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Genre: Racing, Simulator, Sport

Drag

Combined changelog up to version 0.2.8.1

The demo special event track has been updated with movable containers and tyre walls too!

We've completely revised the online multiplayer races



You can now respawn at any time during an online race. The respawn has a small time delay depending on the current position. The further forward in the field, the longer a respawn takes.
Thank you for your help and patience in testing the different respawn mechanics together with us in the community races.

Online Championships



You now get points for qualifications and races, depending on your result.
The championship ends when a driver has 125 points. The driver with the most points wins the championship and a new championship begins.

[table]
[tr]
[th]1st[/th]
[th]2nd[/th]
[th]3rd[/th]
[th]4th[/th]
[th]5th[/th]
[th]6th[/th]
[th]7th[/th]
[th]8th[/th]
[/tr][tr]
[td]25 points[/td]
[td]18 points[/td]
[td]15 points[/td]
[td]12 points[/td]
[td]10 points[/td]
[td]8 points[/td]
[td]6 points[/td]
[td]4 points[/td]
[/tr]
[/table]


The race starting grid is now inverted. This leads to more exciting and closer races. It works well together with the points system. Your feedback on this from the community races is very helpful. Thanks again to all who contributed!


We've added three new race track variants for online and two of them for time trial



[table]
[tr]
[th] Zone-B reverse layout [/th]
[th] Zone-A oval with joker lap [/th]
[th] Zone-A reverse short track [/th]
[/tr][tr]
[td][/td]
[td][/td]
[td][/td]
[/tr]
[/table]
We've also added 10 past Special Event stages as online qualifications. Together with the previous 20 qualifying challenges, there are now 30 qualifying stages to choose from.




Full force feedback for steering wheels



The force feedback now transfers the correct physical forces from the wheels to the steering wheel. You can reduce or increase the force feedback with the rumble intensity setting.

For the range setting, 540° with a linearity of 50% has proven to be a good starting point.
We're now working on supporting analog handbrakes, which will come with a future update.


Added new special event 13



The new Special Event has just started and will run until the 9th of February.
There is a live updated leaderboard that also captures the input devices used in our Discord community. Videos of record attempts and personal best times are also shared.



Further changes in version 0.2.8.1




  • your vehicle configuration from the garage is now used in special events
  • audio volume settings are now more finely graduated
  • fixed tyre wall collision bug in online race
  • fixed rare crash on first input
  • fixed rare crash on online level load
  • chat messages are now displayed for longer


Added movable containers and tyre walls throughout tracks and challenges





Further changes in version 0.2.7.0




  • made movable tyre walls also available in online multiplayer
  • smoothed metal ramp edges on Zone-A
  • fixed joker lap sector time on online track A-04
  • updates to the Special Event tracks used in online qualifications


Further changes in version 0.2.6.0




  • smoothed the grip no-grip transition of the tyre model
  • adjusted chassis front and rear anti-roll bar ratio
  • fixed shortcut and leaderboard integrity of SE12
  • fixed grass bumps behind the underbridge of SE11
  • fixed shortcut on the inside banking of SE11


Further changes in version 0.2.5.0




  • decreased damping of gamepad steering for more directness and precision
  • slightly decreased outer damping of keyboard steering
  • input devices used are from now on displayed in discord leaderboards
  • default deadzone setting for wheels is now set to 0.0
  • increased rotation angle of the ingame cockpit steering wheel to 360 degrees
  • added new special event 12
  • fixed shortcut and leaderboard integrity of challenge B1


Further changes in version 0.2.4.1




  • added vsync option to settings menu
  • adjusted front toe angles
  • fixed small regression with keyboard steering

Driving Physics Update v0.2.4.0

Updated both the full game and demo!

Special Event track 1 is now permanently included in the demo, so you can test all the latest changes on a slightly longer track.

Physics adjustments



Limited-slip differentials


We added limited-slip differentials to the front and rear axles as well as a center diff. We balanced the all-wheel drive system for better handling of uneven surfaces, drift and weight transfers.


  • removed bumpsteer from the axis geometry
  • increased tire tread depth (grab mass)
  • reduced contact patch size (grip compensated)
  • lowered slide friction ratio
  • reduced tire elasticity
  • stiffened damper relaxation and compression slightly
  • softened anti-roll bars on vehicle 2
  • reduced toe angles on vehicle 2


With all the changes we've made sure that the cars are ever so slightly faster than before, so that all the top times on the leaderboards can still be beaten.

Adjusted steering parameters for gamepad and keyboard


We focused the damping and sensitivity more on the center.
The steering wheel force feedback is also reworked but is still work in progress!

Added dynamic tire walls


We've added tire walls for time trials and challenges that serve as a visual reference point, but are also fun :)



Vehicle 1 color customization


Selected colors are now used on the body of vehicle 1. The black and white look is still possible by selecting white as primary color. We also adjusted the predetermined vehicle colors in challenges so it's worth taking a look.





Added new special event 11





Bugfixes & other changes:




  • updated SDL2 for PS5 and Xbox Series X controller support
  • fixed camera collisions in online qualifications
  • fixed respawn orientation in hairpin track A-4
  • lowered guardrail friction in Zone-B to make them less deadly
  • increased guardrail friction on Demo track to avoid wall riding
  • fixed shortcut on Demo track