Genre: Role-playing (RPG), Strategy, Indie, Card & Board Game
Draft of Darkness
Update Notes for Patch v1.0.2_p2
* Echo's starting weapons now give attributes. * Upgraded card's activation will also unlock the card in the Archive. * Fixed "Craft Resources" card having an erroneous requirement to possess a number of cards in hand. * "I Resist", "Who's The Boss?" and "Puppet Master" outcomes now won't unlock when skipping the boss with the Shapeless Key. * Tutorials now show gamepad controls when using a gamepad. * Increased the interval for exploration enemy sfx. * Added a volume slider option for changing "Environmental SFX" (affects exploration enemy sounds) * Added a toggle for disabling the distortion/glitch effect (present during Daemon fights and some other) * Fixed cards getting stuck in hovered state between turns or when unable to use a card when using the gamepad. * Reduced "Honey Comb" selection cost 50->25. * Fixed starting equipment not having level modifiers in some cases. * Fixed a bug where starting equipment did not apply level modifiers or show attributes without level modifiers at the start.
Update Notes for Patch v1.0.2
* "Surveillance Camera" event won't spawn in Residence area. * "Injured Mascot" and "Crusher" event timers are no longer in real time. The timers will decrease on step during exploration, and will advance with timeline during encounters. * Fixed condition icons positioning for Bubblegum (prevented targeting with gamepad/keyboard in certain cases). * Fixed duplicate input that could cause errors when closing windows or switching screens. * Fixed errors occurring when decision event / area end buttons are clicked multiple times. * Fixed a crash happening when some of the items are possessed by backup (non-figher) companions. * Fixed crashes happening with some of the items after a backup is summoned.
Apologies for the frequent patches. From now on we will switch to weekly patches unless some hotfix is needed. Frequent patches may come to the "testing" beta branch before they are applied to the main branch.
Next planned patch: September 13 Next possible run-wipe patch: September 20 (if required).
Update Notes for Patch v1.0.1_p3
* Added an option to disable Daemon spawn.
Update Notes for Patch v1.0.1_p2
* (Card/Shield) Guardian's Blessing: Added unscaled healing: 1 per layer (+1: 2 per layer). * Riposte won't bypass block, allowing you to use block to protect from riposte damage. * Crippled condition type is changed to "Disability". * Fixed "Butter Finger +1" and "Sneaky Blow +1" damage doubling not working properly. * Fixed a bug causing "Craft Acid Bombs" and "Prepare for War" to not create upgraded versions of cards. * Fixed a crash occurring with Daemon II's "Sickening Storm" move. * Fixed a crash occurring with the "Orange Reflector" item. * Fixed a case when no cards can be dropped, causing a hang when an encounter is triggered. * Fixed Injury Crit Chance and Power reduction not stacking properly. * Fixed a crash that occurs when a destroyed entity was being targeted by effects.
Update Notes for Patch v1.0.1_p1
* (Condition) Overcharge: Physical Power increase 50%->25%, Speed increase 300%->6. * Fixed a bug that causes a crash with some cards when trying to draw with no cards remaining to draw.
Update Notes for Patch v1.0.1
Fix patch with some level gen improvements and fixes: * Added tooltips for conditions and status effects mentioned in status effects. * (Card/Crossbow) Head Shot: Base Dmg 0.3x->0.6x, Crit. Multiplier 8->3 * (Item) Cat Collar: Health restore 1->2. * Increased loot chest count for the Streets and Factory areas (10-15 to 15.) * Increased loot chest count for the Lair area (10-15 to 20.) * "Surveillance Camera" event encounter can now be fled. Now always spawns farther away from the start position of the map. Agility requirement is lowered (8->5.) * "Reflection" events now won't block paths and they can all be re-visited after being left. * "Locked Cages" event items can no longer have the resource they are worth as their cost. * Fixed a bug causing paths to be blocked by scenery or events. * Fixed a bug causing the "Sentinel", "Flashlight Specialist" and "Spray Gun Specialist" achievements to unlock all at once. * Fixed a rare crash occurring at the end of an encounter. * Fixed card damage preview values being shown wrong when using cards that would cause a weapon swap. * Changed the description of "Confusion". * Reduced the count of some of the scenery objects that spawn in the Lair lab section. * Fixed a decal being placed wrong in the Lair area.
Update Notes for Patch v1.0.0_p4
* Fixed gamepad controller card navigation when there are many cards held in the hand. * Fixed a crash occurring in the Levers event.
Update Notes for Patch v1.0.0_p3
* Lowered stat requirements for the Guard Computer (pattern puzzle) event in the Lair area. Can now be opened with the Crowbar and sacrificing some Health, without requiring to meet a stat value. Added a hint pointing to the enemy with the Crowbar. * When playing with the gamepad, after editing the deck, pressing the "Close Window" key will highlight the "Apply" button. * Added key bindings to Apply and Undo deck editing. * Fixed a crash occurring when using the "Perfect Substitute" card. * Fixed a crash occurring with the Infernal Beast enemy. * Removed the Quest flag from the Wooden Puppet item. * Typo fixes.
There is a run wipe patch scheduled for August 30th at 02:00 PT / 09:00 GMT. This patch will fix some of the errors in the level generation algorithm. Run wipe patches will be announced in advance through in-game notifications, and listed on the Steam forum and the Discord server.
Update Notes for Patch v1.0.0_p2
* (Card/Flashlight) Ricocheting Beam: Can now critically strike. * (Card/Shield) Harden Shield: Resource cost 2->1. * (Card/Shield) Shield Bash: (Upgrade: Damage per block: 5->3.) * (Card/Chainsaw) Pull Start: Max. discard count (to gain fuel) 2->3. * (Card/Strange) Expedite: Now removed from play after use. * Disabled the flag for the Residence area which makes the Daemon appear early for the first time he appears. * Changed some wording in the Organisation Boss dialogue, which may cause misunderstanding. * Changed the name of an achievement. * Fixed Slot Machine not giving the card prizes. * Fixed an issue where "Expedite" card would affect itself. * Fixed an error occurring at the start of enemy turns when Kaleidoscope item is in inventory. * Fixed an error in the Retained Block description. * Fixed a crash/error occurring involving the "Radio Transmitter" item. * Fixed Ceramic Parrot item's price value.
Notice: We got a few error reports that are hard to retrace and find the reason of. If you encounter a hang, a crash or an error, please notify us through the forums or Discord and we will solve it ASAP. Thanks for your understanding!
Update Notes for Patch v1.0.0_p1
Small patch with some fixes: * (Card/Dark Weapon) Ritual of Darkness: Energy Cost 4->0. HP cost is now equal to the card's resource cost. Fixed the error which caused cards with no resource cost to cost HP. (Upgrade: Cards with resource cost will cost 1 HP independent of their resource cost.) * (Card/Syringe) Serotonin: Resource cost 3->1. (Upgrade: Energy reduction 1->2.) * (Card/Robot) Configure Circuits: Energy Cost 2->0. Power increase 1->2. * Defeating the Brute and the Chainsaw Killer after they surrender will increase the Darkness Level by 2. * Fixed upgraded equipment not applying upgraded attributes upon levelling up. (In ongoing runs, there may be changes on attributes upon swapping equipment.) * Fixed a crash that occurs when closing the Daemon Head item's window. * Fixed a crash involving the Flash Step card. * Fixed a bug which allowed adding upgraded versions of limited moves to the deck. * Fixed some of the equipment having attributes with decimal values when they shouldn't and not showing properly in the UI.