In today’s devlog we’ve got plenty of news straight from Dracula's Castle 🏰, Transylvania. The main being the creation of Tavern 🍻.
The place is to become essential in your future adventures as it’s the first quest hub in our production. 🤩
Speaking of quests - we’ve added 2️⃣ new quests as well as a new mechanic being the time limited quests.
To make sure you’ll enjoy interacting with the in game characters 🧍 we’ve been working on the new dialogue system 💬 which now supports branching dialogue! 😍
We know that from time to time even the most committed vampire needs a break from the blood 🩸, that’s why the water was changed and now is a collectible resource. 💧
Not only have we improved the dialogue system but also worked on the fighting mechanics! ⚔️
Your upcoming battles are to become more challenging ⚠️ as from now on, you can be fought by multiple enemies simultaneously. 😱 The post processing has also been added for better visuals. You’ll also know exactly what you’ve gained after defeating your opponents thanks to the loot grid added to the victory screen ✌️🥳
We’ve also made sure to let you all track your stats with the Dracula panel. This panel will also feature the talent tree we plan to implement later on.
We are also working on steam achievements with the first one already added on the platform 😀
There are also many smaller but not less significant changes we’ve made to the game. Dracula now heals while staying in the castle and the game tracks his location more consistently - no more teleporting. Expanding the castle upwards is also going to require an ever increasing amount of resources.
Last but not least, technical upgrades! 🤖
More UI and font improvements ✔️
Ultrawide resolution support added ✔️
Performance and loading improvements in the castle scene ✔️
Rebalanced sound throughout the game ✔️
Credits button added to main menu ✔️
We value your opinions and want our production to meet your expectations. Please give us your suggestions in the comments below 👇 this devlog and join our discord to discuss with other members of the community. To make sure you don’t miss on any further updates please add our game to your wishlist. 👇
Creatures of the Night, tonight we will be talking about the ongoing development of Dracula’s Castle. We’ll go over some new mechanics, new unit types and leveling them up and new locations. 🌃
Let’s get into it! 😈
Draining Your Victims! 🩸
You can no longer feast upon your victims indefinitely. Townspeople will become increasingly wary 😱 after each of your attacks, and thus the chance of your failure will increase. 📈
If that wasn't enough, it will be very easy to exaggerate the amount of blood you drink from a person - there is a chance of their death, and this will make Dracula’s time in town more difficult. ☠
On the positive blood type side (heh, get it?) victory in battle will result in a modest blood gain. ⚔
Dracula in the Throne Room
👋 Hello Players! 👋
We are getting closer and closer to the holiday that is Halloween, and in connection with this, Dracula has arrived in his castle throne room! 🧛🏻♂️ Are you curious to find out what spooky novelties have arrived in the game, along with the king of darkness? 👀
We invite you to read the next devlog 👇
Dracula in the Throne Room 👑
As befits a throne room, it will be a kind of "command center" for our castle. What can we do from here exactly, you ask? Behold:
🌳 From the throne room you will be able to access Dracula’s tech tree 💰 See your inventory and manage your equipment 🌃 And send Dracula to scour the areas around Transylvania!
Another amazing thing we managed to implement into the game is a task system! 🔍
This is a fully working quest system that replaces the old static log page! You will not only be able to track the progress of the main quest, but also building quests and side quests involving some of the main characters in the game.
This is definitely a big part of this milestone that we are very proud of 🤩
What else are we working on ❓
Castle employees now have tiers and a satisfaction system, which means they can be upgraded! Everything will, of course, depend on properly maintained conditions. You’ll need to keep them fed and plump to get the most out of them 😎
Add our game to your Steam Wishlist to stay up to date with all the latest news ➕
And join our discord where you will be able to meet and chat with the game's creator! 🤜🤛
See You Soon, The Dracula's Castle Team
Castle Chambers
🦇 Hello Players! 🦇
The production of our game has been going on for some time and you can see the first entries about it HERE Over several posts, we share some of the development journey and explain some of the core concepts and design choices behind Dracula’s Castle.
From now on, we will also regularly publish devlogs here - on Steam - so you can follow the development of our game together with us! The updates will appear every month, and we really hope you will like them 🔥
Today’s theme is castle chambers. Here’s a preview of two room types that we will be able to build in our castle! 🏰
How many rooms you build will determine how many workers and minions you can have. These rooms will be divided into two types:
Tombs
Bedrooms
How quickly you get to travel to England on the Demeter will depend on their number, so manage your resources and build appropriate rooms to develop your strategy, all while discovering new mechanics and achieving your goal!
In addition to the room mechanics, a large number of tombs will give additional skill bonuses to the undead minion class.
Do you like wolves? Build more kennel rooms and give them extra specs! 🐺 Or maybe you would like Dracula to also get passive, dark bonuses? 🧛🏻♂️
Build and discover more suitable rooms to suit your playstyle ❗
Our game is still in development, so the topic of building is something we will definitely be revisiting in future devlogs. If you have any questions or would like to talk to the game’s creator, please visit our Discord:
Also, don't forget to add Dracula’s Castle to your Steam Wishlist and stay tuned for more updates on the game’s development!
The production of our game has been going on for some time and you can see the first entries about it HERE Over several posts, we share some of the development journey and explain some of the core concepts and design choices behind Dracula’s Castle.
From now on, we will also regularly publish devlogs here - on Steam - so you can follow the development of our game together with us! The updates will appear every month, and we really hope you will like them 🔥
Today’s theme is castle chambers. Here’s a preview of two room types that we will be able to build in our castle! 🏰
How many rooms you build will determine how many workers and minions you can have. These rooms will be divided into two types:
Tombs
Bedrooms
How quickly you get to travel to England on the Demeter will depend on their number, so manage your resources and build appropriate rooms to develop your strategy, all while discovering new mechanics and achieving your goal!
In addition to the room mechanics, a large number of tombs will give additional skill bonuses to the undead minion class.
Do you like wolves? Build more kennel rooms and give them extra specs! 🐺 Or maybe you would like Dracula to also get passive, dark bonuses? 🧛🏻♂️
Build and discover more suitable rooms to suit your playstyle ❗
Our game is still in development, so the topic of building is something we will definitely be revisiting in future devlogs. If you have any questions or would like to talk to the game’s creator, please visit our Discord:
Also, don't forget to add Dracula’s Castle to your Steam Wishlist and stay tuned for more updates on the game’s development!
We're happy to announce that the Dracula's Castle now has a teaser. :)=
And just in time for Halloween too! It hints at some of the mechanics in the game. If you have a close look you should be able to spot some of the milestones from the previous updates, plus a few extra goodies:
- Improved graphics on the rooms, with post-processing effects enabled. - The map travel system, with Dracula's arrival to one of the local towns. - The feeding mechanic with its fully physical dice and NPC biometrics. - The combat system! An early peek at the combat arena and turn-based combat.
Finally a glimpse at Dracula's throne room! This is where you'll decide on Dracula's particulars and strategy.
We really hope you like it and please feel free to provide feedback and ask any questions!
Best Regards, Astirian-Rae Games
Feeding System v1.0 Implemented
Greetings Children of the Night!
The first pass at the feeding system is now complete. One of the ways Dracula can replenish his blood supply is to visit the nearby towns and hunt for a victim. Each NPC will have their own dynamic vitals that will affect the difficulty and outcome of the feed.
Be sure to check out our Discord for the very latest developments: https://discord.gg/DWUWJy9VTw
In future updates feeding will impact, and be impacted by, different variables depending on the player's previous activities. The feeding results themselves will also vary, sometimes resulting in some unexpected outcomes for Dracula.
This is only one of the planned activities that players will be able to engage in within the various towns of Transylvania, more updates to come as development continues!
Best Regards, Astirian-Rae Games
Map System v1.0 Implemented
Hello Dracula's Castle fans!
The travel system component has been fully implemented meaning that a whole new world of possibility is now open outside of the gates of Castle Dracula.
You'll be able to select a town for Dracula to travel to, this will then open up options such as feeding for blood and other vampiric activities used to empower the dark vampire lord. This is the first step in expanding the game beyond the building management activities, more news on the feeding dynamic to follow!