Just a quick update to let you guys know that we're participating in the Deckbuilders fest running from March 25th to April 1st!
Dragon Evo - the card game 1.0 out NOW!
Greetings everyone!
We're excited to announce the Dragon Evo - the card game is out NOW on Steam, exiting a long early access feedback period.
We want to thank everyone who joined us during early access to create our dream card game in the Dragon Evo universe, and we're excited to bring onboard new players! Since the last early access release, we've worked hard on finishing up story content, missions and progress, finalising card details and mechanics, and setting up the servers for new players.
This is another step in an already exciting journey. We couldn't have done it without you. We'll gather feedback from the release to work on our first patches, so keep the feedback coming!
Early Access update 0.9.955
Hey peeps!
In todays update we're improving the deckbuilder with some awesome features, and throwing in a few bugfixes!
New / added
New, unique card frames for all factions in the deckbuilder and in-game
Set deck backside in the deckbuilder to make your decks uniqe
Equipped cards in the deckbuilder now indicate that they are equipped
Added number of owned cards in a number of places in the collection
Added a unique early access card backside
Fixes
Unlocked card now immediately show up as unlocked in the album
Fixed a positioning error that cut off the "sell" button in the collection
Enjoy!
The Discover update patch notes
Today we're releasing The Discovery Update - a major update where we have revisited the way cards are unlocked, generated and upgraded and made some big changes:
Brand new collection view This brand new collection view lets you find, upgrade and sort your cards in a much more efficient way.
Brand new deckbuilder The deckbuilder has been rewritten to work in the same way as the updated collection view, helping you find cards quicker and build even better decks!
Introducing: the Album In this update we're introducing the Album, which showcases available cards that you have yet to collect. Explore the amazing cards available to collect and go get them!
Cards no longer have randomly generated properties. Our intial idea was that each card should feel "unique" and that you would be looking for the "best" variant of that card, but in reality none of the players we've watched has gotten that feeling and instead it's been a big source of confusion. So we're changing that so your cards will always start with the exact same properties as shown in the album, no RNG.
We are increasing the number of creature cards and substantially decreasing the number of equipment and action cards in packs - this will help you in trading in cards for gold/new packs and encourages leveling up cards.
⚔️ All equipment cards now has one of 3 possible level requirements: 2️⃣, 4️⃣ or 6️⃣ - we are also capping the card level at 6️⃣ - this is likely to change and increase with time.
All new players will now receive one starter deck/pack from each faction at the start of the game, instead of having to choose a faction. Existing players will receive this, too, if they don't already have it.
The Discovery Update
Hey people!
Today we're releasing The Discovery Update - a major update where we have revisited the way cards are unlocked, generated and upgraded and made some big changes:
Brand new collection view This brand new collection view lets you find, upgrade and sort your cards in a much more efficient way.
Brand new deckbuilder The deckbuilder has been rewritten to work in the same way as the updated collection view, helping you find cards quicker and build even better decks!
Introducing: the Album In this update we're introducing the Album, which showcases available cards that you have yet to collect. Explore the amazing cards available to collect and go get them!
Cards no longer have randomly generated properties. Our intial idea was that each card should feel "unique" and that you would be looking for the "best" variant of that card, but in reality none of the players we've watched has gotten that feeling and instead it's been a big source of confusion. So we're changing that so your cards will always start with the exact same properties as shown in the album, no RNG.
We are increasing the number of creature cards and substantially decreasing the number of equipment and action cards in packs - this will help you in trading in cards for gold/new packs and encourages leveling up cards.
⚔️ All equipment cards now has one of 3 possible level requirements: 2️⃣, 4️⃣ or 6️⃣ - we are also capping the card level at 6️⃣ - this is likely to change and increase with time.
All new players will now receive one starter deck/pack from each faction at the start of the game, instead of having to choose a faction. Existing players will receive this, too, if they don't already have it.
🪙 We're making it easier to sell multiple cards in your collection, to help you get rid of unwanted cards.
All of these changes come from the feedback you've given us, and we hope this will turn out the way we envision it.
We really hope you enjoy this big update as much as we've enjoyed making it, and let us know if you are experiencing any problems!
Early access release 0.9.900
Hey everyone!
Todays update brings improved menu visual effects, and revamped targetting indicators when trying to attack opponent cards!
We hope you enjoy it!
Early access update #4
Last week we spent tuning, tweaking and fixing a bunch of code to make things run faster, smoother and with less errors. As a result, you probably won't notice any difference! If you know how to code, you know that's awesome news.
For everyone who's not a developer - we've now opened tournament registrations so you can register for this weekends tournament from today! In addition to that, here's a bunch of things that should be noticeable in this release:
New stuff
🏆 Tournament registration is now open! 🕐 In-game timer now shows how much time is left until the game auto-resolves as a draw!
Changes
💥 Improved damage display on cards and lane protectors 🎴 Improved card positioning when dragging and dropping cards 🛡️ Increased hitbox when targetting lane protectors ⚡ General game speed has been improved
Fixes
🎴 No more ghost card packs appearing randomly 🆗 Fixed a bug that was causing onboarding popups in the deck builder to prevent you from continuing 💻 Server backend stuff. Such code. Very developer.
We hope you enjoy this release, and as always let us know if you experience any bugs or issues!
Early access release 0.9.825
Hey peeps!
Just a small update tonight. Unfortunately, one of our earlier releases enabled an unfinished set of advanced tutorials. We've fixed that, and at the same released the first advanced tutorial: Structures!
Enjoy!
Early access update 0.9.820
Hey peeps!
One of the things we've seen a lot is that players tend to be confused with why they can't do things. We explain it in the tutorial, the game guide and in onboarding popups, but sometimes we fail to explain things that seems second nature to us!
Anyways - we've pushed a small update today that introduces improved visuals for situations where you would wonder why you can't do things with cards.
Hopefully this will help you understand why things sometimes aren't working as you'd expect!
Enjoy!
Early access update 0.9.810
Hey peeps!
We keep iterating over, and improving the in-game experience to make it more engaging and fun to play! In todays update we're introducing better visual indication of gold and action points spent and generated, and also introducing post-game statistics.
Changed / added
Action points counter are now treated identical to gold counter
Gold replenishment are now shown from the card that replenishes, as well as stealing, generating and using gold in general
Replenishment is now done on first turn, rather than when pressing ready. This further reduces the advantage of going first since you can no longer steal from the opponent before they've started.
Post-game statistics screen, showing you a selection of statistics