Online services for our digital board games are temporarily suspended starting September 30th because our provider GameSparks is ceasing operation.
We are working on a new, better online integration which will be online in the next few months and available in an update. Meanwhile, all offline modes are fully operational.
Sincerely yours, Horrible Guild
The King's Dilemma: Chronicles | A single player, narrative-driven political RPG
We are delighted to announce The King's Dilemma: Chronicles, a brand new single player video game based on our critically acclaimed legacy board game, The King's Dilemma.
Travel back to the Kingdom of Ankist and play as the Head of the Council, the leader of the King’s inner circle. Will you listen to the advice of your Council of Houses, or will you overrule their decisions?
Face hundreds of dilemmas where every decision you make may affect your relationship with the other Houses, influence the well-being and resources of the kingdom, and change the course of history itself.
Relive the story from the board game spanning across tens of generations, form alliances, survive betrayals, and prepare for the final uprising foretold by an ancient prophecy.
The game is being developed by Big Trouble, an indie video game developer and publisher based in Milan.
The studio was founded by none other than Lorenzo Silva, CEO and founder of Horrible Guild and creator of critically acclaimed board games such as Potion Explosion, Dungeon Fighter, the Railroad Ink series, and of course, The King’s Dilemma.
Big Trouble is a new venture in the world of video games, with more than a decade of experience in crafting physical games!
For more information about Big Trouble, check the official website, and don't forget to add The King's Dilemma: Chronicles to your Steam Wishlist!
Zoom + fixes! 1.10 Just Released
Hello Everyone,
Thank you for your support and feedback.
In today's update we've added the ability to auto-zoom on the selected tile:
Or if you switch of auto-zoom you can freely zoom with your mouse wheel, and pan by dragging the board:
Additionally, you can also de-activate in the options the top floor glow/shake animation, which was unpleasant for some of you!
Other fixes:
FIXED Spirit of Strength FIXED Achievements Dragon Tamer" and "Spiritual Bond" FIXED missing localization screens, including login / signup FIXED Tutorial bug where players got occasionally stuck
Thank you for your continued support! And if you haven't yet please leave us a review on steam! It makes a world of difference and the more exposure we can get for the game on steam the longer we'll be able to support it!
Pietro and the team at HG
Dragon Castle 1.04!
Hello everyone,
Thank you for your patience, we've moved the development of the game in-house and it took us a few week to catch up with everything (if you do not know Dragon Castle: the Board Game is completely cross-platform!). Here is a list of changes:
NEW FEATURES
You can now see remaining Dragon tokens also when it’s not your turn.
Added a button to randomize the match settings (dragon, spirit and castle layout) when creating a new game.
Added a button to reset the match settings (dragon, spirit and castle layout) when creating a new game.
BUG FIXES
Achievement “Spiritual Bond” fixed and now obtainable
Fixed various occasion where Spirit of Strength could get stuck
Fixed Dragon of Bravery score calculation
Fixed Dragon of Tranquillity score calculation
Fixed a bug that prevented the use of Spirit of Beauty, Spirit of Strength, Spirit of Wind and Spirit of Cunning in online games
Fixed various minors bugs
Improved stability and optimization
Resolution dropdown fixed
Achievements’ progress now works properly on steam client
Fixed the descriptions of spirit related achievements
Let us know what you think in the comments and thank you for your support!