Tune in on Sunday for a special GOKU Ultra Instinct Stream!
Goku is about to reach a whole new level of power on Sunday! Join us on https://www.twitch.tv/dragonballfighterz at 19:00 CEST / 13:00 EDT / 10:00 PDT to discover his powerful abilities and combos! Our hosts Damascus, Tyrant and RZA will analyze his moveset to give you the best tips before the release of the DLC on May 22.
And to spice up the stream, we’ll bring the European crown into play! A special first to 7 between Shanks (Spain) and Kayne (France) will establish the new King of Europe!
Follow us on Twitter @BNEesports for the latest news!
👊 Kefla adds her raw power to Dragon Ball FighterZ on 28 February. Get the FighterZ Pass 3 to unlock her 𝙩𝙤𝙢𝙤𝙧𝙧𝙤𝙬!
[previewyoutube="KnZbbmuIXJ0;full"]
Patch 1.21 implements big system changes in addition to an array of character balances sure to fire up your spirits and get right onto the battlefield again!
The updated assists system will enable players to choose between three different Z Assists for each character before the fight, allowing players to create new combos and broaden their playstyles!
As the battle goes on, the last character standing will see their power increase drastically. Don’t give up until the last second!
In the Boot Camp mode, players will be trained by other characters. This mode will allow them to discover new possibilities and push their skills to new heights!
Updated Battle Screen
- Updated the battle screen.
Selectable Z Assists
- Players can now choose from 3 assists for each character.
Limit-Breaking Power
- Health gauge changes when one character remains, and the character has the following effects. ① Increased damage output ② Ki gauge increases by one ③ Opponent's recoverable health is reduced on hit (except with invincible moves)
Adjustments to Instant Overheads
- All jumping attacks will no longer hit a crouching opponent when performed as the character is rising into the air (AKA instant overheads). - Characters blocking mid-air will be in a crouching state after landing. - When hit just before landing from a jump, characters will be in a grounded state rather than a mid-air state.
Advantage Gauge
- Added a gauge that displays health proportion for all members of a team.
Ki Charge
- Reduced recovery. - Can now deflect Ki Blasts. - Pressing the heavy attack button during a Ki Charge will now perform a Super Dash. - Ki Charge can now be continued for a set amount of time even when Ki gauge is maxed out.
Vanish
- Can now be canceled with a Special Move or Super Dash during camera shift.
Dragon Rush
- Made it easier to combo into when the opponent is taking damage mid-air. - Can now be performed after landing a standing light attack. - If landed in a combo, it can now be canceled after the attack with a Vanish. - The number of jumps and mid-air dashes available resets after a Dragon Rush break.
Dragon Rush (Forced Switch)
- When a switch is forced via Dragon Rush, the switch will occur faster than before. - Switch-in timing can now be manually controlled with a ← input after the forced switch.
Powered-up Special Moves
- They now only consume half a Ki gauge.
→ + Medium Attack
- While Sparking! is active, the character will no longer go over the opponent when the move is canceled into an air dash.
Standing/Crouching Heavy Attack
- Increased the move's damage during camera shift.
Jumping Heavy Attack
- Removed landing recovery during camera shift.
Guard Cancel Change
- Increased the attack level when clashed.
Z Assists
- Can no longer use another Z Assist until some time has passed after the opponent stops blocking. - Z Assists that blowback will always knock the opponent in the direction the Z Assist character is facing. - Adjusted where Z Assists appear.
Air Dash
- Made it possible to perform a simple air dash even when holding ↗ immediately after jumping.
Sub-Character Attacks
- Attacks hitting sub-characters such as Saibamen and the Ginyu Force can now be canceled.
Error Fixes
- Fixed an issue in which landing a certain way after an attack with landing recovery would cause that same recovery to occur on the next jump. - Fixed an issue in which performing an attack immediately after blocking would cause problems with the hurtbox during the following action. - For certain attacks that lock the opponent in place and trigger a cinematic sequence, the hitboxes are no longer active during the hitstop.
Red Bull Dragon Ball FighterZ World Tour Finals: join us!
🔥 Brace yourselves for a legendary showdown 🔥 The Red Bull DRAGON BALL FighterZ World Tour Finals are held this weekend in France! Le Pavillon Baltard, near Paris, brings together the 16 best DRAGON BALL FighterZ players in the world for an epic final tournament. One of the contenders will qualify directly through the Last Chance Qualifier taking place today.
The World Tour Finals is comprised of the 15 pre-determined players that are a combination of Saga Event winners and top players from the Worldwide Tour Rankings qualifying, and 1 player from the Last Chance Qualifier tournament. The event will also host a DRAGON BALL village for fans with several activities, entertainment and shops.
Be sure to tune in this weekend to watch the champions battle for the crown! http://twitch.tv/redbull
Event schedule (all times are CET):
DAY 1 – SATURDAY FEBRUARY 8
LAST CHANCE QUALIFIER (DOUBLE ELIMINATION) 09:00 AM: LCQ TOP 256 to TOP 4 01:00 PM: LCQ TOP 4 Only the winner of the Last Chance Qualifier can participate in the World Tour Finals Group Stage
WORLD FINALS GROUP STAGE (ROUND ROBIN FORMAT) TOP 16 to TOP 8 03:00 PM: POOL 1 (Round Robin) : WAWA | MADDO | NYCHRISG | LCQ WINNER 05:00 PM: POOL 2 (Round Robin) : GO1 | SHANKS | BNBBN | MATOI 06:50 PM: POOL 3 (Round Robin) : SONIC FOX | DEKILLSAGE | B | APOLOGYMAN 08:40 PM: POOL 4 (Round Robin) : FENRITTI | KAZUNOKO | SUPERNOON | SEO
DAY 2 – SUNDAY FEBRUARY 9
WORD FINALS TOP 8 (DOUBLE ELIMINATION) Winner of Pool A will face the Winner of Pool B Winner of Pool C will face the Winner of Pool D 2nd of Pool A will face the 2nd of Pool B 2nd of Pool C will face the 2nd of Pool D
03:00 PM: TOURNAMENT STARTS 07:00 PM: GRAND FINAL
Stay connected all weekend: Additional info & brackets: smash.gg Follow us on Twitter: @BNEesports Follow our Instagram Stories: @BandaiNamcoEU
Broly (DBS) is now available!
Broly (DBS) joins the cast of Dragon Ball FighterZ today! The last character of the FighterZ Pass 2 is finally playable.
The incredible power of this exiled warrior will make the arenas of DBFZ tremble! Unleash Broly’s Saiyan power and blast away his armor in battle!
Unlock him with the FighterZ Pass 2 or get him as a standalone DLC.
Check the last video of Broly and discover his Dramatic Finish: [previewyoutube="MbdISI768iY;full"]
Janemba is now available
You sensed his evil presence… Janemba is ready to destroy the enemies who stand in his path in Dragon Ball FighterZ! Get this new DLC to enjoy the power of pure evil.
Discover his abilities in the trailer below and have a quick look at the next character coming soon!
https://youtu.be/UcVuqvTPIsA
"Father of Goku" Event - Matchmaking issue compensation
Hello FighterZ,
We are aware that some users on Steam have had trouble with matchmaking during the Party Battle “Father of Goku” Event.
Therefore, we would like to give out the following event rewards to all Steam users who log into the game by July 24th:
Thank you for your understanding and continuous support on DRAGON BALL FighterZ!
It's Goku Day! New character, new onlmine event and more to celebrate the most famous Saiyan around!
To celebrate “Goku Day” on 9th May - named to match the dates 5/9 (respectivelely pronounced go 五 and kyū 九 in Japanese) - we’re pleased to release the latest DRAGON BALL FighterZ character - Goku (GT) - available as part of the FighterZ Pass 2 or to purchase separately from today.
Watch the special trailer to celebrate this special day:
https://youtu.be/5SQUn9j7l3k
Connect online today before 23:59 Japan Time / 17:00 Central EU time / 08:00 Pacific Time (US) to get the exclusive Z Medal: Goku for your Z trophy room.
Pay also a visit to the Party Battle section updated today to test your might against the different forms of the most famous Saiyan around!
Goku (GT) Character will release on 9th May
Save the date! 9th of May, small but sturdy Goku (GT) will jump into the fray!
Goku (GT) will be available as a stand-alone DLC or in the FighterZ Pass 2 for Dragon Ball FighterZ.
https://youtu.be/oVmbJQReobQ
Dragon Ball FighterZ - 1.15 Patch notes
Dragon Ball FighterZ receives today one of its biggest patches to date!
We know that you've been waiting for this one! Patch 1.15 offers some big system changes in addition to an array of character balancing sure to fire up your spirits to get right onto the battlefield again.
You can find the full disclosure of the Dragon Ball FighterZ patch notes below on http://bnent.eu/DBFZPatch115
EDIT (29th MArch 2019):
Following the release of the balance adjustments patch 1.15 for Dragon Ball FighterZ, we have discovered that some systems/moves are not operating as intended:
- Damage Scaling is not applied to certain moves
- Damage Scaling is not applied when the Vanish Move activates at certain timings
- When the player’s main character is attacked, Ginyu’s Z Assist does not end
We are working on fixing these issues as fast as possible, so please bear with us for just a little longer.
Thank you very much for your patience and feedback.
DRAGON BALL FIGHTERZ - Version 1.15 Patch Notes
◆System Mechanics
・Standing Light Attack: Follow-up 2
→Can now be linked to a Z Change.
→Will always knock the opponent forward on hit.
・Jumping Light Attack
→Fixed an issue in which a Super Combo would not occur if the attack connected at a low position in the air.
・Jumping Heavy Attack
→Descent is faster during a camera shift.
→Shortened the amount of sliding knockdown when the attack hits.
→Can only transition to a Z Change when performed in a grounded Z Combo.
・Mid-air Dragon Rush
→Characters descend faster when the attack lands in a combo.
・Hurtbox
→Adjusted hurtboxes during crouching and movement (actions other than attacks).
・Vanish
→Increased the base damage of the attack.
・Projectiles
→Fixed an issue in which damage scaling would not apply when a projectile connected during an attack.
・Sub-Character Attacks
→Fixed an issue in which guard direction would be reversed if a sub character's projectile flew past the opponent.
→Moves Changed:
→Android 18: Grounded Support Attack (Unique), Support Attack (Heavy)
→Captain Ginyu: Unique Attack, Together We Are...the Ginyu Force!
→Nappa: Saibaman (Acid)
→Videl: Crouching Unique Attack
・Button Settings
→Simple Dash can be set to "Normal" or "Off".
→Simple Z Change can be set to "Normal", "Down Input", and "Off".
Character adjustments can be find on the full disclosure of the Dragon Ball FighterZ patch notes on http://bnent.eu/DBFZPatch115
Jiren VS Videl - Gameplay Trailer
Watch the first fight between Jiren and Videl, the new characters from the FighterZ Pass 2 for Dragon Ball FighterZ. https://youtu.be/Qxwut3ZD8VE
Who will you pick for your team: the heavy hitter Jiren or the quick striker Videl?
FighterZ Pass 2 will be available from January 31, 2019 for PS4, XB1, PC and SWITCH. Jiren and Videl characters will be available the same day.