing feedback.
So I'll address the elephant in the room which is the game is too difficult. The intention of the game is to be difficult and be rewarding to those willing to learn the mechanics of the game.
So I've addressed this issue in two ways:
Casual and Standard difficulty slightly easier by reducing the game speed, this will allow those players to have more room to react and recover. Which will hopefully allow them to learn the game in a friendlier environment. For those people still wanting a challenge hardcore mode is unchanged and is as difficult as ever.
Modified the behavior of the first boss, some moves are not as deadly and there are more openings available to the player.
The rest of the changes are:
Fix: knight direction may change in air attacks when no r-analog input was provided
Fix: unintended interaction between a particular boss and the scene afterwards
Improved tutorial regarding Dragon Stance - Including a new video to help new players
The release has been overwhelming since it is my first release, but thanks for everyone who has supported and given some encouragement along the way ːsteamhappyː