




Update Notes for Patch v1.2-v1.2.8 (Full Release)
Mechanics
* Custom Mode: A new game mode where modifiers can be added to create runs with custom rules. Rules can be "codes", which modify the run parameters (ex. Bigger ares, no shops, starting health...); and they can be "goals", which can be achieved during the run. Rules have credits multipliers that add to the run's credits prize.
* Challenge Mode: A new game mode with specially designed custom runs. Successfully completing challenges gives "Challenge Gems", which can be spent in the Credits Shop to unlock new content.
* Added an unlock notification screen showing when something is unlocked.
* Separated the credits shop into categories. Added a new category for unlocks.
* Changed the "run time" to be turn-based. The achievements looking at the real-time timer now considers the turn based timer instead.
* Changed how events spawn for better event rotation and preventing repeated events in custom / challenge runs.
* Fast travel now advances timers.Content
* New area added: Sewers (as first area) (can be unlocked with Challenge Gems).
* Added challenges: "Boss Rush", "Boss Duo Rush", "Dark Escape", "Extermination Team", "Long March", "No Time to Shop", "Punching Jake", "The Darkness Prowls", "Trouble in Sewers", "True Hardcore", "Valkyrie's Revenge", "You Need to See the Doctor".
* Added custom rules: "Big Areas", "Darkness Level at Area Start", "Strong Encounter Count", "Encounter Count", "Starting Energy", "Starting Health", "Goal: Victory", "Goal: Time Trial", "Loot Count", "No Terminals", "Recruit Count", "Shop Count", "Small Areas", "Vision Range".
* 23 new Decision Events are added: "Novice Robot", "Scanner Machine", "Chained Cupboard", "Bloodied Mirror", "Trickster 2", "Gumball Machine", "Slimy Bag", "Altar of Darkness", "Iron Maiden", "Electric Cable Hazard", "Automatic Teller Machine", "Pile of Rubble", "Punch Machine", "Shape Sorter", "Sewage Pipe", "Hidden Arrows", "Old Clothes Dispenser", "Locked Fence", "Tree Roots", "Purification Machine", "Darkness Filled Corridor", "Secret Stash", "Newspaper Machine".
* 6 new normal enemies are added (Sewers):
"Spitting Prowler", "Bloodthirsty Prowler", "Night Prowler", "Sewer Crawler", "Grunge", "Newborn Zombie".
* 3 new bosses are added (Sewers):
"Sewer Disease", "Sewer Walker", "Impending Nightmare".
* 1 new unarmed Rare Run move added: "Think".
* 12 new "Epic" run moves are added (can be unlocked with Challenge Gems):
"Desperado" (Pistol), "Assassin's Prowess" (Knife), "Uprising" (Syringe), "Seraph's Vision" (Flashlight), "Unbreakable Will" (Axe), "Lock and Load" (Shotgun), "Paired Entanglement" (Dark Weapon), "Sticky Situation" (Spray Gun), "Lick Wounds" (Chainsaw), "Bolt: A.I." (Crossbow), "Master Stance" (Shield).
Changes
* (Card/Shield) Shield Cake: Dmg per block 0.25x->0.2x (+1: 0.5x->0.4x)
* (Card/Pistol) Blind Fire: Energy Cost 5->4.
* (Card/Pistol) Warning Shot: Energy Cost 3->1.
* (Card/Knife) Choppy Chop: Dmg 0.75x->0.5x (+1: 1.5x->1x)
* (Card/Flashlight) Dim Light: Resource Cost 3->2; Crit. Chance Increase 30%->40%.
* (Card) Incite: Now can only target other entities.
* (Item/Consumable) Crowbar: Rarity: Epic->Rare. Max drop count: 1->2.
* (Perk) Vicious: Now always reduces Physical Defence on Bleeding trigger, instead of having a chance.
* Reduced "This is an Emergency" achievement time requirement to 15 minutes. Reduced "Parkour Runner" time requirement to 15 minutes. This is because run time is now calculated as turn based time.Utility
* Added localization support.
* Added initial language choices (translations pending): English, Simplified Chinese, Japanese, Russian, Spanish, Turkish, Brazilian Portugese.
* Simplified Chinese language support progress. (Credits: Qaym)
* Turkish language support progress.
* Added support for importing translations through Google Spreadsheets.
* Default fonts are changed to fonts that are more suitable for localization. Alternative fonts are added for Chinese, Japanese and Cyrillic characters.
* 2 new music tracks are added: "Sewers Encounter", "Sewers Boss".
* Added visual effects for Stealth condition.
* Changed encounter condition inflict & decay animations to show icons instead of names.Fixes
* Weird Painting choice gives Dash move instead of Energetic Slash, which is an equipment move.
* Fixed companions having different sufferings if recruited later.
* Fixed crashes occurring with Toxic Worm enemy in certain cases (Burrowed status).
* Fixed "Sunburn" dealing damage based on condition count instead of layer count.
* Fixed some of the card attribute bonuses showing up as ??? in modifier breakdown.
* Fixed Perpetual perk affecting Fleeing.
* Fixed "Crippling Shot" not applying Crippled.
* Fixed Cian's "Light" move dealing Dark Damage.
* Fixed a bug with weapon drops when no character can use weapons.
* Sapphire Cube and Sapphire Fragment now triggers with Restoration heal.
* Fixed Mona repeating her lines in encounter, if her move cooldowns are reset.
* Various fixes.



Warning: If you decide to play the Beta and switch to the testing branch, your main save file will be upgraded to the new version. Either backup your save file before switching, or do not switch back to the main branch until the Beta ends. Otherwise, your save file will be corrupted.
Update Notes for Patch v1.2
Mechanics
* Custom Mode: A new game mode where modifiers can be added to create runs with custom rules. Rules can be "codes", which modify the run parameters (ex. Bigger ares, no shops, starting health...); and they can be "goals", which can be achieved during the run. Rules have credits multipliers that add to the run's credits prize.
* Challenge Mode: A new game mode with specially designed custom runs. Successfully completing challenges gives "Challenge Gems", which can be spent in the Credits Shop to unlock new content.
* Added an unlock notification screen showing when something is unlocked.
* Separated the credits shop into categories. Added a new category for unlocks.
* Changed the "run time" to be turn-based. The achievements looking at the real-time timer now considers the turn based timer instead.Content
* New area added: Sewers (as first area) (can be unlocked with Challenge Gems).
* Added challenges: "Boss Rush", "Boss Duo Rush", "Dark Escape", "Extermination Team", "Long March", "No Time to Shop", "Punching Jake", "The Darkness Prowls", "Trouble in Sewers", "True Hardcore", "Valkyrie's Revenge", "You Need to See the Doctor".
* Added custom rules: "Big Areas", "Darkness Level at Area Start", "Strong Encounter Count", "Encounter Count", "Starting Energy", "Starting Health", "Goal: Victory", "Goal: Time Trial", "Loot Count", "No Terminals", "Recruit Count", "Shop Count", "Small Areas", "Vision Range".
* 23 new Decision Events are added: "Novice Robot", "Scanner Machine", "Chained Cupboard", "Bloodied Mirror", "Trickster 2", "Gumball Machine", "Slimy Bag", "Altar of Darkness", "Iron Maiden", "Electric Cable Hazard", "Automatic Teller Machine", "Pile of Rubble", "Punch Machine", "Shape Sorter", "Sewage Pipe", "Hidden Arrows", "Old Clothes Dispenser", "Locked Fence", "Tree Roots", "Purification Machine", "Darkness Filled Corridor", "Secret Stash", "Newspaper Machine".
* 6 new normal enemies are added (Sewers):
"Spitting Prowler", "Bloodthirsty Prowler", "Night Prowler", "Sewer Crawler", "Grunge", "Newborn Zombie".
* 3 new bosses are added (Sewers):
"Sewer Disease", "Sewer Walker", "Impending Nightmare".
* 1 new unarmed Rare Run move added: "Think".
* 12 new "Epic" run moves are added (can be unlocked with Challenge Gems):
"Desperado" (Pistol), "Assassin's Prowess" (Knife), "Uprising" (Syringe), "Seraph's Vision" (Flashlight), "Unbreakable Will" (Axe), "Lock and Load" (Shotgun), "Paired Entanglement" (Dark Weapon), "Sticky Situation" (Spray Gun), "Lick Wounds" (Chainsaw), "Bolt: A.I." (Crossbow), "Master Stance" (Shield).
Changes
* (Card/Shield) Shield Cake: Dmg per block 0.25x->0.2x (+1: 0.5x->0.4x)
* (Item/Consumable) Crowbar: Rarity: Epic->Rare. Max drop count: 1->2.Utility
* Added localization support.
* Added initial language choices (translations pending): English, Simplified Chinese, Japanese, Russian, Spanish, Turkish.
* Partial machine translations are being added.
* Added support for importing translations through Google Spreadsheets.
* Default fonts are changed to fonts that are more suitable for localization. Alternative fonts are added for Chinese, Japanese and Cyrillic characters.
* 2 new music tracks are added: "Sewers Encounter", "Sewers Boss".
* Added visual effects for Stealth condition.
* Changed encounter condition inflict & decay animations to show icons instead of names.
An early screenshot of the challenge selection screen.
New content not shown here, but an unlock notification screen is added.
An early screenshot of testing the localization system in the Options menu. New fonts will be added to fix the special characters.
Update Notes for Patch v1.1.1_p2
* Fixed Glitch event teleporting the player to the boss room while locked door events are present, causing a soft lock.
* Fixed an issue where selling / buying items caused the scroll bar to move to the top.
* Fixed an issue where filtering / sorting cards when editing the starting deck caused the edited deck to reset.